封面
市场调查报告书
商品编码
1758886

全球游乐中心市场

Amusement Centers

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 192 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球游乐中心市场规模将达到 2.279 亿美元

全球游乐中心市场规模预计在2024年为1.23亿美元,预计到2030年将达到2.279亿美元,在2024-2030年的分析期内,复合年增长率为10.8%。游乐园是本报告分析的细分市场之一,预计其复合年增长率为9.6%,到分析期结束时规模将达到9,260万美元。家庭娱乐中心细分市场在分析期间的复合年增长率预计为9.5%。

美国市场规模估计为 3,350 万美元,中国市场预计复合年增长率为 14.5%

预计2024年,美国游乐中心市场规模将达3,350万美元。作为世界第二大经济体,中国市场规模预计将在2030年达到4,650万美元,在2024-2030年的分析期间内,复合年增长率为14.5%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为7.9%和9.5%。在欧洲,预计德国市场的复合年增长率约为8.5%。

全球游乐中心市场-主要趋势与驱动因素摘要

现代生活方式如何重新定义娱乐中心的用途?

现代游乐中心正在进行策略性重塑,以应对不断变化的生活方式、都市化和休閒消费模式的变化。这些中心曾经以独立的游乐场和基本游乐设施为主,现在正转变为多功能的社交场所,以满足广泛人群的需求。家庭、年轻人和企业团体越来越多地寻求沉浸式、社交参与式的体验,而不是被动的娱乐。特别是在都市区,人们的休閒时间通常有限,对团体密室逃脱、互动游乐区和主题室内公园等共用活动的需求正在稳步增长。千禧世代和 Z 世代更喜欢提供情感连结、个人化和新奇的活动,这进一步推动了这一趋势,导致他们更倾向于「体验价值」。在亚太地区、北美和欧洲部分地区,开发商正在将游乐中心纳入零售商场、度假村和娱乐区,以利用高流量地点并提供一站式娱乐服务。

不断变化的消费者需求也不断突破游乐中心设计和营运的界限。除了景点之外,越来越多的场馆还整合了高级餐厅、精品购物和娱乐休閒区,以延长顾客的停留时间,并最大化每次游玩的消费。 「餐饮娱乐」的概念,即美食与游戏共存于同一空间,正日益流行,尤其是在成年游客中。社交游戏融合了夜生活和互动游戏元素,正日益流行,其场所提供从沉浸式游乐场游戏厅到配备LED灯光和音乐系统的迷你高尔夫球场等各种服务。如今,游乐中心已成为社区活动、团队建立和社交的城市中心,其功能远不止于娱乐场所。

为什么科技正在改变游乐中心的体验?

科技重新定义了游乐中心的功能,将曾经静态的场馆转变为高度动态和互动的环境。最具影响力的创新技术包括虚拟实境 (VR) 和扩增实境(AR),它们让游客能够体验超现实的模拟和故事主导的冒险。这些技术实现了传统游戏和游乐设施所不具备的深度互动和沈浸感。全身追踪、360 度视觉效果以及风、运动和热等同步物理效果通常用于 VR 领域,以模糊数位和物理之间的界限。多用户环境尤其适合团队体验,团队可以在同一个虚拟空间中探索和竞争。另一方面,增强体验将数位元素融入物理世界,实现互动迷宫、寻宝比赛以及结合探索和技术的教育游戏。

后端技术在营运转型中也发挥关键作用。利用数据分析、人工智慧演算法和物联网 (IoT) 感测器,游乐中心现在可以优化从人流和人员配备到个人化行销和内容轮调的一切。入口处的脸部认证、非接触式售票系统和行动整合预订平台提高了用户便利性和营运效率。对于住宿来说,这意味着无摩擦的访问、更短的等待时间以及根据过去偏好定制的体验。对于营运商来说,它可以提高客户维繫和盈利。甚至忠诚度计画也变得更加游戏化数位化,允许客人即时获得奖励并将其兑换为园内购买和升级。非游戏活动的游戏化,如健身挑战和教育课程,也在兴起,尤其是在针对家庭和青少年的中心。随着此类技术变得更具成本效益,它们不再局限于高端设施,而是被世界各地的中型中心所采用,使更广泛的人群能够享受身临其境型娱乐。

消费者人口结构的改变是否会再形成市场重点?

人口结构的变化对游乐中心的设计、内容和服务产生了巨大的影响。一个关键趋势是年轻消费者的崛起,他们重视积极参与、个人化和社交分享。这些群体,尤其是千禧世代和Z世代,期望娱乐活动具有身临其境型,正迅速成为常态。同时,社群媒体已成为塑造消费者偏好的强大工具,游客通常会寻找那些「适合Instagram分享」且提供值得共用体验的场所。这导致许多游乐中心更加重视设计美学、上镜的装置和互动式装饰。

同时,老化也在影响市场动态。随着人口老化,尤其是在新兴经济体中,游乐中心正在适应更具包容性,并提供吸引老年人和儿童的体验。正在引入休閒模拟器、无障碍布局和怀旧游戏区,以迎合老年人群体。此外,家庭规模变小和女性劳动力增多正在改变人们对安全、清洁和整体性的期望。这推动了设有安全游乐区、家长休息室和跨年龄娱乐项目的家庭区域的发展。文化和区域客製化也是一个新的焦点。在许多国家,当地主题、节庆和语言被融入游戏和景点中,以增加文化相关性和游客参与。这种对特定人群设计的关注迫使营运商不仅重新思考景点,还要重新思考人员配备、客户服务和定价模式,以满足更广泛消费者群体不断变化的期望。

是什么推动了游乐中心市场的快速成长?

全球游乐中心市场的成长受到多种因素的驱动,这些因素源自于技术进步、使用模式多样化以及消费者行为转变。 VR 和 AR 等身临其境型技术的快速融合,使中心能够提供引人入胜、可重复的体验,并随着用户偏好而发展。这些工具不再是小众产品,而是成为了迎合广大群众的主流景点。在用途方面,游乐中心正变得更加多功能。它们不再局限于独立的形式,而是日益成为大型混合用途开发项目的一部分,如机场、购物中心、邮轮,甚至教育园区。这种策略性布局使营运商能够捕捉到多个人群,包括消费者、游客、学生和专业,从而提高出席率和利用率。

从消费行为的角度来看,收入的成长和明显的体验式消费趋势,正在提升娱乐中心作为生活必需品目的地的地位。现代消费者寻求独特、可自订且富有社交参与度的活动,而娱乐中心则具备提供这些活动的绝佳条件。竞技游戏竞技场、VR运动区、多人挑战等设施的加入,吸引了那些注重技巧型娱乐的科技达人。此外,人们对便利性的需求日益增长,尤其是在公共空间有限的都市区,这导致全天候、全年开放的室内娱乐中心数量激增。行动应用程式透过提供从即时预订到个人化内容和优惠等各种便利服务,进一步提升了用户参与度。娱乐品牌与房地产开发商之间的策略合作有助于提升知名度、资金筹措和吸引客户。这些驱动因素正在推动市场向前发展,使其成为全球娱乐市场中成长最快、适应性最强的领域。

部分

类型(游乐园、家庭娱乐中心、游乐场中心、水上乐园)

受访公司范例(48家值得关注的公司)

  • Bandai Namco Holdings Inc.
  • Bowlero Corporation
  • CEC Entertainment Concepts, LP
  • Cedar Fair Entertainment Company
  • Cinergy Entertainment Group
  • Dave & Buster's Inc.
  • Funriders Leisure & Amusement Pvt. Ltd.
  • KidZania
  • Landmark Group(Fun City)
  • Lotte World
  • Mack Rides GmbH & Co KG
  • Merlin Entertainments
  • Oriental Land Company Ltd.
  • Parques Reunidos
  • SeaWorld Parks & Entertainment Inc.
  • Sega Sammy Holdings Inc.
  • Six Flags Entertainment Corporation
  • Smaaash Entertainment Pvt. Ltd.
  • The Walt Disney Company
  • Universal Parks & Resorts(Comcast)

人工智慧集成

我们正在利用可操作的专家内容和人工智慧工具来改变市场和竞争情报。

Global Industry Analysts 并未遵循典型的 LLM 或特定产业的 SLM查询,而是建立了一个从全球专家收集的内容库,其中包括影片录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口状况(成品和原始OEM)预测其竞争态势的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括销货成本成本 (COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 竞赛

简介目录
Product Code: MCP36156

Global Amusement Centers Market to Reach US$227.9 Million by 2030

The global market for Amusement Centers estimated at US$123.0 Million in the year 2024, is expected to reach US$227.9 Million by 2030, growing at a CAGR of 10.8% over the analysis period 2024-2030. Amusement Parks, one of the segments analyzed in the report, is expected to record a 9.6% CAGR and reach US$92.6 Million by the end of the analysis period. Growth in the Family Entertainment Centers segment is estimated at 9.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$33.5 Million While China is Forecast to Grow at 14.5% CAGR

The Amusement Centers market in the U.S. is estimated at US$33.5 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$46.5 Million by the year 2030 trailing a CAGR of 14.5% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.9% and 9.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.5% CAGR.

Global Amusement Centers Market - Key Trends & Drivers Summarized

How Are Modern Lifestyles Redefining the Purpose of Amusement Centers?

Modern amusement centers are undergoing a strategic reinvention in response to lifestyle changes, urbanization, and shifting patterns in leisure consumption. Once dominated by standalone arcades and basic rides, these centers are now transforming into multifunctional social venues that cater to a wide demographic. Families, young adults, and corporate groups are increasingly seeking immersive, socially engaging experiences rather than passive entertainment. The demand for shared activities-such as group escape rooms, interactive play zones, and themed indoor parks-is rising steadily, especially in urban hubs where recreational time is often limited. This trend is further reinforced by the increasing preference for “experiential value” among millennials and Gen Z, who favor activities that offer emotional connection, personalization, and novelty. Across Asia-Pacific, North America, and parts of Europe, developers are integrating amusement centers into retail malls, resorts, and entertainment districts to capitalize on high-footfall areas and provide all-in-one entertainment offerings.

These evolving consumer demands are also pushing the boundaries of how amusement centers are designed and operated. A growing number of venues are incorporating fine dining, boutique shopping, and entertainment lounges alongside attractions, enhancing the length of customer stay and maximizing per-visit spending. The concept of “eatertainment”-where dining and gaming co-exist in the same space-is gaining momentum, especially among adult visitors. Social gaming, which combines elements of nightlife and interactive play, is increasingly popular, with spaces offering everything from immersive arcade lounges to mini-golf courses equipped with LED lighting and music systems. Importantly, this shift is not just aesthetic-it represents a functional transformation, where amusement centers now act as urban anchors for community engagement, team-building events, and social gatherings, making them far more than just venues for amusement.

Why Is Technology a Game-Changer for Amusement Center Experiences?

Technology has redefined what amusement centers can offer, turning once-static venues into highly dynamic, interactive environments. Among the most impactful innovations are virtual reality (VR) and augmented reality (AR), which allow visitors to experience hyper-realistic simulations and narrative-driven adventures. These technologies enable a depth of interaction and immersion that traditional games and rides cannot match. Full-body tracking, 360-degree visuals, and synchronized physical effects-like wind, motion, and heat-are commonly used in VR arenas to blur the lines between the digital and physical. Multi-user environments, in which groups can explore or compete within the same virtual space, are especially popular for team-based experiences. Augmented experiences, on the other hand, integrate digital elements into the physical world, allowing for interactive mazes, scavenger hunts, and educational games that combine exploration with technology.

Back-end technology is also playing a critical role in transforming operations. With the use of data analytics, AI algorithms, and Internet of Things (IoT) sensors, amusement centers can now optimize everything from crowd flow and staffing to personalized marketing and content rotation. Facial recognition at entry points, contactless ticketing systems, and mobile-integrated booking platforms are improving user convenience and operational efficiency. For guests, this means smoother access, shorter wait times, and tailored experiences based on past preferences. For operators, it translates into enhanced customer retention and profitability. Even loyalty programs are being gamified and digitized, allowing guests to earn rewards in real time and use them for in-park purchases or upgrades. The gamification of non-gaming activities, such as fitness challenges or educational trails, is also on the rise, especially among centers targeting families and youth audiences. As these technologies become more cost-effective, they are no longer limited to premium venues but are being adopted by mid-size centers globally, making immersive entertainment accessible to wider demographics.

Are Changing Consumer Demographics Reshaping Market Priorities?

Demographic shifts are exerting a strong influence on the design, content, and service delivery of amusement centers. A key trend is the rise of younger consumers who value active participation, personalization, and social sharing. These groups, especially millennials and Gen Z, expect entertainment to be multi-layered and socially immersive, prompting centers to move away from static games and toward interactive, collaborative formats. Activities that allow for physical movement, decision-making, and storytelling-such as immersive escape rooms, motion-based simulators, and digital scavenger hunts-are fast becoming staples. At the same time, social media has become a powerful tool in shaping consumer preferences, with visitors often seeking out venues that are “Instagrammable” or offer share-worthy experiences. This has led to greater emphasis on design aesthetics, photogenic installations, and interactive decor across many centers.

Meanwhile, older demographics are also influencing market dynamics. As populations age, especially in developed economies, amusement centers are adapting to be more inclusive, offering experiences that appeal to seniors as well as children. Relaxed simulators, accessible layouts, and nostalgic game zones are being introduced to cater to an older clientele. Additionally, smaller family units and higher female participation in the workforce are changing expectations around safety, cleanliness, and inclusivity. This has led to the development of family-oriented zones with secure play areas, parent lounges, and multi-age entertainment programs. Customization by culture and region is another emerging focus. In many countries, local themes, festivals, and languages are being integrated into games and attractions to enhance cultural relevance and visitor engagement. This attention to demographic-specific design is pushing operators to rethink not only their attractions but also their staffing, customer service, and pricing models to better align with the evolving expectations of a broader consumer base.

What Is Fueling the Exponential Growth of the Amusement Centers Market?

The growth in the global amusement centers market is driven by several factors rooted in technological advancement, diversified usage models, and behavioral shifts among consumers. The rapid integration of immersive technologies like VR and AR is enabling centers to deliver compelling, repeatable experiences that evolve with user preferences. These tools are no longer niche offerings but are now mainstream attractions that cater to a wide audience. On the usage front, the versatility of amusement centers is expanding-they are no longer confined to standalone formats but are increasingly part of larger mixed-use developments, including airports, shopping malls, cruise ships, and even educational campuses. This strategic placement allows operators to tap into multiple audience segments-shoppers, travelers, students, and professionals-thereby boosting footfall and increasing utilization.

From a consumer behavior standpoint, rising incomes and a pronounced shift toward experience-based spending have elevated the role of amusement centers as essential lifestyle destinations. Modern consumers are seeking unique, customizable, and socially engaging activities, which amusement centers are well positioned to provide. The inclusion of competitive gaming arenas, VR sports zones, and multiplayer challenges is attracting tech-savvy users who value skill-based entertainment. The growing demand for convenience, particularly in urban areas with limited public spaces, is also leading to a surge in indoor centers that offer all-weather, year-round entertainment. Mobile apps have further strengthened user engagement by facilitating everything from real-time bookings to personalized content and rewards. Strategic collaborations between entertainment brands and property developers are helping amplify visibility, funding, and customer access. Altogether, these interlocking drivers are propelling the market forward, making amusement centers a rapidly growing and highly adaptive segment in the global entertainment landscape.

SCOPE OF STUDY:

The report analyzes the Amusement Centers market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Amusement Parks, Family Entertainment Centers, Arcade Centers, Water Parks)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -

  • Bandai Namco Holdings Inc.
  • Bowlero Corporation
  • CEC Entertainment Concepts, LP
  • Cedar Fair Entertainment Company
  • Cinergy Entertainment Group
  • Dave & Buster's Inc.
  • Funriders Leisure & Amusement Pvt. Ltd.
  • KidZania
  • Landmark Group (Fun City)
  • Lotte World
  • Mack Rides GmbH & Co KG
  • Merlin Entertainments
  • Oriental Land Company Ltd.
  • Parques Reunidos
  • SeaWorld Parks & Entertainment Inc.
  • Sega Sammy Holdings Inc.
  • Six Flags Entertainment Corporation
  • Smaaash Entertainment Pvt. Ltd.
  • The Walt Disney Company
  • Universal Parks & Resorts (Comcast)

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Amusement Centers - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Urbanization and Disposable Incomes Spur Demand for Family-Oriented Amusement Centers
    • Expansion of Experiential Entertainment Concepts Propels Growth in Interactive and Immersive Attractions
    • Here's How Technological Integration Like AR/VR Strengthens the Business Case for Next-Gen Entertainment Venues
    • Increasing Popularity of Indoor Play Zones and Edutainment Hubs Expands the Addressable Market Across Age Groups
    • Shift Toward Themed and Branded Experiences Drives Repeat Visits and Customer Loyalty
    • Growing Demand for Safe, Climate-Controlled Recreation Throws the Spotlight on Indoor Amusement Centers
    • Here's the Story: Gamification and Skill-Based Attractions Fuel Engagement Among Teens and Young Adults
    • Surge in Mobile and Online Booking Platforms Drives Convenience and Digital Engagement for Visitors
    • Emphasis on Health, Hygiene, and Contactless Operations Sustains Growth in the Post-Pandemic Environment
    • Growing Demand for Corporate Events and Group Bookings Expands Revenue Streams for Multipurpose Venues
    • Increased Use of Data Analytics and CRM Tools Enhances Personalization and Operational Efficiency
    • Eco-Friendly Design and Sustainable Operations Throw the Spotlight on Green Amusement Center Initiatives
    • Rising Competition From At-Home Digital Entertainment Drives Innovation in On-Site Customer Experience
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Amusement Centers Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Amusement Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Amusement Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Amusement Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Amusement Parks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Family Entertainment Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Family Entertainment Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Family Entertainment Centers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Arcade Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Arcade Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Arcade Centers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Water Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Water Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Water Parks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 17: USA Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 18: USA Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 19: USA 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 22: Canada 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • JAPAN
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 23: Japan Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 24: Japan Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 25: Japan 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • CHINA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 28: China 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • EUROPE
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Amusement Centers by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 34: Europe 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • FRANCE
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 35: France Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 36: France Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 37: France 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • GERMANY
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 38: Germany Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Germany Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 40: Germany 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 41: Italy Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Italy Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 43: Italy 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 44: UK Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 45: UK Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 46: UK 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 47: Spain Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Spain Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 49: Spain 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 50: Russia Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Russia Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 52: Russia 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 53: Rest of Europe Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Rest of Europe Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 55: Rest of Europe 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Amusement Centers by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 59: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Asia-Pacific Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 61: Asia-Pacific 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 62: Australia Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Australia Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 64: Australia 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • INDIA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 65: India Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 66: India Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 67: India 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 68: South Korea Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 69: South Korea Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 70: South Korea 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 71: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Rest of Asia-Pacific Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 73: Rest of Asia-Pacific 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Amusement Centers by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 77: Latin America Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Latin America Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 79: Latin America 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 80: Argentina Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Argentina Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 82: Argentina 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 83: Brazil Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Brazil Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 85: Brazil 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 86: Mexico Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Mexico Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 88: Mexico 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 89: Rest of Latin America Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Rest of Latin America Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 91: Rest of Latin America 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Amusement Centers by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 95: Middle East Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Middle East Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 97: Middle East 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 98: Iran Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Iran Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 100: Iran 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 101: Israel Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Israel Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 103: Israel 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 104: Saudi Arabia Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Saudi Arabia Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 106: Saudi Arabia 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 107: UAE Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 108: UAE Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 109: UAE 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 110: Rest of Middle East Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of Middle East Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 112: Rest of Middle East 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • AFRICA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 113: Africa Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Africa Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 115: Africa 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030

IV. COMPETITION