EX (延展实境) 的全球市场 (2017-2027年):各组件、类型、传输模式、终端用户、用途、地区的产业规模、占有率、趋势、机会、预测
市场调查报告书
商品编码
1213351

EX (延展实境) 的全球市场 (2017-2027年):各组件、类型、传输模式、终端用户、用途、地区的产业规模、占有率、趋势、机会、预测

Extended Reality Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027 Segmented By Component, By Type, By Delivery Model, By End User, By Application, and By Region

出版日期: | 出版商: TechSci Research | 英文 116 Pages | 商品交期: 2-3个工作天内

价格

We offer 8 hour analyst time for an additional research. Please contact us for the details.

简介目录

全球EX (延展实境) 的市场预计从2023年到2027年以稳定的年复合成长率成长。

对R&D活动的高阶投资,企业的云端平台的采用扩大,智慧眼镜产品技术和轻量硬体设备的登场,成为促进今后5年需求的主要原因。

本报告提供全球EX (延展实境) 的市场调查,市场概要,市场规模及市场占有率的变化、预测,各种区分、各地区/主要国家的详细分析,市场的各种影响因素的分析,竞争环境,主要企业简介等彙整资讯。

目录

第1章 产品概要

第2章 调查手法

第3章 COVID-19对全球EX (延展实境) 市场的影响

第4章 摘要整理

第5章 VOC (客户的迴响)

第6章 全球EX (延展实境) 市场展望

  • 市场规模、预测
  • 市场占有率、预测
    • 各零件 (硬体设备 (感测器、相机、转换器、喇叭)、软体、服务 (专业服务、管理服务))
    • 各类型 (行动XR、PCtezadoXR)
    • 各传输模式 (消费群、商务为基础)
    • 各终端用户 (医疗保健、媒体&娱乐、製造&产业、零售&电子商务、运输、其他)
    • 各用途 (虚拟实境、扩增实境、混合实境)
    • 各地区
    • 各企业
  • 产品市场地图

第7章 北美的EX (延展实境) 市场展望

  • 市场规模、预测
  • 市场占有率、预测
  • 各国分析

第8章 亚太地区的EX (延展实境) 市场展望

  • 市场规模、预测
  • 市场占有率、预测
  • 各国分析

第9章 欧洲的EX (延展实境) 市场展望

  • 市场规模、预测
  • 市场占有率、预测
  • 各国分析

第10章 南美的EX (延展实境) 市场展望

  • 市场规模、预测
  • 市场占有率、预测
  • 各国分析

第11章 中东及非洲的EX (延展实境) 市场展望

  • 市场规模、预测
  • 市场占有率、预测
  • 各国分析

第12章 市场动态

  • 促进因素
  • 课题

第13章 市场趋势、展开

第14章 企业简介

  • Qualcomm Technologies Inc.
  • Accenture PLC
  • Northern Digital Inc.
  • Softserve Inc.
  • SphereGen Technologies
  • Gofind Inc.
  • Dassault Systems SolidWorks Corporation
  • Agile Lens
  • Tata Exlsi
  • Medtronic Inc.

第15章 策略性建议

简介目录
Product Code: 8299

The global extended reality market is expected to grow at a steady CAGR in the forecast period, 2023-2027. High-end investments in R&D activities, increasing adoption of cloud platforms by enterprises, and the advent of smart eyewear technology and lightweight hardware are the primary factors driving the demand for the global extended reality market in the next five years.

Extended reality is a type of immersive technology that includes the application of virtual reality, augmented reality, mixed reality, and other future realities that may be discovered in the future. It combines 5G technology, edge cloud processing technologies, and on-device processing capability to provide enriching photorealistic visuals and enhanced digital experiences to users. The combination of augmented reality and virtual reality technology enables users to interact with digitalized content using headsets effectively.

The Advent of Smart Eyewear Technology Drives the Market Growth

Earlier, hardware components used in extended reality were bulky and less ergonomic. Market players were investing in R&D activities to make the AR & VR components light in weight, compact, and enhanced mobility flexibility. Headsets and controllers are becoming more compact with time to integrate them with mobile devices easily. Market players introduce wireless headsets for longer battery lives and higher aesthetic appeal. AR & VR hardware components are designed keeping in mind end-users comfort and requirements. Intense competition among the market players fuels the adoption of cutting-edge technology to launch compact devices. Smart eyewear offers a high-quality visual display and efficiently utilizes power. The proliferation of IoT-based devices and advancements in virtual reality technology and hardware is playing a major role in developing smart eyewear technology.

A rise in Applications of Virtual Reality Technology Boosts the market growth

Virtual reality technology creates a computer-generated environment making the user experience and interacting with immersive surroundings. It simulates multiple senses of the user, such as vision, hearing, touch, and smell, which enriches the experience for users. The gaming industry is rapidly adopting virtual reality technology to revolutionize the gaming interface for gamers. The new gaming generation is a promising sector as it offers players an immersive gaming environment that takes the gaming experience to a higher level. With the help of virtual reality technology, digital images can be projected, which creates a 3-D view of players. Educational institutes and centers are using virtual reality to improve the standard of training. In the Aerospace and defense sector, virtual reality aids in enhancing the user experience, especially for simulation and training purposes. Learning in a simulated environment increases user knowledge retention and ensures the accurate transfer of skills to users. The growing applications of virtual reality technology and high-end investments for R&D activities to find innovative virtual reality applications are expected to accelerate the global extended reality market growth.

Market Segmentation

The global extended reality market is segmented based on component, type, delivery model, end user, application, company, and regional distribution. Based on the component, the market is divided into hardware and software, and services. Based on the type, the market is divided into mobile XR and PC-tethered XR. Based on the delivery model, the market is divided into consumer-based and business-based. Based on the end user, the market is divided into healthcare, media and entertainment, manufacturing and industrial, retail and e-commerce, transportation, and others. Based on the application, the market is divided into virtual reality, augmented reality, and mixed reality. Also, the market analysis studies the regional segmentation, divided among the Asia-Pacific region, North American region, European region, South American region, and Middle East & African region.

Market Players

Qualcomm Technologies Inc., Accenture PLC, Northern Digital Inc., Softserve Inc., SphereGen Technologies, Gofind Inc., Dassault Systems SolidWorks Corporation, Agile Lens, Tata Exlsi, Medtronic Inc. are the market players operating in the global extended reality market.

Report Scope

In this report, the global extended reality market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Extended Reality Market, By Component:

  • Hardware
    • Sensors
    • Cameras
    • Transducers
    • Speakers
  • Software
  • Services
    • Professional Services
    • Managed Services
    • Extended Reality Market, By Type:
  • Mobile XR
  • PC-tethered XR

Extended Reality Market, By Delivery Model:

  • Consumer-Based
  • Business-Based

Extended Reality Market, By End User:

  • Healthcare
  • Media and Entertainment
  • Manufacturing and Industrial
  • Retail and E-Commerce
  • Transportation
  • Others

Extended Reality Market, By Application:

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

Extended Reality Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
    • Singapore
    • Malaysia
  • Europe
    • Germany
    • United Kingdom
    • France
    • Italy
    • Spain
    • Poland
    • Denmark
  • South America
    • Brazil
    • Argentina
    • Colombia
    • Peru
    • Chile
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • UAE
    • Iraq
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the global extended reality market.

Available Customizations

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global Extended Reality Market

4. Executive Summary

5. Voice of Customers

  • 5.1. Brand Awareness
  • 5.2. Factors Considered while Selecting Vendor
  • 5.3. Customer Satisfaction Level
  • 5.4. Major Challenges Faced

6. Global Extended Reality Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services Managed Services])
    • 6.2.2. By Type (Mobile XR and PC-tethered XR)
    • 6.2.3. By Delivery Model (Consumer-Based and Business-Based)
    • 6.2.4. By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial, Retail and E-Commerce, Transportation and Others)
    • 6.2.5. By Application (Virtual Reality, Augmented Reality, Mixed Reality)
    • 6.2.6. By Region
    • 6.2.7. By Company (2021)
  • 6.3. Product Market Map

7. North America Extended Reality Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By Type
    • 7.2.3. By Delivery Model
    • 7.2.4. By End User
    • 7.2.5. By Application
    • 7.2.6. By Country
  • 7.3. North America: Country Analysis
    • 7.3.1. United States Extended Reality Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By Type
        • 7.3.1.2.3. By Delivery Model
        • 7.3.1.2.4. By End User
        • 7.3.1.2.5. By Application
    • 7.3.2. Canada Extended Reality Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By Type
        • 7.3.2.2.3. By Delivery Model
        • 7.3.2.2.4. By End User
        • 7.3.2.2.5. By Application
    • 7.3.3. Mexico Extended Reality Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By Type
        • 7.3.3.2.3. By Delivery Model
        • 7.3.3.2.4. By End User
        • 7.3.3.2.5. By Application

8. Asia-Pacific Extended Reality Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Type
    • 8.2.3. By Delivery Model
    • 8.2.4. By End User
    • 8.2.5. By Application
    • 8.2.6. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China Extended Reality Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By Type
        • 8.3.1.2.3. By Delivery Model
        • 8.3.1.2.4. By End User
        • 8.3.1.2.5. By Application
    • 8.3.2. India Extended Reality Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By Type
        • 8.3.2.2.3. By Delivery Model
        • 8.3.2.2.4. By End User
        • 8.3.2.2.5. By Application
    • 8.3.3. Japan Extended Reality Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By Type
        • 8.3.3.2.3. By Delivery Model
        • 8.3.3.2.4. By End User
        • 8.3.3.2.5. By Application
    • 8.3.4. South Korea Extended Reality Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By Type
        • 8.3.4.2.3. By Delivery Model
        • 8.3.4.2.4. By End User
        • 8.3.4.2.5. By Application
    • 8.3.5. Australia Extended Reality Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Component
        • 8.3.5.2.2. By Type
        • 8.3.5.2.3. By Delivery Model
        • 8.3.5.2.4. By End User
        • 8.3.5.2.5. By Application
    • 8.3.6. Singapore Extended Reality Market Outlook
      • 8.3.6.1. Market Size & Forecast
        • 8.3.6.1.1. By Value
      • 8.3.6.2. Market Share & Forecast
        • 8.3.6.2.1. By Component
        • 8.3.6.2.2. By Type
        • 8.3.6.2.3. By Delivery Model
        • 8.3.6.2.4. By End User
        • 8.3.6.2.5. By Application
    • 8.3.7. Malaysia Extended Reality Market Outlook
      • 8.3.7.1. Market Size & Forecast
        • 8.3.7.1.1. By Value
      • 8.3.7.2. Market Share & Forecast
        • 8.3.7.2.1. By Component
        • 8.3.7.2.2. By Type
        • 8.3.7.2.3. By Delivery Model
        • 8.3.7.2.4. By End User
        • 8.3.7.2.5. By Application

9. Europe Extended Reality Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Type
    • 9.2.3. By Delivery Model
    • 9.2.4. By End User
    • 9.2.5. By Application
    • 9.2.6. By Country
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany Extended Reality Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By Type
        • 9.3.1.2.3. By Delivery Model
        • 9.3.1.2.4. By End User
        • 9.3.1.2.5. By Application
    • 9.3.2. United Kingdom Extended Reality Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By Type
        • 9.3.2.2.3. By Delivery Model
        • 9.3.2.2.4. By End User
        • 9.3.2.2.5. By Application
    • 9.3.3. France Extended Reality Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By Type
        • 9.3.3.2.3. By Delivery Model
        • 9.3.3.2.4. By End User
        • 9.3.3.2.5. By Application
    • 9.3.4. Italy Extended Reality Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Component
        • 9.3.4.2.2. By Type
        • 9.3.4.2.3. By Delivery Model
        • 9.3.4.2.4. By End User
        • 9.3.4.2.5. By Application
    • 9.3.5. Spain Extended Reality Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Component
        • 9.3.5.2.2. By Type
        • 9.3.5.2.3. By Delivery Model
        • 9.3.5.2.4. By End User
        • 9.3.5.2.5. By Application
    • 9.3.6. Poland Extended Reality Market Outlook
      • 9.3.6.1. Market Size & Forecast
        • 9.3.6.1.1. By Value
      • 9.3.6.2. Market Share & Forecast
        • 9.3.6.2.1. By Component
        • 9.3.6.2.2. By Type
        • 9.3.6.2.3. By Delivery Model
        • 9.3.6.2.4. By End User
        • 9.3.6.2.5. By Application
    • 9.3.7. Denmark Extended Reality Market Outlook
      • 9.3.7.1. Market Size & Forecast
        • 9.3.7.1.1. By Value
      • 9.3.7.2. Market Share & Forecast
        • 9.3.7.2.1. By Component
        • 9.3.7.2.2. By Type
        • 9.3.7.2.3. By Delivery Model
        • 9.3.7.2.4. By End User
        • 9.3.7.2.5. By Application

10. South America Extended Reality Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Component
    • 10.2.2. By Type
    • 10.2.3. By Delivery Model
    • 10.2.4. By End User
    • 10.2.5. By Application
    • 10.2.6. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Extended Reality Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Component
        • 10.3.1.2.2. By Type
        • 10.3.1.2.3. By Delivery Model
        • 10.3.1.2.4. By End User
        • 10.3.1.2.5. By Application
    • 10.3.2. Argentina Extended Reality Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Component
        • 10.3.2.2.2. By Type
        • 10.3.2.2.3. By Delivery Model
        • 10.3.2.2.4. By End User
        • 10.3.2.2.5. By Application
    • 10.3.3. Colombia Extended Reality Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Component
        • 10.3.3.2.2. By Type
        • 10.3.3.2.3. By Delivery Model
        • 10.3.3.2.4. By End User
        • 10.3.3.2.5. By Application
    • 10.3.4. Peru Extended Reality Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Component
        • 10.3.4.2.2. By Type
        • 10.3.4.2.3. By Delivery Model
        • 10.3.4.2.4. By End User
        • 10.3.4.2.5. By Application
    • 10.3.5. Chile Extended Reality Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Component
        • 10.3.5.2.2. By Type
        • 10.3.5.2.3. By Delivery Model
        • 10.3.5.2.4. By End User
        • 10.3.5.2.5. By Application

11. Middle East & Africa Extended Reality Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Component
    • 11.2.2. By Type
    • 11.2.3. By Delivery Model
    • 11.2.4. By End User
    • 11.2.5. By Application
    • 11.2.6. By Country
  • 11.3. Middle East & Africa: Country Analysis
    • 11.3.1. Saudi Arabia Extended Reality Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Component
        • 11.3.1.2.2. By Type
        • 11.3.1.2.3. By Delivery Model
        • 11.3.1.2.4. By End User
        • 11.3.1.2.5. By Application
    • 11.3.2. South Africa Extended Reality Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Component
        • 11.3.2.2.2. By Type
        • 11.3.2.2.3. By Delivery Model
        • 11.3.2.2.4. By End User
        • 11.3.2.2.5. By Application
    • 11.3.3. UAE Extended Reality Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Component
        • 11.3.3.2.2. By Type
        • 11.3.3.2.3. By Delivery Model
        • 11.3.3.2.4. By End User
        • 11.3.3.2.5. By Application
    • 11.3.4. Iraq Extended Reality Market Outlook
      • 11.3.4.1. Market Size & Forecast
        • 11.3.4.1.1. By Value
      • 11.3.4.2. Market Share & Forecast
        • 11.3.4.2.1. By Component
        • 11.3.4.2.2. By Type
        • 11.3.4.2.3. By Delivery Model
        • 11.3.4.2.4. By End User
        • 11.3.4.2.5. By Application
    • 11.3.5. Turkey Extended Reality Market Outlook
      • 11.3.5.1. Market Size & Forecast
        • 11.3.5.1.1. By Value
      • 11.3.5.2. Market Share & Forecast
        • 11.3.5.2.1. By Component
        • 11.3.5.2.2. By Type
        • 11.3.5.2.3. By Delivery Model
        • 11.3.5.2.4. By End User
        • 11.3.5.2.5. By Application

12. Market Dynamics

  • 12.1. Drivers
  • 12.2. Challenges

13. Market Trends & Developments

14. Company Profiles

  • 14.1. Qualcomm Technologies Inc.
  • 14.2. Accenture PLC
  • 14.3. Northern Digital Inc.
  • 14.4. Softserve Inc.
  • 14.5. SphereGen Technologies
  • 14.6. Gofind Inc.
  • 14.7. Dassault Systems SolidWorks Corporation
  • 14.8. Agile Lens
  • 14.9. Tata Exlsi
  • 14.10. Medtronic Inc.

15. Strategic Recommendations