封面
市场调查报告书
商品编码
1338955

动漫市场、份额、规模、趋势、产业分析报告:按类型、发行管道、原产国、地区、细分市场预测,2023-2032

Anime Market Share, Size, Trends, Industry Analysis Report, By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment); By Distribution Channel; By Origin; By Region; Segment Forecast, 2023 - 2032

出版日期: | 出版商: Polaris Market Research | 英文 114 Pages | 商品交期: 最快1-2个工作天内

价格

根据 Polaris Market Research 的一项新研究,到 2032 年,全球动漫市场预计将达到 721.3 亿美元。 该报告提供了对当前市场动态的详细洞察,并对未来市场成长进行了分析。

预计海外日本动漫内容的需求和销售不断增长将推动预测期内的市场成长。 根据日本动画协会的数据,动漫产业的收入在 2020 年高峰时小幅下降 3.5% 后,在 2021 年实现了 13.3% 的创纪录增长。 华特迪士尼公司是一家美国公司,最近增加了对日本产品的投资机会。 华特迪士尼公司最近宣布扩大与漫画出版商讲谈社的长期合作关係。 漫画正被动漫压垮,从2020年到2021年,在北美,光是讲谈社的销量就比动漫多了171%,而动漫是该报纸的主战场。 随着年轻一代越来越多地在海外消费日本媒体,他们的购物方式也在改变。

此外,全球范围内动漫商品和内容的销售预计将占市场收入的很大一部分。 2021 年 5 月,<通灵王>的製作宣布:今年,iOS 和 Android 用户将能够下载基于目前正在播放的《通灵王》动漫系列的首款智慧型手机应用程式。 游戏中的 "漫画别緻模式" 可以让玩家以3D图形体验漫画情节。 您还可以控制角色并形成团体。 如上所述,消费者对占日本出口大部分的网路发行和应用游戏日益增长的偏好预计将对市场成长产生重大影响。

此外,以游戏内对话和虚拟环绕为特色的动漫游戏的流行也对不断扩大的市场需求产生了重大影响。 虚拟实境 (VR) 等尖端技术的发展以及由此带来的 VR 游戏设备需求激增预计将推动该行业的扩张。 提供动漫内容的管道广泛,包括电视、漫画、线上串流服务、电玩游戏和社群媒体,也是支持动漫产业在预测期内扩张的因素。

动漫市集报告亮点

在研究期间,网路分发领域预计将以较高的复合年增长率成长。 这是由于动漫内容海外销售的快速成长。

线上部分占收入的最大份额。 由于线上串流媒体服务动漫内容销售的增加,预计该市场将会成长。

预计亚太地区在预测期内将经历快速成长。 这背后是动漫商品销售的增加和动漫内容粉丝群的扩大。

目录

第1章简介

第 2 章执行摘要

第3章研究方法

第4章全球动漫市场洞察

  • 动漫市场 - 发行通路概览
  • 动漫市场动态
    • 推动者和机会
      • 全球动漫内容销售量不断增加
      • 网路的普及和动漫电玩需求的增加
    • 抑制因素和挑战
      • 预算低且缺乏熟练的动画师
  • PESTEL 分析
  • 动漫市场通路趋势
  • 价值链分析
  • COVID-19 感染的影响分析

第 5 章全球动漫市场(按类型)

  • 主要发现
  • 简介
  • 电视
  • 电影
  • 视频
  • 网际网路散布
  • 推销
  • 音乐
  • 弹珠机
  • 现场娱乐表演

第 6 章世界动画市场,依来源划分

  • 主要发现
  • 简介
  • 漫画
  • 基于计算机

第 7 章全球动漫市场(依发行管道)

  • 主要发现
  • 简介
  • 离线
  • 在线

第 8 章全球动漫市场(按地区)

  • 主要发现
  • 简介
    • 2019-2032 年按地区划分的动漫市场评估
  • 北美动漫市场
    • 北美:动漫市场(按类型),2019-2032 年
    • 北美:动漫市场,依通路划分,2019-2032 年
    • 北美:动漫市场,依来源划分,2019-2032 年
    • 美国动漫市场
    • 加拿大动漫市场
  • 动漫市场 - 欧洲
    • 欧洲:动漫市场(按类型),2019-2032 年
    • 欧洲:动漫市场,依通路划分,2019-2032 年
    • 欧洲:动画市场,依来源划分,2019-2032 年
    • 英国动漫市场
    • 法国动漫市场
    • 德国动漫市场
    • 义大利动漫市场
    • 西班牙动漫市场
    • 荷兰动漫市场
    • 俄罗斯动漫市场
  • 动漫市集 - 亚太地区
    • 亚太地区:动漫市场(按类型),2019-2032 年
    • 亚太地区:动漫市场,依发行管道划分,2019-2032 年
    • 亚太地区:动漫市场,依来源划分,2019-2032 年
    • 动漫市场-中国
    • 印度动漫市场
    • 马来西亚动漫市场
    • 日本动漫市场
    • 印尼动漫市场
    • 韩国动漫市场
  • 动漫市场 - 中东和非洲
    • 中东和非洲:动漫市场(按类型),2019-2032 年
    • 中东与非洲:动漫市场,依通路划分,2019-2032 年
    • 中东与非洲:动漫市场,依来源划分,2019-2032 年
    • 动漫市场-沙乌地阿拉伯
    • 动漫市场-阿联酋
    • 以色列动漫市场
    • 动漫市场-南非
  • 动漫市集 - 拉丁美洲
    • 拉丁美洲:2019-2032 年动漫市场(按类型)
    • 拉丁美洲:动漫市场,依发行管道划分,2019-2032 年
    • 拉丁美洲:动画市场,依来源划分,2019-2032 年
    • 动漫市集-墨西哥
    • 巴西动漫市场
    • 阿根廷动漫市场

第9章竞争态势

  • 扩张与收购分析
    • 放大
    • 收购
  • 伙伴关係/协作/协议/揭露

第10章公司简介

  • Atomic Flare
  • Bones Inc
  • Crunchyroll
  • Good Smile Company
  • Kyoto Animation
  • Madhouse
  • Progressive Animation Works
  • Pierrot
  • Production I.G
  • Sentai Holdings
  • Studio Ghibli
  • Sunrise
  • Toei Animation
  • Ufotable
  • VIZ Media
Product Code: PM3399

The global Anime market size is expected to reach USD 72.13 billion by 2032, according to a new study by Polaris Market Research. The report "Anime Market Share, Size, Trends, Industry Analysis Report, By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment); By Distribution Channel; By Origin; By Region; Segment Forecast, 2023 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

Rising demand for and sales of Japanese anime content abroad is anticipated to fuel market growth over the course of the projected timeframe. According to the Association of Japanese Animations, the sector experienced record-breaking revenue growth in 2021, gaining 13.3% after declining by a paltry 3.5% in peak-pandemic 2020. The Walt Disney Corporation has been the most recent U.S. news corporation to increase investment opportunities in Japanese goods. It recently times disclosed the growth of its long-standing partnership with manga publishing company Kodansha Ltd. Manga is kinetically promoted by anime, where between 2020 and 2021 on its own sold 171% so many duplicates in North America than just its newspaper's main competitor. The way that younger generations shop is changing as a result of their increasing overseas consumption of Japanese media.

Also, it is anticipated that sales of anime items and content on a global scale would provide a sizeable portion of the market's revenue. In May 2021, the creation of Shaman King: Funbari Chronicle was announced by Studio Z. This year, iOS and Android users will be able to download the first smartphone app based on the ongoing Shaman King anime series. A "Mangatic Mode" in the game will let players experience the manga's plot in 3D graphics. With the aid of series characters, players can assemble their groups. As a result, the market growth is anticipated to be significantly influenced by consumers' growing preference for internet distribution and application games, which make up the majority of Japan's exports.

Additionally, the rising demand for the market is being greatly impacted by the popularity of anime video games that feature in-game dialogue and virtual surround sound. The expansion of the industry is anticipated to be fueled by the development of cutting-edge technologies like virtual reality (VR) and the ensuing surge in demand for VR gaming gear. The wide range of outlets through which anime content is available for viewing, including television, comic books, online streaming services, video games, and social media, is another factor boosting the anime industry's expansion during the forecast period.

Anime Market Report Highlights

Internet distribution segment is projected to grow at a high CAGR over the study period. This is explained by the sharp rise in the anime content sale in foreign nations

The online segment accounted for largest revenue share. Growth in this market is anticipated to be fueled by increasing sales of anime content through online streaming services

Asia Pacific is expected to grow rapidly over the projected period. This is caused by a rise in the sale of anime merchandise as well as an expanding fan base for anime content in the area.

The global players include: Bones Inc., Good Smile Company, Kyoto Animation, Madhouse Inc., Pierrot, Production, Sentai Holdings, Studio Ghibli, Sunrise, Inc., Toei Animation, Ufotable., and VIZ Media.

Polaris Market Research has segmented the Anime market report based on type, origin, distribution channel, and region:

Anime, Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

Anime, Distribution Channel Outlook (Revenue - USD Billion, 2019 - 2032)

  • Offline Sales Channel
  • Online Retail Stores

Anime, Origin Outlook (Revenue - USD Billion, 2019 - 2032)

  • Comics
  • Computer Based

Anime, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Anime Market Insights

  • 4.1. Anime Market - Distribution Channel Snapshot
  • 4.2. Anime Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Increased sale of anime content across the globe
      • 4.2.1.2. Increasing internet penetration and growing demand for anime video games
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Low budget and shortage of skilled animators
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTEL Analysis
  • 4.5. Anime Market Distribution Channel Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Anime Market, by Type

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Anime Market, by Type, 2019-2032 (USD Billion)
  • 5.3. T.V
    • 5.3.1. Global Anime Market, by T.V, by Region, 2019-2032 (USD Billion)
  • 5.4. Movie
    • 5.4.1. Global Anime Market, by Movie, by Region, 2019-2032 (USD Billion)
  • 5.5. Video
    • 5.5.1. Global Anime Market, by Video, by Region, 2019-2032 (USD Billion)
  • 5.6. Internet Distribution
    • 5.6.1. Global Anime Market, by Internet Distribution, by Region, 2019-2032 (USD Billion)
  • 5.7. Merchandising
    • 5.7.1. Global Anime Market, by Merchandising, by Region, 2019-2032 (USD Billion)
  • 5.8. Music
    • 5.8.1. Global Anime Market, by Music, by Region, 2019-2032 (USD Billion)
  • 5.9. Pachinko
    • 5.9.1. Global Anime Market, by Pachinko, by Region, 2019-2032 (USD Billion)
  • 5.10. Live Entertainment
    • 5.10.1. Global Anime Market, by Live Entertainment, by Region, 2019-2032 (USD Billion)

6. Global Anime Market, by Origin

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Anime Market, by Origin, 2019-2032 (USD Billion)
  • 6.3. Comics
    • 6.3.1. Global Anime Market, by Comics, by Region, 2019-2032 (USD Billion)
  • 6.4. Computer Based
    • 6.4.1. Global Anime Market, by Computer Based, by Region, 2019-2032 (USD Billion)

7. Global Anime Market, by Distribution Channel

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • 7.3. Offline
    • 7.3.1. Global Anime Market, by Offline, By Region, 2019-2032 (USD Billion)
  • 7.4. Online
    • 7.4.1. Global Anime Market, by Online, By Region, 2019-2032 (USD Billion)

8. Global Anime Market, by Geography

  • 8.1. Key findings
  • 8.2. Introduction
    • 8.2.1. Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 8.3. Anime Market - North America
    • 8.3.1. North America: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.3.2. North America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.3.3. North America: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.3.4. Anime Market - U.S.
      • 8.3.4.1. U.S.: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.3.4.2. U.S.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.3.4.3. U.S.: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.3.5. Anime Market - Canada
      • 8.3.5.1. Canada: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.3.5.2. Canada.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.3.5.3. Canada: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.4. Anime Market - Europe
    • 8.4.1. Europe: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.4.2. Europe.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.4.3. Europe: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.4. Anime Market - UK
      • 8.4.4.1. UK: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.4.2. UK.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.4.3. UK: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.5. Anime Market - France
      • 8.4.5.1. France: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.5.2. France.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.5.3. France: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.6. Anime Market - Germany
      • 8.4.6.1. Germany: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.6.2. Germany.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.6.3. Germany: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.7. Anime Market - Italy
      • 8.4.7.1. Italy: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.7.2. Italy.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.7.3. Italy: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.8. Anime Market - Spain
      • 8.4.8.1. Spain: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.8.2. Spain.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.8.3. Spain: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.9. Anime Market - Netherlands
      • 8.4.9.1. Netherlands: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.9.2. Netherlands.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.9.3. Netherlands: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.10. Anime Market - Russia
      • 8.4.10.1. Russia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.10.2. Russia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.10.3. Russia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.5. Anime Market - Asia Pacific
    • 8.5.1. Asia Pacific: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.5.2. Asia Pacific.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.5.3. Asia Pacific: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.4. Anime Market - China
      • 8.5.4.1. China: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.4.2. China.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.4.3. China: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.5. Anime Market - India
      • 8.5.5.1. India: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.5.2. India.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.5.3. India: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.6. Anime Market - Malaysia
      • 8.5.6.1. Malaysia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.6.2. Malaysia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.6.3. Malaysia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.7. Anime Market - Japan
      • 8.5.7.1. Japan: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.7.2. Japan.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.7.3. Japan: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.8. Anime Market - Indonesia
      • 8.5.8.1. Indonesia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.8.2. Indonesia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.8.3. Indonesia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.9. Anime Market - South Korea
      • 8.5.9.1. South Korea: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.9.2. South Korea.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.9.3. South Korea: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.6. Anime Market - Middle East & Africa
    • 8.6.1. Middle East & Africa: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.6.2. Middle East & Africa.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.6.3. Middle East & Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.4. Anime Market - Saudi Arabia
      • 8.6.4.1. Saudi Arabia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.4.2. Saudi Arabia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.4.3. Saudi Arabia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.5. Anime Market - UAE
      • 8.6.5.1. UAE: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.5.2. UAE.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.5.3. UAE: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.6. Anime Market - Israel
      • 8.6.6.1. Israel: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.6.2. Israel.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.6.3. Israel: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.7. Anime Market - South Africa
      • 8.6.7.1. South Africa: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.7.2. South Africa.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.7.3. South Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.7. Anime Market - Latin America
    • 8.7.1. Latin America: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.7.2. Latin America.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.7.3. Latin America: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.4. Anime Market - Mexico
      • 8.7.4.1. Mexico: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.4.2. Mexico.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.4.3. Mexico: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.5. Anime Market - Brazil
      • 8.7.5.1. Brazil: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.5.2. Brazil.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.5.3. Brazil: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.6. Anime Market - Argentina
      • 8.7.6.1. Argentina: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.6.2. Argentina.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.6.3. Argentina: Anime Market, by Origin, 2019-2032 (USD Billion)

9. Competitive Landscape

  • 9.1. Expansion and Acquisition Analysis
    • 9.1.1. Expansion
    • 9.1.2. Acquisitions
  • 9.2. Partnerships/Collaborations/Agreements/Exhibitions

10. Company Profiles

  • 10.1. Atomic Flare
    • 10.1.1. Company Overview
    • 10.1.2. Financial Performance
    • 10.1.3. Product Benchmarking
    • 10.1.4. Recent Development
  • 10.2. Bones Inc
    • 10.2.1. Company Overview
    • 10.2.2. Financial Performance
    • 10.2.3. Product Benchmarking
    • 10.2.4. Recent Development
  • 10.3. Crunchyroll
    • 10.3.1. Company Overview
    • 10.3.2. Financial Performance
    • 10.3.3. Product Benchmarking
    • 10.3.4. Recent Development
  • 10.4. Good Smile Company
    • 10.4.1. Company Overview
    • 10.4.2. Financial Performance
    • 10.4.3. Product Benchmarking
    • 10.4.4. Recent Development
  • 10.5. Kyoto Animation
    • 10.5.1. Company Overview
    • 10.5.2. Financial Performance
    • 10.5.3. Product Benchmarking
    • 10.5.4. Recent Development
  • 10.6. Madhouse
    • 10.6.1. Company Overview
    • 10.6.2. Financial Performance
    • 10.6.3. Product Benchmarking
    • 10.6.4. Recent Development
  • 10.7. Progressive Animation Works
    • 10.7.1. Company Overview
    • 10.7.2. Financial Performance
    • 10.7.3. Product Benchmarking
    • 10.7.4. Recent Development
  • 10.8. Pierrot
    • 10.8.1. Company Overview
    • 10.8.2. Financial Performance
    • 10.8.3. Product Benchmarking
    • 10.8.4. Recent Development
  • 10.9. Production I.G
    • 10.9.1. Company Overview
    • 10.9.2. Financial Performance
    • 10.9.3. Product Benchmarking
    • 10.9.4. Recent Development
  • 10.10. Sentai Holdings
    • 10.10.1. Company Overview
    • 10.10.2. Financial Performance
    • 10.10.3. Product Benchmarking
    • 10.10.4. Recent Development
  • 10.11. Studio Ghibli
    • 10.11.1. Company Overview
    • 10.11.2. Financial Performance
    • 10.11.3. Product Benchmarking
    • 10.11.4. Recent Development
  • 10.12. Sunrise
    • 10.12.1. Company Overview
    • 10.12.2. Financial Performance
    • 10.12.3. Product Benchmarking
    • 10.12.4. Recent Development
  • 10.13. Toei Animation
    • 10.13.1. Company Overview
    • 10.13.2. Financial Performance
    • 10.13.3. Product Benchmarking
    • 10.13.4. Recent Development
  • 10.14. Ufotable
    • 10.14.1. Company Overview
    • 10.14.2. Financial Performance
    • 10.14.3. Product Benchmarking
    • 10.14.4. Recent Development
  • 10.15. VIZ Media
    • 10.15.1. Company Overview
    • 10.15.2. Financial Performance
    • 10.15.3. Product Benchmarking
    • 10.15.4. Recent Development

List of Tables

  • Table 1 Global Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 2 Global Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 3 Global Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 4 Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 5 North America: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 6 North America: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 7 North America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 8 U.S.: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 9 U.S.: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 10 U.S.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 11 Canada: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 12 Canada: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 13 Canada: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 14 Europe: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 15 Europe: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 16 Europe: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 17 UK: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 18 UK: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 19 UK: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 20 France: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 21 France: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 22 France: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 23 Germany: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 24 Germany: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 25 Germany: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 26 Italy: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 27 Italy: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 28 Italy: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 29 Spain: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 30 Spain: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 31 Spain: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 32 Netherlands: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 33 Netherlands: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 34 Netherlands: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 35 Russia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 36 Russia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 37 Russia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 38 Asia Pacific: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 39 Asia Pacific: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 40 Asia Pacific: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 41 China: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 42 China: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 43 China: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 44 India: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 45 India: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 46 India: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 47 Malaysia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 48 Malaysia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 49 Malaysia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 50 Japan: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 51 Japan: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 52 Japan: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 53 Indonesia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 54 Indonesia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 55 Indonesia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 56 South Korea: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 57 South Korea: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 58 South Korea: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 59 Middle East & Africa: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 60 Middle East & Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 61 Middle East & Africa: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 62 Saudi Arabia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 63 Saudi Arabia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 64 Saudi Arabia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 65 UAE: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 66 UAE: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 67 UAE: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 68 Israel: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 69 Israel: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 70 Israel: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 71 South Africa: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 72 South Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 73 South Africa: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 74 Latin America: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 75 Latin America: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 76 Latin America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 77 Mexico: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 78 Mexico: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 79 Mexico: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 80 Brazil: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 81 Brazil: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 82 Brazil: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 83 Argentina: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 84 Argentina: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 85 Argentina: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)

List of Figures

  • Figure 1. Global Anime Market, 2019-2032 (USD Billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Approach
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Origin
  • Figure 7. Global Anime Market, by Origin, 2022 & 2032 (USD Billion)
  • Figure 8. Market by Type
  • Figure 9. Global Anime Market, by Type, 2022 & 2032 (USD Billion)
  • Figure 10. Market by Distribution Channel
  • Figure 11. Global Anime Market, by Distribution Channel, 2022 & 2032 (USD Billion)
  • Figure 12. Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Figure 13. Strategic Analysis - Anime Market