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市场调查报告书
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1289723

射击视频游戏市场:趋势、机遇、竞争分析 [2023-2028]

Shooting Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

射击视频游戏市场趋势和预测

到 2028 年,全球射击视频游戏市场预计将达到 531 亿美元,2023 年至 2028 年復合年增长率为 12.5%。 该市场的主要驱动力是玩家对动作视频游戏的需求不断增长、互联网普及率不断提高以及对移动平台游戏的偏好不断增加。 全球射击游戏市场前景广阔,少年(7-17岁)、青年(18-40岁)、中年(41-65岁)、老年(66岁以上)都有机会人民,我在这里。

射击类游戏玩家列表

市场上的公司根据其提供的产品质量进行竞争。 该市场的主要参与者专注于扩大製造设施、投资研发、开发基础设施以及利用整个价值链的整合机会。 这些策略使射击视频游戏公司能够满足不断增长的需求、保持竞争力、开发创新产品和技术、降低生产成本并扩大客户群。

拍摄视频游戏市场洞察

Lucintel 预测,在线游戏在预测期内仍将占据更大的市场份额,因为专业和业余玩家都可以玩许多游戏级别,因此在线游戏将继续流行。

青少年(18-40 岁)对青少年玩家中的射击视频游戏感兴趣,因为其策略多种多样,例如易于访问、所有游戏类型、改进的声音和图像以及更强大的奖励系统。预计这一趋势将继续存在最大的部分,因为它正在增长。

北美仍将是最大的地区,因为射击视频游戏往往是首选的放鬆方式。

本报告回答了 11 个关键问题:

  • Q.1.您的细分市场中最有前途和高增长的机会是什么?
  • Q.2.哪些细分市场未来将加速增长?为什么?
  • Q.3.您认为哪些地区的增长速度会更快?
  • Q.4.影响市场动态的关键因素有哪些? 主要的市场挑战和业务风险是什么?
  • Q.5.这个市场的业务风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场上客户需求有何变化?
  • 问题 8.新兴市场的发展有哪些? 引领这些发展的公司在哪里?
  • Q.9.谁是市场上的主要参与者? 领先公司正在采取哪些战略举措来发展业务?
  • Q.10.这个市场上的竞争产品有哪些?因材料或产品替代而失去市场份额的威胁是什么?
  • Q.11.过去五年发生了哪些类型的併购?对行业产生了哪些影响?

内容

第 1 章执行摘要

第二章全球射击视频游戏市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 行业驱动因素和挑战

第三章2017-2028年市场趋势及预测分析

  • 宏观经济趋势(2017-2022 年)和预测(2023-2028 年)
  • 全球射击视频游戏市场趋势(2017-2022)和预测(2023-2028)
  • 按产品类型划分的全球射击视频游戏市场
    • 在线
    • 离线
  • 按应用划分的全球射击视频游戏市场
    • 青少年(7-17 岁)
    • 青年(18-40 岁)
    • 中年(41-65岁)
    • 老年人(66 岁以上)

第四章2017-2028年分地区市场趋势及预测分析

  • 按地区划分的全球射击视频游戏市场
  • 北美射击视频游戏市场
  • 欧洲射击视频游戏市场
  • 亚太射击视频游戏市场
  • 射击游戏市场的其余部分

第 5 章:竞争分析

  • 产品组合分析
  • 运营整合
  • 波特五力分析

第 6 章增长机会和战略分析

  • 增长机会分析
    • 按产品类型划分的全球射击视频游戏市场增长机会
    • 按应用划分的全球射击视频游戏市场增长机会
    • 全球射击视频游戏市场增长机会(按地区)
  • 全球射击视频游戏市场的新兴趋势
  • 战略分析
    • 新产品开发
    • 扩大全球射击视频游戏市场的能力
    • 全球射击视频游戏市场的併购和合资企业
    • 身份验证和许可

第 7 章主要公司简介

  • Rockstar Games
  • Gameloft
  • Valve
  • Krafton
  • Ubisoft
简介目录

Shooting Video Game Market Trends and Forecast

The future of the global shooting video game market looks promising with opportunities in the juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66) populations. The global shooting video game market is expected to reach an estimated $53.1 billion by 2028 with a CAGR of 12.5% from 2023 to 2028. The major drivers for this market are increasing demand for actionable video games among the players, growing penetration of internet, and rising preference for mobile platform based games.

Shooting Video Game Market

A more than 150-page report is developed to help in your business decisions.

Shooting Video Game Market by Segments

The study includes a forecast for the global shooting video game market by product type, application, and region, as follows:

Shooting Video Game Market by Product Type [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Online
  • Offline

Shooting Video Game Market by Application [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Juvenile (7-17)
  • Youth (18-40)
  • Middle Aged (41-65)
  • Elderly (>66)

Shooting Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Shooting Video Game Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies shooting video game companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the shooting video game companies profiled in this report include.

  • Rockstar Games
  • Gameloft
  • Valve
  • Krafton
  • Ubisoft

Shooting Video Game Market Insights

Lucintel forecasts that online will remain the larger segment over the forecast period due to the rising popularity of online games owing to the accessibility of many gaming levels and enabling access to both professionals and amateur players.

Youth (18-40) is expected to remain the largest segment due to the extensive interest among youth player for shooting video games because of the broad variety of strategies, including easy access, all play types, improved sound and graphics, and a stronger reward system.

North America will remain the largest region due to the growing preference of shooting video games as a means of relaxation in the region.

Features of the Shooting Video Game Market

  • Market Size Estimates: Shooting video game market size estimation in terms of value ($B)
  • Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
  • Segmentation Analysis: Shooting video game market size by various segments, such as by product type, application, and region
  • Regional Analysis: Shooting video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different by product type, application, and regions for the shooting video game market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the shooting video game market.
  • Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

  • Q1. What is the shooting video game market size?
  • Answer: The global shooting video game market is expected to reach an estimated $53.1 billion by 2028.
  • Q2. What is the growth forecast for shooting video game market?
  • Answer: The global shooting video game market is expected to grow with a CAGR of 12.5% from 2023 to 2028.
  • Q3. What are the major drivers influencing the growth of the shooting video game market?
  • Answer: The major drivers for this market are increasing demand for actionable video games among the players, growing penetration of internet, and rising preference for mobile platform based games.
  • Q4. What are the major segments for shooting video game market?
  • Answer: The future of the shooting video game market looks promising with opportunities in the juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66) populations.
  • Q5. Who are the key shooting video game companies?
  • Answer: Some of the key shooting video game companies are as follows:
  • Rockstar Games
  • Gameloft
  • Valve
  • Krafton
  • Ubisoft
  • Q6. Which shooting video game segment will be the largest in future?
  • Answer: Lucintel forecasts that online will remain the larger segment over the forecast period due to the rising popularity of online games owing to the accessibility of many gaming levels and enabling access to both professionals and amateur players.
  • Q7. In shooting video game market, which region is expected to be the largest in next 5 years?
  • Answer: North America will remain the largest region due to the growing preference of shooting video games as a means of relaxation in the region.
  • Q8. Do we receive customization in this report?
  • Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the shooting video game market by product type (online and offline), application (juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66)), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last five years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Shooting Video Game Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2017 to 2028

  • 3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
  • 3.2: Global Shooting Video Game Market Trends (2017-2022) and Forecast (2023-2028)
  • 3.3: Global Shooting Video Game Market by Product Type
    • 3.3.1 Online
    • 3.3.2 Offline
  • 3.4 Global Shooting Video Game Market by Application
    • 3.4.1 Juvenile (7-17)
    • 3.4.2 Youth (18-40)
    • 3.4.3 Middle Aged (41-65)
    • 3.4.4 Elderly (>66)

4. Market Trends and Forecast Analysis by Region from 2017 to 2028

  • 4.1: Global Shooting Video Game Market by Region
  • 4.2: North American Shooting Video Game Market
  • 4.2: North American Shooting Video Game Market
    • 4.2.1: North American Shooting Video Game Market by Product Type: Online and Offline
    • 4.2.2: North American Shooting Video Game Market by Application: Juvenile (7-17), Youth (18-40), Middle Aged (41-65), and Elderly (>66)
  • 4.3: European Shooting Video Game Market
    • 4.3.1: European Shooting Video Game Market by Product Type: Online and Offline
    • 4.3.2: European Shooting Video Game Market by Application: Juvenile (7-17), Youth (18-40), Middle Aged (41-65), and Elderly (>66)
  • 4.4: APAC Shooting Video Game Market
    • 4.4.1: APAC Shooting Video Game Market by Product Type: Online and Offline
    • 4.4.2: APAC Shooting Video Game Market by Application: Juvenile (7-17), Youth (18-40), Middle Aged (41-65), and Elderly (>66)
  • 4.5: ROW Shooting Video Game Market
    • 4.5.1: ROW Shooting Video Game Market by Product Type: Online and Offline
    • 4.5.2: ROW Shooting Video Game Market by Application: Juvenile (7-17), Youth (18-40), Middle Aged (41-65), and Elderly (>66)

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Shooting Video Game Market by Product Type
    • 6.1.2: Growth Opportunities for the Global Shooting Video Game Market by Application
    • 6.1.3: Growth Opportunities for the Global Shooting Video Game Market Region
  • 6.2: Emerging Trends in the Global Shooting Video Game Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Shooting Video Game Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Shooting Video Game Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1 Rockstar Games
  • 7.2 Gameloft
  • 7.3 Valve
  • 7.4 Krafton
  • 7.5 Ubisoft