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市场调查报告书
商品编码
1604741

扩增实境软体市场:按功能、按行业划分 - 2025-2030 年全球预测

Augmented Reality Software Market by Function (3D Modelling, Documentation, Navigation), Vertical (Aerospace & Defense, Automotive, Construction) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 184 Pages | 商品交期: 最快1-2个工作天内

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根据预测,2023年扩增实境软体市值为108.2亿美元,预计到2024年将达到133亿美元,复合年增长率为23.02%,到2030年将达到461.6亿美元。

扩增实境(AR)软体市场包括将数位资讯迭加到实体世界上的技术,为各种应用提供身临其境的体验。 AR 需要弥合数位内容和现实世界用户互动之间的差距,为游戏、零售、教育、医疗保健和製造等行业提供效用。在零售领域,AR 可以透过虚拟试穿来增强购物体验;在医疗保健领域,AR 可以协助术前规划和医疗培训。在教育领域,AR用于互动学习,在工业领域,AR用于可视化和维护支援。关键的成长要素包括智慧型手机普及率的提高、智慧眼镜等 AR 硬体的进步以及对个人化消费者体验的需求不断增加。人工智慧和扩增实境的融合有望增强语音辨识和手势姿态辨识能力,并提供更多机会。然而,高昂的开发成本、隐私问题以及对强大处理能力的需求等挑战限制了其采用。设备之间的相容性问题和分散的 AR 标准也是主要障碍。为了抓住新的商机,公司应该专注于开发具有成本效益的 AR 解决方案、提高跨平台相容性并解决隐私问题。潜在的创新领域包括提高 AR 设备的电池寿命以及改进云端基础的AR 服务以减轻处理问题。该市场是动态的,其特点是技术快速发展以及大型高科技公司和创新新兴企业的激烈竞争。投资研究以推进 AR 内容创建工具并探索新的神经介面可以推动业务成长,而与硬体製造商的合作可以扩大应用范围。旅游和远距工作解决方案等行业的预期成长进一步凸显了 AR 软体的多方面效用。策略合作和创新将是克服当前挑战和培育强大的 AR 生态系统的关键。

主要市场统计
基准年[2023] 108.2亿美元
预计年份 [2024] 133亿美元
预测年份 [2030] 461.6亿美元
复合年增长率(%) 23.02%

市场动态:揭示快速发展的扩增实境软体市场的关键市场洞察

供应和需求的动态相互作用正在改变扩增实境软体市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助消费行为及其对製造业的影响。

  • 市场驱动因素
    • 电子商务和零售店对扩增实境(AR) 的需求增加
    • 消费性电子产品越来越多地采用扩增实境软体
    • 基于AR的应用在医疗和汽车领域的广泛应用
  • 市场限制因素
    • AR技术相关的高成本
  • 市场机会
    • 投资与资金筹措AR 软体的新研究
    • AR 软体中人工智慧的新集成
  • 市场挑战
    • 由于安全和隐私问题,采用率较低

波特五力:驾驭扩增实境软体市场的策略工具

波特的五力架构是了解扩增实境软体市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解扩增实境软体市场的外部影响

外部宏观环境因素在塑造扩增实境软体市场的绩效动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解扩增实境软体市场的竞争格局

对扩增实境软体市场的详细市场占有率分析可以对供应商的绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV 定位矩阵扩增实境软体市场供应商的绩效评估

FPNV 定位矩阵是评估扩增实境软体市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议,以规划扩增实境软体市场的成功之路

扩增实境软体市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 电子商务和零售商店对扩增实境的需求增加
      • 消费性电子产品越来越多地采用扩增实境软体
      • 基于AR的应用在医疗和汽车领域的广泛应用
    • 抑制因素
      • AR技术相关的高成本
    • 机会
      • 投资和资助 AR 软体的新研究
      • AR 软体中人工智慧的新集成
    • 任务
      • 由于安全和隐私问题,采用率较低
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章扩增实境软体市场:依功能

  • 3D建模
  • 文件
  • 导航
  • 远端协作
  • 视觉化
  • 工作流程优化

第七章扩增实境软体市场:依行业

  • 航太和国防
  • 建造
  • 药品
  • 矿业
  • 石油和天然气
  • 通讯/IT

第 8 章美洲扩增实境软体市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第九章亚太扩增实境软体市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十章欧洲、中东和非洲扩增实境软体市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十一章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • 4Experience sp. z oo
  • Accenture PLC
  • Alibaba Group Holding Limited
  • Atheer, Inc.
  • Augmate Corporation
  • Blippar Group Limited
  • EON Reality, Inc.
  • Help Lightning, Inc.
  • HQSoftware
  • iLink Digital, Inc.
  • Inglobe Technologies Srl
  • Innowise Sp. z oo
  • Interexy LLC
  • Kudan Inc.
  • Librestream Technologies
  • Marxent Labs LLC
  • Meta Platforms, Inc.
  • Onix-Systems, LLC
  • Partium Technologies GmbH
  • Robert Bosch GmbH
  • ScienceSoft USA Corporation
  • Travancore Analytics(P)Ltd.
  • Treeview
  • Vention Solutions Inc.
  • Zoho Corporation
Product Code: MRR-030C42D3EDB9

The Augmented Reality Software Market was valued at USD 10.82 billion in 2023, expected to reach USD 13.30 billion in 2024, and is projected to grow at a CAGR of 23.02%, to USD 46.16 billion by 2030.

The augmented reality (AR) software market encompasses technology that overlays digital information onto the physical world, providing immersive experiences in various applications. It is necessary to bridge the gap between digital content and real-world user interactions, offering utility across industries such as gaming, retail, education, healthcare, and manufacturing. In retail, AR enhances shopping experiences through virtual try-ons, while in healthcare, it aids in preoperative planning and medical training. Education leverages AR for interactive learning, and industries use it for visualization and maintenance support. Key growth influencers include the rise of smartphone penetration, advancements in AR hardware like smart glasses, and increased demand for personalized consumer experiences. The integration of AI and AR is expected to provide further opportunities, enhancing voice and gesture recognition capabilities. However, challenges such as high development costs, privacy concerns, and the need for substantial processing power limit adoption. Compatibility issues among devices and fragmented AR standards also pose significant hurdles. To capitalize on emerging opportunities, companies should focus on developing cost-effective AR solutions, enhancing cross-platform compatibility, and addressing privacy issues. Potential innovation areas include improving battery life for AR devices and advancing cloud-based AR services to alleviate processing concerns. The market is dynamic, characterized by rapid technological evolution and significant competition among big tech players and innovative startups alike. Investment in research to advance AR content creation tools and explore new neural interfaces can fuel business growth, while partnerships with hardware manufacturers can expand application reach. Anticipated growth in sectors like tourism and remote work solutions further highlights the multifaceted utility of AR software. Strategic collaboration and innovation will be key in overcoming present challenges and nurturing a robust AR ecosystem.

KEY MARKET STATISTICS
Base Year [2023] USD 10.82 billion
Estimated Year [2024] USD 13.30 billion
Forecast Year [2030] USD 46.16 billion
CAGR (%) 23.02%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented Reality Software Market

The Augmented Reality Software Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing demand for augmented reality in e-commerce and retail stores
    • Growing adoption of augmented reality software in consumer electronics
    • Extensive applications of AR-based applications in medical sectors and automotive sector
  • Market Restraints
    • High costs associated with AR technologies
  • Market Opportunities
    • Investments and funding in new research for AR software
    • Emerging integration of artificial intelligence in the AR software
  • Market Challenges
    • Low adoption rate due to security and privacy issues

Porter's Five Forces: A Strategic Tool for Navigating the Augmented Reality Software Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented Reality Software Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented Reality Software Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented Reality Software Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented Reality Software Market

A detailed market share analysis in the Augmented Reality Software Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented Reality Software Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented Reality Software Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Augmented Reality Software Market

A strategic analysis of the Augmented Reality Software Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality Software Market, highlighting leading vendors and their innovative profiles. These include 4Experience sp. z o.o., Accenture PLC, Alibaba Group Holding Limited, Atheer, Inc., Augmate Corporation, Blippar Group Limited, EON Reality, Inc., Help Lightning, Inc., HQSoftware, iLink Digital, Inc., Inglobe Technologies Srl, Innowise Sp. z o.o, Interexy LLC, Kudan Inc., Librestream Technologies, Marxent Labs LLC, Meta Platforms, Inc., Onix-Systems, LLC, Partium Technologies GmbH, Robert Bosch GmbH, ScienceSoft USA Corporation, Travancore Analytics (P) Ltd., Treeview, Vention Solutions Inc., and Zoho Corporation.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Software Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Function, market is studied across 3D Modelling, Documentation, Navigation, Remote Collaboration, Visualization, and Workflow Optimization.
  • Based on Vertical, market is studied across Aerospace & Defense, Automotive, Construction, Medical, Mining, Oil & Gas, and Telecom & IT.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing demand for augmented reality in e-commerce and retail stores
      • 5.1.1.2. Growing adoption of augmented reality software in consumer electronics
      • 5.1.1.3. Extensive applications of AR-based applications in medical sectors and automotive sector
    • 5.1.2. Restraints
      • 5.1.2.1. High costs associated with AR technologies
    • 5.1.3. Opportunities
      • 5.1.3.1. Investments and funding in new research for AR software
      • 5.1.3.2. Emerging integration of artificial intelligence in the AR software
    • 5.1.4. Challenges
      • 5.1.4.1. Low adoption rate due to security and privacy issues
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented Reality Software Market, by Function

  • 6.1. Introduction
  • 6.2. 3D Modelling
  • 6.3. Documentation
  • 6.4. Navigation
  • 6.5. Remote Collaboration
  • 6.6. Visualization
  • 6.7. Workflow Optimization

7. Augmented Reality Software Market, by Vertical

  • 7.1. Introduction
  • 7.2. Aerospace & Defense
  • 7.3. Automotive
  • 7.4. Construction
  • 7.5. Medical
  • 7.6. Mining
  • 7.7. Oil & Gas
  • 7.8. Telecom & IT

8. Americas Augmented Reality Software Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Augmented Reality Software Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Augmented Reality Software Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 4Experience sp. z o.o.
  • 2. Accenture PLC
  • 3. Alibaba Group Holding Limited
  • 4. Atheer, Inc.
  • 5. Augmate Corporation
  • 6. Blippar Group Limited
  • 7. EON Reality, Inc.
  • 8. Help Lightning, Inc.
  • 9. HQSoftware
  • 10. iLink Digital, Inc.
  • 11. Inglobe Technologies Srl
  • 12. Innowise Sp. z o.o
  • 13. Interexy LLC
  • 14. Kudan Inc.
  • 15. Librestream Technologies
  • 16. Marxent Labs LLC
  • 17. Meta Platforms, Inc.
  • 18. Onix-Systems, LLC
  • 19. Partium Technologies GmbH
  • 20. Robert Bosch GmbH
  • 21. ScienceSoft USA Corporation
  • 22. Travancore Analytics (P) Ltd.
  • 23. Treeview
  • 24. Vention Solutions Inc.
  • 25. Zoho Corporation

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY SOFTWARE MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED REALITY SOFTWARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. AUGMENTED REALITY SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. AUGMENTED REALITY SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY SOFTWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY SOFTWARE MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY 3D MODELLING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY REMOTE COLLABORATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY CONSTRUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY MEDICAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY MINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY OIL & GAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY TELECOM & IT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 25. ARGENTINA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 26. ARGENTINA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 27. BRAZIL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 28. BRAZIL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 29. CANADA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 30. CANADA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 31. MEXICO AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 32. MEXICO AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 33. UNITED STATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 34. UNITED STATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 35. UNITED STATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 36. ASIA-PACIFIC AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 37. ASIA-PACIFIC AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 38. ASIA-PACIFIC AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 39. AUSTRALIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 40. AUSTRALIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 41. CHINA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 42. CHINA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 43. INDIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 44. INDIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 45. INDONESIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 46. INDONESIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 47. JAPAN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 48. JAPAN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 49. MALAYSIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 50. MALAYSIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 51. PHILIPPINES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 52. PHILIPPINES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 53. SINGAPORE AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 54. SINGAPORE AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 55. SOUTH KOREA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 56. SOUTH KOREA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 57. TAIWAN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 58. TAIWAN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 59. THAILAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 60. THAILAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 61. VIETNAM AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 62. VIETNAM AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 63. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 64. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 65. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 66. DENMARK AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 67. DENMARK AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 68. EGYPT AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 69. EGYPT AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 70. FINLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 71. FINLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 72. FRANCE AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 73. FRANCE AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 74. GERMANY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 75. GERMANY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 76. ISRAEL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 77. ISRAEL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 78. ITALY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 79. ITALY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 80. NETHERLANDS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 81. NETHERLANDS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 82. NIGERIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 83. NIGERIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 84. NORWAY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 85. NORWAY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 86. POLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 87. POLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 88. QATAR AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 89. QATAR AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 90. RUSSIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 91. RUSSIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 92. SAUDI ARABIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 93. SAUDI ARABIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 94. SOUTH AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 95. SOUTH AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 96. SPAIN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 97. SPAIN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 98. SWEDEN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 99. SWEDEN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 100. SWITZERLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 101. SWITZERLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 102. TURKEY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 103. TURKEY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 104. UNITED ARAB EMIRATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 105. UNITED ARAB EMIRATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 106. UNITED KINGDOM AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 107. UNITED KINGDOM AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 108. AUGMENTED REALITY SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 109. AUGMENTED REALITY SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023