市场调查报告书
商品编码
1527363
TrendForce (2024年):近眼显示的市场趋势技术分析TrendForce 2024 Near-Eye Display Market Trend and Technology Analysis |
根据TrendForce最新报告,随着库存清理,近眼显示器(NED)出货量预计在未来几年将增加。在高阶VR/MR市场,OLEDoS的技术占有率预计到2030年将上升至23%,而在主流市场,LCD将继续占据近眼显示器63%的占有率。
TrendForce 将 VR/MR 装置定义为近眼显示器,即透过单一显示器提供沉浸式体验的装置。强调透明性、将虚拟和现实使用区域融为一体的设备被归类为AR设备。
TrendForce指出,VR/MR已经在娱乐和游戏领域奠定了坚实的基础。此外,Apple Vision Pro 将于 2024 年推出,预计将为 VR/MR 应用开闢新途径。目前存在的高定价和有限服务内容的问题预计会随着时间的推移而改善。因此,TrendForce预测,到2030年,VR/MR设备出货量将达到3,730万台,2023年至2030年复合年增长率为23%。
Sony和苹果在 Apple Vision Pro 上的合作确立了 OLEDoS 在高阶 VR/MR 市场的主导地位。此次合作凸显了业界对高解析度 VR/MR 设备的追求,并提升了 OLEDoS 的知名度。
OLEDoS采用CMOS和高亮度OLED元件,实现高发光效率,使OLEDoS产品的基本解析度达到3,000 PPI以上。 TrendForce 指出,CMOS 製造的复杂性和低产量使得 OLEDoS 显示器的製造成本更高,限制了采用的成长。
TrendForce也指出,除了国外企业积极投资OLEDoS领域外,SeeYa、京东方等中国厂商也紧跟在后。这有望促进该技术未来在VR/MR设备市场的扩展,并有助于降低CMOS技术的成本和提高良率。 OLEDoS在高阶市场仍有潜力,TrendForce预计其市占率将从2024年的7%成长到2030年的23%。在主流近眼显示器市场,由于Meta对成本效益的重视,LCD技术仍占主导地位。然而,随着更高清晰度和影像品质的进步,1,200 PPI LCD 产品将面临其他技术的竞争。 TrendForce预计2024年LCD近眼显示器产品出货量为680万片,较2023年减少5.6%。
TrendForce指出,LCD的复杂元件仍有最佳化的空间。例如,改进液晶材料以减少眩晕,更新背板技术将解析度提高到 1,500 PPI 以上。京东方在LCD在近眼显示器的应用上投入了大量资金,在VR/MR设备中LCD显示规格不断更新和迭代,确保该技术在中低价市场保持强劲竞争力。 TrendForce预测,到2030年,LCD技术将占据63%的市占率。
发光材料沉积后无法完全覆盖萤幕,这会在使用VR/MR设备时恶化纱门效果。 TrendForce表示,OLED在高阶市场的竞争力不如OLEDoS,性价比也不如LCD产品。此外,OLED在VR/MR市场的应用高度依赖特定製造商,从长远来看限制了其渗透率。 TrendForce预计,2024年至2030年OLED在VR/MR市场的市占率将维持在13-15%。
TrendForce's latest report reveals that shipments of near-eye displays are expected to increase year-by-year over the next few years following inventory clearance. It is anticipated that OLEDoS will dominate the high-end VR/MR market, with its technological share rising to 23% by 2030, while LCD will continue to occupy the mainstream market, holding a 63% share in near-eye displays.
TrendForce defines VR/MR devices as near-eye displays that achieve an immersive experience through a single display. Devices emphasizing transparency and the integration of virtual and real-world applications are classified as AR devices.
TrendForce notes that VR/MR has already established a solid foundation in the entertainment and gaming sectors. Furthermore, the introduction of Apple Vision Pro in 2024 is expected to open new avenues for VR/MR applications. Current issues of high pricing and limited service content are expected to improve over time. Therefore, TrendForce predicts that VR/MR device shipments could reach 37.3 million units by 2030, with a CAGR of 23% from 2023 to 2030.
The collaboration between Sony and Apple on the Apple Vision Pro has established OLEDoS as dominant in the high-end VR/MR market. This partnership highlights the industry's pursuit of high-resolution VR/MR devices and has increased attention on OLEDoS.
OLEDoS employs CMOS and top-emitting OLED components to achieve higher luminous efficiency, pushing the basic resolution of OLEDoS products to over 3,000 PPI. TrendForce notes that the complexity of CMOS manufacturing and its lower yield rates result in high production costs for OLEDoS displays, which limit its penetration growth.
TrendForce also indicates that, in addition to international companies actively investing in the OLEDoS field, Chinese manufacturers such as SeeYa and BOE are also following suit. This is expected to drive the future expansion of this technology in the VR/MR device market, helping to reduce costs and improve yield for CMOS technology. OLEDoS still has potential in the high-end market, with TrendForce estimating its market share will increase from 7% in 2024 to 23% in 2030.
In the mainstream near-eye display market, LCD technology remains dominant due to Meta's focus on cost-effectiveness. However, as these devices continue to pursue higher resolution and image quality, LCD products-with their 1,200 PPI-will face competition from other technologies. TrendForce estimates that in 2024, the shipment volume of LCD near-eye display products will be 6.8 million units, a 5.6% decrease compared to 2023.
TrendForce points out that there is still room for optimization in the complex components of LCD. For example, improving liquid crystal materials to reduce dizziness and upgrading backplane technology to boost resolution beyond 1,500 PPI. BOE has invested heavily in the application of LCD in near-eye displays, with continuous updates and iterations of LCD display specifications in VR/MR devices, ensuring this technology maintains strong competitiveness in the mid-to-low-end market. TrendForce forecasts that LCD technology will hold a 63% market share by 2030.
Emission material cannot fully cover the screen after deposition, which exacerbates the screen door effect when using VR/MR devices. TrendForce indicates that OLED is less competitive than OLEDoS in the high-end market and cannot match the cost-effectiveness of LCD products. Additionally, the application of OLED in the VR/MR market relies heavily on specific manufacturers, limiting its long-term penetration rate. TrendForce estimates that from 2024 to 2030, the market share of OLED in the VR/MR market will remain between 13% and 15%.