3D 音讯市场规模和预测、全球和地区份额、趋势和成长机会分析报告范围:按组件和最终用途行业
市场调查报告书
商品编码
1372493

3D 音讯市场规模和预测、全球和地区份额、趋势和成长机会分析报告范围:按组件和最终用途行业

3D Audio Market Size and Forecasts, Global and Regional Share, Trends, and Growth Opportunity Analysis Report Coverage: By Component and End Use Industries

出版日期: | 出版商: The Insight Partners | 英文 151 Pages | 订单完成后即时交付

价格

2022年3D音响市场估值为62.8亿美元,预计2030年将达到190.7亿美元;预计2022年至2030年复合年增长率为14.9%。

随着游戏产业的不断发展,不同年龄层的人们逐渐将游戏文化融入日常生活中。儘管许多人在休閒时玩电子游戏,但越来越多的人开始将其视为有利可图的职业选择。创建和分享游戏视讯和串流媒体等内容的游戏玩家更有可能投资 3D 音讯设备来提高内容质量,间接推动 3D 音讯技术的发展。随着网路使用者数量的增加,串流媒体活动也随之增加。例如,根据网路世界统计,2023年,北美、欧洲、亚太地区、MEA和SAM的网路使用者比例分别占93.4%、89.2%、57.9%、77.1%和80.5%。

此外,游戏产业也利用3D音讯系统为消费者创造逼真的体验。这样,使用者就能够确定声音产生的距离。在游戏产业,3D音讯技术与扩增实境(AR)和虚拟实境(VR)应用相结合,推动了3D音讯系统的采用。随着游戏扩展到其他平台(包括游戏机、PC 和行动装置),对一致且高品质的 3D 音讯体验的需求也在增加。因此,游戏产业的蓬勃发展推动了3D音讯市场的成长。

美国、加拿大、墨西哥是北美主要国家。由于美国消费者更倾向于购买提供丰富声音体验的优质产品,因此对 3D 音讯产品的需求大幅增加。美国製造的产品在其他国家的知名度很高;因此,各种本地和国际品牌不断推出新产品。 3D 音讯系统因其能够为环绕声添加垂直度而受到消费者的欢迎,从而提供增强的音讯体验,从而推动 3D 音讯市场的成长。此外,3D 视讯和虚拟实境 (VR) 游戏设备的出现透过将技术整合到音讯系统中来促进市场成长。微软和索尼等领先的市场参与者正在其游戏机中提供 3D 音讯功能。微软已开始在其最新的游戏机中提供 3D 空间音讯功能。此外,PS5、Xbox Series X 和 Xbox Series S 还配备 3D 音响系统。因此,北美游戏产业对3D音讯系统和服务的需求不断增长是推动3D音讯市场成长的突出因素之一。

此外,众多3D音讯解决方案供应商的存在是推动北美3D音讯市场成长的另一个因素。作为一个技术先进的国家,美国的製造商受益于儘早获得创新产品。因此,最终用户对 3D 耳机的需求很高,预计未来几年这种需求将持续下去,从而促进美国 3D 音讯市场的成长。此外,加拿大和墨西哥的音讯电子製造业不断发展,为消费者娱乐提供先进的解决方案,这增加了这些国家对3D音讯解决方案的需求,推动了该地区3D音讯市场的成长。

巴可公司;杜比实验室公司;奥罗科技;声音粒子 SA; XPERI控股公司;波浪音频有限公司;森海塞尔电子有限公司;弗劳恩霍夫;伟迅;和 THX Ltd 是报告中介绍的 3D 音讯市场主要参与者之一。在本次市场调查研究中,我们对其他几个主要 3D 音频市场参与者进行了研究和分析,以全面了解市场及其生态系统。 3D 音讯市场报告提供了详细的市场洞察,帮助主要参与者制定成长策略。

目录

第 1 章:简介

  • Insight Partners 研究报告指南
  • 市场区隔

第 2 章:执行摘要

  • 重要见解
  • 市场吸引力

第 3 章:研究方法

  • 覆盖范围
  • 二次研究
  • 初步研究

第 4 章:3D 音讯市场格局

  • 概述
  • PEST分析
  • 生态系分析
    • 组件供应商:
    • 3D音响系统製造商:
    • 终端用户:
    • 价值链中的供应商清单:

第 5 章:3D 音讯市场 - 主要产业动态

  • 司机
    • 媒体和娱乐产业 HRTF 使用率上升
    • 游戏产业的激增
  • 限制:
    • 连接问题和高昂的总体成本
  • 机会:
    • 线上 3D 音乐串流媒体的采用率不断提高
    • 空间音讯的重要性日益增加
  • 未来的趋势:
    • 在播客中使用 3D 音频
  • 驱动因素和限制的影响:

第 6 章:3D 音讯市场 - 全球市场分析

  • 3D音讯市场概览
  • 3D 音讯市场收入,2022 - 2030
  • 3D音讯市场预测与分析

第 7 章:3D 音讯市场分析 - 组件

  • 硬体
    • 概述
    • 扬声器
      • 概述
    • 耳机
      • 概述
    • 麦克风
      • 概述
    • 其他的
      • 概述
  • 软体
    • 概述
  • 服务
    • 概述

第 8 章:3D 音讯市场分析 - 最终用途产业

  • 消费性电子产品
    • 概述
  • 汽车
    • 概述
  • 媒体和娱乐
    • 概述
  • 赌博
    • 概述
  • 其他的
    • 概述

第 9 章:3D 音讯市场 - 地理分析

  • 北美洲
    • 我们
    • 加拿大
    • 墨西哥
  • 欧洲
    • 法国
    • 德国
    • 英国
    • 义大利
    • 俄罗斯
    • 欧洲其他地区
  • 亚太地区
    • 3D音讯市场按国家细分
      • 澳洲
      • 中国
      • 印度
      • 日本
      • 韩国
      • 亚太地区其他地区
  • 中东和非洲
    • 南非
    • 沙乌地阿拉伯
    • 阿联酋
    • 中东和非洲其他地区
  • 南美洲和中美洲
    • 巴西
    • 阿根廷
    • 南美洲和中美洲其他地区

第 10 章:3D 音讯市场 - COVID-19 大流行的影响

  • Covid-19 前后的影响

第 11 章:竞争格局

  • 关键参与者的热图分析
  • 公司定位与专注

第 12 章:产业格局

  • 概述
  • 市场主动性

第 13 章:公司简介

  • Barco NV
  • Dolby Laboratories Inc
  • Auro Technologies
  • Sound Particles S.A.
  • XPERI HOLDING CORPORATION
  • Waves Audio Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • Fraunhofer
  • VisiSonics
  • THX Ltd

第 14 章:附录

  • 词索引
Product Code: TIPEL00002494

The 3D audio market was valued at US$ 6.28 billion in 2022 and is expected to reach US$ 19.07 billion by 2030; it is estimated to record a CAGR of 14.9% from 2022 to 2030.

With continuous developments in the gaming industry, people of diverse age groups are progressively adopting gaming culture in their daily routines. Although many people play video games in leisure, an increasing percentage of the population has started seeing it as a lucrative career option. Gamers who create and share content, such as gameplay videos and streams, are more likely to invest in 3D audio equipment to enhance the quality of their content, indirectly promoting the 3D audio technology. As the number of internet users is increasing, there is a rise in streaming activities. For instance, according to internet world stats, in 2023, the percentages of internet users accounted for 93.4%, 89.2%, 57.9%, 77.1%, and 80.5% in North America, Europe, APAC, MEA, and SAM, respectively.

In addition, 3D audio systems in the gaming industry are utilized to create a realistic experience for consumers. With this, the users are able to determine the distance from where sound is generated. In the gaming industry, the 3D audio technology is integrated with augmented reality (AR) and virtual reality (VR) applications, which are propelling the adoption of 3D audio systems. As gaming expands across other platforms, including consoles, PCs, and mobile devices, the demand for consistent and high-quality 3D audio experiences also increases. Therefore, the proliferation of the gaming industry drives the 3D audio market growth.

The US, Canada, and Mexico are the major countries in North America. The demand for 3D audio products is substantially higher among consumers in the US due to the greater tendency to purchase premium-quality products offering rich sound experience. The visibility of the US manufactured products across other countries is significant; hence, various local and international brands are continuously offering new products. 3D audio systems are gaining popularity among consumers due to their ability to add verticality to surround sound, thereby offering enhanced audio experiences, booting the growth of the 3D audio market. Further, the emergence of 3D videos and virtual reality (VR) gaming devices bolsters the market growth by integrating the technology into audio systems. Leading market players such as Microsoft and Sony are offering 3D audio features in their gaming consoles. Microsoft has started offering 3D spatial audio features in its latest gaming consoles. In addition, PS5, Xbox Series X, and Xbox Series S feature 3D audio systems. Thus, increasing demand for 3D audio systems and services from the gaming industry in North America is one of the prominent factors boosting the growth of the 3D audio market.

Further, the presence of many 3D audio solution providers is another factor bolstering the growth of the North America 3D audio market. Being a technologically advanced country, manufacturers in the US benefit from receiving early access to innovative products. As a result, the demand for 3D headphones is high among the end users, and the same is expected to continue in the coming years, thereby catalyzing the growth of the 3D audio market in the US. Moreover, the audio electronics manufacturing industries in Canada and Mexico are growing and offering advanced solutions for consumers' entertainment, which is boosting the demand for 3D audio solutions in these countries, fueling the 3D audio market growth in the region.

Barco NV; Dolby Laboratories Inc; Auro Technologies; Sound Particles S.A.; XPERI HOLDING CORPORATION; Waves Audio Ltd; Sennheiser electronic GmbH & Co. KG; Fraunhofer; VisiSonics; and THX Ltd are among the key 3D audio market players profiled in the report. Several other major 3D audio market players were studied and analyzed during this market research study to get a holistic view of the market and its ecosystem. The 3D audio market report provides detailed market insights, which helps the key players strategize their growth.

Reasons to Buy:

  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the 3D audio market.
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations such as specific country and segmental insight highlights crucial progressive industry trends in the 3D audio market, thereby allowing players across the value chain to develop effective long-term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth market trends and outlook coupled with the factors driving the market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. 3D Audio Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis
    • 4.3.1 Component Providers:
    • 4.3.2 3D Audio System Manufacturers:
    • 4.3.3 End Users:
    • 4.3.4 List of Vendors in the Value Chain:

5. 3D Audio Market - Key Industry Dynamics

  • 5.1 Drivers
    • 5.1.1 Rise in use of HRTF in Media & Entertainment Sector
    • 5.1.2 Proliferation of Gaming Industry
  • 5.2 Restraints:
    • 5.2.1 Connectivity Issues and High Overall Costs
  • 5.3 Opportunities:
    • 5.3.1 Growing Adoption of Online 3D Music Streaming
    • 5.3.2 Increasing Importance of Spatial Audio
  • 5.4 Future Trends:
    • 5.4.1 Use of 3D Audio in Podcasts
  • 5.5 Impact of Drivers and Restraints:

6. 3D Audio Market - Global Market Analysis

  • 6.1 3D Audio Market Overview
  • 6.2 3D Audio Market Revenue (US$ Million), 2022 - 2030
  • 6.3 3D Audio Market Forecast and Analysis

7. 3D Audio Market Analysis - Component

  • 7.1 Hardware
    • 7.1.1 Overview
    • 7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.3 Loudspeakers
      • 7.1.3.1 Overview
    • 7.1.4 Headphones
      • 7.1.4.1 Overview
    • 7.1.5 Microphones
      • 7.1.5.1 Overview
    • 7.1.6 Others
      • 7.1.6.1 Overview
  • 7.2 Software
    • 7.2.1 Overview
    • 7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.3 Services
    • 7.3.1 Overview
    • 7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. 3D Audio Market Analysis - End-Use Industries

  • 8.1 Consumer Electronics
    • 8.1.1 Overview
    • 8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.2 Automotive
    • 8.2.1 Overview
    • 8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.3 Media and Entertainment
    • 8.3.1 Overview
    • 8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.4 Gaming
    • 8.4.1 Overview
    • 8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.5 Others
    • 8.5.1 Overview
    • 8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. 3D Audio Market - Geographical Analysis

  • 9.1 North America
    • 9.1.1 North America 3D Audio Market Overview
    • 9.1.2 North America 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
    • 9.1.3 North America 3D Audio Market Breakdown by Component
      • 9.1.3.1 North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
    • 9.1.4 North America 3D Audio Market Breakdown by End-Use Industries
      • 9.1.4.1 North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
    • 9.1.5 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.1.5.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.5.1.1 US 3D Audio Market Breakdown by Component
        • 9.1.5.1.2 US 3D Audio Market Breakdown by End-Use Industries
      • 9.1.5.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.5.2.1 Canada 3D Audio Market Breakdown by Component
        • 9.1.5.2.2 Canada 3D Audio Market Breakdown by End-Use Industries
      • 9.1.5.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.5.3.1 Mexico 3D Audio Market Breakdown by Component
        • 9.1.5.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries
  • 9.2 Europe
    • 9.2.1 Europe 3D Audio Market Overview
    • 9.2.2 Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
    • 9.2.3 Europe 3D Audio Market Breakdown by Component
      • 9.2.3.1 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Component
    • 9.2.4 Europe 3D Audio Market Breakdown by End-Use Industries
      • 9.2.4.1 Europe 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
    • 9.2.5 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.2.5.1 France 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.1.1 France 3D Audio Market Breakdown by Component
        • 9.2.5.1.2 France 3D Audio Market Breakdown by End-Use Industries
      • 9.2.5.2 Germany 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.2.1 Germany 3D Audio Market Breakdown by Component
        • 9.2.5.2.2 Germany 3D Audio Market Breakdown by End-Use Industries
      • 9.2.5.3 UK 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.3.1 UK 3D Audio Market Breakdown by Component
        • 9.2.5.3.2 UK 3D Audio Market Breakdown by End-Use Industries
      • 9.2.5.4 Italy 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.4.1 Italy 3D Audio Market Breakdown by Component
        • 9.2.5.4.2 Italy 3D Audio Market Breakdown by End-Use Industries
      • 9.2.5.5 Russia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.5.1 Russia 3D Audio Market Breakdown by Component
        • 9.2.5.5.2 by End-Use Industries
      • 9.2.5.6 Rest of Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.2.5.6.1 Rest of Europe 3D Audio Market Breakdown by Component
        • 9.2.5.6.2 Rest of Europe 3D Audio Market Breakdown by End-Use Industries
  • 9.3 Asia Pacific 3D Audio Market
    • 9.3.1 Overview
    • 9.3.2 Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
    • 9.3.3 Asia Pacific 3D Audio Market Breakdown by Component
      • 9.3.3.1 Asia Pacific 3D Audio Market Revenue and Forecasts and Analysis - By Component
    • 9.3.4 Asia Pacific 3D Audio Market Breakdown by End-Use Industries
      • 9.3.4.1 Asia Pacific 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
    • 9.3.5 3D audio market Breakdown by Countries
      • 9.3.5.1 Australia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.1.1 Australia 3D Audio Market Breakdown by Component
        • 9.3.5.1.2 Australia 3D Audio Market Breakdown by End-Use Industries
      • 9.3.5.2 China 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.2.1 China 3D Audio Market Breakdown by Component
        • 9.3.5.2.2 China 3D Audio Market Breakdown by End-Use Industries
      • 9.3.5.3 India 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.3.1 India 3D Audio Market Breakdown by Component
        • 9.3.5.3.2 India 3D Audio Market Breakdown by End-Use Industries
      • 9.3.5.4 Japan 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.4.1 Japan 3D Audio Market Breakdown by Component
        • 9.3.5.4.2 Japan 3D Audio Market Breakdown by End-Use Industries
      • 9.3.5.5 South Korea 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.5.1 South Korea 3D Audio Market Breakdown by Component
        • 9.3.5.5.2 South Korea 3D Audio Market Breakdown by End-Use Industries
      • 9.3.5.6 Rest of Asia Pacific 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.3.5.6.1 Rest of Asia Pacific 3D Audio Market Breakdown by Component
        • 9.3.5.6.2 Rest of Asia Pacific 3D Audio Market Breakdown by End-Use Industries
  • 9.4 Middle East & Africa
    • 9.4.1 Middle East & Africa 3D Audio Market Overview
    • 9.4.2 Middle East & Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Million)
    • 9.4.3 Middle East & Africa 3D Audio Market Breakdown by Component
      • 9.4.3.1 Middle East & Africa 3D Audio Market and Forecasts and Analysis - By Component
    • 9.4.4 Middle East & Africa 3D Audio Market Breakdown by End-Use Industries
      • 9.4.4.1 Middle East & Africa 3D Audio Market and Forecasts and Analysis - By End-Use Industries
    • 9.4.5 Middle East & Africa 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.4.5.1 South Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.4.5.1.1 South Africa 3D Audio Market Breakdown by Component
        • 9.4.5.1.2 South Africa 3D Audio Market Breakdown by Deployment
        • 9.4.5.1.3 South Africa 3D Audio Market Breakdown by End-Use Industries
      • 9.4.5.2 Saudi Arabia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.4.5.2.1 Saudi Arabia 3D Audio Market Breakdown by Component
        • 9.4.5.2.2 Saudi Arabia 3D Audio Market Breakdown by End-Use Industries
      • 9.4.5.3 UAE 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.4.5.3.1 UAE 3D Audio Market Breakdown by Component
        • 9.4.5.3.2 UAE 3D Audio Market Breakdown by End-Use Industries
      • 9.4.5.4 Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.4.5.4.1 Rest of Middle East & Africa 3D Audio Market Breakdown by Component
        • 9.4.5.4.2 Rest of Middle East & Africa 3D Audio Market Breakdown by End-Use Industries
  • 9.5 South & Central America
    • 9.5.1 South & Central America 3D Audio Market Overview
    • 9.5.2 South & Central America 3D Audio Market Revenue and Forecasts to 2030 (US$ Million)
    • 9.5.3 South & Central America 3D Audio Market Breakdown by Component
      • 9.5.3.1 South & Central America 3D Audio Market and Forecasts and Analysis - By Component
    • 9.5.4 South & Central America 3D Audio Market Breakdown by End-Use Industries
      • 9.5.4.1 South & Central America 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
    • 9.5.5 South & Central America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.5.5.1 Brazil 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.5.5.1.1 Brazil 3D Audio Market Breakdown by Component
        • 9.5.5.1.2 Brazil 3D Audio Market Breakdown by End-Use Industries
      • 9.5.5.2 Argentina 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.5.5.2.1 Argentina 3D Audio Market Breakdown by Component
        • 9.5.5.2.2 Argentina 3D Audio Market Breakdown by End-Use Industries
      • 9.5.5.3 Rest of South & Central America 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.5.5.3.1 Rest of South & Central America 3D Audio Market Breakdown by Component
        • 9.5.5.3.2 Rest of South & Central America 3D Audio Market Breakdown by End-Use Industries

10. 3D Audio Market - Impact of COVID-19 Pandemic

  • 10.1 Pre & Post Covid-19 Impact

11. Competitive Landscape

  • 11.1 Heat Map Analysis By Key Players
  • 11.2 Company Positioning & Concentration

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative

13. Company Profiles

  • 13.1 Barco NV
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Dolby Laboratories Inc
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Auro Technologies
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 Sound Particles S.A.
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments
  • 13.5 XPERI HOLDING CORPORATION
    • 13.5.1 Key Facts
    • 13.5.2 Business Description
    • 13.5.3 Products and Services
    • 13.5.4 Financial Overview
    • 13.5.5 SWOT Analysis
    • 13.5.6 Key Developments
  • 13.6 Waves Audio Ltd.
    • 13.6.1 Key Facts
    • 13.6.2 Business Description
    • 13.6.3 Products and Services
    • 13.6.4 Financial Overview
    • 13.6.5 SWOT Analysis
    • 13.6.6 Key Developments
  • 13.7 Sennheiser electronic GmbH & Co. KG
    • 13.7.1 Key Facts
    • 13.7.2 Business Description
    • 13.7.3 Products and Services
    • 13.7.4 Financial Overview
    • 13.7.5 SWOT Analysis
    • 13.7.6 Key Developments
  • 13.8 Fraunhofer
    • 13.8.1 Key Facts
    • 13.8.2 Business Description
    • 13.8.3 Products and Services
    • 13.8.4 Financial Overview
    • 13.8.5 SWOT Analysis
    • 13.8.6 Key Developments
  • 13.9 VisiSonics
    • 13.9.1 Key Facts
    • 13.9.2 Business Description
    • 13.9.3 Products and Services
    • 13.9.4 Financial Overview
    • 13.9.5 SWOT Analysis
    • 13.9.6 Key Developments
  • 13.10 THX Ltd
    • 13.10.1 Key Facts
    • 13.10.2 Business Description
    • 13.10.3 Products and Services
    • 13.10.4 Financial Overview
    • 13.10.5 SWOT Analysis
    • 13.10.6 Key Developments

14. Appendix

  • 14.1 Word Index

List Of Tables

  • Table 1. 3D Audio Market Segmentation
  • Table 2. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  • Table 3. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component
  • Table 4. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware
  • Table 5. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries
  • Table 6. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 7. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 8. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 9. North America 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 10. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 11. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 12. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 13. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 14. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 15. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 16. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 17. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 18. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 19. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 20. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 21. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 22. Europe 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 23. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 24. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 25. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 26. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 27. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 28. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 29. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 30. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 31. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 32. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 33. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 34. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 35. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 36. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 37. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 38. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 39. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 40. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 41. Asia Pacific 3D Audio Market Revenue And Forecasts To 2030 (US$ Million) - Component
  • Table 42. Asia Pacific 3D Audio Market Revenue And Forecasts To 2030 (US$ Million) - Hardware
  • Table 43. Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries
  • Table 44. Asia Pacific 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 45. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 46. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 47. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 48. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 49. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 50. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 51. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 52. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 53. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 54. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 55. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 56. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 57. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 58. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 59. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 60. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 61. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 62. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 63. Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By Component
  • Table 64. Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By Hardware
  • Table 65. Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By End-Use Industries
  • Table 66. Middle East and Africa 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 67. South Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 68. South Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 69. South Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 70. Saudi Arabia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 71. Saudi Arabia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 72. Saudi Arabia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 73. UAE 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 74. UAE 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 75. UAE 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 76. Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 77. Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 78. Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 79. South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By Component
  • Table 80. South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By Hardware
  • Table 81. South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - By End-Use Industries
  • Table 82. South and Central America 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 83. Brazil 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 84. Brazil 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 85. Brazil 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 86. Argentina 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 87. Argentina 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 88. Argentina 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 89. Rest of South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 90. Rest of South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 91. Rest of South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 92. Company Positioning & Concentration
  • Table 93. List of Abbreviation

List Of Figures

  • Figure 1. 3D Audio Market Segmentation, By Geography
  • Figure 2. Global- PEST Analysis
  • Figure 3. Ecosystem: 3D Audio Market
  • Figure 4. 3D Audio Market - Key Industry Dynamics
  • Figure 5. Impact Analysis of Drivers and Restraints
  • Figure 6. 6.2 3D Audio Market Breakdown by Geography, 2022 and 2030 (%)
  • Figure 7. 3D Audio Market Revenue (US$ Million), 2022 & 2030
  • Figure 8. 3D Audio Market Share (%) - Component, 2022 and 2030
  • Figure 9. Hardware Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 10. Software Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 11. Services Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 12. 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030
  • Figure 13. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 14. Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 15. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 16. Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 17. Others Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 18. 3D Audio Market Revenue Share, By Region (2022 & 2030)
  • Figure 19. 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 20. 3D Audio Market Breakdown by Component (2022 and 2030)
  • Figure 21. 3D audio market Breakdown by End-Use Industries, 2022 and 2030 (%)
  • Figure 22. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 23. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 24. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 25. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 26. 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 27. 3D Audio Market Breakdown by Component (2022 and 2030)
  • Figure 28. 3D Audio Market Breakdown by End-Use Industries (2022 and 2030)
  • Figure 29. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 30. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 31. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 32. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 33. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 34. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 35. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 36. Asia Pacific 3D Audio Market Revenue And Forecasts To 2030 (US$ Million)
  • Figure 37. Asia Pacific 3D Audio Market Breakdown by Component (2022 and 2023)
  • Figure 38. Asia Pacific 3D Audio Market Breakdown by End-Use Industries (2022 and 2023)
  • Figure 39. Asia Pacific 3D Audio Market Breakdown By Key Countries, 2022 And 2030 (%)
  • Figure 40. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 41. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 42. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 43. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 44. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 45. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 46. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 47. Middle East & Africa 3D Audio Market Breakdown by Component (2022 and 2023)
  • Figure 48. Middle East & Africa 3D Audio Market Breakdown by End-Use Industries (2022 and 2023)
  • Figure 49. 3D Audio Market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 50. South Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 51. Saudi Arabia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 52. UAE 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 53. Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 54. 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 55. South & Central America 3D Audio Market Breakdown by Component (2022 and 2023)
  • Figure 56. South & Central America 3D Audio Market Breakdown by End-Use Industries (2022 and 2023)
  • Figure 57. 3D Audio Market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 58. Brazil 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 59. Argentina 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 60. Rest of South & Central America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 61. Heat Map Analysis By Key Players