封面
市场调查报告书
商品编码
1576780

游戏市场:按游戏平台、按游戏类型、按收益模式、按设备类型、按玩家模式、按发行管道、按年龄段、按商业化战略、按营销方式、按游戏功能、按游戏社区 - 2025 ~2030世界预测

Gaming Market by Gaming Platforms, Game Genres, Revenue Model, Device Type, Player Mode, Distribution Channel, Age Demographics, Monetization Strategy, Marketing Techniques, Game Features, Gaming Communities - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 186 Pages | 商品交期: 最快1-2个工作天内

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预计2023年游戏市场的市场规模为2,305.6亿美元,预计2024年将达到2,518.9亿美元,复合年增长率为9.71%,2030年将达到4,412.4亿美元。

游戏市场已发展成为一个高度动态且广阔的产业,涵盖主机、PC、行动和云端等各个领域。范围包括游戏开发、发行、透过应用程式内收费和订阅实现货币化,以及电子竞技和内容流等辅助服务。市场研究的需要是了解消费行为、新技术和竞争格局,以製定有效利用市场趋势和消费者偏好的资料主导策略。应用范围包括开发高度参与的游戏、优化商业化战略、识别目标受众以及改善用户体验。最终用户包括职业游戏玩家、休閒玩家、游戏平台提供者等。关键的成长要素包括智慧型手机的普及、AR/VR 的进步以及电子竞技和云端游戏的日益普及。在游戏基础设施和网路存取迅速改善的新兴市场,潜在的商机正在激增,区块链和 NFT 技术在游戏生态系统中的整合可能会为游戏收益带来新的机会,我们将为您提供一条路径。企业应专注于跨平台游戏体验,并考虑与科技公司合作创新 AR/VR 游戏活动。

主要市场统计
基准年[2023] 2305.6亿美元
预测年份 [2024] 2518.9亿美元
预测年份 [2030] 4412.4亿美元
复合年增长率(%) 9.71%

影响市场开拓的挑战包括监管限制、高昂的游戏开发成本、网路安全威胁以及随着消费者註意力范围缩小而保持参与的需要。另一个主要限制是游戏内容可能会饱和状态,这可能会影响用户获取和保留。

有些领域需要创新,例如针对 5G 技术优化的游戏、开发更身临其境的 AR/VR 体验以及利用 AI 实现个人化游戏体验。成长需要对符合用户偏好和道德的永续货币化模型进行广泛研究。市场的特点是快速变化,利用其动态特性需要适应性策略和前瞻性创新。专注于游戏内容多样性、环保实践和可访问性的公司可能会在这个快速发展的环境中拥有长期竞争优势。

市场动态:揭示快速发展的游戏市场的关键市场洞察

供给和需求的动态互动正在改变游戏市场。了解这些不断变化的市场动态可以帮助组织做出明智的投资决策、改善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助企业了解消费行为及其对製造业的影响。

  • 市场驱动因素
    • 快速发展的科技游戏,带来身临其境型的互动体验
    • 在世界各地传播高速互联网连接并提高可访问性
    • 消费者对跨平台多样化、高品质游戏内容的需求不断增长
    • 电子竞技和竞技游戏成为主流娱乐和职业选择
  • 市场限制因素
    • 各种游戏平台和技术之间缺乏标准化和互通性
    • 由于人们越来越担心游戏成瘾及其对心理健康的影响,因此加强了审查
  • 市场机会
    • 对高奖金池的游戏锦标赛和电子竞技赛事的需求
    • 开发人工智慧主导的内容生成,以实现动态和个人化的游戏体验
    • 游戏开发商与娱乐产业合作,跨平台故事扩展
  • 市场挑战
    • 激烈的竞争和拥挤的市场导致游戏产业的品牌差异化挑战
    • 消费者对高品质、沉浸式体验的需求推高了游戏製作成本

波特的五力:驾驭游戏市场的战略工具

波特的五力框架是了解游戏市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解游戏市场的外部影响

外部宏观环境因素在塑造游戏市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解游戏市场的竞争状况

对游戏市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵游戏市场厂商绩效评估

FPNV定位矩阵是评估游戏市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议 绘製您在游戏市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,游戏市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 快速的技术进步带来身临其境型的互动游戏体验
      • 全球高速网路连线的普及率和可近性不断提高
      • 消费者对跨平台多样化、高品质游戏内容的需求日益增长。
      • 电子竞技和竞赛扩大为主流消遣和职业选择
    • 抑制因素
      • 不同游戏平台和技术之间缺乏标准化和互通性
      • 人们越来越担心游戏成瘾及其对心理健康的影响,从而导致更严格的审查
    • 机会
      • 对高风险锦标赛和电竞赛事的需求
      • 开发人工智慧驱动的内容生成,以创造动态和个人化的游戏体验
      • 透过游戏开发商和娱乐产业之间的合作来扩展跨平台的故事
    • 任务
      • 激烈的竞争和拥挤的市场为游戏产业的品牌差异化带来了挑战。
      • 消费者对高品质、沉浸式体验的需求正在推高游戏製作成本
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章 游戏市场:依游戏平台划分

  • 主机
  • 智慧型手机
  • 电脑
  • VR/AR

第七章游戏市场:依游戏类型

  • 行动
    • 发现
    • 平台游戏
    • 射手
  • 冒险
    • 故事
    • 生存
  • 角色扮演
    • 动作角色扮演游戏
    • 多人角色扮演游戏
    • 战术角色扮演游戏
  • 模拟
    • 生活模拟
    • 车辆模拟
  • 运动的
    • 种族
    • 团队运动
  • 策略
    • 即时策略
    • 转基地

第八章游戏市场:依收益模式划分

  • 免费增值
  • 游戏内购买
  • 优质的
  • 订阅

第 9 章 游戏市场:按设备类型

  • 桌面
  • 掌上型游戏机
  • 笔记型电脑
  • 智慧型手机
  • 药片
  • 电视萤幕

第10章 游戏市场:依玩家模式

  • 鸡舍
  • 多人游戏
  • 单人游戏

第十一章游戏市集:依发行管道划分

  • 云端游戏
  • 数位下载
  • 实体副本

第十二章游戏市场:依年龄段

  • 成人
  • 孩子
  • 青少年

第十三章游戏市场:商业化战略

  • 基于广告的
  • 直销
  • 订阅

第14章游戏市场:依行销方式

  • 电竞赞助
  • 有影响力的行销
  • 社群媒体
  • 传统广告

第十五章 游戏市场:依游戏功能

  • 跨平台游戏
  • 建立自订内容
  • 离线模式
  • 线上多人游戏

第十六章 游戏市场:依游戏社群分类

  • 休閒玩家
  • 职业玩家
  • 流光

第十七章 美洲游戏市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十八章亚太游戏市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十九章欧洲、中东和非洲的游戏市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第20章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • 1. Activision Blizzard, Inc.
  • 2. Bandai Namco Entertainment Inc.
  • 3. Blizzard Entertainment, Inc.
  • 4. Capcom Co., Ltd.
  • 5. CD Projekt SA
  • 6. Electronic Arts Inc.
  • 7. Epic Games, Inc.
  • 8. Konami Holdings Corporation
  • 9. Microsoft Corporation
  • 10. Nexon Co., Ltd.
  • 11. Nintendo Co., Ltd.
  • 12. Riot Games, Inc.
  • 13. Sega Sammy Holdings Inc.
  • 14. Sony Interactive Entertainment LLC
  • 15. Square Enix Holdings Co., Ltd.
  • 16. Take-Two Interactive Software, Inc.
  • 17. Tencent Holdings Limited
  • 18. Ubisoft Entertainment SA
  • 19. Valve Corporation
  • 20. Wargaming Group Limited
Product Code: MRR-1A1A064C029A

The Gaming Market was valued at USD 230.56 billion in 2023, expected to reach USD 251.89 billion in 2024, and is projected to grow at a CAGR of 9.71%, to USD 441.24 billion by 2030.

The gaming market has evolved into a highly dynamic and expansive industry, encompassing various segments such as console, PC, mobile, and cloud gaming. Its scope includes game development, distribution, monetization through in-app purchases and subscriptions, and ancillary services like e-sports and content streaming. The necessity for market research in gaming lies in understanding consumer behavior, emerging technologies, and competitive landscape to create data-driven strategies that leverage market trends and consumer preferences effectively. The application spans across developing high-engagement games, optimizing monetization strategies, identifying target demographics, and enhancing user experience. End-use scope includes professional gamers, casual players, and gaming platforms providers. Key growth influencers are the increasing penetration of smartphones, advancements in AR/VR, and the rising popularity of e-sports and cloud gaming. Potential opportunities are burgeoning in emerging markets, where gaming infrastructure and internet accessibility are rapidly improving, and the integration of blockchain and NFT technologies in gaming ecosystems offers novel avenues for game monetization. Companies should consider focusing on cross-platform gaming experiences and exploring partnerships with tech firms to innovate in AR/VR gaming activities.

KEY MARKET STATISTICS
Base Year [2023] USD 230.56 billion
Estimated Year [2024] USD 251.89 billion
Forecast Year [2030] USD 441.24 billion
CAGR (%) 9.71%

Challenges affecting market growth include regulatory constraints, the high cost of game development, and cybersecurity threats, alongside the need to maintain engagement amidst shorter consumer attention spans. Another significant limitation is the potential saturation of gaming content, which could impact user acquisition and retention.

Areas ripe for innovation include developing games optimized for 5G technology and more immersive AR/VR experiences, as well as utilizing AI for personalized gaming experiences. Extensive research into sustainable monetization models that align with user preferences and ethical practices is crucial for growth. The market is characterized by fast-paced changes necessitating adaptive strategies and forward-thinking innovations to capitalize on its vibrant nature. Companies focusing on diversity in game content, eco-friendly practices, and accessibility are likely to secure long-term competitive advantages in this rapidly evolving landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gaming Market

The Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rapid technological advancements leading to immersive and interactive gaming experiences
    • Increasing prevalence and accessibility of high-speed internet connections worldwide
    • Growing consumer demand for diverse and high-quality gaming content across platforms
    • Expansion of esports and competitive gaming as mainstream entertainment and career options
  • Market Restraints
    • Lack of standardization and interoperability among various gaming platforms and technologies
    • Growing concerns over gaming addiction and its impact on mental health leading to increased scrutiny
  • Market Opportunities
    • The demand for gaming tournaments and e-sports events with high prize pools
    • Development of AI-driven content generation to create dynamic and personalized game experiences
    • Collaborations between game developers and entertainment industries for cross-platform story expansions
  • Market Challenges
    • Intense competition and overcrowded market leading to brand differentiation challenges in the gaming industry
    • Consumer demand for high quality and immersive experiences driving up production expenses in gaming

Porter's Five Forces: A Strategic Tool for Navigating the Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gaming Market

A detailed market share analysis in the Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gaming Market

A strategic analysis of the Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gaming Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc., Bandai Namco Entertainment Inc., Blizzard Entertainment, Inc., Capcom Co., Ltd., CD Projekt S.A., Electronic Arts Inc., Epic Games, Inc., Konami Holdings Corporation, Microsoft Corporation, Nexon Co., Ltd., Nintendo Co., Ltd., Riot Games, Inc., Sega Sammy Holdings Inc., Sony Interactive Entertainment LLC, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Limited, Ubisoft Entertainment SA, Valve Corporation, and Wargaming Group Limited.

Market Segmentation & Coverage

This research report categorizes the Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Gaming Platforms, market is studied across Console, Mobile, PC, and VR/AR.
  • Based on Game Genres, market is studied across Action, Adventure, Role-Playing, Simulation, Sports, and Strategy. The Action is further studied across Fighting, Platformers, and Shooter. The Adventure is further studied across Narrative and Survival. The Role-Playing is further studied across Action RPG, MMORPG, and Tactical RPG. The Simulation is further studied across Life Simulation and Vehicle Simulation. The Sports is further studied across Racing and Team Sports. The Strategy is further studied across Real-Time Strategy and Turn-Based.
  • Based on Revenue Model, market is studied across Freemium, In-Game Purchases, Premium, and Subscription.
  • Based on Device Type, market is studied across Desktop, Handheld Consoles, Laptops, Smartphones, Tablets, and TV Screens.
  • Based on Player Mode, market is studied across Co-Op, Multi-Player, and Single-Player.
  • Based on Distribution Channel, market is studied across Cloud Gaming, Digital Download, and Physical Copy.
  • Based on Age Demographics, market is studied across Adults, Kids, and Teens.
  • Based on Monetization Strategy, market is studied across Ad-Based, Direct-Sales, and Subscription.
  • Based on Marketing Techniques, market is studied across Esports Sponsorships, Influencer Marketing, Social Media, and Traditional Advertising.
  • Based on Game Features, market is studied across Cross-Platform Play, Custom Content Creation, Offline Mode, and Online Multiplayer.
  • Based on Gaming Communities, market is studied across Casual Gamers, Professional Gamers, and Streamers.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rapid technological advancements leading to immersive and interactive gaming experiences
      • 5.1.1.2. Increasing prevalence and accessibility of high-speed internet connections worldwide
      • 5.1.1.3. Growing consumer demand for diverse and high-quality gaming content across platforms
      • 5.1.1.4. Expansion of esports and competitive gaming as mainstream entertainment and career options
    • 5.1.2. Restraints
      • 5.1.2.1. Lack of standardization and interoperability among various gaming platforms and technologies
      • 5.1.2.2. Growing concerns over gaming addiction and its impact on mental health leading to increased scrutiny
    • 5.1.3. Opportunities
      • 5.1.3.1. The demand for gaming tournaments and e-sports events with high prize pools
      • 5.1.3.2. Development of AI-driven content generation to create dynamic and personalized game experiences
      • 5.1.3.3. Collaborations between game developers and entertainment industries for cross-platform story expansions
    • 5.1.4. Challenges
      • 5.1.4.1. Intense competition and overcrowded market leading to brand differentiation challenges in the gaming industry
      • 5.1.4.2. Consumer demand for high quality and immersive experiences driving up production expenses in gaming
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gaming Market, by Gaming Platforms

  • 6.1. Introduction
  • 6.2. Console
  • 6.3. Mobile
  • 6.4. PC
  • 6.5. VR/AR

7. Gaming Market, by Game Genres

  • 7.1. Introduction
  • 7.2. Action
    • 7.2.1. Fighting
    • 7.2.2. Platformers
    • 7.2.3. Shooter
  • 7.3. Adventure
    • 7.3.1. Narrative
    • 7.3.2. Survival
  • 7.4. Role-Playing
    • 7.4.1. Action RPG
    • 7.4.2. MMORPG
    • 7.4.3. Tactical RPG
  • 7.5. Simulation
    • 7.5.1. Life Simulation
    • 7.5.2. Vehicle Simulation
  • 7.6. Sports
    • 7.6.1. Racing
    • 7.6.2. Team Sports
  • 7.7. Strategy
    • 7.7.1. Real-Time Strategy
    • 7.7.2. Turn-Based

8. Gaming Market, by Revenue Model

  • 8.1. Introduction
  • 8.2. Freemium
  • 8.3. In-Game Purchases
  • 8.4. Premium
  • 8.5. Subscription

9. Gaming Market, by Device Type

  • 9.1. Introduction
  • 9.2. Desktop
  • 9.3. Handheld Consoles
  • 9.4. Laptops
  • 9.5. Smartphones
  • 9.6. Tablets
  • 9.7. TV Screens

10. Gaming Market, by Player Mode

  • 10.1. Introduction
  • 10.2. Co-Op
  • 10.3. Multi-Player
  • 10.4. Single-Player

11. Gaming Market, by Distribution Channel

  • 11.1. Introduction
  • 11.2. Cloud Gaming
  • 11.3. Digital Download
  • 11.4. Physical Copy

12. Gaming Market, by Age Demographics

  • 12.1. Introduction
  • 12.2. Adults
  • 12.3. Kids
  • 12.4. Teens

13. Gaming Market, by Monetization Strategy

  • 13.1. Introduction
  • 13.2. Ad-Based
  • 13.3. Direct-Sales
  • 13.4. Subscription

14. Gaming Market, by Marketing Techniques

  • 14.1. Introduction
  • 14.2. Esports Sponsorships
  • 14.3. Influencer Marketing
  • 14.4. Social Media
  • 14.5. Traditional Advertising

15. Gaming Market, by Game Features

  • 15.1. Introduction
  • 15.2. Cross-Platform Play
  • 15.3. Custom Content Creation
  • 15.4. Offline Mode
  • 15.5. Online Multiplayer

16. Gaming Market, by Gaming Communities

  • 16.1. Introduction
  • 16.2. Casual Gamers
  • 16.3. Professional Gamers
  • 16.4. Streamers

17. Americas Gaming Market

  • 17.1. Introduction
  • 17.2. Argentina
  • 17.3. Brazil
  • 17.4. Canada
  • 17.5. Mexico
  • 17.6. United States

18. Asia-Pacific Gaming Market

  • 18.1. Introduction
  • 18.2. Australia
  • 18.3. China
  • 18.4. India
  • 18.5. Indonesia
  • 18.6. Japan
  • 18.7. Malaysia
  • 18.8. Philippines
  • 18.9. Singapore
  • 18.10. South Korea
  • 18.11. Taiwan
  • 18.12. Thailand
  • 18.13. Vietnam

19. Europe, Middle East & Africa Gaming Market

  • 19.1. Introduction
  • 19.2. Denmark
  • 19.3. Egypt
  • 19.4. Finland
  • 19.5. France
  • 19.6. Germany
  • 19.7. Israel
  • 19.8. Italy
  • 19.9. Netherlands
  • 19.10. Nigeria
  • 19.11. Norway
  • 19.12. Poland
  • 19.13. Qatar
  • 19.14. Russia
  • 19.15. Saudi Arabia
  • 19.16. South Africa
  • 19.17. Spain
  • 19.18. Sweden
  • 19.19. Switzerland
  • 19.20. Turkey
  • 19.21. United Arab Emirates
  • 19.22. United Kingdom

20. Competitive Landscape

  • 20.1. Market Share Analysis, 2023
  • 20.2. FPNV Positioning Matrix, 2023
  • 20.3. Competitive Scenario Analysis
  • 20.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Activision Blizzard, Inc.
  • 2. Bandai Namco Entertainment Inc.
  • 3. Blizzard Entertainment, Inc.
  • 4. Capcom Co., Ltd.
  • 5. CD Projekt S.A.
  • 6. Electronic Arts Inc.
  • 7. Epic Games, Inc.
  • 8. Konami Holdings Corporation
  • 9. Microsoft Corporation
  • 10. Nexon Co., Ltd.
  • 11. Nintendo Co., Ltd.
  • 12. Riot Games, Inc.
  • 13. Sega Sammy Holdings Inc.
  • 14. Sony Interactive Entertainment LLC
  • 15. Square Enix Holdings Co., Ltd.
  • 16. Take-Two Interactive Software, Inc.
  • 17. Tencent Holdings Limited
  • 18. Ubisoft Entertainment SA
  • 19. Valve Corporation
  • 20. Wargaming Group Limited

LIST OF FIGURES

  • FIGURE 1. GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING MARKET SIZE, BY GAMING PLATFORMS, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMING MARKET SIZE, BY GAMING PLATFORMS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING MARKET SIZE, BY GAME GENRES, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMING MARKET SIZE, BY GAME GENRES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING MARKET SIZE, BY REVENUE MODEL, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMING MARKET SIZE, BY REVENUE MODEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL GAMING MARKET SIZE, BY PLAYER MODE, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL GAMING MARKET SIZE, BY PLAYER MODE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2023 VS 2030 (%)
  • FIGURE 19. GLOBAL GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. GLOBAL GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2023 VS 2030 (%)
  • FIGURE 21. GLOBAL GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. GLOBAL GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2023 VS 2030 (%)
  • FIGURE 23. GLOBAL GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. GLOBAL GAMING MARKET SIZE, BY GAME FEATURES, 2023 VS 2030 (%)
  • FIGURE 25. GLOBAL GAMING MARKET SIZE, BY GAME FEATURES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. GLOBAL GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2023 VS 2030 (%)
  • FIGURE 27. GLOBAL GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 28. AMERICAS GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 29. AMERICAS GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 30. UNITED STATES GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 31. UNITED STATES GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 32. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 33. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 34. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 35. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 36. GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 37. GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMING MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING MARKET SIZE, BY VR/AR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMING MARKET SIZE, BY FIGHTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING MARKET SIZE, BY PLATFORMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMING MARKET SIZE, BY NARRATIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMING MARKET SIZE, BY SURVIVAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMING MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMING MARKET SIZE, BY MMORPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMING MARKET SIZE, BY TACTICAL RPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL GAMING MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAMING MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL GAMING MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL GAMING MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL GAMING MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL GAMING MARKET SIZE, BY TURN-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL GAMING MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL GAMING MARKET SIZE, BY IN-GAME PURCHASES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL GAMING MARKET SIZE, BY DESKTOP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL GAMING MARKET SIZE, BY HANDHELD CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL GAMING MARKET SIZE, BY LAPTOPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL GAMING MARKET SIZE, BY TV SCREENS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL GAMING MARKET SIZE, BY CO-OP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 53. GLOBAL GAMING MARKET SIZE, BY MULTI-PLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 54. GLOBAL GAMING MARKET SIZE, BY SINGLE-PLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 55. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 56. GLOBAL GAMING MARKET SIZE, BY CLOUD GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 57. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 58. GLOBAL GAMING MARKET SIZE, BY PHYSICAL COPY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 59. GLOBAL GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 60. GLOBAL GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 61. GLOBAL GAMING MARKET SIZE, BY KIDS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 62. GLOBAL GAMING MARKET SIZE, BY TEENS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 63. GLOBAL GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 64. GLOBAL GAMING MARKET SIZE, BY AD-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 65. GLOBAL GAMING MARKET SIZE, BY DIRECT-SALES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 66. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 67. GLOBAL GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 68. GLOBAL GAMING MARKET SIZE, BY ESPORTS SPONSORSHIPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 69. GLOBAL GAMING MARKET SIZE, BY INFLUENCER MARKETING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 70. GLOBAL GAMING MARKET SIZE, BY SOCIAL MEDIA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 71. GLOBAL GAMING MARKET SIZE, BY TRADITIONAL ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 72. GLOBAL GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 73. GLOBAL GAMING MARKET SIZE, BY CROSS-PLATFORM PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 74. GLOBAL GAMING MARKET SIZE, BY CUSTOM CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 75. GLOBAL GAMING MARKET SIZE, BY OFFLINE MODE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 76. GLOBAL GAMING MARKET SIZE, BY ONLINE MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 77. GLOBAL GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 78. GLOBAL GAMING MARKET SIZE, BY CASUAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 79. GLOBAL GAMING MARKET SIZE, BY PROFESSIONAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 80. GLOBAL GAMING MARKET SIZE, BY STREAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 81. AMERICAS GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 82. AMERICAS GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 83. AMERICAS GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 84. AMERICAS GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 85. AMERICAS GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 86. AMERICAS GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 87. AMERICAS GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 88. AMERICAS GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 89. AMERICAS GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 90. AMERICAS GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. AMERICAS GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 92. AMERICAS GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 93. AMERICAS GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 94. AMERICAS GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 95. AMERICAS GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 96. AMERICAS GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 97. AMERICAS GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 98. AMERICAS GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 99. ARGENTINA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 100. ARGENTINA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 101. ARGENTINA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 102. ARGENTINA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 103. ARGENTINA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 104. ARGENTINA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 105. ARGENTINA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 106. ARGENTINA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 107. ARGENTINA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 108. ARGENTINA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. ARGENTINA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 110. ARGENTINA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 111. ARGENTINA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 112. ARGENTINA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 113. ARGENTINA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 114. ARGENTINA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 115. ARGENTINA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 116. BRAZIL GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 117. BRAZIL GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 118. BRAZIL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 119. BRAZIL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 120. BRAZIL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 121. BRAZIL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 122. BRAZIL GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 123. BRAZIL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 124. BRAZIL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 125. BRAZIL GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. BRAZIL GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 127. BRAZIL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. BRAZIL GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 129. BRAZIL GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 130. BRAZIL GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 131. BRAZIL GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 132. BRAZIL GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 133. CANADA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 134. CANADA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 135. CANADA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 136. CANADA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 137. CANADA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 138. CANADA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 139. CANADA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 140. CANADA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 141. CANADA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 142. CANADA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. CANADA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 144. CANADA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 145. CANADA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 146. CANADA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 147. CANADA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 148. CANADA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 149. CANADA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 150. MEXICO GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 151. MEXICO GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 152. MEXICO GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 153. MEXICO GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 154. MEXICO GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 155. MEXICO GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 156. MEXICO GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 157. MEXICO GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 158. MEXICO GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 159. MEXICO GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. MEXICO GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 161. MEXICO GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 162. MEXICO GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 163. MEXICO GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 164. MEXICO GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 165. MEXICO GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 166. MEXICO GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 167. UNITED STATES GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 168. UNITED STATES GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 169. UNITED STATES GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 170. UNITED STATES GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 171. UNITED STATES GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 172. UNITED STATES GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 173. UNITED STATES GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 174. UNITED STATES GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 175. UNITED STATES GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 176. UNITED STATES GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. UNITED STATES GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 178. UNITED STATES GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 179. UNITED STATES GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 180. UNITED STATES GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 181. UNITED STATES GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 182. UNITED STATES GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 183. UNITED STATES GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 184. UNITED STATES GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 185. ASIA-PACIFIC GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 186. ASIA-PACIFIC GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 187. ASIA-PACIFIC GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 188. ASIA-PACIFIC GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 189. ASIA-PACIFIC GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 190. ASIA-PACIFIC GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 191. ASIA-PACIFIC GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 192. ASIA-PACIFIC GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 193. ASIA-PACIFIC GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 194. ASIA-PACIFIC GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 195. ASIA-PACIFIC GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 196. ASIA-PACIFIC GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 197. ASIA-PACIFIC GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 198. ASIA-PACIFIC GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 199. ASIA-PACIFIC GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 200. ASIA-PACIFIC GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 201. ASIA-PACIFIC GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 202. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 203. AUSTRALIA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 204. AUSTRALIA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 205. AUSTRALIA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 206. AUSTRALIA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 207. AUSTRALIA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 208. AUSTRALIA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 209. AUSTRALIA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 210. AUSTRALIA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 211. AUSTRALIA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 212. AUSTRALIA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 213. AUSTRALIA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 214. AUSTRALIA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 215. AUSTRALIA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 216. AUSTRALIA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 217. AUSTRALIA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 218. AUSTRALIA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 219. AUSTRALIA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 220. CHINA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 221. CHINA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 222. CHINA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 223. CHINA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 224. CHINA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 225. CHINA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 226. CHINA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 227. CHINA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 228. CHINA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 229. CHINA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 230. CHINA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 231. CHINA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 232. CHINA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 233. CHINA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 234. CHINA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 235. CHINA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 236. CHINA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 237. INDIA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 238. INDIA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 239. INDIA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 240. INDIA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 241. INDIA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 242. INDIA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 243. INDIA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 244. INDIA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 245. INDIA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 246. INDIA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 247. INDIA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 248. INDIA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 249. INDIA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 250. INDIA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 251. INDIA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 252. INDIA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 253. INDIA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 254. INDONESIA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 255. INDONESIA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 256. INDONESIA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 257. INDONESIA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 258. INDONESIA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 259. INDONESIA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 260. INDONESIA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 261. INDONESIA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 262. INDONESIA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 263. INDONESIA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 264. INDONESIA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 265. INDONESIA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 266. INDONESIA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 267. INDONESIA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 268. INDONESIA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 269. INDONESIA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 270. INDONESIA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 271. JAPAN GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 272. JAPAN GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 273. JAPAN GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 274. JAPAN GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 275. JAPAN GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 276. JAPAN GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 277. JAPAN GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 278. JAPAN GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 279. JAPAN GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 280. JAPAN GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 281. JAPAN GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 282. JAPAN GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 283. JAPAN GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 284. JAPAN GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 285. JAPAN GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 286. JAPAN GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 287. JAPAN GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 288. MALAYSIA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 289. MALAYSIA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 290. MALAYSIA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 291. MALAYSIA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 292. MALAYSIA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 293. MALAYSIA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 294. MALAYSIA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 295. MALAYSIA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 296. MALAYSIA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 297. MALAYSIA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 298. MALAYSIA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 299. MALAYSIA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 300. MALAYSIA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 301. MALAYSIA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 302. MALAYSIA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 303. MALAYSIA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 304. MALAYSIA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 305. PHILIPPINES GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 306. PHILIPPINES GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 307. PHILIPPINES GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 308. PHILIPPINES GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 309. PHILIPPINES GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 310. PHILIPPINES GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 311. PHILIPPINES GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 312. PHILIPPINES GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 313. PHILIPPINES GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 314. PHILIPPINES GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 315. PHILIPPINES GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 316. PHILIPPINES GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 317. PHILIPPINES GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 318. PHILIPPINES GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 319. PHILIPPINES GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 320. PHILIPPINES GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 321. PHILIPPINES GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 322. SINGAPORE GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 323. SINGAPORE GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 324. SINGAPORE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 325. SINGAPORE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 326. SINGAPORE GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 327. SINGAPORE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 328. SINGAPORE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 329. SINGAPORE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 330. SINGAPORE GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 331. SINGAPORE GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 332. SINGAPORE GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 333. SINGAPORE GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 334. SINGAPORE GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 335. SINGAPORE GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 336. SINGAPORE GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 337. SINGAPORE GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 338. SINGAPORE GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 339. SOUTH KOREA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 340. SOUTH KOREA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 341. SOUTH KOREA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 342. SOUTH KOREA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 343. SOUTH KOREA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 344. SOUTH KOREA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 345. SOUTH KOREA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 346. SOUTH KOREA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 347. SOUTH KOREA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 348. SOUTH KOREA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 349. SOUTH KOREA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 350. SOUTH KOREA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 351. SOUTH KOREA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 352. SOUTH KOREA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 353. SOUTH KOREA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 354. SOUTH KOREA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 355. SOUTH KOREA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 356. TAIWAN GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 357. TAIWAN GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 358. TAIWAN GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 359. TAIWAN GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 360. TAIWAN GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 361. TAIWAN GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 362. TAIWAN GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 363. TAIWAN GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 364. TAIWAN GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 365. TAIWAN GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 366. TAIWAN GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 367. TAIWAN GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 368. TAIWAN GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 369. TAIWAN GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 370. TAIWAN GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 371. TAIWAN GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 372. TAIWAN GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 373. THAILAND GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 374. THAILAND GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 375. THAILAND GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 376. THAILAND GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 377. THAILAND GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 378. THAILAND GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 379. THAILAND GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 380. THAILAND GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 381. THAILAND GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 382. THAILAND GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 383. THAILAND GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 384. THAILAND GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 385. THAILAND GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 386. THAILAND GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 387. THAILAND GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 388. THAILAND GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 389. THAILAND GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 390. VIETNAM GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 391. VIETNAM GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 392. VIETNAM GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 393. VIETNAM GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 394. VIETNAM GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 395. VIETNAM GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 396. VIETNAM GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 397. VIETNAM GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 398. VIETNAM GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 399. VIETNAM GAMING