体育视频游戏市场:趋势、机遇、竞争分析 [2023-2028]
市场调查报告书
商品编码
1277666

体育视频游戏市场:趋势、机遇、竞争分析 [2023-2028]

Sports Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

价格

本网页内容可能与最新版本有所差异。详细情况请与我们联繫。

简介目录

体育视频游戏市场趋势和预测

到 2028 年,全球体育视频游戏市场预计将达到 195 亿美元,2023 年至 2028 年的复合年增长率为 7.8%。 该市场的主要驱动力是人们对重现体育运动体验的视频游戏的兴趣日益增长,以及体育游戏比赛数量的不断增加和消费者在视频内容上的支出。 体育视频游戏市场的前景看好,线上线下市场都有商机。

体育视频游戏公司列表

市场进入者根据其提供的产品质量进行竞争。 该市场的主要参与者专注于扩大製造设施、投资研发、升级基础设施以及利用整个价值链的整合机会。 这些策略使体育视频游戏公司能够满足不断增长的需求,确保竞争效率,开发创新产品和技术,降低生产成本并扩大客户群。

体育视频游戏市场洞察

  • Lucintel 表示,主机游戏机将在预测期内呈现最高增长,因为它们凭藉高端显示屏和音响系统而被广泛用于玩体育主题的视频游戏。我预测。
  • 由于云游戏的趋势以及各种玩家对在线体育视频游戏的需求不断增长,预计在线游戏将在预测期内实现最高增长。
  • 由于宽带互联网连接的增加和在线视频游戏的日益普及,预计亚太地区将继续成为最大的地区。

本报告回答了 11 个关键问题:

  • Q.1.您的细分市场中最有前途和高增长的机会是什么?
  • Q.2.您认为哪些领域会以更快的速度增长?为什么?
  • Q.3.您认为哪些地区的增长速度会更快?为什么?
  • Q.4.影响市场动态的关键因素有哪些? 这个市场的主要挑战和商业风险是什么?
  • Q.5.这个市场的业务风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.这个市场中的客户需求有哪些变化?
  • Q.8.市场有哪些新发展? 哪些公司正在引领这些发展?
  • Q.9.这个市场的主要参与者是谁? 主要参与者采取哪些战略举措来发展业务?
  • Q.10.这个市场上的竞争产品有哪些?因材料或产品替代而失去市场份额的威胁是什么?
  • Q.11.过去五年发生了哪些类型的併购,对行业产生了哪些影响?

内容

第 1 章执行摘要

第二章全球体育视频游戏市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 行业驱动因素和挑战

第三章2017-2028年市场趋势及预测分析

  • 宏观经济趋势(2017-2022 年)和预测(2023-2028 年)
  • 全球体育视频游戏市场趋势(2017-2022)和预测(2023-2028)
  • 全球体育视频游戏市场(按设备类型)
    • 智能手机
    • 平板电脑
    • 电脑
    • 家用游戏机
    • 其他
  • 全球体育视频游戏市场(按平台类型)
    • 在线
    • 离线
  • 全球体育视频游戏市场:按年龄段划分
    • 10-20岁
    • 年龄 21-35 岁
    • 36-50岁
    • 51-65岁

第四章2017-2028年区域市场趋势及预测分析

  • 全球体育视频游戏市场:按地区
  • 北美体育视频游戏市场
  • 欧洲体育视频游戏市场
  • 亚太体育视频游戏市场
  • 体育视频游戏市场的其余部分

第五章竞争分析

  • 产品组合分析
  • 业务整合
  • 波特五力分析

第 6 章增长机会和战略分析

  • 增长机会分析
    • 按设备类型划分的全球体育视频游戏市场增长机会
    • 按平台类型划分的全球体育视频游戏市场增长机会
    • 按年龄段划分的体育视频游戏的全球市场增长机会
    • 全球体育视频游戏市场增长机会:按地区
  • 全球体育视频游戏市场新趋势
  • 战略分析
    • 新产品开发
    • 扩大全球体育视频游戏市场的产能
    • 全球体育视频游戏市场的併购和合资企业
    • 身份验证和许可

第 7 章主要公司简介

  • Sony
  • Tencent
  • Microsoft
  • Netease
  • Activation Blizzard
简介目录

Sports Video Game Market Trends and Forecast

The future of the sports video game market looks promising with opportunities in the online and offline markets. The global sports video game market is expected to reach an estimated $19.5 billion by 2028 with a CAGR of 7.8% from 2023 to 2028. The major drivers for this market are increasing interest in video games, which recreates the physical sports experience along with growing number of sports game tournament and rising customer spending on video content.

A more than 150-page report is developed to help in your business decisions.

Sports Video Game Market by Segment

The study includes a forecast for the global sports video game market by device type, platform type, age group, and region, as follows.

Sports Video Game Market by Device Type [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Smartphones
  • Tablets
  • PC
  • Consoles
  • Others

Sports Video Game Market by Platform Type [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Online
  • Offline

Sports Video Game Market by Age Group [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Age 10-20
  • Age 21-35
  • Age 36-50
  • Age 51-60

Sports Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Sports Video Game Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies sports video game companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the sports video game companies profiled in this report include.

  • Sony
  • Tencent
  • Microsoft
  • Netease
  • Activation Blizzard

Sports Video Game Market Insights

  • Lucintel forecasts that console is expected to witness highest growth over the forecast period due to the extensive use of console gaming devices for playing sports themed video games owing to its high-end displays and sound systems.
  • Online is expected to witness highest growth over the forecast period due to the increasing trend of cloud gaming and huge demand for online based sports video game among various players.
  • APAC will remain the largest region due to the presence of enhanced broadband internet connectivity and rising popularity of online video games among individuals in the region.

Features of the Sports Video Game Market

  • Market Size Estimates: Sports video game market size estimation in terms of value ($B)
  • Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
  • Segmentation Analysis: Sports video game market size by various segments, such as by device type, platform type, age group, and region
  • Regional Analysis: Sports video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different by device type, platform type, age group, and regions for the sports video game market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the sports video game market.
  • Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q1. What is the sports video game market size?

Answer: The global sports video game market is expected to reach an estimated $19.5 billion by 2028.

Q2. What is the growth forecast for sports video game market?

Answer: The global sports video game market is expected to grow with a CAGR of 7.8% from 2023 to 2028.

Q3. What are the major drivers influencing the growth of the sports video game market?

Answer: The major drivers for this market are increasing interest in video games, which recreates the physical sports experience along with growing number of sports game tournament and rising customer spending on video content.

Q4. What are the major segments for sports video game market?

Answer: The future of the sports video game market looks promising with opportunities in the online and offline markets.

Q5. Who are the key sports video game companies?

Answer: Some of the key sports video game companies are as follows.

  • Sony
  • Tencent
  • Microsoft
  • Netease
  • Activation Blizzard

Q6. Which sports video game segment will be the largest in future?

Answer: Lucintel forecasts that console is expected to witness highest growth over the forecast period due to the extensive use of console gaming devices for playing sports themed video games owing to its high-end displays and sound systems.

Q7. In sports video game market, which region is expected to be the largest in next 5 years?

Answer: APAC will remain the largest region due to the presence of enhanced broadband internet connectivity and rising popularity of online video games among individuals in the region.

Q8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the sports video game market by device type (smartphone, tablet, PC, console, and others), platform type (online and offline), age group (age 10-20, age 21-35, age 36-50, and age 51-65), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Sports Video Game Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2017 to 2028

  • 3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
  • 3.2: Global Sports Video Game Market Trends (2017-2022) and Forecast (2023-2028)
  • 3.3: Global Sports Video Game Market by Device Type
    • 3.3.1: Smartphone
    • 3.3.2: Tablet
    • 3.3.3: PC
    • 3.3.4: Console
    • 3.3.5: Others
  • 3.4: Global Sports Video Game Market by Platform Type
    • 3.4.1: Online
    • 3.4.2: Offline
  • 3.5: Global Sports Video Game Market by Age Group
    • 3.5.1: Age 10-20
    • 3.5.2: Age 21-35
    • 3.5.3: Age 36-50
    • 3.5.4: Age 51-65

4. Market Trends and Forecast Analysis by Region from 2017 to 2028

  • 4.1: Global Sports Video Game Market by Region
  • 4.2: North American Sports Video Game Market
    • 4.2.1: North American Sports Video Game Market by Device Type: Smartphone, Tablet, PC, Console, and Others
    • 4.2.2: North American Sports Video Game Market by Platform Type: Online and Offline
  • 4.3: European Sports Video Game Market
    • 4.3.1: European Sports Video Game Market by Device Type: Smartphone, Tablet, PC, Console, and Others
    • 4.3.2: European Sports Video Game Market by Platform Type: Online and Offline
  • 4.4: APAC Sports Video Game Market
    • 4.4.1: APAC Sports Video Game Market by Device Type: Smartphone, Tablet, PC, Console, and Others
    • 4.4.2: APAC Sports Video Game Market by Platform Type: Online and Offline
  • 4.5: ROW Sports Video Game Market
    • 4.5.1: ROW Sports Video Game Market by Device Type: Smartphone, Tablet, PC, Console, and Others
    • 4.5.2: ROW Sports Video Game Market by Platform Type: Online and Offline

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Sports Video Game Market by Device Type
    • 6.1.2: Growth Opportunities for the Global Sports Video Game Market by Platform Type
    • 6.1.3: Growth Opportunities for the Global Sports Video Game Market by Age Group
    • 6.1.4: Growth Opportunities for the Global Sports Video Game Market by Region
  • 6.2: Emerging Trends in the Global Sports Video Game Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Sports Video Game Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Sports Video Game Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Sony
  • 7.2: Tencent
  • 7.3: Microsoft
  • 7.4: Netease

7:5: Activation Blizzard