封面
市场调查报告书
商品编码
1558994

日式动画市场:全球产业分析、规模、占有率、成长、趋势、2024-2031年预测

Anime Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2031

出版日期: | 出版商: Persistence Market Research | 英文 171 Pages | 商品交期: 2-5个工作天内

价格
简介目录

Persistence Market Research最近发布了一份关于全球日式动画市场的综合报告。本报告对关键市场动态进行了深入分析,包括市场驱动因素、趋势、机会和挑战,并提供了对市场结构的深入见解。

主要见解

  • 日式动画市场规模(2024年):319亿美元
  • 预估市场规模(2031年):541亿美元
  • 全球市场成长率(2024-2031年年复合成长率):7.8%

日式动画市场-调查范围:

日式动画是一种起源于日本并在全世界范围内获得广泛流行和接受的动画风格。日式动画市场包括电视剧、电影、商品和串流媒体服务等各个领域。这个市场迎合了多元化的受众,其特点是动态内容开发,从动感十足的剧集到感人至深的故事。日式动画市场的成长是由全球观众的增加、数位串流技术的进步以及日式动画内容扩展到新的地区和媒体格式所推动的。

市场驱动因素:

全球日式动画市场受到几个关键因素的推动,例如日式动画在日本以外各个地区的受欢迎程度不断上升。串流媒体平台和数位媒体的激增使世界各地的观众更容易接触到日式动画,显着提高了收视率。此外,日式动画对流行文化(包括时尚、游戏和生活方式)日益成长的影响力也有助于市场扩张。动画技术的进步以及国际合作和联合製作的增加进一步增强了市场成长前景。领先的娱乐公司增加对日式动画製作和发行的投资也推动了市场的成长。

市场限制因素:

儘管成长前景广阔,但日式动画市场仍面临内容在地化和文化适应方面的挑战。为不同的国际观众翻译和改编日式动画内容的需求成本高昂且复杂,并且会影响市场效率。此外,市场面临其他形式娱乐的竞争,例如真人连续剧和电影,这可能会影响观众的偏好。智慧财产权问题和版权侵权问题也为市场成长带来风险,影响创造收入和内容保护。应对这些挑战需要策略合作伙伴关係以及内容分发和保护的创新方法。

市场机会:

由于新趋势和技术进步,日式动画市场提供了巨大的成长机会。虚拟实境(VR)和扩增实境(AR)技术的兴起为沉浸式日式动画体验提供了新途径,可能会吸引更广泛的受众。扩大日式动画迷大会和活动列出内容推广和社群参与的平台。此外,日式动画融入主流媒体以及与全球品牌合作的趋势创造新的商机。投资原创内容製作和开发利基日式动画类型还可以利用不断变化的消费者品味和市场需求。

本报告涵盖的主要问题

  • 推动全球日式动画市场成长的关键因素是什么?
  • 哪些细分市场和平台引领全球日式动画内容的扩张?
  • 科技进步如何形塑日式动画市场的竞争格局?
  • 谁是日式动画产业的主要参与者? 他们采用什么策略来维持市场影响力?
  • 全球日式动画市场的新趋势和未来前景是什么?

目录

第1章 执行摘要

第2章 市场概述

  • 市场范围与定义
  • 市场动态
    • 促进因素
    • 抑制因素
    • 机会
    • 课题
    • 主要趋势
  • 宏观经济因素
    • 全球 GDP 成长前景
    • 全球消费者支出前景
  • 新冠肺炎(COVID-19)影响分析
  • 预测因子 - 相关性和影响

第3章 增值见解

  • 产品采用率分析
  • 成长机会矩阵
  • 监理状况
  • 价值链分析
    • 日式动画类型/市场列表
    • 最终用户(行业)列表
  • 主要交易和合併
  • PESTLE分析
  • 波特五力分析

第4章 2019-2024年价格趋势分析

  • 影响产品价格的主要因素
  • 依动画类型的价格分析
  • 依地区价格与产品偏好

第5章 全球日式动画市场展望:实绩(2019-2023年)与预测(2024-2031年)

  • 世界日式动画市场展望:动画类型
    • 简介/主要调查结果
    • 2019-2023年市场规模(十亿美元)实绩分析,依动画类型
    • 2024-2031年当前市场规模(十亿美元)的分析和预测,依动画类型
      • 电视
      • 电影
      • 影片
      • 网际网路散布
      • 推销
      • 音乐
      • 弹珠台
      • 现场娱乐表演
  • 市场吸引力分析:动画类型
  • 世界日式动画市场展望:动画题材
    • 简介/主要调查结果
    • 2019-2023年市场规模(十亿美元)分析,依动画题材
    • 2024-2031年当前市场规模(十亿美元)的分析和预测,依动画题材
      • 动作与冒险
      • 科幻与奇幻
      • 浪漫与戏剧
      • 运动
      • 其他
  • 市场吸引力分析:动画题材

第6章 全球日式动画市场展望:地区

  • 2019-2023年过去的市场规模(十亿美元)分析,依地区
  • 2024-2031年当前市场规模(十亿美元)分析和预测,依地区
    • 北美
    • 欧洲
    • 东亚
    • 南亚和大洋洲
    • 拉丁美洲
    • 中东、非洲
  • 市场吸引力分析:地区

第7章 北美日式动画市场展望:实绩(2019-2023年)与预测(2024-2031年)

第8章 欧洲日式动画市场展望:实绩(2019-2023年)与预测(2024-2031年)

第9章 东亚日式动画市场展望:实绩(2019-2023年)与预测(2024-2031年)

第10章 南亚和大洋洲日式动画市场展望:实绩(2019-2023年)和预测(2024-2031年)

第11章 拉丁美洲日式动画市场展望:实绩(2019-2023年)与预测(2024-2031年)

第12章 中东与非洲日式动画市场展望:实绩(2019-2023年)与预测(2024-2031年)

第13章 竞争态势

  • 2023年市场占有率分析
  • 市场结构
    • 依市场划分的竞争强度图
    • 竞争仪表板
  • 公司简介(详细资料 - 概述、财务状况、策略、近期发展)
    • Studio Ghibli, Inc.
    • Pierrot Co., Ltd.
    • Production IG, Inc.
    • Bones Inc.
    • Kyoto Animation Co., Ltd.
    • MADHOUSE, Inc.
    • Sentai Holdings, LLC(AMC Networks)
    • VIZ Media, LLC
    • Ufotable Co., Ltd.
    • Sunrise, Inc.(Bandai Namco Filmworks)
    • Toei Animation Co., Ltd.
    • Crunchyroll(Progressive Animation Works Co., Ltd.)
    • Atomic Flare
    • Good Smile Company, Inc.
    • Discotek Media

第14章 附录

  • 调查方法
  • 调查假设
  • 首字母缩写词和缩写词
简介目录
Product Code: PMRREP34686

Persistence Market Research has recently released a comprehensive report on the global Anime Market. The report offers an in-depth analysis of crucial market dynamics, including drivers, trends, opportunities, and challenges, providing detailed insights into the market structure.

Key Insights:

  • Anime Market Size (2024E): US$31.9 Bn
  • Projected Market Value (2031F): US$54.1 Bn
  • Global Market Growth Rate (CAGR 2024 to 2031): 7.8%

Anime Market - Report Scope:

Anime, a style of animation originating from Japan, has gained widespread popularity and acceptance globally. The anime market encompasses various segments, including television series, films, merchandise, and streaming services. This market caters to diverse audience demographics and is characterized by a dynamic content landscape, with offerings ranging from action-packed series to emotionally driven narratives. The growth of the anime market is driven by increasing global viewership, advancements in digital streaming technology, and the expansion of anime-based content into new regions and media formats.

Market Growth Drivers:

The global anime market is propelled by several key factors, including the rising popularity of anime across various regions outside Japan. The proliferation of streaming platforms and digital media has made anime more accessible to a global audience, significantly boosting its viewership. Additionally, the growing influence of anime on popular culture, including fashion, gaming, and lifestyle, contributes to its market expansion. Technological advancements in animation techniques and the rise of international collaborations and co-productions further enhance the market's growth prospects. The increasing investment in anime production and distribution by major entertainment companies also drives market growth.

Market Restraints:

Despite promising growth prospects, the anime market faces challenges related to content localization and cultural adaptation. The need to translate and adapt anime content for diverse international audiences can be costly and complex, potentially impacting market efficiency. Furthermore, the market faces competition from other entertainment forms, such as live-action series and films, which may impact viewer preference. Intellectual property issues and piracy concerns also pose risks to market growth, affecting revenue generation and content protection. Addressing these challenges requires strategic partnerships and innovative approaches to content delivery and protection.

Market Opportunities:

The anime market presents significant growth opportunities driven by emerging trends and technological advancements. The rise of virtual reality (VR) and augmented reality (AR) technologies offers new avenues for immersive anime experiences, potentially attracting a broader audience. Expanding anime fan conventions and events provide platforms for content promotion and community engagement. Additionally, the growing trend of anime integration into mainstream media and collaborations with global brands create new business opportunities. Investment in original content creation and the development of niche anime genres can also capitalize on evolving consumer preferences and market demands.

Key Questions Answered in the Report:

  • What are the primary factors driving the growth of the global anime market?
  • Which segments and platforms are leading the expansion of anime content worldwide?
  • How are technological advancements shaping the competitive landscape of the anime market?
  • Who are the key players in the anime industry, and what strategies are they employing to maintain market relevance?
  • What are the emerging trends and future prospects in the global anime market?

Competitive Intelligence and Business Strategy:

Leading players in the global anime market, including Studio Ghibli, Toei Animation, and Crunchyroll, focus on content innovation, strategic partnerships, and global expansion to gain a competitive edge. These companies invest in high-quality animation production, original content development, and strategic collaborations with international distributors. Partnerships with streaming platforms and multimedia companies facilitate wider content distribution and audience engagement. Emphasis on fan interaction, merchandise sales, and live events enhances market presence and revenue generation.

Key Companies Profiled:

  • Studio Ghibli
  • Toei Animation
  • Crunchyroll
  • Funimation
  • Kodansha
  • Madhouse
  • Sunrise Inc.
  • Kyoto Animation
  • Sentai Filmworks
  • Nippon Animation

Anime Market Research Segmentation

By Anime Type

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

By Anime Genre

  • Action & Adventure
  • Sci-Fi & Fantasy
  • Romance & Drama
  • Sports

By Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • The Middle East & Africa

Table of Contents

1. Executive Summary

  • 1.1. Global Anime Market Snapshot, 2024-2031
  • 1.2. Market Opportunity Assessment, 2024-2031, US$ Mn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Macro-Economic Factors
    • 2.3.1. Global GDP Growth Outlook
    • 2.3.2. Global Consumer Spending Outlook
  • 2.4. COVID-19 Impact Analysis
  • 2.5. Forecast Factors - Relevance and Impact

3. Value Added Insights

  • 3.1. Product Adoption Analysis
  • 3.2. Growth Opportunity Matrix
  • 3.3. Regulatory Landscape
  • 3.4. Value Chain Analysis
    • 3.4.1. List of Anime Genre/Marketplaces
    • 3.4.2. List of End User (Industry)
  • 3.5. Key Deals and Mergers
  • 3.6. PESTLE Analysis
  • 3.7. Porter's Five Force Analysis

4. Price Trend Analysis, 2019-2024

  • 4.1. Key Highlights
  • 4.2. Key Factors Impacting Product Prices
  • 4.3. Pricing Analysis, By Anime Type
  • 4.4. Regional Prices and Product Preferences

5. Global Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 5.1. Global Anime Market Outlook: Anime Type
    • 5.1.1. Introduction / Key Findings
    • 5.1.2. Historical Market Size (US$ Bn) Analysis, By Anime Type, 2019-2023
    • 5.1.3. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
      • 5.1.3.1. T.V.
      • 5.1.3.2. Movie
      • 5.1.3.3. Video
      • 5.1.3.4. Internet Distribution
      • 5.1.3.5. Merchandising
      • 5.1.3.6. Music
      • 5.1.3.7. Pachinko
      • 5.1.3.8. Live Entertainment
  • 5.2. Market Attractiveness Analysis: Anime Type
  • 5.3. Global Anime Market Outlook: Anime Genre
    • 5.3.1. Introduction / Key Findings
    • 5.3.2. Historical Market Size (US$ Bn) Analysis, By Anime Genre, 2019-2023
    • 5.3.3. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
      • 5.3.3.1. Action & Adventure
      • 5.3.3.2. Sci-Fi & Fantasy
      • 5.3.3.3. Romance & Drama
      • 5.3.3.4. Sports
      • 5.3.3.5. Others
  • 5.4. Market Attractiveness Analysis: Anime Genre

6. Global Anime Market Outlook: Region

  • 6.1. Key Highlights
  • 6.2. Historical Market Size (US$ Bn) Analysis, By Region, 2019-2023
  • 6.3. Current Market Size (US$ Bn) Analysis and Forecast, By Region, 2024-2031
    • 6.3.1. North America
    • 6.3.2. Europe
    • 6.3.3. East Asia
    • 6.3.4. South Asia and Oceania
    • 6.3.5. Latin America
    • 6.3.6. Middle East & Africa
  • 6.4. Market Attractiveness Analysis: Region

7. North America Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 7.1. Key Highlights
  • 7.2. Pricing Analysis
  • 7.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 7.3.1. By Country
    • 7.3.2. By Anime Type
    • 7.3.3. By Technology
    • 7.3.4. By Anime Genre
  • 7.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 7.4.1. U.S.
    • 7.4.2. Canada
  • 7.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 7.5.1. T.V.
    • 7.5.2. Movie
    • 7.5.3. Video
    • 7.5.4. Internet Distribution
    • 7.5.5. Merchandising
    • 7.5.6. Music
    • 7.5.7. Pachinko
    • 7.5.8. Live Entertainment
  • 7.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 7.6.1. Action & Adventure
    • 7.6.2. Sci-Fi & Fantasy
    • 7.6.3. Romance & Drama
    • 7.6.4. Sports
    • 7.6.5. Others
  • 7.7. Market Attractiveness Analysis

8. Europe Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 8.1. Key Highlights
  • 8.2. Pricing Analysis
  • 8.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 8.3.1. By Country
    • 8.3.2. By Anime Type
    • 8.3.3. By Technology
    • 8.3.4. By Anime Genre
  • 8.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 8.4.1. Germany
    • 8.4.2. France
    • 8.4.3. U.K.
    • 8.4.4. Italy
    • 8.4.5. Spain
    • 8.4.6. Russia
    • 8.4.7. Turkey
    • 8.4.8. Rest of Europe
  • 8.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 8.5.1. T.V.
    • 8.5.2. Movie
    • 8.5.3. Video
    • 8.5.4. Internet Distribution
    • 8.5.5. Merchandising
    • 8.5.6. Music
    • 8.5.7. Pachinko
    • 8.5.8. Live Entertainment
  • 8.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 8.6.1. Action & Adventure
    • 8.6.2. Sci-Fi & Fantasy
    • 8.6.3. Romance & Drama
    • 8.6.4. Sports
    • 8.6.5. Others
  • 8.7. Market Attractiveness Analysis

9. East Asia Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 9.1. Key Highlights
  • 9.2. Pricing Analysis
  • 9.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 9.3.1. By Country
    • 9.3.2. By Anime Type
    • 9.3.3. By Technology
    • 9.3.4. By Anime Genre
  • 9.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 9.4.1. China
    • 9.4.2. Japan
    • 9.4.3. South Korea
  • 9.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 9.5.1. T.V.
    • 9.5.2. Movie
    • 9.5.3. Video
    • 9.5.4. Internet Distribution
    • 9.5.5. Merchandising
    • 9.5.6. Music
    • 9.5.7. Pachinko
    • 9.5.8. Live Entertainment
  • 9.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 9.6.1. Action & Adventure
    • 9.6.2. Sci-Fi & Fantasy
    • 9.6.3. Romance & Drama
    • 9.6.4. Sports
    • 9.6.5. Others
  • 9.7. Market Attractiveness Analysis

10. South Asia & Oceania Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 10.1. Key Highlights
  • 10.2. Pricing Analysis
  • 10.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 10.3.1. By Country
    • 10.3.2. By Anime Type
    • 10.3.3. By Technology
    • 10.3.4. By Anime Genre
  • 10.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 10.4.1. India
    • 10.4.2. Southeast Asia
    • 10.4.3. ANZ
    • 10.4.4. Rest of South Asia & Oceania
  • 10.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 10.5.1. T.V.
    • 10.5.2. Movie
    • 10.5.3. Video
    • 10.5.4. Internet Distribution
    • 10.5.5. Merchandising
    • 10.5.6. Music
    • 10.5.7. Pachinko
    • 10.5.8. Live Entertainment
  • 10.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 10.6.1. Action & Adventure
    • 10.6.2. Sci-Fi & Fantasy
    • 10.6.3. Romance & Drama
    • 10.6.4. Sports
    • 10.6.5. Others
  • 10.7. Market Attractiveness Analysis

11. Latin America Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 11.1. Key Highlights
  • 11.2. Pricing Analysis
  • 11.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 11.3.1. By Country
    • 11.3.2. By Anime Type
    • 11.3.3. By Technology
    • 11.3.4. By Anime Genre
  • 11.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 11.4.1. Brazil
    • 11.4.2. Mexico
    • 11.4.3. Rest of Latin America
  • 11.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 11.5.1. T.V.
    • 11.5.2. Movie
    • 11.5.3. Video
    • 11.5.4. Internet Distribution
    • 11.5.5. Merchandising
    • 11.5.6. Music
    • 11.5.7. Pachinko
    • 11.5.8. Live Entertainment
  • 11.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 11.6.1. Action & Adventure
    • 11.6.2. Sci-Fi & Fantasy
    • 11.6.3. Romance & Drama
    • 11.6.4. Sports
    • 11.6.5. Others
  • 11.7. Market Attractiveness Analysis

12. Middle East & Africa Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 12.1. Key Highlights
  • 12.2. Pricing Analysis
  • 12.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 12.3.1. By Country
    • 12.3.2. By Anime Type
    • 12.3.3. By Technology
    • 12.3.4. By Anime Genre
  • 12.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 12.4.1. GCC Countries
    • 12.4.2. Egypt
    • 12.4.3. South Africa
    • 12.4.4. Northern Africa
    • 12.4.5. Rest of Middle East & Africa
  • 12.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 12.5.1. T.V.
    • 12.5.2. Movie
    • 12.5.3. Video
    • 12.5.4. Internet Distribution
    • 12.5.5. Merchandising
    • 12.5.6. Music
    • 12.5.7. Pachinko
    • 12.5.8. Live Entertainment
  • 12.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 12.6.1. Action & Adventure
    • 12.6.2. Sci-Fi & Fantasy
    • 12.6.3. Romance & Drama
    • 12.6.4. Sports
    • 12.6.5. Others
  • 12.7. Market Attractiveness Analysis

13. Competition Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. Market Structure
    • 13.2.1. Competition Intensity Mapping By Market
    • 13.2.2. Competition Dashboard
  • 13.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 13.3.1. Studio Ghibli, Inc.
      • 13.3.1.1. Overview
      • 13.3.1.2. Segments and Products
      • 13.3.1.3. Key Financials
      • 13.3.1.4. Market Developments
      • 13.3.1.5. Market Strategy
    • 13.3.2. Pierrot Co., Ltd.
    • 13.3.3. Production I.G, Inc.
    • 13.3.4. Bones Inc.
    • 13.3.5. Kyoto Animation Co., Ltd.
    • 13.3.6. MADHOUSE, Inc.
    • 13.3.7. Sentai Holdings, LLC (AMC Networks)
    • 13.3.8. VIZ Media, LLC
    • 13.3.9. Ufotable Co., Ltd.
    • 13.3.10. Sunrise, Inc. (Bandai Namco Filmworks)
    • 13.3.11. Toei Animation Co., Ltd.
    • 13.3.12. Crunchyroll (Progressive Animation Works Co., Ltd.
    • 13.3.13. Atomic Flare
    • 13.3.14. Good Smile Company, Inc.
    • 13.3.15. Discotek Media

14. Appendix

  • 14.1. Research Methodology
  • 14.2. Research Assumptions
  • 14.3. Acronyms and Abbreviations