封面
市场调查报告书
商品编码
1813453

2032 年 AR 体育博彩市场预测:按组件、博彩、体育、平台和地区进行的全球分析

AR Sports Betting Market Forecasts to 2032 - Global Analysis By Component (Hardware, Software and Other Components), Betting, Sport, Platform and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3个工作天内

价格

根据 Stratistics MRC 的数据,全球 AR 体育博彩市场预计在 2025 年达到 14.9 亿美元,到 2032 年将达到 52.6 亿美元,预测期内的复合年增长率为 19.7%。

扩增实境(AR) 体育博彩将数位迭加技术融入现实环境,透过即时数据、赔率和互动式视觉化技术提升博彩体验。透过支援 AR 的设备,使用者可以在观看比赛的同时存取即时统计数据、预测分析和身临其境型投注介面。这项技术将被动观看转化为动态参与,使投注者能够根据情境洞察做出明智的决策。透过将实体环境与虚拟内容结合,AR 体育博彩重塑了球迷互动,并创建了一个更个人化、数据主导的博彩生态系统。

智慧型手机和高速网路的普及

扩增实境(AR) 平台正越来越多地融入行动应用程序,以提供沉浸式互动投注体验。即时数据迭加、虚拟球场环境以及个人化赔率视觉化,正鼓励用户比以往任何时候都更深入地参与投注。行动存取的便利性,加上 AR 的动态介面,正在吸引更年轻、更精通科技的人。这种转变正在推动平台创新,并扩大已开发市场和新兴市场的用户群。

用户采用和可访问性

许多潜在用户缺乏相容设备或有效操作 AR 介面所需的数位素养。此外,某些地区的监管限制限制了平台的可用性,导致市场进入分散。语言障碍、网路连接不稳定以及 AR 设备昂贵进一步阻碍了其普及。儘管人们对身临其境型投注模式的兴趣日益浓厚,但这些因素阻碍了市场渗透,尤其是在农村和服务不足的地区。

现场和赛中投注

投注者现在可以即时查看比赛动态,统计数据、球员动作和预测分析资讯直接迭加在萤幕上。这营造出一个极具吸引力的体验环境,鼓励玩家频繁互动,并提升投注额。 AR 还可以针对特定的比赛事件(例如角球和换人)进行微投注,提供精细的控制和个性化体验。随着体育联盟积极拥抱数位转型,我们期待看到更多与 AR 投注平台的伙伴关係,从而开启新的获利模式。

资料安全和隐私

AR 与运动博彩平台的整合带来了复杂的资料隐私挑战。这些系统收集大量使用者行为资料、位置资讯和投注历史记录,引发了对未授权存取和滥用的担忧。网路安全漏洞,尤其是在即时 AR 环境中,可能会使用户面临诈骗和身分盗窃的风险。此外,要遵守 GDPR 和 CCPA 等全球资料保护条例,需要强大的加密和透明的资料处理方式。如果无法解决这些风险,可能会削弱用户信任,招致监管审查,并阻碍市场成长。

COVID-19的影响:

新冠疫情加速了整个体育博彩产业的数位化进程,在实体店关闭的背景下,AR平台也因此而流行起来。关闭和保持社交距离的措施促使用户转向虚拟体验,而AR则为现场观看提供了极具吸引力的替代方案。博彩营运商对此做出了回应,增强了远端互动功能,包括虚拟比赛模拟和互动球迷区。然而,供应链中断影响了硬体可得性,减缓了AR设备的广泛普及。

预计软体部门将成为预测期内最大的部门

软体领域预计将在预测期内占据最大的市场份额,这得益于其在提供身临其境型用户体验方面的核心作用。先进的演算法、即时分析引擎和扩增实境渲染框架正在推动平台差异化。开发人员专注于开发可扩展的架构,以支援多种运动整合、跨平台相容性和无缝更新。直觉介面和个人化投注仪錶板的需求正在刺激后端系统的技术创新。

预计在预测期内,粉丝参与度和体验部分将以最高的复合年增长率成长。

预计在预测期内,球迷参与与体验板块将实现最高成长率,这得益于对互动式和游戏化投注环境日益增长的需求。 AR技术允许用户加入虚拟观赛派对、存取独家内容并与即时比赛迭加画面互动。基于虚拟形象的社交投注、即时说明和身临其境型回放等功能正在重新定义体育与球迷之间的联繫,利用AR技术加深球迷忠诚度并拓展收益机会。

占比最大的地区:

在预测期内,北美预计将占据最大的市场份额,这得益于其有利的法律规范和高额的数位娱乐消费支出。该地区拥有成熟的运动生态系统,各大联盟正积极探索AR伙伴关係,以提升球迷参与。智慧型手机的广泛普及、强大的网路基础设施以及早期技术采用者的文化,正在进一步推动市场扩张。

复合年增长率最高的地区:

受快速都市化、可支配收入成长以及行动优先人口激增的推动,亚太地区预计将在预测期内实现最高的复合年增长率。印度、中国和韩国等国家的体育赛事收视率和数位博彩业务正在激增。政府为提升数位素养和部署5G网路所采取的倡议,为扩增实境(AR)的普及创造了肥沃的土壤。本地新兴企业正凭藉专注于本地的内容和本地语言介面进入市场,提升了AR的可及性。

免费客製化服务:

此报告的订阅者可以使用以下免费自订选项之一:

  • 公司简介
    • 对最多三家其他市场公司进行全面分析
    • 主要企业的SWOT分析(最多3家公司)
  • 区域细分
    • 根据客户兴趣对主要国家进行的市场估计、预测和复合年增长率(註:基于可行性检查)
  • 竞争基准化分析
    • 根据产品系列、地理分布和策略联盟对主要企业基准化分析

目录

第一章执行摘要

第二章 前言

  • 概述
  • 相关利益者
  • 调查范围
  • 调查方法
    • 资料探勘
    • 数据分析
    • 数据检验
    • 研究途径
  • 研究材料
    • 主要研究资料
    • 次级研究资讯来源
    • 先决条件

第三章市场走势分析

  • 驱动程式
  • 抑制因素
  • 机会
  • 威胁
  • 新兴市场
  • COVID-19的影响

第四章 波特五力分析

  • 供应商的议价能力
  • 买方的议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争对手之间的竞争

5. 全球 AR 运动博彩市场(按组成部分)

  • 硬体
    • AR眼镜/耳机
    • 智慧型手机和平板电脑
  • 软体
    • 支持 AR 的赌博应用程式
    • AR SDK(软体开发套件)
    • 数据视觉化和分析软体
    • AR内容创作工具
  • 其他组件

第六章 全球 AR 运动博彩市场(依博彩类型)

  • 现场/赛中投注
    • 即时赔率迭加
    • 游戏情境和机率全息图
    • 球员和球队统计数据的可视化
  • 赛前投注
    • 虚拟体育场之旅
    • AR增强的球员资料和历史数据
    • 3D战斗预览
  • 粉丝参与度与体验
    • 虚拟产品试穿
    • 社交功能和头像
    • 基于 AR 的测验和游戏
  • 行销和广告
    • 互动式 AR 广告
    • 品牌化 AR 体验
    • 游戏化促销

第七章:全球 AR 体育博彩市场(按体育项目划分)

  • 足球
  • 电竞
  • 篮球
  • 赛马
  • 蟋蟀
  • 其他运动

第 8 章:全球 AR 运动博彩市场(按平台划分)

  • 线上/移动
  • 物理/地面

9. 全球 AR 运动博彩市场(按地区)

  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 义大利
    • 法国
    • 西班牙
    • 其他欧洲国家
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳洲
    • 纽西兰
    • 韩国
    • 其他亚太地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地区
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 卡达
    • 南非
    • 其他中东和非洲地区

第十章:重大进展

  • 协议、伙伴关係、合作和合资企业
  • 收购与合併
  • 新产品发布
  • 业务扩展
  • 其他关键策略

第十一章 公司概况

  • Flutter Entertainment
  • Entain plc
  • DraftKings Inc.
  • FanDuel Group
  • Bet365
  • William Hill
  • Betway
  • Kindred Group(Unibet)
  • Paddy Power
  • Caesars Sportsbook
  • PointsBet
  • Betsson AB
  • SuperBook Sports
  • 888 Holdings
Product Code: SMRC30902

According to Stratistics MRC, the Global AR Sports Betting Market is accounted for $1.49 billion in 2025 and is expected to reach $5.26 billion by 2032 growing at a CAGR of 19.7% during the forecast period. Augmented Reality (AR) sports betting integrates digital overlays into real-world environments, enhancing the wagering experience with real-time data, odds, and interactive visualizations. Through AR-enabled devices, users can access live statistics, predictive analytics, and immersive betting interfaces while watching games. This technology transforms passive viewing into dynamic engagement, allowing bettors to make informed decisions based on contextual insights. AR sports betting is reshaping fan interaction by merging physical surroundings with virtual content, creating a more personalized and data-driven betting ecosystem.

Market Dynamics:

Driver:

Widespread adoption of smartphones and high-speed internet

Augmented reality (AR) platforms are increasingly integrated into mobile apps, offering immersive and interactive betting experiences. With real-time data overlays, virtual stadium environments, and personalized odds visualization, users are engaging more deeply than ever. The convenience of mobile access combined with AR's dynamic interface is attracting a younger, tech-savvy demographic. This shift is driving platform innovation and expanding the user base across both developed and emerging markets.

Restraint:

User adoption and accessibility

Many potential users lack compatible devices or the digital literacy required to navigate AR interfaces effectively. Additionally, regulatory restrictions in certain regions limit platform availability, creating fragmented market access. Language barriers, inconsistent internet connectivity, and affordability of AR-enabled devices further constrain adoption. These factors collectively slow down market penetration, especially in rural and underserved areas, despite growing interest in immersive betting formats.

Opportunity:

Live and in-play betting

Bettors can now visualize match dynamics in real time, overlaying statistics, player movements, and predictive analytics directly onto their screens. This creates a highly engaging environment that encourages frequent interaction and higher wager volumes. AR also enables micro-betting on specific in-game events, such as corner kicks or player substitutions, offering granular control and personalization. As sports leagues embrace digital transformation, partnerships with AR betting platforms are expected to flourish, unlocking new monetization streams.

Threat:

Data security and privacy

The integration of AR with sports betting platforms introduces complex data privacy challenges. These systems collect vast amounts of user behavior data, location information, and betting history, raising concerns about unauthorized access and misuse. Cybersecurity vulnerabilities, especially in real-time AR environments, can expose users to fraud and identity theft. Moreover, compliance with global data protection regulations like GDPR and CCPA requires robust encryption and transparent data handling practices. Failure to address these risks could erode user trust and invite regulatory scrutiny, potentially stalling market growth.

Covid-19 Impact:

The COVID-19 pandemic accelerated digital adoption across the sports betting industry, with AR platforms gaining traction as physical venues shut down. Lockdowns and social distancing measures pushed users toward virtual experiences, and AR offered a compelling alternative to live attendance. Betting operators responded by enhancing remote engagement features, including virtual match simulations and interactive fan zones. However, supply chain disruptions affected hardware availability, delaying the rollout of AR-compatible devices.

The software segment is expected to be the largest during the forecast period

The software segment is expected to account for the largest market share during the forecast period due to its central role in delivering immersive user experiences. Advanced algorithms, real-time analytics engines, and AR rendering frameworks are driving platform differentiation. Developers are focusing on scalable architectures that support multi-sport integration, cross-platform compatibility, and seamless updates. The demand for intuitive interfaces and personalized betting dashboards is fueling innovation in backend systems.

The fan engagement & experience segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the fan engagement & experience segment is predicted to witness the highest growth rate driven by the rising demand for interactive and gamified betting environments. AR technologies are enabling users to participate in virtual watch parties, access exclusive content, and interact with live match overlays. Features like avatar-based social betting, real-time commentary, and immersive replays are redefining how fans connect with sports which are leveraging AR to deepen fan loyalty and expand monetization opportunities.

Region with largest share:

During the forecast period, the North America region is expected to hold the largest market share attributed to favorable regulatory frameworks and high consumer spending on digital entertainment. The region boasts a mature sports ecosystem, with leagues actively exploring AR partnerships to enhance fan engagement. Widespread smartphone penetration, robust internet infrastructure, and a culture of early tech adoption further bolster market expansion.

Region with highest CAGR:

Over the forecast period, the Asia Pacific region is anticipated to exhibit the highest CAGR fueled by rapid urbanization, rising disposable incomes, and a booming mobile-first population. Countries such as India, China, and South Korea are witnessing a surge in sports viewership and digital betting activity. Government initiatives promoting digital literacy and 5G deployment are creating fertile ground for AR adoption. Local startups are entering the market with region-specific content and vernacular interfaces, enhancing accessibility.

Key players in the market

Some of the key players in AR Sports Betting Market include Flutter Entertainment, Entain plc, DraftKings Inc., FanDuel Group, Bet365, William Hill, Betway, Kindred Group (Unibet), Paddy Power, Caesars Sportsbook, PointsBet, Betsson AB, SuperBook Sports, and 888 Holdings.

Key Developments:

In July 2025, DraftKings Inc. Plans to launch "DraftKings Picks", a peer-to-peer fantasy product promoted by LeBron James and Kevin Hart ahead of the 2025 NFL season. The new product aims to enhance customer engagement by offering a more interactive and competitive fantasy experience.

In July 2025, Flutter fully acquired FanDuel by purchasing the remaining stake; see Flutter entry above. The move gives Flutter complete control over its fastest-growing U.S. asset, strengthening its market leadership. It also extends the long-term partnership with Boyd Gaming through 2038, ensuring strategic alignment in the U.S. sports betting market.

Components Covered:

  • Hardware
  • Software
  • Other Components

Bettings Covered:

  • Live/In-Play Betting
  • Pre-Match Betting
  • Fan Engagement & Experience
  • Marketing & Advertising

Sports Covered:

  • Football
  • Esports
  • Basketball
  • Horse Racing
  • Cricket
  • Other Sports

Platforms Covered:

  • Online/Mobile
  • Physical/Land-Based

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Emerging Markets
  • 3.7 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global AR Sports Betting Market, By Component

  • 5.1 Introduction
  • 5.2 Hardware
    • 5.2.1 AR Glasses/Headsets
    • 5.2.2 Smartphones & Tablets
  • 5.3 Software
    • 5.3.1 AR-Enabled Betting Applications
    • 5.3.2 AR SDKs (Software Development Kits)
    • 5.3.3 Data Visualization & Analytics Software
    • 5.3.4 AR Content Creation Tools
  • 5.4 Other Components

6 Global AR Sports Betting Market, By Betting

  • 6.1 Introduction
  • 6.2 Live/In-Play Betting
    • 6.2.1 Real-time Odds Overlays
    • 6.2.2 Game Situation & Probability Holograms
    • 6.2.3 Player & Team Statistics Visualization
  • 6.3 Pre-Match Betting
    • 6.3.1 Virtual Stadium Tours
    • 6.3.2 AR-Enhanced Player Profiles & Historical Data
    • 6.3.3 3D Matchup Previews
  • 6.4 Fan Engagement & Experience
    • 6.4.1 Virtual Merchandise Try-ons
    • 6.4.2 Social Features & Avatars
    • 6.4.3 AR-based Quizzes & Games
  • 6.5 Marketing & Advertising
    • 6.5.1 Interactive AR Advertisements
    • 6.5.2 Branded AR Experiences
    • 6.5.3 Gamified Promotions

7 Global AR Sports Betting Market, By Sport

  • 7.1 Introduction
  • 7.2 Football
  • 7.3 Esports
  • 7.4 Basketball
  • 7.5 Horse Racing
  • 7.6 Cricket
  • 7.7 Other Sports

8 Global AR Sports Betting Market, By Platform

  • 8.1 Introduction
  • 8.2 Online/Mobile
  • 8.3 Physical/Land-Based

9 Global AR Sports Betting Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 Flutter Entertainment
  • 11.2 Entain plc
  • 11.3 DraftKings Inc.
  • 11.4 FanDuel Group
  • 11.5 Bet365
  • 11.6 William Hill
  • 11.7 Betway
  • 11.8 Kindred Group (Unibet)
  • 11.9 Paddy Power
  • 11.10 Caesars Sportsbook
  • 11.11 PointsBet
  • 11.12 Betsson AB
  • 11.13 SuperBook Sports
  • 11.14 888 Holdings

List of Tables

  • Table 1 Global AR Sports Betting Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global AR Sports Betting Market Outlook, By Component (2024-2032) ($MN)
  • Table 3 Global AR Sports Betting Market Outlook, By Hardware (2024-2032) ($MN)
  • Table 4 Global AR Sports Betting Market Outlook, By AR Glasses/Headsets (2024-2032) ($MN)
  • Table 5 Global AR Sports Betting Market Outlook, By Smartphones & Tablets (2024-2032) ($MN)
  • Table 6 Global AR Sports Betting Market Outlook, By Software (2024-2032) ($MN)
  • Table 7 Global AR Sports Betting Market Outlook, By AR-Enabled Betting Applications (2024-2032) ($MN)
  • Table 8 Global AR Sports Betting Market Outlook, By AR SDKs (Software Development Kits) (2024-2032) ($MN)
  • Table 9 Global AR Sports Betting Market Outlook, By Data Visualization & Analytics Software (2024-2032) ($MN)
  • Table 10 Global AR Sports Betting Market Outlook, By AR Content Creation Tools (2024-2032) ($MN)
  • Table 11 Global AR Sports Betting Market Outlook, By Other Components (2024-2032) ($MN)
  • Table 12 Global AR Sports Betting Market Outlook, By Betting (2024-2032) ($MN)
  • Table 13 Global AR Sports Betting Market Outlook, By Live/In-Play Betting (2024-2032) ($MN)
  • Table 14 Global AR Sports Betting Market Outlook, By Real-time Odds Overlays (2024-2032) ($MN)
  • Table 15 Global AR Sports Betting Market Outlook, By Game Situation & Probability Holograms (2024-2032) ($MN)
  • Table 16 Global AR Sports Betting Market Outlook, By Player & Team Statistics Visualization (2024-2032) ($MN)
  • Table 17 Global AR Sports Betting Market Outlook, By Pre-Match Betting (2024-2032) ($MN)
  • Table 18 Global AR Sports Betting Market Outlook, By Virtual Stadium Tours (2024-2032) ($MN)
  • Table 19 Global AR Sports Betting Market Outlook, By AR-Enhanced Player Profiles & Historical Data (2024-2032) ($MN)
  • Table 20 Global AR Sports Betting Market Outlook, By 3D Matchup Previews (2024-2032) ($MN)
  • Table 21 Global AR Sports Betting Market Outlook, By Fan Engagement & Experience (2024-2032) ($MN)
  • Table 22 Global AR Sports Betting Market Outlook, By Virtual Merchandise Try-ons (2024-2032) ($MN)
  • Table 23 Global AR Sports Betting Market Outlook, By Social Features & Avatars (2024-2032) ($MN)
  • Table 24 Global AR Sports Betting Market Outlook, By AR-based Quizzes & Games (2024-2032) ($MN)
  • Table 25 Global AR Sports Betting Market Outlook, By Marketing & Advertising (2024-2032) ($MN)
  • Table 26 Global AR Sports Betting Market Outlook, By Interactive AR Advertisements (2024-2032) ($MN)
  • Table 27 Global AR Sports Betting Market Outlook, By Branded AR Experiences (2024-2032) ($MN)
  • Table 28 Global AR Sports Betting Market Outlook, By Gamified Promotions (2024-2032) ($MN)
  • Table 29 Global AR Sports Betting Market Outlook, By Sport (2024-2032) ($MN)
  • Table 30 Global AR Sports Betting Market Outlook, By Football (2024-2032) ($MN)
  • Table 31 Global AR Sports Betting Market Outlook, By Esports (2024-2032) ($MN)
  • Table 32 Global AR Sports Betting Market Outlook, By Basketball (2024-2032) ($MN)
  • Table 33 Global AR Sports Betting Market Outlook, By Horse Racing (2024-2032) ($MN)
  • Table 34 Global AR Sports Betting Market Outlook, By Cricket (2024-2032) ($MN)
  • Table 35 Global AR Sports Betting Market Outlook, By Other Sports (2024-2032) ($MN)
  • Table 36 Global AR Sports Betting Market Outlook, By Platform (2024-2032) ($MN)
  • Table 37 Global AR Sports Betting Market Outlook, By Online/Mobile (2024-2032) ($MN)
  • Table 38 Global AR Sports Betting Market Outlook, By Physical/Land-Based (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.