市场调查报告书
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1438124
到 2030 年 HMD(头戴式显示器)市场预测:按产品类型、类型、技术、组件、连接性、应用和区域进行的全球分析Head Mounted Display (HMD) Market Forecasts to 2030 - Global Analysis By Product Type (Head Mounted and Eyewear), Type, Technology, Component, Connectivity, Application and By Geography |
根据Stratistics MRC预测,2023年全球HMD(头戴式显示器)市场规模将达到57亿美元,预计在预测期内将以30.8%的复合年增长率成长,到2030年达到375亿美元。
HMD 是一种可穿戴设备,结合了显示单元和光学系统,为使用者提供虚拟环境。头戴装置通常用于虚拟实境 (VR) 和扩增实境(AR) 应用,透过直接在使用者眼前呈现数位内容来提供身临其境的视觉体验。这些设备可以连接到电脑或无线操作,并具有追踪头部运动的感测器,以实现更真实的互动。
技术进步不断进步
显示解析度、感测器技术和光学元件的不断改进进一步改善了 HMD 提供的沉浸式体验。这项进步正在刺激游戏、医疗保健和企业等各个领域的采用。随着头显整合了扩增实境、手势控制和人工智慧等尖端功能,它们变得更加通用,对消费者也更具吸引力。此外,5G 连接的发展有助于无缝资料传输并为高级应用铺平道路,从而推动市场发展。
製造成本高
製造成本上升导致最终产品昂贵,限制了消费者的普及并阻碍了市场成长。成本障碍在价格敏感的市场中尤其明显,限制了更广泛的采用。此外,高昂的製造成本可能会阻碍技术进步和增强功能,并减缓 HMD 领域的创新步伐。
游戏和娱乐应用程式增加
游戏产业需要更身临其境的体验,头戴式显示器已成为玩虚拟实境游戏的必需品。对头戴装置的需求激增不仅限于游戏,还包括电影和娱乐中的虚拟体验。这一趋势将刺激创新并导致显示技术和功能的增强。製造商正在开发具有更高解析度、更宽视野和先进追踪功能的头显。因此,HMD 市场正在经历显着成长。
技术挑战
延迟、显示解析度限制和追踪不准确等问题会阻碍无缝 HMD 效能并影响使用者体验。这些挑战可能会导致功能欠佳,并限制 HMD 在整个产业的普及。解决技术障碍需要大量的研发投资,并且可能会减慢创新的步伐。这些挑战的持续存在也可能影响消费者信心,降低潜在购买意愿,并限制市场扩张。
COVID-19 的影响
供应链中断、工厂关闭和消费者支出减少导致生产延迟和短缺。远端工作和虚拟通讯的快速成长增加了对虚拟会议和沈浸式体验的 HMD 的需求。这场流行病加速了 HMD 领域的创新,随着世界在大流行后的格局中前进,凸显了对增强远端协作和虚拟解决方案的需求,HMD 市场即将成长。
预计在预测期内,头戴式设备将成为最大的细分市场
头戴式设备市场预计将出现利润丰厚的成长,因为它是一种紧凑的设备,像耳机一样佩戴,并提供身临其境的虚拟实境和扩增实境体验。透过直接投射到使用者眼睛中的视觉介面,HMD 改变了娱乐、游戏和专业应用程式。影响是巨大的,让用户沉浸在一个迷人的互动式环境中。从互动游戏体验到实现真实的训练模拟,HMD 正在重新定义我们查看数位内容和与数位内容互动的方式,为各个领域前所未有的参与和创新水平铺平道路。
预计集成 HMD 产业在预测期内复合年增长率最高
整合 HMD 透过无缝结合硬体和软体功能来增强使用者互动。这种协同效应优化了效能,让使用者体验更直觉、更真实的虚拟环境。整合 HMD 的统一设计减少了体积,增加了舒适度,并且更加人性化。整合不仅简化了用户体验,还为从游戏、教育到医疗保健等各种应用程式铺平了道路。
由于中国、日本和印度等国家广泛采用 AR 和 VR 技术,预计亚太地区将在预测期内占据最大的市场占有率。促成这一增长的因素包括该地区庞大且不断增长的人口、对游戏和娱乐日益增长的兴趣以及经济高效且轻便的头戴式显示器的可用性。此外,HMD在游戏、娱乐、教育、零售等领域的消费应用的开拓也刺激了市场的扩张。
预计北美在预测期内的复合年增长率最高。这是因为消费者对增强连接性和便携性的需求不断增长预计将成为主要的成长动力。此外,军事和国防领域是北美头戴式显示器的主要最终用户之一。由于疫情期间政府实施的限制,北美国家的日常业务面临诸多挑战。
According to Stratistics MRC, the Global Head Mounted Display (HMD) Market is accounted for $5.7 billion in 2023 and is expected to reach $37.5 billion by 2030 growing at a CAGR of 30.8% during the forecast period. A Head Mounted Display (HMD) is a wearable device that combines a display unit with optics to create a virtual environment for the user. Typically used in virtual reality (VR) and augmented reality (AR) applications, HMDs provide immersive visual experiences by presenting digital content directly in front of the user's eyes. These devices can be tethered to a computer or operate wirelessly, featuring sensors to track head movements for a more realistic interaction.
Growing technological advancements
Continuous improvements in display resolutions, sensor technologies, and optics enhance the immersive experiences offered by HMDs. This progress fuels increased adoption across diverse sectors, including gaming, healthcare, and enterprise. As HMDs integrate cutting-edge features like augmented reality, gesture controls, and AI, they become more versatile and appealing to consumers. Additionally, advancements in 5G connectivity contribute to seamless data transmission; opening avenues for sophisticated applications drive the market.
High manufacturing costs
Elevated production expenses result in expensive end-products, limiting widespread consumer adoption and hindering market growth. The cost barrier is particularly pronounced in price-sensitive markets, restricting accessibility for a broader demographic. Additionally, high manufacturing costs can impede advancements in technology and feature enhancements, slowing down the pace of innovation within the HMD sector.
Rise in gaming and entertainment applications
As the gaming industry demands increasingly immersive experiences, HMDs become pivotal for virtual reality game play. The surge in demand for HMDs extends beyond gaming, encompassing virtual experiences in movies and entertainment. This trend propels innovation, leading to enhanced display technologies and features. Manufacturers respond by developing HMDs with improved resolutions, wider fields of view, and advanced tracking capabilities. Consequently, the HMD market experiences substantial growth.
Technical challenges
Issues such as latency, display resolution limitations, and tracking inaccuracies hinder the seamless performance of HMDs, impacting user experience. These challenges can result in suboptimal functionality, limiting the widespread adoption of HMDs across industries. Addressing technical hurdles requires significant research and development investments, potentially slowing down the pace of innovation. The persistence of these challenges may also affect consumer confidence and deter potential buyers, restricting the market's expansion
Covid-19 Impact
Supply chain disruptions, factory closures, and reduced consumer spending led to production delays and shortages. With remote work and virtual communication surging, there was an increased demand for HMDs for virtual meetings and immersive experiences. The pandemic accelerated innovation in the HMD sector emphasizing the need for enhanced remote collaboration and virtual solutions as the world navigates the post-pandemic landscape, the HMD market is poised for growth
The head mounted segment is expected to be the largest during the forecast period
The head mounted segment is estimated to have a lucrative growth, because these compact devices, worn like a headset, offer immersive virtual and augmented reality encounters. With a visual interface directly projected onto the user's eyes, HMDs transform entertainment, gaming, and professional applications. The effect is profound, engaging users in a captivating, interactive environment. From enhancing gaming escapades to enabling realistic training simulations, HMDs redefine how we perceive and interact with digital content, opening avenues for unprecedented levels of engagement and innovation in diverse fields.
The integrated HMD segment is expected to have the highest CAGR during the forecast period
The integrated HMD segment is anticipated to witness the highest CAGR growth during the forecast period; integrated HMDs enhance user interaction by seamlessly combining hardware and software functionalities. This synergy optimizes performance, offering users a more intuitive and realistic encounter with virtual environments. The unified design of integrated HMDs reduces bulkiness and enhances comfort, making them more user-friendly. The integration not only streamlines the user experience but also opens avenues for diverse applications, from gaming and education to healthcare and beyond.
Asia Pacific is projected to hold the largest market share during the forecast period owing to the widespread adoption of AR and VR technologies in countries like China, Japan, and India. The region's large and expanding population, rising interest in gaming and entertainment, and the availability of cost-effective and lightweight HMDs are all contributing to this growth. Additionally, the ongoing development of consumer applications for HMDs in gaming, entertainment, education, and retail is fueling market expansion.
North America is projected to have the highest CAGR over the forecast period, owing to increasing consumer demand for enhanced connectivity and portability is expected to be the primary growth driver. In addition, the Military and defense sectors are one of the major end users of the head mounted display devices in North America. North American countries have faced so many challenges in their day-to-day operations due to the restrictions imposed by respective governments during pandemic.
Key players in the market
Some of the key players in the Head Mounted Display (HMD) Market include Sony, ByteDance, DPVR, Dynabook Americas, Everysight, Google LLC, HTC, Lynx, Magic Leap, Inc., Meta , Microsoft, Nimo Planet, Oculus VR, Optinvent, Panasonic , Samsung, Sieko Epson Corporatio, Thales, Ultraleap and Vuzix
In January 2024, Sony Corporation has reached an agreement with World Athletics for sponsorship of their World Athletics Series events from 2024 to 2026. Based on this sponsorship, Sony will support all World Athletics Series events from the World Athletics Indoor Championships Glasgow 24, which will start on March 1st of this year.
In January 2024, Sony Corporation announced development of an immersive spatial content creation system, which includes an XR head-mounted display equipped with high-quality 4K OLED Microdisplays*2.
In January 2024, TikTok owner ByteDance looks to expand in US, Canada and Australia amid rising competition and political headwinds. ByteDance is also transferring existing employees from other regions to some of the new locations.
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.