封面
市场调查报告书
商品编码
1775472

头戴式显示器市场:2025 年至 2030 年预测

Head Mounted Display Market - Forecasts from 2025 to 2030

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 152 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

头戴式显示器市场预计将从 2025 年的 66.0363 亿美元成长到 2030 年的 151.2491 亿美元,复合年增长率为 18.03%。

对身临其境型游戏的需求日益增长

受身临其境型体验需求的推动,游戏领域是HMD市场成长的主要驱动力。预计2024年全球游戏产业将创造可观的收益,而像Meta的Horizon Worlds这样的VR游戏平台因其社交和多人游戏体验而日益普及。 Meta Quest 3和索尼的PlayStation VR2等价格实惠、性能卓越的HMD配备4K 有机发光二极体显示器和精准的控制器,可增强游戏沉浸感。预计到2025年,AR/VR游戏玩家将达到2.16亿,这进一步凸显了该领域在推动HMD普及方面将发挥的重要作用。

扩展VR/AR应用

头戴式显示器 (HMD) 在各行各业的应用日益广泛。在医疗保健领域,像微软 HoloLens 2 这样的扩增实境 (AR) 头戴式显示器 (HMD) 允许外科医生在手术过程中迭加 3D 解剖模型,从而提高准确性。 2024 年,扩增实境 (AR) 头戴式显示器将为复杂的手术提供即时资料视觉化,而虚拟实境 (VR) 头戴式显示器则透过虚拟模拟支援医疗培训。教育机构正受益于使用虚拟实境 (VR) 进行虚拟现场访问,而波音等工业公司则利用扩增实境 (AR) 进行远端维护和培训,从而提高效率。头戴式显示器的多功能性正在推动其在企业和消费者应用中的普及。

技术进步

MicroLED、OLED 和波导管光学等显示技术的创新正在提升头戴装置的视觉品质和紧凑性。 2024 年,像 Xreal Air 这样的设备将利用波导管显示器,打造类似传统太阳眼镜的轻量 AR 眼镜。眼动追踪和空间映射感测器将实现基于凝视的控制等直觉互动,从而提升用户参与度。 5G、AI 和物联网的融合将进一步提升效能,5G 的低延迟特性使其能够在价格实惠的独立设备上实现云端基础的渲染。

注重永续性

永续性关注,製造商正在探索环保材料和节能组件。 2024年,我们将开始试验可回收塑胶和低功耗显示器,以减少头戴装置的生态足迹,从而符合全球环保目标。

市场限制

高成本

像 Apple 的 Vision Pro(2024)这样的高阶 HMD 仍然价格昂贵,限制了主流采用,虽然有像 Meta Quest 3 这样更价格分布的选择,但它们通常在功能上有所妥协,对市场扩展构成了挑战。

健康与舒适问题

长时间使用头戴式显示器 (HMD) 可能会导致眼睛疲劳、头痛和晕动病。儘管头戴式显示器在人体工学方面有所改进,例如可调节肩带和均衡的重量分布,但在游戏和专业环境中长时间使用仍然是一项挑战。

隐私和资料安全

收集即时环境数据的 AR HMD 引发了隐私问题,到 2024 年,欧盟等地区的监管审查可能会增加製造商的合规成本并削弱消费者的信任。

市场区隔分析

依技术

VR 领域以身临其境型游戏和训练应用为主。配备 4K 有机发光二极体显示器和空间音讯的设备,例如索尼的 PlayStation VR2 和 Meta Quest 3,正在引领市场。 5G 和云端渲染将减少对外部硬体的依赖,从而提高 VR 的可近性。

依产品类型

像 Meta Quest 3 这样的独立式头戴装置凭藉其无线、一体式设计席捲市场,为游戏、旅游和企业应用提供了便携性。这些设备整合了处理器和感测器,无需外部 PC 或主机。

按显示类型

像 Apple Vision Pro 这样的一体式 HMD 因其自足式设计和 4K Micro-OLED 显示器和手势控制等先进功能而迅速扩展,支援虚拟会议和 3D 设计等消费者和专业应用。

按行业

医疗保健产业是一个快速发展的领域,AR头显能够即时视觉化手术数据,VR则支援医疗培训。到2024年,头显将促进远距会诊和远端医疗的发展,改善患者获得专家指导的途径。

地理洞察力

北美引领市场,得益于美国先进的技术基础设施以及在游戏和医疗保健领域的高普及率。在微软和Meta等公司的推动下,该地区在2024年占据了主要份额。亚太地区是成长最快的地区,主要得益于中国游戏市场(2023年规模达427亿美元)以及日本和韩国政府的投资。

竞争考察

Meta、索尼、微软和苹果等主要企业正透过先进的光学和人工智慧整合技术推动创新。 2024年,索尼与西门子合作开发了一款基于VR的工业培训头显,而苹果的Vision Pro则引进了空间运算功能。策略伙伴关係和研发投入正帮助他们维持市场主导地位。

本报告的主要优点

  • 深刻分析:获得深入的市场洞察,重点关注客户细分、政府政策和社会经济因素、消费者偏好、垂直行业和其他细分市场,涵盖主要地区和新兴地区。
  • 竞争格局:了解主要企业采用的策略策略,并了解正确策略的市场渗透潜力。
  • 市场趋势和驱动因素:探索动态因素和关键市场趋势以及它们将如何影响未来的市场发展。
  • 可行的建议:利用洞察力进行策略决策,并在动态环境中发现新的业务流和收益。
  • 受众范围广:对于新兴企业、研究机构、顾问、中小企业和大型企业来说都是有益且具成本效益的。

它有什么用途?

产业与市场考量、商业机会评估、产品需求预测、打入市场策略、地理扩张、资本支出决策、法律规范与影响、新产品开发、竞争影响

研究范围

  • 实际数据为2022年至2024年,预测数据为2025年至2030年
  • 成长机会、挑战、供应链前景、法规结构与趋势分析
  • 竞争市场条件、策略与市场占有率分析
  • 各细分市场和地区(包括国家)的收益成长和预测评估
  • 公司简介(策略、产品、财务状况、主要发展等)

目录

第一章执行摘要

第二章市场概述

  • 市场概览
  • 市场定义
  • 研究范围
  • 市场区隔

第三章 商业景气

  • 市场驱动因素
  • 市场限制
  • 市场机会
  • 波特五力分析
  • 产业价值链分析
  • 政策法规
  • 策略建议

第四章 技术展望

第五章头戴式显示器市场(依显示器类型)

  • 介绍
  • 滑动式 HMD
  • 个人 HMD
  • 集成式 HMD

第六章 头戴式显示器市场(依技术)

  • 介绍
  • 虚拟实境
  • 扩增实境

第七章头戴式显示器市场:连结性别

  • 介绍
  • 有线
  • 无线的

第八章 头戴式显示器市场(依最终用户)

  • 介绍
  • 航太/国防
  • 媒体与娱乐
  • 製造业
  • 卫生保健
  • 教育
  • 其他的

第九章头戴式显示器市场(按区域)

  • 介绍
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 南美洲
    • 巴西
    • 阿根廷
    • 其他的
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 西班牙
    • 其他的
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 其他的
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 印尼
    • 其他的

第十章竞争格局及分析

  • 主要企业和策略分析
  • 市场占有率分析
  • 合併、收购、协议和合作
  • 竞争对手仪表板

第十一章 公司简介

  • Sony Corporation
  • Meta
  • HTC Corporation
  • Seiko Epson Corporation
  • Samsung
  • Microsoft Corporation
  • Fujitsu Limited
  • Apple Inc.
  • Elbit Systems Ltd.
  • JVCKENWOOD Corporation
  • Bertec Corporation

第十二章 附录

  • 货币
  • 先决条件
  • 基准年和预测年时间表
  • 相关人员的主要利益
  • 调查方法
  • 简称
简介目录
Product Code: KSI061610023

The head-mounted display market is predicted to grow at a CAGR of 18.03% from US$6,603.630 million in 2025 to US$15,124.910 million by 2030.

Growing Demand for Immersive Gaming

The gaming sector significantly fuels HMD market growth, driven by the demand for immersive experiences. In 2024, the global gaming industry generated substantial revenue, with VR gaming platforms like Meta's Horizon Worlds gaining traction for social and multiplayer experiences. Affordable, high-performance HMDs, such as Meta Quest 3 and Sony's PlayStation VR2, offer 4K OLED displays and precise controllers, enhancing gameplay immersion. The projected 216 million AR/VR gamers by 2025 further underscores the sector's role in driving HMD adoption.

Expanding VR/AR Applications

HMDs are increasingly adopted across diverse industries. In healthcare, AR HMDs like Microsoft's HoloLens 2 enable surgeons to overlay 3D anatomical models during procedures, improving precision. In 2024, AR headsets facilitated real-time data visualization for complex surgeries, while VR HMDs supported medical training through virtual simulations. Education benefits from VR-enabled virtual field trips, and industries like Boeing use AR for remote maintenance and training, enhancing efficiency. The versatility of HMDs drives their adoption in enterprise and consumer applications.

Technological Advancements

Innovations in display technologies, such as micro-LED, OLED, and waveguide optics, have improved HMD visual quality and compactness. In 2024, devices like Xreal Air utilized waveguide displays for lightweight AR glasses, resembling traditional sunglasses. Eye-tracking and spatial mapping sensors enable intuitive interactions, such as gaze-based controls, enhancing user engagement. The integration of 5G, AI, and IoT further enhances performance, with 5G's low latency enabling cloud-based rendering for affordable, standalone devices.

Sustainability Focus

Sustainability is gaining traction, with manufacturers exploring eco-friendly materials and energy-efficient components. In 2024, companies began experimenting with recyclable plastics and low-power displays to reduce HMDs' ecological footprint, aligning with global environmental goals.

Market Restraints

High Costs

High-end HMDs, such as Apple's Vision Pro (2024), remain expensive, limiting mainstream adoption. While affordable options like Meta Quest 3 exist, they often compromise on features, posing challenges for market expansion.

Health and Comfort Issues

Prolonged HMD use can cause eye strain, headaches, and motion sickness, particularly in VR applications with high latency. Despite ergonomic improvements, such as adjustable straps and balanced weight distribution, extended use in gaming or professional settings remains a challenge.

Privacy and Data Security

AR HMDs collecting real-time environmental data raise privacy concerns. In 2024, regulatory scrutiny in regions like the EU increased compliance costs for manufacturers, potentially undermining consumer trust.

Market Segmentation Analysis

By Technology

The VR segment dominates, driven by immersive gaming and training applications. Devices like Sony's PlayStation VR2 and Meta Quest 3, with 4K OLED displays and spatial audio, lead the market. 5G and cloud rendering enhance accessibility by reducing reliance on external hardware.

By Product Type

Standalone HMDs, such as Meta Quest 3, dominate due to their wireless, all-in-one design, offering portability for gaming, travel, and enterprise use. These devices integrate processors and sensors, eliminating the need for external PCs or consoles.

By Display Type

Integrated HMDs, like Apple's Vision Pro, are expanding rapidly due to their self-contained design and advanced features like 4K micro-OLED displays and gesture controls. They cater to both consumer and professional applications, such as virtual meetings and 3D design.

By Industry Vertical

The healthcare sector is a fast-growing segment, with AR HMDs enabling real-time surgical data visualization and VR supporting medical training. In 2024, HMDs facilitated remote consultations and telemedicine, improving access to expert guidance.

Geographical Insights

North America leads the market, driven by the U.S.'s advanced technological infrastructure and high adoption in gaming and healthcare. In 2024, the region accounted for a significant share, supported by companies like Microsoft and Meta. Asia-Pacific is the fastest-growing region, fueled by China's gaming market (USD 42.7 billion in 2023) and government investments in Japan and South Korea.

Competitive Insights

Key players, including Meta, Sony, Microsoft, and Apple, drive innovation through advanced optics and AI integration. In 2024, Sony partnered with Siemens to develop a VR-based HMD for industrial training, while Apple's Vision Pro introduced spatial computing. Strategic collaborations and R&D investments maintain their market dominance.

Key Benefits of this Report:

  • Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, and other sub-segments.
  • Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
  • Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape future market developments.
  • Actionable Recommendations: Utilize the insights to exercise strategic decisions to uncover new business streams and revenues in a dynamic environment.
  • Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.

What do businesses use our reports for?

Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence

Report Coverage:

  • Historical data from 2022 to 2024 & forecast data from 2025 to 2030
  • Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, and Trend Analysis
  • Competitive Positioning, Strategies, and Market Share Analysis
  • Revenue Growth and Forecast Assessment of segments and regions including countries
  • Company Profiling (Strategies, Products, Financial Information, and Key Developments among others.

Head Mounted Display Market Segmentation:

By Display Type

  • Slide-On HMDs
  • Discrete HMDs
  • Integrated HMDs

By Technology

  • Virtual Reality
  • Augmented Reality

By Connectivity

  • Wired
  • Wireless

By End-user

  • Aerospace and Defense
  • Media and Entertainment
  • Manufacturing
  • Healthcare
  • Education
  • Others

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Taiwan
  • Thailand
  • Indonesia
  • Others

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. MARKET SNAPSHOT

  • 2.1. Market Overview
  • 2.2. Market Definition
  • 2.3. Scope of the Study
  • 2.4. Market Segmentation

3. BUSINESS LANDSCAPE

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Opportunities
  • 3.4. Porter's Five Forces Analysis
  • 3.5. Industry Value Chain Analysis
  • 3.6. Policies and Regulations
  • 3.7. Strategic Recommendations

4. TECHNOLOGICAL OUTLOOK

5. HEAD MOUNTED DISPLAY MARKET BY DISPLAY TYPE

  • 5.1. Introduction
  • 5.2. Slide-On HMDs
  • 5.3. Discrete HMDs
  • 5.4. Integrated HMDs

6. HEAD MOUNTED DISPLAY MARKET BY TECHNOLOGY

  • 6.1. Introduction
  • 6.2. Virtual Reality
  • 6.3. Augmented Reality

7. HEAD MOUNTED DISPLAY MARKET BY CONNECTIVITY

  • 7.1. Introduction
  • 7.2. Wired
  • 7.3. Wireless

8. HEAD MOUNTED DISPLAY MARKET BY END-USER

  • 8.1. Introduction
  • 8.2. Aerospace & Defense
  • 8.3. Media & Entertainment
  • 8.4. Manufacturing
  • 8.5. Healthcare
  • 8.6. Education
  • 8.7. Others

9. HEAD MOUNTED DISPLAY MARKET BY GEOGRAPHY

  • 9.1. Introduction
  • 9.2. North America
    • 9.2.1. USA
    • 9.2.2. Canada
    • 9.2.3. Mexico
  • 9.3. South America
    • 9.3.1. Brazil
    • 9.3.2. Argentina
    • 9.3.3. Others
  • 9.4. Europe
    • 9.4.1. Germany
    • 9.4.2. France
    • 9.4.3. United Kingdom
    • 9.4.4. Spain
    • 9.4.5. Others
  • 9.5. Middle East and Africa
    • 9.5.1. Saudi Arabia
    • 9.5.2. UAE
    • 9.5.3. Others
  • 9.6. Asia Pacific
    • 9.6.1. China
    • 9.6.2. India
    • 9.6.3. Japan
    • 9.6.4. South Korea
    • 9.6.5. Indonesia
    • 9.6.6. Others

10. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 10.1. Major Players and Strategy Analysis
  • 10.2. Market Share Analysis
  • 10.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 10.4. Competitive Dashboard

11. COMPANY PROFILES

  • 11.1. Sony Corporation
  • 11.2. Meta
  • 11.3. HTC Corporation
  • 11.4. Seiko Epson Corporation
  • 11.5. Samsung
  • 11.6. Microsoft Corporation
  • 11.7. Fujitsu Limited
  • 11.8. Apple Inc.
  • 11.9. Elbit Systems Ltd.
  • 11.10. JVCKENWOOD Corporation
  • 11.11. Bertec Corporation

12. APPENDIX

  • 12.1. Currency
  • 12.2. Assumptions
  • 12.3. Base and Forecast Years Timeline
  • 12.4. Key benefits for the stakeholders
  • 12.5. Research Methodology
  • 12.6. Abbreviations