封面
市场调查报告书
商品编码
1435606

2024 年虚拟实境软体世界市场报告

Virtual Reality Software Global Market Report 2024

出版日期: 按订单生产 | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

虚拟实境软体市场规模预计在未来几年将快速成长。预计到 2028 年将以 25.8% 的复合年增长率 (CAGR) 增长至 408.8 亿美元。预测期内的预期增长是由于远程协作和通信的便利、各种行业垂直应用的增加、社交 VR 体验的出现、扩增实境(AR) 的结合以及消费者对互动式产品体验的采用。事物。预测期内预计的显着趋势包括医疗保健领域的应用不断增长、价格实惠的硬体选项的可用性、内容创作和创新的激增、对改善用户体验的重视、政府和军事应用中 VR 的使用。

由于游戏产业的兴起,虚拟实境软体市场正在显着成长。利用VR的游戏的吸引力超越了书籍等传统媒体,变得更具吸引力。在全球大流行期间,世界各地的人们开始转向虚拟实境游戏,以此来消除无聊并减轻与疫情相关的恐惧。一个例子是“新冠逃生室”,这是一款价格实惠的 VR 游戏,旨在帮助孩子们在虚拟环境中了解现实世界的活动和概念。游戏不仅教育孩子预防新冠肺炎 (COVID-19) 的洗手和打喷嚏礼仪等做法,也让孩子们深入了解保持社交距离的重要性。 2023 年 7 月,娱乐软体协会报告称,2021 年美国消费者在电玩游戏上的支出为 596 亿美元。这反映了 2020 年 561 亿美元的成长,突显了游戏产业在虚拟实境软体市场中不断扩大的活力。

机器人手术的日益普及预计将成为虚拟实境软体市场成长的关键驱动力。机器人手术是一种微创手术,利用机器人系统并受益于虚拟实境软体,为外科医生提供手术培训、规划和即时协助。该软体增强了患者教育、资料视觉化以及机器人手术的整体效率和准确性。例如,2021年12月,Intuitive Surgical, Inc.报告称,全球使用达文西手术系统进行的机器人辅助手术数量超过1000万例,这是微创手术领域的一个显着里程碑。因此,机器人手术的日益普及促进了虚拟实境软体市场的成长。

目录

第一章执行摘要

第二章 市场特点

第三章 市场趋势与策略

第四章宏观经济情景

  • 高通膨对市场的影响
  • 乌克兰与俄罗斯战争对市场的影响
  • COVID-19 对市场的影响

第五章世界市场规模与成长

  • 全球市场驱动因素与限制因素
    • 市场驱动因素
    • 市场限制因素
  • 2018-2023 年全球市场规模表现与成长
  • 全球市场规模预测与成长,2023-2028、2033

第六章市场区隔

  • 全球虚拟实境软体市场,按类型、实际和预测细分,2018-2023、2023-2028、2033
  • 3D建模软体
  • 360度自订VR软体
  • 即时模拟软体
  • 全球虚拟实境软体市场,依部署、实际及预测细分,2018-2023、2023-2028、2033
  • 本地
  • 全球虚拟实境软体市场,按应用细分、实际和预测,2018-2023、2023-2028、2033
  • 医疗保健
  • 房地产
  • 油和气
  • 娱乐
  • 工业的
  • 其他用途

第 7 章 区域与国家分析

  • 全球虚拟实境软体市场,按地区、实际和预测,2018-2023、2023-2028、2033
  • 全球虚拟实境软体市场,依国家、实际及预测,2018-2023、2023-2028、2033

第八章亚太市场

第九章 中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第14章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章 义大利市场

第20章 西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章加拿大市场

第26章 南美洲市场

第27章 巴西市场

第28章 中东市场

第29章 非洲市场

第三十章 竞争格局及公司概况

  • 虚拟实境软体市场竞争格局
  • 虚拟实境软体市场公司概况
    • Microsoft Corporation
    • Qualcomm Incorporated
    • BAE Systems AB
    • Blippar Inc.
    • Pixologic Inc.

第31章 其他大型创新公司

  • Razer Inc.
  • WorldViz.
  • Unity Technologies
  • Oculus VR LLC
  • EON Reality Inc.
  • Mirra Inc
  • High Fidelity Inc.
  • Virtalis Holdings Limited
  • Unigine Holding Sa rl
  • Starbreeze Studios
  • Smartvizs Private Limited.
  • Axonom Powertrak
  • Istaging Corp.
  • Techviz SAS
  • The LearnPro Group

第32章竞争基准化分析

第 33 章. 竞争对手仪表板

第三十四章 重大併购

第35章 未来前景与可能性分析

第36章附录

简介目录
Product Code: r15315

Virtual reality (VR) is an artificially generated environment through software, presented to users in a manner that convinces them to perceive and accept it as a real environment.

The primary categories of virtual reality software include 3D modeling software, 360-degree custom VR software, and real-time simulation software. 3D modeling software is employed to generate a virtual three-dimensional representation of a physical object. These software applications are implemented through on-premise and cloud modes, catering to diverse sectors such as automotive, medical, real estate, oil and gas, entertainment, industrial, and other applications.

The virtual reality software market research report is one of a series of new reports from The Business Research Company that provides virtual reality software market statistics, including virtual reality software industry global market size, regional shares, competitors with a virtual reality software market share, detailed virtual reality software market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality software industry. This virtual reality software market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The virtual reality software market size has grown exponentially in recent years. It will grow from $12.76 billion in 2023 to $16.32 billion in 2024 at a compound annual growth rate (CAGR) of 27.9%. The growth in the historical period can be credited to the adoption of gaming and entertainment, utilization in enterprise training and simulation, applications in healthcare and medicine, visualization in architectural and design, as well as initiatives in education and e-learning.

The virtual reality software market size is expected to see exponential growth in the next few years. It will grow to $40.88 billion in 2028 at a compound annual growth rate (CAGR) of 25.8%. The anticipated growth in the forecast period can be ascribed to the facilitation of remote collaboration and communication, increasing applications across various industry verticals, the emergence of social VR experiences, incorporation with augmented reality (AR), and consumer adoption for interactive product experiences. Notable trends expected in the forecast period encompass the expansion of applications in healthcare, the availability of affordable hardware options, a surge in content creation and innovation, emphasis on enhancing user experience, and the utilization of VR in government and military applications.

The virtual reality software market is experiencing growth, driven significantly by the flourishing gaming industry. The appeal of VR-powered games surpasses traditional mediums such as books, making them more engaging. Amid the global pandemic, people worldwide are turning to VR games as a means to combat boredom and alleviate pandemic-related fears. An example is the COVID Escape Room, an affordable VR game designed to help children understand real-world activities and concepts in a virtual environment. This game not only educates children on practices such as handwashing and sneeze etiquette to prevent COVID-19 but also provides detailed insights into the importance of social distancing. In July 2023, the Entertainment Software Association reported that US consumers spent $59.6 billion on video games in 2021, reflecting a growth from $56.1 billion in 2020, underscoring the driving force of the expanding gaming industry on the virtual reality software market.

The increasing prevalence of robotic surgeries is anticipated to be a significant driver for the growth of the virtual reality software market. Robotic surgery, a form of minimally invasive surgical procedure aided by robotic systems, benefits from virtual reality software in terms of surgical training, planning, and real-time assistance for surgeons. This software enhances patient education, data visualization, and the overall efficiency and precision of robotic surgeries. For instance, in December 2021, Intuitive Surgical, Inc. reported that the number of robotic-assisted surgical procedures using da Vinci surgical systems worldwide surpassed 10 million, marking a notable milestone in minimally invasive surgery. Consequently, the rising adoption of robotic surgeries contributes to the growth of the virtual reality software market.

A notable challenge hindering the growth of the virtual reality market is the large size of VR software. Virtual reality software demands significant computing power and occupies substantial storage space compared to other technologies. VR devices require additional programming for an immersive experience, and condensing the software without compromising quality is a complex task. This compression process leads to increased initial costs for VR software. Professional development of virtual reality software typically incurs costs ranging from $10,000 to $60,000 or more. The expanding applications of virtual reality generate substantial amounts of data, with some applications producing up to one terabyte of data per hour. Addressing the storage demands presents additional costs for VR companies, limiting investments in virtual reality software.

The incorporation of virtual reality (VR) into healthcare via mobile apps stands out as a significant trend in the virtual reality software market. VR-based mobile applications facilitate the treatment of various diseases, addressing numerous health issues. Additionally, these VR apps serve educational purposes, extending beyond students to include other interested stakeholders. As an illustration, in September 2022, Novant Health, a US-based healthcare company, introduced VR training for its administrative and clinical team members in leadership. This immersive virtual reality leadership training, featuring voice activation, helps leaders navigate sensitive issues with their teams, drawing inspiration from 'Talking Taboo.' It provides a realistic environment for practicing challenging workplace discussions while tackling unconscious bias.

Leading companies in the virtual reality software market are increasingly exploring partnership opportunities to exchange knowledge and expertise, aiming to gain a competitive edge. For instance, in 2021, ArborXR and Matts Digital announced a partnership to deliver seamless extended reality solutions at scale in Europe and beyond. Similarly, in July 2022, HTC Corporation, a Taiwan-based consumer electronics manufacturer, collaborated with VRdirect GmbH, a Germany-based virtual reality solution provider. This partnership aims to open up the B2B metaverse to various business types, with HTC's VIVE Business AppStore now offering VRdirect software for the HTC Vive Focus 3.

In April 2022, Axon Enterprise, Inc., a US-based manufacturer of electrical weapons, acquired Foundry 45 for an undisclosed amount. This acquisition has strengthened Axon's capabilities in delivering innovative, immersive virtual reality training modules, enhancing its public safety training offerings, and expanding its global reach in growth markets. Foundry 45, a US-based virtual reality training company specializing in developing immersive training modules for large enterprises, aligns seamlessly with Axon's objectives.

Major companies operating in the virtual reality software market report are Microsoft Corporation, Qualcomm Incorporated, BAE Systems AB, Blippar Inc., Pixologic Inc., Razer Inc., WorldViz., Unity Technologies, Oculus VR LLC, EON Reality Inc., Mirra Inc., High Fidelity Inc., Virtalis Holdings Limited, Unigine Holding S.a r.l., Starbreeze Studios, Smartvizs Private Limited., Axonom Powertrak, Istaging Corp., Techviz SAS, The LearnPro Group, Wild Technology Inc., Imaginate Technologies., Briovr, Cupix Inc., Metaio Gmbh, High Tech Computer Corporation, Viar, Phenomatics Virtual Reality Software, Engineering Systems International. Group, Arcadia Augmented Reality, Epic Games Inc., NVIDIA Corporation, Sony Interactive Entertainment, Valve Corporation, Autodesk Inc., Parametric Technology Corporation, Dassault Systemes S.A., Magic Leap Inc., Alphabet Inc., Samsung Electronics Co. Ltd

Asia-Pacific was the largest region in the virtual reality software market in 2023. North America was the second largest region in the global virtual reality software market analysis. The regions covered in the virtual reality software market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual reality software market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The virtual reality software market includes revenues earned by entities by offering virtual reality software that are used in different sectors such as aerospace, defense, gaming, entertainment, tourism, diagnostics and surgeries. Virtual reality (VR) is an artificial environment generated with software and displayed to people so that the user suspends convictions and accepts them as real environments. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Software Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality software market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual reality software ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality software market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: 3D Modelling Software; 360 Degree Custom VR Software; Real Time Simulation Software
  • 2) By Deployment: On-Premise; Cloud
  • 3) By Application: Automotive; Medical; Real Estate; Oil and Gas; Entertainment; Industrial; Other Applications
  • Companies Mentioned: Microsoft Corporation; Qualcomm Incorporated; BAE Systems AB; Blippar Inc.; Pixologic Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Software Market Characteristics

3. Virtual Reality Software Market Trends And Strategies

4. Virtual Reality Software Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Virtual Reality Software Market Size and Growth

  • 5.1. Global Virtual Reality Software Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Virtual Reality Software Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Virtual Reality Software Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Virtual Reality Software Market Segmentation

  • 6.1. Global Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 3D Modelling Software

360 Degree Custom VR Software

  • Real Time Simulation Software
  • 6.2. Global Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • On-Premise
  • Cloud
  • 6.3. Global Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Automotive
  • Medical
  • Real Estate
  • Oil and Gas
  • Entertainment
  • Industrial
  • Other Applications

7. Virtual Reality Software Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Software Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Virtual Reality Software Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Virtual Reality Software Market

  • 8.1. Asia-Pacific Virtual Reality Software Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Virtual Reality Software Market

  • 9.1. China Virtual Reality Software Market Overview
  • 9.2. China Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Virtual Reality Software Market

  • 10.1. India Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Virtual Reality Software Market

  • 11.1. Japan Virtual Reality Software Market Overview
  • 11.2. Japan Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Virtual Reality Software Market

  • 12.1. Australia Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Virtual Reality Software Market

  • 13.1. Indonesia Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Virtual Reality Software Market

  • 14.1. South Korea Virtual Reality Software Market Overview
  • 14.2. South Korea Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Virtual Reality Software Market

  • 15.1. Western Europe Virtual Reality Software Market Overview
  • 15.2. Western Europe Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Virtual Reality Software Market

  • 16.1. UK Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Virtual Reality Software Market

  • 17.1. Germany Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Virtual Reality Software Market

  • 18.1. France Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Virtual Reality Software Market

  • 19.1. Italy Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Virtual Reality Software Market

  • 20.1. Spain Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Virtual Reality Software Market

  • 21.1. Eastern Europe Virtual Reality Software Market Overview
  • 21.2. Eastern Europe Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Virtual Reality Software Market

  • 22.1. Russia Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Virtual Reality Software Market

  • 23.1. North America Virtual Reality Software Market Overview
  • 23.2. North America Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Virtual Reality Software Market

  • 24.1. USA Virtual Reality Software Market Overview
  • 24.2. USA Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Virtual Reality Software Market

  • 25.1. Canada Virtual Reality Software Market Overview
  • 25.2. Canada Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Virtual Reality Software Market

  • 26.1. South America Virtual Reality Software Market Overview
  • 26.2. South America Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Virtual Reality Software Market

  • 27.1. Brazil Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Virtual Reality Software Market

  • 28.1. Middle East Virtual Reality Software Market Overview
  • 28.2. Middle East Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Virtual Reality Software Market

  • 29.1. Africa Virtual Reality Software Market Overview
  • 29.2. Africa Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Virtual Reality Software Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Software Market Competitive Landscape
  • 30.2. Virtual Reality Software Market Company Profiles
    • 30.2.1. Microsoft Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Qualcomm Incorporated
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. BAE Systems AB
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Blippar Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Pixologic Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Virtual Reality Software Market Other Major And Innovative Companies

  • 31.1. Razer Inc.
  • 31.2. WorldViz.
  • 31.3. Unity Technologies
  • 31.4. Oculus VR LLC
  • 31.5. EON Reality Inc.
  • 31.6. Mirra Inc
  • 31.7. High Fidelity Inc.
  • 31.8. Virtalis Holdings Limited
  • 31.9. Unigine Holding S.a r.l.
  • 31.10. Starbreeze Studios
  • 31.11. Smartvizs Private Limited.
  • 31.12. Axonom Powertrak
  • 31.13. Istaging Corp.
  • 31.14. Techviz SAS
  • 31.15. The LearnPro Group

32. Global Virtual Reality Software Market Competitive Benchmarking

33. Global Virtual Reality Software Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Virtual Reality Software Market

35. Virtual Reality Software Market Future Outlook and Potential Analysis

  • 35.1 Virtual Reality Software Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Software Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Software Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer