封面
市场调查报告书
商品编码
1871013

投币式娱乐机市场按产品类型、地点类型、分销管道和支付方式划分-2025-2032年全球预测

Coin-operated Amusement Devices Market by Product Type, Location Type, Distribution Channel, Payment Mode - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 186 Pages | 商品交期: 最快1-2个工作天内

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预计到 2032 年,投币式娱乐市场规模将达到 239.2 亿美元,年复合成长率为 10.22%。

关键市场统计数据
基准年 2024 109.7亿美元
预计年份:2025年 121.1亿美元
预测年份 2032 239.2亿美元
复合年增长率 (%) 10.22%

说明了传统娱乐设备和现代数位技术的演变如何改变营运商的优先事项和筹资策略。

投币式游乐设备市场正经历传统娱乐形式与加速数位融合的趋势,打造出一个既能吸引怀旧顾客又能吸引科技达人的产业。传统的机柜、机械游乐设施和拍照系统仍然具有文化和体验价值,但它们运作于以互联性、模组化和无缝支付体验为核心的生态系统中。近年来,营运商和製造商必须在耐用性和易维护性与用户对软体驱动的互动、远距离诊断和整合会员系统的需求之间取得平衡。

技术互联、无现金交易和永续性优先事项如何改变产品设计、客户体验和营运

受技术应用、消费者期望变化、灵活支付方式以及对数据驱动决策日益重视的推动,该行业正经历变革性的转变。新的硬体整合实现了即时遥测、预测性维护和内容个人化,从而延长了设备使用寿命,并透过动态体验创造了新的收入来源。营运商正在利用互联软体远端系统管理车队、优化运转率并安排预防性维护,这直接提高了客户满意度并降低了人事费用。

2025年实施的关税对游乐设备价值链的采购经济性、供应链韧性和分销策略的累积影响

2025年实施的关税对整个游乐设备生态系统的筹资策略、采购计画和供应商谈判产生了显着影响。对于依赖进口零件和成品的製造商而言,关税增加了到岸成本并压缩了利润空间,促使他们重新评估供应商合约和库存缓衝。为了应对关税压力,一些供应商加快了关键子组件的在地化生产,或将模具和电子元件的采购转移到其他地区。

将产品供应、市场覆盖范围、分销管道和支付方式与营运和客户体验目标相匹配的实用细分洞察

细緻的市场区隔观点揭示了产品创新、安装策略和通路伙伴关係必须融合才能创造价值的领域。按产品类型划分,该行业涵盖儿童游乐设施、点唱机、机械游戏、照相亭和电子游戏。儿童游乐设施进一步细分为旋转木马、模拟器和轨道游乐设施,每种设施都需要不同的安全通讯协定、维护频率和客流量规划。点唱机分为数位式和传统式,影响内容授权和维修机会。机械游戏包括抓娃娃机、弹珠台和奖品兑换机,每种都有其独特的零件供应链和收入模式。照相亭分为“室内”和“室外”,在面积、隐私措施和与社交共用平台的整合方面有所不同。电子游戏则分为赛车、射击、模拟和运动类,在软体复杂性和多人游戏功能方面有显着差异。

目录

第一章:序言

第二章调查方法

第三章执行摘要

第四章 市场概览

第五章 市场洞察

  • 为了提供使用者更大的便利,非接触式支付方式在游乐场和儿童游乐设施中的应用越来越普遍。
  • 利用数位排行榜和即时分析的技能型、有奖游戏越来越受欢迎
  • 怀旧情怀和收藏需求推动了復古游乐场和弹珠台的成长。
  • 在家庭娱乐中心和游乐场中扩展基于位置的虚拟实境体验
  • 开发模组化、可自订的游戏亭,使营运商能够优化场地布局和收入。
  • 透过加强游戏化和忠诚度计画,并结合行动应用程序,鼓励用户重复游戏。

第六章:美国关税的累积影响,2025年

第七章:人工智慧的累积影响,2025年

第八章:按产品类型分類的投币式游乐设备市场

  • 儿童游乐设施
    • 旋转木马
    • 模拟器
    • 卡车之旅
  • 点唱机
    • 数位的
    • 传统的
  • 机械游戏
    • 抓娃娃机
    • 弹珠台
    • 奖品兑换机
  • 照相亭
    • 室内型
    • 户外型
  • 电子游戏
    • 赛车
    • 射击
    • 模拟
    • 运动的

第九章 依安装位置分類的投币式娱乐机市场

  • 游乐园
  • 游戏中心
  • 酒吧和酒馆
  • 家庭娱乐中心
  • 购物中心
  • 速食店

第十章 依分销管道分類的投币式娱乐机市场

  • 直销
    • 厂商直销团队
    • 展览
  • 经销商
    • 区域经销商
    • 增值分销商
  • 在线的
    • 电子商务平台
    • OEM网站

第十一章 依支付方式分類的投币式游乐设备市场

  • 现金制
  • 无现金
    • 读卡器
    • 行动支付
    • 基于令牌的系统

第十二章 各地区投币式娱乐机市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第十三章 依类别分類的投币式娱乐机市场

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第十四章 各国投币式娱乐机市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十五章 竞争格局

  • 2024年市占率分析
  • FPNV定位矩阵,2024
  • 竞争分析
    • Bandai Namco Holdings Inc.
    • Sega Sammy Holdings Inc.
    • Konami Holdings Corporation
    • Square Enix Holdings Co., Ltd.
    • Raw Thrills, Inc.
    • LAI Games, LLC
    • Bay Tek Games, Inc.
    • Adrenaline Amusements, LLC
    • Global VR, Inc.
    • UNIS Co., Ltd.
Product Code: MRR-1A1A064C0583

The Coin-operated Amusement Devices Market is projected to grow by USD 23.92 billion at a CAGR of 10.22% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 10.97 billion
Estimated Year [2025] USD 12.11 billion
Forecast Year [2032] USD 23.92 billion
CAGR (%) 10.22%

An informed introduction to how heritage amusement hardware and modern digital enhancements are reshaping operator priorities and procurement strategies

The landscape of coin-operated amusement devices blends heritage entertainment formats with accelerating digital enhancements, creating a sector that appeals to nostalgic patrons and tech-driven visitors alike. Traditional cabinets, mechanical attractions, and photo systems continue to hold cultural and experiential value, yet they operate within an ecosystem that now prioritizes connectivity, modularity, and seamless payment experiences. In recent years, operators and manufacturers have had to balance durability and maintenance simplicity with expectations for software-driven engagement, remote diagnostics, and integrated loyalty systems.

Consequently, decision-makers across locations such as parks, arcades, and foodservice venues are evaluating device portfolios through the twin lenses of guest experience and operational efficiency. This evolution highlights the need for cross-functional collaboration between product engineers, operations leaders, and commercial teams. Beyond hardware, service models that include refurbishment, parts-as-a-service, and firmware updates are increasingly relevant to sustaining long-term revenue per unit.

As regulatory environments and consumer preferences shift, stakeholders must reconsider procurement cycles and asset utilization models. Operators are experimenting with mixed fleets that combine classic mechanical games and modern video experiences to maximize dwell time and spend per visit. To navigate this transition, companies should emphasize interoperable platforms and scalable deployment strategies that reduce total cost of ownership while improving guest satisfaction.

How technological connectivity, cashless engagement, and sustainability priorities are jointly transforming product design, guest experience, and operations

The industry is experiencing transformative shifts driven by technology adoption, changing consumer expectations, and a greater emphasis on flexible payments and data-driven decision-making. Emerging hardware integrations now enable real-time telemetry, predictive maintenance, and content personalization that extend device lifecycles and create new revenue streams through dynamic experiences. Operators are leveraging connected software to manage fleets remotely, optimize uptime, and schedule preventive service, which directly improves guest satisfaction and reduces labor overhead.

Concurrently, consumer behavior has gravitated toward seamless, contactless transactions and personalized engagement. This has accelerated the deployment of cashless systems, mobile integrations, and tokenized loyalty programs that bridge physical play with digital rewards. Game content and attraction design have shifted to accommodate shorter session lengths, social sharing features, and competitive leaderboards that encourage repeat visits. Moreover, partnerships with content licensors and media brands are facilitating themed activations that broaden appeal beyond core arcade audiences.

Finally, the supply chain and manufacturing base are responding to demands for modularity and sustainability. Component standardization, recyclable materials, and energy-efficient designs are gaining traction. As a result, the competitive landscape now favors organizations that can combine compelling guest experiences with operational agility and responsible product stewardship.

The cumulative effects of 2025 tariff measures on procurement economics, supply chain resilience, and distributor strategies across the amusement device value chain

Recent tariff measures introduced in 2025 have had a discernible effect on sourcing strategies, procurement timelines, and supplier negotiations across the amusement device ecosystem. For manufacturers that rely on imported components or fully assembled units, tariffs have increased landed costs and compressed margins, prompting a reassessment of vendor contracts and inventory buffers. In response, some suppliers accelerated localization of critical subassemblies or shifted mold and electronics sourcing to alternative jurisdictions to mitigate duty exposure.

Beyond direct cost impacts, the measures influenced distributor behavior and channel economics. Distributors recalibrated pricing models, tightened payment terms, and prioritized inventory allocation to accounts with the highest turnover or strategic importance. As a consequence, operators have become more selective in capital deployments, placing greater emphasis on devices with proven durability and higher per-visit returns. Simultaneously, manufacturers that could offer flexible financing, extended warranties, or managed services found an advantage in preserving demand.

Looking forward, the tariffs catalyzed a wave of contract renegotiations, accelerations in supply chain transparency, and investments in local engineering capabilities. While these adjustments introduced short-term complexity, they also created an environment where differentiated service offerings, design-for-manufacturability, and nimble distribution strategies determine competitive positioning more than ever before.

Actionable segmentation insights that align product families, placement environments, distribution channels, and payment modes to operational and guest experience objectives

A nuanced segmentation lens reveals where product innovation, placement strategies, and channel partnerships must converge to capture value. Based on product type the industry spans Children's Rides, Jukeboxes, Mechanical Games, Photo Booths, and Video Games, with Children's Rides further broken into Carousels, Simulators, and Track Rides that require distinct safety protocols, maintenance cadences, and guest throughput planning. Jukeboxes present a bifurcation between digital and traditional formats that influences content licensing and retrofit opportunities, while Mechanical Games encompass Crane Machines, Pinball Machines, and Redemption Ticket Machines, each with specialized parts supply chains and earnings profiles. Photo Booths, categorized as Enclosed and Open Air units, differ in footprint, privacy considerations, and integration with social sharing platforms, whereas Video Games cover Racing, Shooting, Simulation, and Sports formats that vary widely in software complexity and multiplayer functionality.

Based on location type the devices are deployed across Amusement Parks, Arcades, Bars and Pubs, Family Entertainment Centers, Malls, and Quick Service Restaurants, and each channel carries unique operating hours, staffing models, and guest expectations that dictate device selection and pricing strategies. Based on distribution channel the ecosystem includes Direct Sales, Distributors, and Online avenues, with direct sales often executed via manufacturer sales teams and trade show engagements, distributors split between regional and value-added partners, and online sales moving through e-commerce platforms and OEM websites that demand different logistics and service arrangements. Based on payment mode operator choices span Cash Based and Cashless systems, with cashless options including Card Readers, Mobile Payment, and Token Based Systems that affect transaction speed, reconciliation, and loyalty integration.

Taken together, this segmentation framework highlights that successful go-to-market strategies are rarely one-size-fits-all. Instead, manufacturers and operators should align product variants, service packages, and channel incentives to the operational realities and guest profiles of each placement type to maximize uptime and lifetime value.

Regional commercialization imperatives and operational realities that drive differentiated product assortments, payment strategies, and after-sales logistics across global territories

Regional dynamics significantly shape demand patterns, regulatory requirements, and supply chain routing, and understanding these differences is essential for deploying resilient commercial strategies. In the Americas operators often favor diversified device mixes that cater to family audiences and casual leisure visits, and the region's mature payment infrastructure accelerates cashless adoption and digital loyalty integration. In contrast, Europe, Middle East & Africa presents a patchwork of regulatory standards and varying consumer preferences that reward modular designs, certified safety features, and localized content partnerships; adoption rates of cashless and mobile payments vary across subregions, creating opportunities for hybrid payment models. In Asia-Pacific rapid urbanization, a dense retail footprint, and a strong arcade culture in certain markets sustain demand for both traditional mechanical games and high-fidelity video experiences, while manufacturing ecosystems in the region continue to support rapid prototyping and flexible sourcing.

These regional considerations influence product roadmaps, after-sales logistics, and compliance programs. For example, operators expanding internationally must reconcile service-level agreements with local spare-parts availability and technician networks. Similarly, distributors and online platforms calibrate inventory assortments and promotional calendars to regional holidays and peak visitation periods. Consequently, companies that apply region-specific commercialization plans-adapting device offerings, payment options, and content partnerships to local preferences-will be better positioned to convert investment into sustained utilization and guest engagement.

Competitive and partnership dynamics that reward modular hardware, service-led value propositions, and integrated software-payment ecosystems in the amusement devices arena

Competitive landscapes are shaped by a mix of legacy manufacturers, boutique designers, and service-focused providers that together define product availability, service levels, and innovation velocity. Established suppliers maintain installed bases of classic mechanical products and coin-operated heritage devices that command loyalty from certain operator segments, while newer entrants and technology-focused firms push forward with connected hardware, cloud-based management, and integrated payment platforms. This interplay creates opportunities for collaboration as well as competitive displacement: incumbents with strong service networks can leverage reliability as a differentiator, whereas nimble innovators can win placements through software-driven engagement and faster content refresh cycles.

Partnerships between component suppliers, software vendors, and distribution networks are increasingly common. Companies that supply modular electronics, standard interfaces, and open APIs facilitate third-party content and peripheral integration, thereby expanding the addressable use cases for operators. At the same time, firms that offer bundled solutions-combining device, software, and payment reconciliation-reduce complexity for multi-site operators and thus command pricing power. Service propositions such as extended warranties, parts-as-a-service, and remote diagnostics have become strategic assets that influence purchasing decisions more than pure equipment features.

In this environment, competitive advantage accrues to organizations that can scale service delivery, maintain spare-part pipelines, and demonstrate measurable uptime improvements. Consequently, firms should evaluate their core competencies and consider partnerships or acquisitions that close capability gaps in software, payments, or regional distribution.

Practical strategic recommendations for operators and manufacturers to enhance uptime, diversify sourcing, and monetize digital payment and service capabilities

Industry leaders should pursue a set of pragmatic, prioritized actions that simultaneously protect margin, elevate guest experiences, and strengthen supply chain resilience. First, accelerate the adoption of interoperable systems that support remote fleet management, predictive maintenance, and content updates; these capabilities reduce unexpected downtime and unlock higher utilization rates. Second, expand cashless payment options while maintaining cash workflows where needed, because hybrid payment strategies maximize accessibility and reduce reconciliation friction. Third, redesign procurement and sourcing strategies to diversify supplier bases, incorporate nearshoring where feasible, and negotiate flexible contract terms that account for tariff volatility and component lead times.

In parallel, firms should invest in service infrastructure-training technician networks, expanding parts inventories for high-failure components, and offering managed service agreements that align incentives with operators. Product development should emphasize modularity, energy efficiency, and retrofit pathways that allow operators to refresh experiences without full hardware replacement. Additionally, cultivate strategic channel partnerships by tailoring price, financing, and promotional packages for key placement types such as family entertainment centers and quick service restaurants. Finally, embed analytics into commercial processes so that customer success teams can demonstrate device-level revenue contributions, inform content refresh cycles, and drive iterative improvements across deployments.

These combined actions create a defensible commercial model: superior uptime and guest experience, lower operational friction, and flexible sourcing that together support sustainable revenue generation and customer retention.

A transparent mixed-methods research approach combining stakeholder interviews, field assessments, and channel mapping to ensure actionable and operationally grounded conclusions

This research synthesis draws upon a mixed-methods approach that blends primary stakeholder interviews, supply chain analysis, and product-level technical review to ensure robust, actionable findings. Primary conversations included device manufacturers, distributors, operators across a range of placement types, and payment solution providers, which together revealed patterns in procurement behavior, service expectations, and revenue drivers. These qualitative inputs were complemented by vendor capability assessments and comparative reviews of device architectures, focusing on modularity, remote management features, and payment integration readiness.

To validate operational claims, field assessments examined maintenance procedures, spare-part commonality, and average time-to-repair across representative device categories. Channel dynamics were studied by mapping route-to-market structures, evaluating the roles of direct sales teams, regional and value-added distributors, and online retail channels, and assessing how these pathways affect lead times and service provision. Payment mode implications were tested through reconciliations and usability assessments for both cash and cashless systems, with particular attention to tokenization, mobile integration, and the reconciliation burden on operators.

This triangulated methodology ensures that the recommendations and insights presented are grounded in operational reality and reflect the perspectives of both supply and demand sides of the industry. Limitations include variability in regional regulatory frameworks and rapidly evolving payment technologies, which were mitigated by prioritizing cross-sectional patterns over single-market anomalies.

Concluding insights that synthesize product innovation, service models, and regional strategies into a practical blueprint for long-term competitive advantage

In conclusion, the coin-operated amusement devices sector is at a strategic inflection point where enduring hardware formats and emergent digital capabilities must be balanced to create sustainable commercial outcomes. Operators who prioritize interoperability, flexible payment architectures, and service-driven relationships will reduce operational friction and increase guest lifetime engagement. Manufacturers that design for modularity, partner on financing and managed services, and optimize supply chains for tariff and lead-time volatility will capture a disproportionate share of placements and aftermarket revenue.

Moreover, regional nuances and placement-specific requirements will continue to dictate product assortments and distribution strategies. Companies that embed analytics into their commercial processes and adopt a customer-centric service model will be better positioned to translate product innovation into measurable operational improvements. Ultimately, resilient businesses in this space will be those that combine thoughtful product engineering with strong channel alignment and a relentless focus on uptime and guest satisfaction. The recommendations provided herein serve as a pragmatic blueprint for stakeholders seeking to navigate near-term disruption and build long-term competitive advantage.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Rise of contactless payment integration in arcade and kiddie rides to improve user convenience
  • 5.2. Increasing adoption of skill-based redemption games leveraging digital leaderboards and real-time analytics
  • 5.3. Growth in retro-inspired arcade cabinets and pinball machines driven by nostalgia and collector demand
  • 5.4. Expansion of location-based virtual reality attractions in family entertainment centers and arcades
  • 5.5. Development of modular and customizable gaming kiosks for operators to optimize floor layouts and revenues
  • 5.6. Emphasis on gamification and loyalty programs integrated with mobile apps to boost repeat play

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Coin-operated Amusement Devices Market, by Product Type

  • 8.1. Children's Rides
    • 8.1.1. Carousel
    • 8.1.2. Simulators
    • 8.1.3. Track Rides
  • 8.2. Jukeboxes
    • 8.2.1. Digital
    • 8.2.2. Traditional
  • 8.3. Mechanical Games
    • 8.3.1. Crane Machines
    • 8.3.2. Pinball Machines
    • 8.3.3. Redemption Ticket Machines
  • 8.4. Photo Booths
    • 8.4.1. Enclosed
    • 8.4.2. Open Air
  • 8.5. Video Games
    • 8.5.1. Racing
    • 8.5.2. Shooting
    • 8.5.3. Simulation
    • 8.5.4. Sports

9. Coin-operated Amusement Devices Market, by Location Type

  • 9.1. Amusement Parks
  • 9.2. Arcades
  • 9.3. Bars And Pubs
  • 9.4. Family Entertainment Centers
  • 9.5. Malls
  • 9.6. Quick Service Restaurants

10. Coin-operated Amusement Devices Market, by Distribution Channel

  • 10.1. Direct Sales
    • 10.1.1. Manufacturer Sales Team
    • 10.1.2. Trade Shows
  • 10.2. Distributors
    • 10.2.1. Regional Distributors
    • 10.2.2. Value Added Distributors
  • 10.3. Online
    • 10.3.1. E Commerce Platforms
    • 10.3.2. Oem Websites

11. Coin-operated Amusement Devices Market, by Payment Mode

  • 11.1. Cash Based
  • 11.2. Cashless
    • 11.2.1. Card Readers
    • 11.2.2. Mobile Payment
    • 11.2.3. Token Based Systems

12. Coin-operated Amusement Devices Market, by Region

  • 12.1. Americas
    • 12.1.1. North America
    • 12.1.2. Latin America
  • 12.2. Europe, Middle East & Africa
    • 12.2.1. Europe
    • 12.2.2. Middle East
    • 12.2.3. Africa
  • 12.3. Asia-Pacific

13. Coin-operated Amusement Devices Market, by Group

  • 13.1. ASEAN
  • 13.2. GCC
  • 13.3. European Union
  • 13.4. BRICS
  • 13.5. G7
  • 13.6. NATO

14. Coin-operated Amusement Devices Market, by Country

  • 14.1. United States
  • 14.2. Canada
  • 14.3. Mexico
  • 14.4. Brazil
  • 14.5. United Kingdom
  • 14.6. Germany
  • 14.7. France
  • 14.8. Russia
  • 14.9. Italy
  • 14.10. Spain
  • 14.11. China
  • 14.12. India
  • 14.13. Japan
  • 14.14. Australia
  • 14.15. South Korea

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Bandai Namco Holdings Inc.
    • 15.3.2. Sega Sammy Holdings Inc.
    • 15.3.3. Konami Holdings Corporation
    • 15.3.4. Square Enix Holdings Co., Ltd.
    • 15.3.5. Raw Thrills, Inc.
    • 15.3.6. LAI Games, LLC
    • 15.3.7. Bay Tek Games, Inc.
    • 15.3.8. Adrenaline Amusements, LLC
    • 15.3.9. Global VR, Inc.
    • 15.3.10. UNIS Co., Ltd.

LIST OF FIGURES

  • FIGURE 1. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY LOCATION TYPE, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY LOCATION TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PAYMENT MODE, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PAYMENT MODE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 11. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. NORTH AMERICA COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. LATIN AMERICA COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. EUROPE, MIDDLE EAST & AFRICA COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. EUROPE COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. MIDDLE EAST COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. AFRICA COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASEAN COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GCC COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. EUROPEAN UNION COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. BRICS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. G7 COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. NATO COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. COIN-OPERATED AMUSEMENT DEVICES MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 28. COIN-OPERATED AMUSEMENT DEVICES MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. COIN-OPERATED AMUSEMENT DEVICES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CHILDREN'S RIDES, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CHILDREN'S RIDES, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CHILDREN'S RIDES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CHILDREN'S RIDES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CHILDREN'S RIDES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CHILDREN'S RIDES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CHILDREN'S RIDES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CHILDREN'S RIDES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CAROUSEL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CAROUSEL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CAROUSEL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CAROUSEL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CAROUSEL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CAROUSEL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATORS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATORS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATORS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATORS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATORS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATORS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRACK RIDES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRACK RIDES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRACK RIDES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRACK RIDES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRACK RIDES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRACK RIDES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY JUKEBOXES, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY JUKEBOXES, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY JUKEBOXES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY JUKEBOXES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY JUKEBOXES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY JUKEBOXES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY JUKEBOXES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY JUKEBOXES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIGITAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIGITAL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIGITAL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIGITAL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIGITAL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIGITAL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADITIONAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADITIONAL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADITIONAL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADITIONAL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADITIONAL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADITIONAL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MECHANICAL GAMES, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MECHANICAL GAMES, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MECHANICAL GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MECHANICAL GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MECHANICAL GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MECHANICAL GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MECHANICAL GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MECHANICAL GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CRANE MACHINES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CRANE MACHINES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CRANE MACHINES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CRANE MACHINES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CRANE MACHINES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CRANE MACHINES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PINBALL MACHINES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PINBALL MACHINES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PINBALL MACHINES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PINBALL MACHINES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PINBALL MACHINES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PINBALL MACHINES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REDEMPTION TICKET MACHINES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REDEMPTION TICKET MACHINES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REDEMPTION TICKET MACHINES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REDEMPTION TICKET MACHINES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REDEMPTION TICKET MACHINES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REDEMPTION TICKET MACHINES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PHOTO BOOTHS, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PHOTO BOOTHS, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PHOTO BOOTHS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PHOTO BOOTHS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PHOTO BOOTHS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PHOTO BOOTHS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PHOTO BOOTHS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PHOTO BOOTHS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ENCLOSED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ENCLOSED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ENCLOSED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ENCLOSED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ENCLOSED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ENCLOSED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OPEN AIR, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OPEN AIR, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OPEN AIR, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OPEN AIR, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OPEN AIR, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OPEN AIR, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VIDEO GAMES, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VIDEO GAMES, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VIDEO GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VIDEO GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VIDEO GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VIDEO GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VIDEO GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VIDEO GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY RACING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY RACING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY RACING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY RACING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY RACING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY RACING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SHOOTING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SHOOTING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SHOOTING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SHOOTING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SHOOTING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SHOOTING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SIMULATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY LOCATION TYPE, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY LOCATION TYPE, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY AMUSEMENT PARKS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY AMUSEMENT PARKS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY AMUSEMENT PARKS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY AMUSEMENT PARKS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ARCADES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ARCADES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ARCADES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ARCADES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ARCADES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ARCADES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY BARS AND PUBS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY BARS AND PUBS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY BARS AND PUBS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY BARS AND PUBS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY BARS AND PUBS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY BARS AND PUBS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY FAMILY ENTERTAINMENT CENTERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY FAMILY ENTERTAINMENT CENTERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY FAMILY ENTERTAINMENT CENTERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY FAMILY ENTERTAINMENT CENTERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY FAMILY ENTERTAINMENT CENTERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY FAMILY ENTERTAINMENT CENTERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MALLS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MALLS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MALLS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MALLS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MALLS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MALLS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY QUICK SERVICE RESTAURANTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY QUICK SERVICE RESTAURANTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY QUICK SERVICE RESTAURANTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY QUICK SERVICE RESTAURANTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY QUICK SERVICE RESTAURANTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY QUICK SERVICE RESTAURANTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIRECT SALES, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIRECT SALES, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIRECT SALES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIRECT SALES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIRECT SALES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIRECT SALES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIRECT SALES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIRECT SALES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MANUFACTURER SALES TEAM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MANUFACTURER SALES TEAM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MANUFACTURER SALES TEAM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MANUFACTURER SALES TEAM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MANUFACTURER SALES TEAM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MANUFACTURER SALES TEAM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADE SHOWS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADE SHOWS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADE SHOWS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADE SHOWS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADE SHOWS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TRADE SHOWS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTORS, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTORS, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTORS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTORS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTORS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTORS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTORS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTORS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REGIONAL DISTRIBUTORS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REGIONAL DISTRIBUTORS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REGIONAL DISTRIBUTORS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REGIONAL DISTRIBUTORS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REGIONAL DISTRIBUTORS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REGIONAL DISTRIBUTORS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VALUE ADDED DISTRIBUTORS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VALUE ADDED DISTRIBUTORS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VALUE ADDED DISTRIBUTORS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VALUE ADDED DISTRIBUTORS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VALUE ADDED DISTRIBUTORS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VALUE ADDED DISTRIBUTORS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ONLINE, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ONLINE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ONLINE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ONLINE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ONLINE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ONLINE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY E COMMERCE PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY E COMMERCE PLATFORMS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY E COMMERCE PLATFORMS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY E COMMERCE PLATFORMS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY E COMMERCE PLATFORMS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY E COMMERCE PLATFORMS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OEM WEBSITES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OEM WEBSITES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OEM WEBSITES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OEM WEBSITES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OEM WEBSITES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY OEM WEBSITES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PAYMENT MODE, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PAYMENT MODE, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASH BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASH BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASH BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASH BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASH BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASH BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASHLESS, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASHLESS, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASHLESS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASHLESS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASHLESS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASHLESS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASHLESS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CASHLESS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CARD READERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CARD READERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 249. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CARD READERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 250. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CARD READERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 251. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CARD READERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 252. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CARD READERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 253. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MOBILE PAYMENT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 254. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MOBILE PAYMENT, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 255. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MOBILE PAYMENT, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 256. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MOBILE PAYMENT, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 257. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MOBILE PAYMENT, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 258. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MOBILE PAYMENT, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 259. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TOKEN BASED SYSTEMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 260. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TOKEN BASED SYSTEMS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 261. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TOKEN BASED SYSTEMS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 262. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TOKEN BASED SYSTEMS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 263. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TOKEN BASED SYSTEMS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 264. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY TOKEN BASED SYSTEMS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 265. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 266. GLOBAL COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 267. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 268. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 269. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 270. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 271. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CHILDREN'S RIDES, 2018-2024 (USD MILLION)
  • TABLE 272. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY CHILDREN'S RIDES, 2025-2032 (USD MILLION)
  • TABLE 273. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY JUKEBOXES, 2018-2024 (USD MILLION)
  • TABLE 274. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY JUKEBOXES, 2025-2032 (USD MILLION)
  • TABLE 275. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MECHANICAL GAMES, 2018-2024 (USD MILLION)
  • TABLE 276. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY MECHANICAL GAMES, 2025-2032 (USD MILLION)
  • TABLE 277. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PHOTO BOOTHS, 2018-2024 (USD MILLION)
  • TABLE 278. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY PHOTO BOOTHS, 2025-2032 (USD MILLION)
  • TABLE 279. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VIDEO GAMES, 2018-2024 (USD MILLION)
  • TABLE 280. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY VIDEO GAMES, 2025-2032 (USD MILLION)
  • TABLE 281. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY LOCATION TYPE, 2018-2024 (USD MILLION)
  • TABLE 282. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY LOCATION TYPE, 2025-2032 (USD MILLION)
  • TABLE 283. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 284. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 285. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIRECT SALES, 2018-2024 (USD MILLION)
  • TABLE 286. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DIRECT SALES, 2025-2032 (USD MILLION)
  • TABLE 287. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTORS, 2018-2024 (USD MILLION)
  • TABLE 288. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY DISTRIBUTORS, 2025-2032 (USD MILLION)
  • TABLE 289. AMERICAS COIN-OPERATED AMUSEMENT DEVICES MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
  • TABLE 290. AMERICAS COIN-OPERATED AMUSEMENT DEVI