Product Code: PMRREP20533
Report Scope:
A new research study by Persistence Market Research on cloud gaming market offers a close look at the evolving aspects of the market, as well as the dynamics impacting the market growth. The research study focuses on key developments that have made their mark on the market, and other developments that are on the cards. The report talks about various macro and micro-economic factors responsible for having an in-depth impact on the growth of the market over the forecast period of 2022 to 2032.
A direct market overview provides the growth scenario and market potential with maximum precision, which is adjudged with suitable assumptions. The report features unique and relevant factors that are likely to have a significant impact on the sales of cloud gaming during the forecast period. This report includes a detailed and considerable amount of information, which will help new software and service providers in the most comprehensive manner for better understanding.
Several stakeholders in the market can rely on the data offered in this research study, and delve into pragmatic decision-making. Moreover, information offered in the report also helps new market entrants in expanding their bases in this space.
The report elaborates historical and current trends molding the growth of the cloud gaming market. The performance journey of the market has been drawn and analyzed in way that the lucrative side is evident to readers. The competitive landscape presented in the report gives a detailed outlook of the profiles of key companies operating in the market, along with their differential strategies and key focus areas.
Market Segmentation
Persistence Market Research's study offers a detailed market segmentation, wherein, key segments have been discussed in detail. The segmentation of the market has been offered on the basis of device type, gamer type, and region. Every segment has been analyzed in detail, and data pertaining to the growth of each segment has been included in the study.
Device Type
Smartphones
Tablets
Gaming Consoles
PCs & Laptops
Smart TVs
Head-Mounted Displays
Gamer Type
Professional Gamers
Casual Gamers
Region
North America
Latin America
Europe
East Asia
South Asia and Pacific
Middle East and Africa
Key Questions Answered in Report
The research study on the cloud gaming market offers inclusive insights about the growth of the market in the most comprehensible manner for the better understanding of users. Key insights offered in the report answer some of the most salient questions that assist stakeholders in gauging all emerging possibilities.
How has the cloud gaming market progressed over the last 5 years?
What are some prominent opportunities in the market?
What are the competitive trends and recent developments in the market?
What are the significant opportunities, challenges, and improvements or market players?
What are the underlying macroeconomic factors impacting demand for cloud gaming?
How has the market structure developed over the last few years?
Research Methodology
A unique and promising research methodology forms the base of the cloud gaming market report for the forecast period. The report has been prepared after comprehensive analysis of market happenings, and then, riveting insights have been compiled meticulously.
The research methodology has been a two-step process that comprises primary and secondary researches. Key stakeholders, which include manufacturers, suppliers, and distributors, and experts of several designations, including executive vice presidents, directors, service engineers, technical advisors, GM marketing professionals, and sales professionals have been interviewed.
Secondary sources referred to garner report findings include investor presentations of solution providers, World Bank, and many other credible sources.
Table of Contents
1. Executive Summary
- 1.1. Global Market Outlook
- 1.2. Demand Side Trends
- 1.3. Supply Side Trends
- 1.4. Analysis and Recommendations
2. Market Overview
- 2.1. Market Coverage / Taxonomy
- 2.2. Market Definition / Scope / Limitations
3. Key Market Trends
- 3.1. Key Trends Impacting the Market
- 3.2. Product Innovation / Development Trends
4. Pricing Analysis
- 4.1. Pricing Analysis By Cloud Gaming
- 4.2. Global Average Pricing Analysis Benchmark
5. COVID-19 Impact Analysis
- 5.1. Impact of COVID-19 on Cloud Gaming Growth
- 5.2. Pre-COVID-19 Market Growth (2017-2019)
- 5.3. Expected Recovery Scenario (Short Term/Mid Term/Long Term)
- 5.4. Key Action Points for Cloud Gaming Vendors
6. Global Cloud Gaming Market Demand (in Value in US$ Mn) Analysis 2017-2021 and Forecast, 2022-2032
- 6.1. Historical Market Value (US$ Mn) Analysis, 2017-2021
- 6.2. Current and Future Market Value (US$ Mn) Projections, 2022-2032
- 6.2.1. Y-o-Y Growth Trend Analysis
- 6.2.2. Absolute $ Opportunity Analysis
7. Market Background
- 7.1. Macro-Economic Factors
- 7.2. Forecast Factors - Relevance & Impact
- 7.3. Value Chain
- 7.4. Market Dynamics
- 7.4.1. Drivers
- 7.4.2. Restraints
- 7.4.3. Opportunities
8. Global Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032, By Device Type
- 8.1. Introduction / Key Findings
- 8.2. Historical Market Size (US$ Mn) Analysis By Device Type, 2017 - 2021
- 8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Device Type, 2022 - 2032
- 8.3.1. Smartphones
- 8.3.2. Tablets
- 8.3.3. Gaming Consoles
- 8.3.4. PCs & Laptops
- 8.3.5. Smart TVs
- 8.3.6. Head Mounted Displays
- 8.4. Market Attractiveness Analysis By Device Type
9. Global Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032, by Gamer Type
- 9.1. Introduction / Key Findings
- 9.2. Historical Market Size (US$ Mn) Analysis By Gamer Type, 2017 - 2021
- 9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Gamer Type, 2022 - 2032
- 9.3.1. Professional Gamer
- 9.3.2. Casual Gamer
- 9.4. Market Attractiveness Analysis By Gamer Type
10. Global Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032, by Region
- 10.1. Introduction / Key Findings
- 10.2. Historical Market Size (US$ Mn) Analysis By Region, 2017 - 2021
- 10.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Region, 2022 - 2032
- 10.3.1. North America
- 10.3.2. Latin America
- 10.3.3. Europe
- 10.3.4. East Asia
- 10.3.5. South Asia & Pacific
- 10.3.6. Middle East & Africa
- 10.4. Market Attractiveness Analysis By Region
11. North America Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032
- 11.1. Introduction
- 11.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
- 11.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
- 11.3.1. By Device Type
- 11.3.2. By Gamer Type
- 11.3.3. By Country
- 11.3.3.1. U.S.
- 11.3.3.2. Canada
- 11.4. Market Attractiveness Analysis
- 11.4.1. By Device Type
- 11.4.2. By Gamer Type
- 11.4.3. By Country
- 11.5. Market Trends
- 11.6. Key Market Participants - Intensity Mapping
12. Latin America Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032
- 12.1. Introduction
- 12.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
- 12.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
- 12.3.1. By Device Type
- 12.3.2. By Gamer Type
- 12.3.3. By Country
- 12.3.3.1. Brazil
- 12.3.3.2. Mexico
- 12.3.3.3. Rest of Latin America
- 12.4. Market Attractiveness Analysis
- 12.4.1. By Device Type
- 12.4.2. By Gamer Type
- 12.4.3. By Country
- 12.5. Market Trends
- 12.6. Key Market Participants - Intensity Mapping
13. Europe Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032
- 13.1. Introduction
- 13.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
- 13.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
- 13.3.1. By Device Type
- 13.3.2. By Gamer Type
- 13.3.3. By Country
- 13.3.3.1. Germany
- 13.3.3.2. Italy
- 13.3.3.3. France
- 13.3.3.4. U.K.
- 13.3.3.5. Spain
- 13.3.3.6. BENELUX
- 13.3.3.7. Russia
- 13.3.3.8. Rest of Europe
- 13.4. Market Attractiveness Analysis
- 13.4.1. By Device Type
- 13.4.2. By Gamer Type
- 13.4.3. By Country
- 13.5. Market Trends
- 13.6. Key Market Participants - Intensity Mapping
14. South Asia & Pacific Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032
- 14.1. Introduction
- 14.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
- 14.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
- 14.3.1. By Device Type
- 14.3.2. By Gamer Type
- 14.3.3. By Country
- 14.3.3.1. India
- 14.3.3.2. Indonesia
- 14.3.3.3. Malaysia
- 14.3.3.4. Singapore
- 14.3.3.5. Australia & New Zealand
- 14.3.3.6. Rest of South Asia and Pacific
- 14.4. Market Attractiveness Analysis
- 14.4.1. By Device Type
- 14.4.2. By Gamer Type
- 14.4.3. By Country
- 14.5. Market Trends
- 14.6. Key Market Participants - Intensity Mapping
15. East Asia Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032
- 15.1. Introduction
- 15.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
- 15.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
- 15.3.1. By Device Type
- 15.3.2. By Gamer Type
- 15.3.3. By Country
- 15.3.3.1. China
- 15.3.3.2. Japan
- 15.3.3.3. South Korea
- 15.4. Market Attractiveness Analysis
- 15.4.1. By Device Type
- 15.4.2. By Gamer Type
- 15.4.3. By Country
- 15.5. Market Trends
- 15.6. Key Market Participants - Intensity Mapping
16. Middle East and Africa Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032
- 16.1. Introduction
- 16.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021
- 16.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032
- 16.3.1. By Device Type
- 16.3.2. By Gamer Type
- 16.3.3. By Country
- 16.3.3.1. GCC Countries
- 16.3.3.2. Turkey
- 16.3.3.3. South Africa
- 16.3.3.4. Rest of Middle East and Africa
- 16.4. Market Attractiveness Analysis
- 16.4.1. By Device Type
- 16.4.2. By Gamer Type
- 16.4.3. By Country
- 16.5. Market Trends
- 16.6. Key Market Participants - Intensity Mapping
17. Key Countries Analysis- Cloud Gaming Market
- 17.1. U.S. Cloud Gaming Market Analysis
- 17.1.1. By Device Type
- 17.1.2. By Gamer Type
- 17.2. Canada Cloud Gaming Market Analysis
- 17.2.1. By Device Type
- 17.2.2. By Gamer Type
- 17.3. Mexico Cloud Gaming Market Analysis
- 17.3.1. By Device Type
- 17.3.2. By Gamer Type
- 17.4. Brazil Cloud Gaming Market Analysis
- 17.4.1. By Device Type
- 17.4.2. By Gamer Type
- 17.5. Germany Cloud Gaming Market Analysis
- 17.5.1. By Device Type
- 17.5.2. By Gamer Type
- 17.6. Italy Cloud Gaming Market Analysis
- 17.6.1. By Device Type
- 17.6.2. By Gamer Type
- 17.7. France Cloud Gaming Market Analysis
- 17.7.1. By Device Type
- 17.7.2. By Gamer Type
- 17.8. U.K. Cloud Gaming Market Analysis
- 17.8.1. By Device Type
- 17.8.2. By Gamer Type
- 17.9. Spain Cloud Gaming Market Analysis
- 17.9.1. By Device Type
- 17.9.2. By Gamer Type
- 17.10. BENELUX Cloud Gaming Market Analysis
- 17.10.1. By Device Type
- 17.10.2. By Gamer Type
- 17.11. Russia Cloud Gaming Market Analysis
- 17.11.1. By Device Type
- 17.11.2. By Gamer Type
- 17.12. Rest of Europe Cloud Gaming Market Analysis
- 17.12.1. By Device Type
- 17.12.2. By Gamer Type
- 17.13. China Cloud Gaming Market Analysis
- 17.13.1. By Device Type
- 17.13.2. By Gamer Type
- 17.14. Japan Cloud Gaming Market Analysis
- 17.14.1. By Device Type
- 17.14.2. By Gamer Type
- 17.15. South Korea Cloud Gaming Market Analysis
- 17.15.1. By Device Type
- 17.15.2. By Gamer Type
- 17.16. India Cloud Gaming Market Analysis
- 17.16.1. By Device Type
- 17.16.2. By Gamer Type
- 17.17. Malaysia Cloud Gaming Market Analysis
- 17.17.1. By Device Type
- 17.17.2. By Gamer Type
- 17.18. Indonesia Cloud Gaming Market Analysis
- 17.18.1. By Device Type
- 17.18.2. By Gamer Type
- 17.19. Singapore Cloud Gaming Market Analysis
- 17.19.1. By Device Type
- 17.19.2. By Gamer Type
- 17.20. Australia and New Zealand Cloud Gaming Market Analysis
- 17.20.1. By Device Type
- 17.20.2. By Gamer Type
- 17.21. Rest of South Asia and Pacific Cloud Gaming Market Analysis
- 17.21.1. By Device Type
- 17.21.2. By Gamer Type
- 17.22. GCC Countries Cloud Gaming Market Analysis
- 17.22.1. By Device Type
- 17.22.2. By Gamer Type
- 17.23. Turkey Cloud Gaming Market Analysis
- 17.23.1. By Device Type
- 17.23.2. By Gamer Type
- 17.24. South Africa Cloud Gaming Market Analysis
- 17.24.1. By Device Type
- 17.24.2. By Gamer Type
- 17.25. Rest of Middle East and Africa Cloud Gaming Market Analysis
- 17.25.1. By Device Type
- 17.25.2. By Gamer Type
18. Market Structure Analysis
- 18.1. Market Analysis by Tier of Companies
- 18.2. Market Concentration
- 18.3. Market Share Analysis of Top Players
- 18.4. Market Presence Analysis
- 18.4.1. Regional footprint by Players
- 18.4.2. Product footprint by Players
- 18.4.3. Channel footprint by Players
19. Competition Analysis
- 19.1. Competition Dashboard
- 19.2. Key Strategies, By Competitors
- 19.3. Competition Deep Dive
- 19.3.1. Microsoft
- 19.3.1.1. Business Overview
- 19.3.1.2. Product Portfolio
- 19.3.1.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.1.4. Sales Footprint
- 19.3.1.5. Strategy Overview
- 19.3.1.5.1. Marketing Strategy
- 19.3.1.5.2. Product Strategy
- 19.3.1.5.3. Channel Strategy
- 19.3.2. The Gaming Project
- 19.3.2.1. Business Overview
- 19.3.2.2. Product Portfolio
- 19.3.2.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.2.4. Sales Footprint
- 19.3.2.5. Strategy Overview
- 19.3.2.5.1. Marketing Strategy
- 19.3.2.5.2. Product Strategy
- 19.3.2.5.3. Channel Strategy
- 19.3.3. Google
- 19.3.3.1. Business Overview
- 19.3.3.2. Product Portfolio
- 19.3.3.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.3.4. Sales Footprint
- 19.3.3.5. Strategy Overview
- 19.3.3.5.1. Marketing Strategy
- 19.3.3.5.2. Product Strategy
- 19.3.3.5.3. Channel Strategy
- 19.3.4. Nvidia
- 19.3.4.1. Business Overview
- 19.3.4.2. Product Portfolio
- 19.3.4.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.4.4. Sales Footprint
- 19.3.4.5. Strategy Overview
- 19.3.4.5.1. Marketing Strategy
- 19.3.4.5.2. Product Strategy
- 19.3.4.5.3. Channel Strategy
- 19.3.5. Parasec
- 19.3.5.1. Business Overview
- 19.3.5.2. Product Portfolio
- 19.3.5.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.5.4. Sales Footprint
- 19.3.5.5. Strategy Overview
- 19.3.5.5.1. Marketing Strategy
- 19.3.5.5.2. Product Strategy
- 19.3.5.5.3. Channel Strategy
- 19.3.6. Shadow.tech
- 19.3.6.1. Business Overview
- 19.3.6.2. Product Portfolio
- 19.3.6.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.6.4. Sales Footprint
- 19.3.6.5. Strategy Overview
- 19.3.6.5.1. Marketing Strategy
- 19.3.6.5.2. Product Strategy
- 19.3.6.5.3. Channel Strategy
- 19.3.7. Polystream
- 19.3.7.1. Business Overview
- 19.3.7.2. Product Portfolio
- 19.3.7.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.7.4. Sales Footprint
- 19.3.7.5. Strategy Overview
- 19.3.7.5.1. Marketing Strategy
- 19.3.7.5.2. Product Strategy
- 19.3.7.5.3. Channel Strategy
- 19.3.8. Playgiga
- 19.3.8.1. Business Overview
- 19.3.8.2. Product Portfolio
- 19.3.8.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.8.4. Sales Footprint
- 19.3.8.5. Strategy Overview
- 19.3.8.5.1. Marketing Strategy
- 19.3.8.5.2. Product Strategy
- 19.3.8.5.3. Channel Strategy
- 19.3.9. Amazon
- 19.3.9.1. Business Overview
- 19.3.9.2. Product Portfolio
- 19.3.9.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.9.4. Sales Footprint
- 19.3.9.5. Strategy Overview
- 19.3.9.5.1. Marketing Strategy
- 19.3.9.5.2. Product Strategy
- 19.3.9.5.3. Channel Strategy
- 19.3.10. Playkey
- 19.3.10.1. Business Overview
- 19.3.10.2. Product Portfolio
- 19.3.10.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.10.4. Sales Footprint
- 19.3.10.5. Strategy Overview
- 19.3.10.5.1. Marketing Strategy
- 19.3.10.5.2. Product Strategy
- 19.3.10.5.3. Channel Strategy
- 19.3.11. Ubisoft
- 19.3.11.1. Business Overview
- 19.3.11.2. Product Portfolio
- 19.3.11.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.11.4. Sales Footprint
- 19.3.11.5. Strategy Overview
- 19.3.11.5.1. Marketing Strategy
- 19.3.11.5.2. Product Strategy
- 19.3.11.5.3. Channel Strategy
- 19.3.12. Nintendo
- 19.3.12.1. Business Overview
- 19.3.12.2. Product Portfolio
- 19.3.12.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.12.4. Sales Footprint
- 19.3.12.5. Strategy Overview
- 19.3.12.5.1. Marketing Strategy
- 19.3.12.5.2. Product Strategy
- 19.3.12.5.3. Channel Strategy
- 19.3.13. Others
- 19.3.13.1. Business Overview
- 19.3.13.2. Product Portfolio
- 19.3.13.3. Profitability by Market Segments (Business Segments/Region)
- 19.3.13.4. Sales Footprint
- 19.3.13.5. Strategy Overview
- 19.3.13.5.1. Marketing Strategy
- 19.3.13.5.2. Product Strategy
- 19.3.13.5.3. Channel Strategy
20. Assumptions and Acronyms Used
21. Research Methodology