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市场调查报告书
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1355263

游戏椅市场 - 2018-2028F 全球产业规模、份额、趋势、机会和预测,按类型、材料、按应用、配销通路、地区、竞争细分

Gaming Chair Market- Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028F Segmented By Type, By Material, By Application, By Distribution Channel, By Region, By Competition

出版日期: | 出版商: TechSci Research | 英文 178 Pages | 商品交期: 2-3个工作天内

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简介目录

由于技术的进步和高速互联网连接的可用性,预计全球游戏椅市场将在预测期内增长。

游戏椅专为电玩爱好者设计。这些椅子提供腰部支撑和头垫,让游戏变得有趣。经验丰富且忠诚的玩家需要一张游戏椅。这些椅子有多种尺寸、颜色和设计。对于每天平均登入六小时的玩家来说,电竞椅是必需品。

游戏椅为专业游戏玩家提供长时间所需的人体工学支撑,进而提高灵活性和舒适度。它的脚轮、扶手、旋转底座和可调节选项减轻了玩电玩时对身体造成的身体压力。目前,许多生产商正在推出具有各种色调和图案的尖端变体,具有扬声器、可伸缩脚踏板、内建按摩装置以及红、绿、蓝 (RG​​B) 照明系统等额外功能。

市场概况
预测期 2024-2028
2022 年市场规模 12亿美元
2028 年市场规模 18亿美元
2023-2028 年复合年增长率 7.9%
成长最快的细分市场 在线的
最大的市场 欧洲

游戏玩家遇到的一些常见影响包括久坐、姿势压力和不活动。人们对游戏椅的需求不断增长,以促进全身健康的血液流动,因为这些影响可能会导致肥胖、肌肉问题和腕管综合症等重大健康问题。据世界卫生组织称,肌肉骨骼疾病影响全球超过 17.1 亿人。全球最常见的残疾原因是肌肉骨骼疾病,在 160 个国家中,腰痛位居首位。

越来越多的产品发布推动了市场

公司不断推出新产品来吸引和满足客户的需求,这将刺激需求并支持游戏椅市场的全球扩张。例如,2022 年,Razer 推出了 Razer Enki Pro,这是一款受兰博基尼启发的游戏椅。这款全新特别版 Razer Enki Pro 以黑色为主,辅以橙色点缀,其座椅内饰和缝线类似于兰博基尼跑车。这个概念有点让人想起过去的 Enki Pro 特别版,例如与威廉斯赛车和科尼赛克合作製作的特别版。这款椅子配有磁性头垫、双密度靠背、Alcantara 内装以及用于简单倾斜调整的转盘。此外,2022 年,Cambium Retail 推出了 Nexlev 游戏椅。 Nexlev Falcon & Maverick 系列游戏椅附带记忆泡棉颈托、坐垫和多向扶手。它还具有优质的面料。它具有坚固的底座、强大的机构和优雅的气举装置。

公司之间不断加强的合作有助于市场成长

公司正在采用新的行销策略,例如收购、合併、合作和协作,以吸引和满足消费者的需求。例如,2022 年,电竞组织 Revenant Esports 签约 Cybeart 为其下一赛季的官方电竞椅合作伙伴。在此次合作期间,Cybeart 将专门为锦标赛、《荒野猎人》训练营以及各种游戏名单和创作者打造独特的席位。此外,2022年,安达西特也推出了新款幻影3六人邀请赛2022版电竞椅。 Anda Seat 彩虹六号邀请函 2022 年版游戏椅与育碧合作打造,提供最大的支撑和舒适度,以改善游戏或工作体验。因此,在预测期内,公司之间不断增加的合併、收购和合作伙伴关係将推动全球游戏椅市场的发展。

电玩产业人气飙升刺激产品需求

由于视频游戏的日益普及,预计游戏椅市场在不久的将来将迅速增长。游戏椅吸引了更多的顾客,并且销量逐年增长,因为它们提供舒适的座椅位置以及额外的好处,例如通过高软垫靠背、高度可调扶手、倾斜和稳定来延长背部和颈部支撑基地提供的支援。由于越来越多的客户寻求所有这些功能,预计4D 扶手、凝胶冷泡沫、可拆卸脚踏板、碳纤维外观覆盖物和135 度可调节靠背等高级椅子功能将成为游戏椅品牌未来产品线的标准功能或椅子中的一些增值功能。因此,全球电玩产业的日益普及推动了预测期内全球游戏椅市场的需求。

创新产品推动市场成长

开发具有加热垫、LED 灯带、振动按摩器等附加功能的游戏椅,将从各个方面对游戏玩家有利。这些新功能预计将改变游戏椅行业的游戏规则,它们的接受度可能会增加销售量。游戏玩家喜欢有吸引力的物品,他们经常设置游戏桌来振奋精神。例如,Goplus 提供 LED 灯按摩游戏椅。按摩游戏椅的腰部按摩功能由位于腰垫内的两个马达提供动力,提供极致的舒适和放鬆。这款游戏椅具有可拆卸的头枕和腰枕,可根据人体形状进行调整,缓解长时间工作或游戏造成的背部不适。因此,这些公司的创新产品将在预测期内推动全球游戏椅市场的发展。

市场区隔

全球游戏椅市场按类型、材料、应用、配销通路、地区和竞争格局细分。根据类型,市场分为电脑游戏椅、混合游戏椅、平台游戏椅等。依材质,市场分为PU皮革、PVC皮革等。根据应用,市场分为住宅和商业。根据配销通路,市场分为超市/大卖场、专卖店、网路和非零售。

公司简介

Ace Casual Furniture、AKRacing America Inc.、Corsair Components, Inc.、Arozzi North America、DXRacer USA LLC、GT Omega LTD、Impakt SA、Secretlab US, Inc.、Vertagear Inc、Brazen Gaming Limited 等是主要的市场参与者在全球游戏椅市场。

报告范围

游戏椅市场,依类型:

  • 电脑游戏椅
  • 混合电竞椅
  • 平台游戏椅
  • 其他的

游戏椅市场,依材料划分:

  • PU革
  • PVC皮革
  • 其他的

游戏椅市场,按应用:

  • 住宅
  • 商业的

游戏椅市场,依配销通路划分:

  • 超市/大卖场
  • 专卖店
  • 在线的
  • 非零售

游戏椅市场,按地区:

  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 亚太
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙
  • 南美洲
    • 巴西
    • 阿根廷
    • 哥伦比亚
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿联酋
    • 南非
    • 土耳其

竞争格局

公司简介:对全球游戏椅市场主要公司的详细分析。

可用的客製化

根据给定的市场资料,TechSci Research 可根据公司的具体需求提供客製化服务。该报告可以使用以下自订选项:

公司资讯

  • 其他市场参与者(最多五个)的详细分析和概况分析。

目录

介绍

  • 市场概况
  • 报告的主要亮点
  • 市场覆盖范围
  • 涵盖的细分市场
  • 考虑研究任期

第 2 章:研究方法

  • 研究目的
  • 基线方法
  • 主要产业伙伴
  • 主要协会和二手资料来源
  • 预测方法
  • 数据三角测量与验证
  • 假设和限制

第 3 章:执行摘要

  • 市场概况
  • 市场预测
  • 重点地区
  • 关键环节

第 4 章:客户之声分析(B2C 模型分析)

  • 品牌意识
  • 影响购买决策的因素
  • 购买后面临的挑战

第 5 章:全球游戏椅市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型市占率分析(PC 游戏椅、混合游戏椅、平台游戏椅、其他)
    • 依材料市占率分析(PU皮革、PVC皮革、其他)
    • 按应用市占率分析(住宅、商业)
    • 按配销通路市场份额分析(超市/大卖场、专卖店、线上和非零售)
    • 按区域市占率分析
    • 按前 5 名的公司市占率分析,其他 (2022)
  • 全球游戏主席地图与机会评估
    • 按类型市场测绘和机会评估
    • 透过材料市场测绘和机会评估
    • 按应用市场测绘和机会评估
    • 按配销通路市场测绘和机会评估
    • 透过区域市场测绘和机会评估

第 6 章:北美电竞椅市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型市占率分析
    • 按材料市占率分析
    • 按应用市场占有率分析
    • 按配销通路市场占有率分析
    • 按国家市占率分析

第 7 章:欧洲电竞椅市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型市占率分析
    • 按材料市占率分析
    • 按应用市场占有率分析
    • 按配销通路市场占有率分析
    • 按国家市占率分析

第 8 章:亚太地区电竞椅市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型市占率分析
    • 按材料市占率分析
    • 按应用市场占有率分析
    • 按配销通路市场占有率分析
    • 按国家市占率分析

第 9 章:中东和非洲游戏椅市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型市占率分析
    • 按材料市占率分析
    • 按应用市场占有率分析
    • 按配销通路市场占有率分析
    • 按国家市占率分析

第 10 章:南美洲电竞椅市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型市占率分析
    • 按材料市占率分析
    • 按应用市场占有率分析
    • 按配销通路市场占有率分析
    • 按国家市占率分析

第 11 章:市场动态

  • 司机
    • 网路普及率不断上升
    • 企业之间的併购不断增加
    • 产品发布数量不断增加
  • 挑战
    • 成本较高
    • 严重健康问题的发生频率不断增加

第 12 章:COVID-19 对全球游戏椅市场的影响

  • 影响评估模型
    • 受影响的关键领域
    • 受影响的主要地区
    • 受影响的主要国家
    • 受影响的主要配销通路

第 13 章:市场趋势与发展

  • 提高电玩产业的受欢迎程度
  • 游戏咖啡馆数量不断增加
  • 社群媒体平台越来越受欢迎
  • 技术升级
  • 高速连接的可用性

第 14 章:波特的五力模型

  • 竞争竞争
  • 买家的议价能力
  • 供应商的议价能力
  • 新进入者的威胁
  • 替代品的威胁

第 15 章:SWOT 分析

  • 优势
  • 弱点
  • 机会
  • 威胁

第16章:竞争格局

  • 公司简介
    • Ace Casual Furniture
      • 公司详情
      • 产品与服务
      • 财务(根据可用性)
      • 主要市场焦点和地域分布
      • 最近的发展
      • 主要管理人员
    • AKRacing America Inc.
      • 公司详情
      • 产品与服务
      • 财务(根据可用性)
      • 主要市场焦点和地域分布
      • 最近的发展
      • 主要管理人员
    • Corsair Components, Inc.
      • 公司详情
      • 产品与服务
      • 财务(根据可用性)
      • 主要市场焦点和地域分布
      • 最近的发展
      • 主要管理人员
    • Arozzi North America
      • 公司详情
      • 产品与服务
      • 财务(根据可用性)
      • 主要市场焦点和地域分布
      • 最近的发展
      • 主要管理人员
    • DXRacer USA LLC
      • 公司详情
      • 产品与服务
      • 财务(根据可用性)
      • 主要市场焦点和地域分布
      • 最近的发展
      • 主要管理人员
    • GT Omega LTD
      • 公司详情
      • 产品与服务
      • 财务(根据可用性)
      • 主要市场焦点和地域分布
      • 最近的发展
      • 主要管理人员
    • Impakt SA
      • 公司详情
      • 产品与服务
      • 财务(根据可用性)
      • 主要市场焦点和地域分布
      • 最近的发展
      • 主要管理人员
    • Secretlab US, Inc.
      • 公司详情
      • 产品与服务
      • 财务(根据可用性)
      • 主要市场焦点和地域分布
      • 最近的发展
      • 主要管理人员
    • Vertagear Inc
      • 公司详情
      • 产品与服务
      • 财务(根据可用性)
      • 主要市场焦点和地域分布
      • 最近的发展
      • 主要管理人员
    • Brazen Gaming Limited
      • 公司详情
      • 产品与服务
      • 财务(根据可用性)
      • 主要市场焦点和地域分布
      • 最近的发展
      • 主要管理人员

第 17 章:策略建议/行动计划

  • 重点关注领域
  • 目标类型
  • 目标配销通路

第 18 章:关于我们与免责声明

(註:公司名单可依客户要求客製化。)

简介目录
Product Code: 15179

The global gaming chair market is anticipated to grow during the forecast period due to the advancement in technology, and the availability of high-speed internet connectivity.

Gaming chairs are designed for video game enthusiasts. These chairs provide lumbar support and a head cushion to make gaming enjoyable. Experienced and committed players need a gaming chair. These chairs come in a wide range of sizes, colors, and designs. For players who log in for an average of six hours every day, gaming chairs are a need.

A gaming chair improves flexibility and comfort by offering professional gamers the ergonomic support they need for extended periods of time. Its caster wheels, armrests, swiveling bases, and adjustability options lessen the physical strain placed on the body while playing video games. Presently, a number of producers are releasing cutting-edge variations with extra features like speakers, retractable footrests, built-in massage devices, and red, green, and blue (RGB) lighting systems, in a variety of hues and patterns.

Market Overview
Forecast Period2024-2028
Market Size 2022USD 1.2 Billion
Market Size 2028USD 1.8 Billion
CAGR 2023-20287.9%
Fastest Growing SegmentOnline
Largest MarketEurope

Some of the common impacts that gamers encounter includes prolonged sitting, postural stress, and inactivity. There is a growing demand for gaming chairs to promote healthy blood flow throughout the body because these impacts can cause major health problems like obesity, muscle problems, and carpal tunnel syndrome. According to the World Health Organization, musculoskeletal diseases affect over 1.71 billion persons globally. The most common cause of disability worldwide is musculoskeletal illness, with low back pain ranking first in 160 different nations.

Increasing Number of Product Launches Boosts Market

New products are being introduced by companies to attract and satisfy the needs of customers, which will boost demand and support the global expansion of the gaming chair market. For instance, in 2022, Razer introduced the Razer Enki Pro, a Lamborghini-inspired gaming chair. With a predominantly black style and orange accents, this new special edition of the Razer Enki Pro is intended to resemble the seat upholstery and stitching of Lamborghini sports cars. The concept is somewhat reminiscent of past special editions of the Enki Pro, such as those made in collaboration with Williams Racing and Koenigsegg. The chair has a magnetic head cushion, dual-density backrest, Alcantara upholstery, and a dial for simple recline adjustment. Also, in 2022, Cambium Retail launched Nexlev gaming chairs. The memory foam neck rest, cushion, and multi-directional armrests are included with the Nexlev Falcon & Maverick Series Gaming Chair. It also has superior fabric. It has a tough base, a powerful mechanism, and an elegant gas lift.

Rising Collaborations Among Companies Aids Market Growth

Companies are adopting new marketing strategies such as acquisitions, mergers, partnerships, and collaborations for attracting and satisfying the needs of consumers. For instance, in 2022, Revenant Esports, an esports organization, signed Cybeart as its official gaming chair partner for the upcoming season. In the period of this collaboration, Cybeart will create unique seats specifically for tournaments, Revenant's boot camp, and a variety of gaming rosters and creators. Additionally, in 2022, Anda Seat launched the New Phantom 3 Six Invitational 2022 Edition gaming chair. The Anda Seat Rainbow Six Invitation 2022 Edition gaming chair is made in collaboration with Ubisoft to offer the utmost support and comfort to improve the gaming or working experience. Therefore, the rising mergers, acquisitions, and partnerships between companies fuel the gaming chair market globally during the forecast period.

Surging Popularity of the Video Gaming Industry Fuels Product Demand

The market for gaming chairs is expected to increase quickly in the near future due to the increasing popularity of video games. The gaming chairs are drawing more customers and seeing an increase in sales year over year due to the comfortable seating position they offer as well as additional benefits like extended back and neck support with the high padded backrest, height-adjustable armrests, tilt, and steady support offered by the base. Premium chair features like 4D armrests, gel cold foam, detachable footrests, carbon-look coverings, and 135-degree adjustable backrests are predicted to become standard features in the future product lines offered by gaming chair brands due to an increase in customers looking for all or some of these value-added features in chairs. Therefore, the rising popularity of the video gaming industry globally fuels the demand for the gaming chair market globally during the forecast period.

Innovative Offerings Drive Market Growth

The development of gaming chairs with added features like heated pads, LED strip lights, vibrating massagers, and other things would be beneficial to gamers in every way. These new capabilities are projected to be the game changer in the gaming chair sector, and their acceptance could increase sales. Gamers enjoy attractive items, and they often set up their gaming tables to lift their spirits. For instance, Goplus offers an LED-light massage gaming chair. The lumbar massage function of the massage gaming chair is powered by two motors located in the waist cushion, offering the utmost comfort and relaxation. This gaming chair has a removable headrest and waist pillow that adjusts to the shape of the human body and relieves back discomfort from extended periods of work or gaming. Therefore, the innovative offerings in the products by the companies fuel the market for gaming chairs globally during the forecast period.

Market Segmentation:

The global gaming chair market is segmented into type, material, application, distribution channel, region and competitive landscape. Based on the type, the market is segmented into PC gaming chair, hybrid gaming chair, platform gaming chairs, and others. Based on the material, the market is segmented into PU leather, PVC leather, and others. Based on the application, the market is segmented into residential and commercial. Based on the distribution channel, the market is segmented into supermarkets/hypermarkets, specialty stores, online and non-retail.

Company Profiles

Ace Casual Furniture, AKRacing America Inc., Corsair Components, Inc., Arozzi North America, DXRacer USA LLC, GT Omega LTD, Impakt S.A., Secretlab US, Inc., Vertagear Inc, Brazen Gaming Limited, etc. are the major market players in the global gaming chair market.

Report Scope:

In this report, the global gaming chair market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Gaming Chair Market, By Type:

  • PC Gaming Chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Others

Gaming Chair Market, By Material:

  • PU Leather
  • PVC Leather
  • Others

Gaming Chair Market, By Application:

  • Residential
  • Commercial

Gaming Chair Market, By Distribution Channel:

  • Supermarkets/Hypermarkets
  • Specialty Stores
  • Online
  • Non-Retail

Gaming Chair Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • South Africa
    • Turkey

Competitive Landscape:

Company Profiles: Detailed analysis of the major companies present in the global gaming chair market.

Available Customizations:

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information:

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

ntroduction

  • 1.1. Market Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Market Overview
  • 3.2. Market Forecast
  • 3.3. Key Regions
  • 3.4. Key Segments

4. Voice of Customer Analysis (B2C Model Analysis)

  • 4.1. Brand Awareness
  • 4.2. Factors Influencing Purchase Decision
  • 4.3. Challenges Faced After Purchase

5. Global Gaming Chair Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type Market Share Analysis (PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, Others)
    • 5.2.2. By Material Market Share Analysis (PU Leather, PVC Leather, Others)
    • 5.2.3. By Application Market Share Analysis (Residential, Commercial)
    • 5.2.4. By Distribution Channel Market Share Analysis (Supermarkets/Hypermarkets, Specialty Stores, Online and Non-Retail)
    • 5.2.5. By Regional Market Share Analysis
      • 5.2.5.1. North America Market Share Analysis
      • 5.2.5.2. Europe Market Share Analysis
      • 5.2.5.3. Asia-Pacific Market Share Analysis
      • 5.2.5.4. Middle East & Africa Market Share Analysis
      • 5.2.5.5. South America Market Share Analysis
    • 5.2.6. By Top 5 Companies Market Share Analysis, Others (2022)
  • 5.3. Global Gaming Chair Mapping & Opportunity Assessment
    • 5.3.1. By Type Market Mapping & Opportunity Assessment
    • 5.3.2. By Material Market Mapping & Opportunity Assessment
    • 5.3.3. By Application Market Mapping & Opportunity Assessment
    • 5.3.4. By Distribution Channel Market Mapping & Opportunity Assessment
    • 5.3.5. By Regional Market Mapping & Opportunity Assessment

6. North America Gaming Chair Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type Market Share Analysis
    • 6.2.2. By Material Market Share Analysis
    • 6.2.3. By Application Market Share Analysis
    • 6.2.4. By Distribution Channel Market Share Analysis
    • 6.2.5. By Country Market Share Analysis
      • 6.2.5.1. United States Gaming Chair Market Outlook
        • 6.2.5.1.1. Market Size & Forecast
        • 6.2.5.1.1.1. By Value
        • 6.2.5.1.2. Market Share & Forecast
        • 6.2.5.1.2.1. By Type Market Share Analysis
        • 6.2.5.1.2.2. By Material Market Share Analysis
        • 6.2.5.1.2.3. By Application Market Share Analysis
        • 6.2.5.1.2.4. By Distribution Channel Market Share Analysis
      • 6.2.5.2. Canada Gaming Chair Market Outlook
        • 6.2.5.2.1. Market Size & Forecast
        • 6.2.5.2.1.1. By Value
        • 6.2.5.2.2. Market Share & Forecast
        • 6.2.5.2.2.1. By Type Market Share Analysis
        • 6.2.5.2.2.2. By Material Market Share Analysis
        • 6.2.5.2.2.3. By Application Market Share Analysis
        • 6.2.5.2.2.4. By Distribution Channel Market Share Analysis
      • 6.2.5.3. Mexico Gaming Chair Market Outlook
        • 6.2.5.3.1. Market Size & Forecast
        • 6.2.5.3.1.1. By Value
        • 6.2.5.3.2. Market Share & Forecast
        • 6.2.5.3.2.1. By Type Market Share Analysis
        • 6.2.5.3.2.2. By Material Market Share Analysis
        • 6.2.5.3.2.3. By Application Market Share Analysis
        • 6.2.5.3.2.4. By Distribution Channel Market Share Analysis

7. Europe Gaming Chair Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type Market Share Analysis
    • 7.2.2. By Material Market Share Analysis
    • 7.2.3. By Application Market Share Analysis
    • 7.2.4. By Distribution Channel Market Share Analysis
    • 7.2.5. By Country Market Share Analysis
      • 7.2.5.1. Germany Gaming Chair Market Outlook
        • 7.2.5.1.1. Market Size & Forecast
        • 7.2.5.1.1.1. By Value
        • 7.2.5.1.2. Market Share & Forecast
        • 7.2.5.1.2.1. By Type Market Share Analysis
        • 7.2.5.1.2.2. By Material Market Share Analysis
        • 7.2.5.1.2.3. By Application Market Share Analysis
        • 7.2.5.1.2.4. By Distribution Channel Market Share Analysis
      • 7.2.5.2. France Gaming Chair Market Outlook
        • 7.2.5.2.1. Market Size & Forecast
        • 7.2.5.2.1.1. By Value
        • 7.2.5.2.2. Market Share & Forecast
        • 7.2.5.2.2.1. By Type Market Share Analysis
        • 7.2.5.2.2.2. By Material Market Share Analysis
        • 7.2.5.2.2.3. By Application Market Share Analysis
        • 7.2.5.2.2.4. By Distribution Channel Market Share Analysis
      • 7.2.5.3. United Kingdom Gaming Chair Market Outlook
        • 7.2.5.3.1. Market Size & Forecast
        • 7.2.5.3.1.1. By Value
        • 7.2.5.3.2. Market Share & Forecast
        • 7.2.5.3.2.1. By Type Market Share Analysis
        • 7.2.5.3.2.2. By Material Market Share Analysis
        • 7.2.5.3.2.3. By Application Market Share Analysis
        • 7.2.5.3.2.4. By Distribution Channel Market Share Analysis
      • 7.2.5.4. Italy Gaming Chair Market Outlook
        • 7.2.5.4.1. Market Size & Forecast
        • 7.2.5.4.1.1. By Value
        • 7.2.5.4.2. Market Share & Forecast
        • 7.2.5.4.2.1. By Type Market Share Analysis
        • 7.2.5.4.2.2. By Material Market Share Analysis
        • 7.2.5.4.2.3. By Application Market Share Analysis
        • 7.2.5.4.2.4. By Distribution Channel Market Share Analysis
      • 7.2.5.5. Spain Gaming Chair Market Outlook
        • 7.2.5.5.1. Market Size & Forecast
        • 7.2.5.5.1.1. By Value
        • 7.2.5.5.2. Market Share & Forecast
        • 7.2.5.5.2.1. By Type Market Share Analysis
        • 7.2.5.5.2.2. By Material Market Share Analysis
        • 7.2.5.5.2.3. By Application Market Share Analysis
        • 7.2.5.5.2.4. By Distribution Channel Market Share Analysis

8. Asia-Pacific Gaming Chair Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type Market Share Analysis
    • 8.2.2. By Material Market Share Analysis
    • 8.2.3. By Application Market Share Analysis
    • 8.2.4. By Distribution Channel Market Share Analysis
    • 8.2.5. By Country Market Share Analysis
      • 8.2.5.1. China Gaming Chair Market Outlook
        • 8.2.5.1.1. Market Size & Forecast
        • 8.2.5.1.1.1. By Value
        • 8.2.5.1.2. Market Share & Forecast
        • 8.2.5.1.2.1. By Type Market Share Analysis
        • 8.2.5.1.2.2. By Material Market Share Analysis
        • 8.2.5.1.2.3. By Application Market Share Analysis
        • 8.2.5.1.2.4. By Distribution Channel Market Share Analysis
      • 8.2.5.2. India Gaming Chair Market Outlook
        • 8.2.5.2.1. Market Size & Forecast
        • 8.2.5.2.1.1. By Value
        • 8.2.5.2.2. Market Share & Forecast
        • 8.2.5.2.2.1. By Type Market Share Analysis
        • 8.2.5.2.2.2. By Material Market Share Analysis
        • 8.2.5.2.2.3. By Application Market Share Analysis
        • 8.2.5.2.2.4. By Distribution Channel Market Share Analysis
      • 8.2.5.3. Japan Gaming Chair Market Outlook
        • 8.2.5.3.1. Market Size & Forecast
        • 8.2.5.3.1.1. By Value
        • 8.2.5.3.2. Market Share & Forecast
        • 8.2.5.3.2.1. By Type Market Share Analysis
        • 8.2.5.3.2.2. By Material Market Share Analysis
        • 8.2.5.3.2.3. By Application Market Share Analysis
        • 8.2.5.3.2.4. By Distribution Channel Market Share Analysis
      • 8.2.5.4. South Korea Gaming Chair Market Outlook
        • 8.2.5.4.1. Market Size & Forecast
        • 8.2.5.4.1.1. By Value
        • 8.2.5.4.2. Market Share & Forecast
        • 8.2.5.4.2.1. By Type Market Share Analysis
        • 8.2.5.4.2.2. By Material Market Share Analysis
        • 8.2.5.4.2.3. By Application Market Share Analysis
        • 8.2.5.4.2.4. By Distribution Channel Market Share Analysis
      • 8.2.5.5. Australia Gaming Chair Market Outlook
        • 8.2.5.5.1. Market Size & Forecast
        • 8.2.5.5.1.1. By Value
        • 8.2.5.5.2. Market Share & Forecast
        • 8.2.5.5.2.1. By Type Market Share Analysis
        • 8.2.5.5.2.2. By Material Market Share Analysis
        • 8.2.5.5.2.3. By Application Market Share Analysis
        • 8.2.5.5.2.4. By Distribution Channel Market Share Analysis

9. Middle East & Africa Gaming Chair Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type Market Share Analysis
    • 9.2.2. By Material Market Share Analysis
    • 9.2.3. By Application Market Share Analysis
    • 9.2.4. By Distribution Channel Market Share Analysis
    • 9.2.5. By Country Market Share Analysis
      • 9.2.5.1. Saudi Arabia Gaming Chair Market Outlook
        • 9.2.5.1.1. Market Size & Forecast
        • 9.2.5.1.1.1. By Value
        • 9.2.5.1.2. Market Share & Forecast
        • 9.2.5.1.2.1. By Type Market Share Analysis
        • 9.2.5.1.2.2. By Material Market Share Analysis
        • 9.2.5.1.2.3. By Application Market Share Analysis
        • 9.2.5.1.2.4. By Distribution Channel Market Share Analysis
      • 9.2.5.2. UAE Gaming Chair Market Outlook
        • 9.2.5.2.1. Market Size & Forecast
        • 9.2.5.2.1.1. By Value
        • 9.2.5.2.2. Market Share & Forecast
        • 9.2.5.2.2.1. By Type Market Share Analysis
        • 9.2.5.2.2.2. By Material Market Share Analysis
        • 9.2.5.2.2.3. By Application Market Share Analysis
        • 9.2.5.2.2.4. By Distribution Channel Market Share Analysis
      • 9.2.5.3. South Africa Gaming Chair Market Outlook
        • 9.2.5.3.1. Market Size & Forecast
        • 9.2.5.3.1.1. By Value
        • 9.2.5.3.2. Market Share & Forecast
        • 9.2.5.3.2.1. By Type Market Share Analysis
        • 9.2.5.3.2.2. By Material Market Share Analysis
        • 9.2.5.3.2.3. By Application Market Share Analysis
        • 9.2.5.3.2.4. By Distribution Channel Market Share Analysis
      • 9.2.5.4. Turkey Gaming Chair Market Outlook
        • 9.2.5.4.1. Market Size & Forecast
        • 9.2.5.4.1.1. By Value
        • 9.2.5.4.2. Market Share & Forecast
        • 9.2.5.4.2.1. By Type Market Share Analysis
        • 9.2.5.4.2.2. By Material Market Share Analysis
        • 9.2.5.4.2.3. By Application Market Share Analysis
        • 9.2.5.4.2.4. By Distribution Channel Market Share Analysis

10. South America Gaming Chair Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type Market Share Analysis
    • 10.2.2. By Material Market Share Analysis
    • 10.2.3. By Application Market Share Analysis
    • 10.2.4. By Distribution Channel Market Share Analysis
    • 10.2.5. By Country Market Share Analysis
      • 10.2.5.1. Brazil Gaming Chair Market Outlook
        • 10.2.5.1.1. Market Size & Forecast
        • 10.2.5.1.1.1. By Value
        • 10.2.5.1.2. Market Share & Forecast
        • 10.2.5.1.2.1. By Type Market Share Analysis
        • 10.2.5.1.2.2. By Material Market Share Analysis
        • 10.2.5.1.2.3. By Application Market Share Analysis
        • 10.2.5.1.2.4. By Distribution Channel Market Share Analysis
      • 10.2.5.2. Colombia Gaming Chair Market Outlook
        • 10.2.5.2.1. Market Size & Forecast
        • 10.2.5.2.1.1. By Value
        • 10.2.5.2.2. Market Share & Forecast
        • 10.2.5.2.2.1. By Type Market Share Analysis
        • 10.2.5.2.2.2. By Material Market Share Analysis
        • 10.2.5.2.2.3. By Application Market Share Analysis
        • 10.2.5.2.2.4. By Distribution Channel Market Share Analysis
      • 10.2.5.3. Argentina Gaming Chair Market Outlook
        • 10.2.5.3.1. Market Size & Forecast
        • 10.2.5.3.1.1. By Value
        • 10.2.5.3.2. Market Share & Forecast
        • 10.2.5.3.2.1. By Type Market Share Analysis
        • 10.2.5.3.2.2. By Material Market Share Analysis
        • 10.2.5.3.2.3. By Application Market Share Analysis
        • 10.2.5.3.2.4. By Distribution Channel Market Share Analysis

11. Market Dynamics

  • 11.1. Drivers
    • 11.1.1. Rising internet penetration
    • 11.1.2. Increasing mergers & acquisitions among companies
    • 11.1.3. Growing number of product launches
  • 11.2. Challenges
    • 11.2.1. Higher cost
    • 11.2.2. Increasing frequency of serious health issues

12. Impact of COVID-19 on the Global Gaming Chair Market

  • 12.1. Impact Assessment Model
    • 12.1.1. Key Segments Impacted
    • 12.1.2. Key Regions Impacted
    • 12.1.3. Key Countries Impacted
    • 12.1.4. Key Distribution Channel Impacted

13. Market Trends & Developments

  • 13.1. Increasing the popularity of video gaming industry
  • 13.2. Growing number of game cafes
  • 13.3. Rising popularity of social media platforms
  • 13.4. Technological upgradation
  • 13.5. Availability of high-speed connectivity

14. Porter's Five Forces Model

  • 14.1. Competitive Rivalry
  • 14.2. Bargaining Power of Buyers
  • 14.3. Bargaining Power of Suppliers
  • 14.4. Threat of New Entrants
  • 14.5. Threat of Substitutes

15. SWOT Analysis

  • 15.1. Strengths
  • 15.2. Weaknesses
  • 15.3. Opportunities
  • 15.4. Threats

16. Competitive Landscape

  • 16.1. Company Profiles
    • 16.1.1. Ace Casual Furniture
      • 16.1.1.1. Company Details
      • 16.1.1.2. Product & Services
      • 16.1.1.3. Financials (As Per Availability)
      • 16.1.1.4. Key Market Focus & Geographical Presence
      • 16.1.1.5. Recent Developments
      • 16.1.1.6. Key Management Personnel
    • 16.1.2. AKRacing America Inc.
      • 16.1.2.1. Company Details
      • 16.1.2.2. Product & Services
      • 16.1.2.3. Financials (As Per Availability)
      • 16.1.2.4. Key Market Focus & Geographical Presence
      • 16.1.2.5. Recent Developments
      • 16.1.2.6. Key Management Personnel
    • 16.1.3. Corsair Components, Inc.
      • 16.1.3.1. Company Details
      • 16.1.3.2. Product & Services
      • 16.1.3.3. Financials (As Per Availability)
      • 16.1.3.4. Key Market Focus & Geographical Presence
      • 16.1.3.5. Recent Developments
      • 16.1.3.6. Key Management Personnel
    • 16.1.4. Arozzi North America
      • 16.1.4.1. Company Details
      • 16.1.4.2. Product & Services
      • 16.1.4.3. Financials (As Per Availability)
      • 16.1.4.4. Key Market Focus & Geographical Presence
      • 16.1.4.5. Recent Developments
      • 16.1.4.6. Key Management Personnel
    • 16.1.5. DXRacer USA LLC
      • 16.1.5.1. Company Details
      • 16.1.5.2. Product & Services
      • 16.1.5.3. Financials (As Per Availability)
      • 16.1.5.4. Key Market Focus & Geographical Presence
      • 16.1.5.5. Recent Developments
      • 16.1.5.6. Key Management Personnel
    • 16.1.6. GT Omega LTD
      • 16.1.6.1. Company Details
      • 16.1.6.2. Product & Services
      • 16.1.6.3. Financials (As Per Availability)
      • 16.1.6.4. Key Market Focus & Geographical Presence
      • 16.1.6.5. Recent Developments
      • 16.1.6.6. Key Management Personnel
    • 16.1.7. Impakt S.A.
      • 16.1.7.1. Company Details
      • 16.1.7.2. Product & Services
      • 16.1.7.3. Financials (As Per Availability)
      • 16.1.7.4. Key Market Focus & Geographical Presence
      • 16.1.7.5. Recent Developments
      • 16.1.7.6. Key Management Personnel
    • 16.1.8. Secretlab US, Inc.
      • 16.1.8.1. Company Details
      • 16.1.8.2. Product & Services
      • 16.1.8.3. Financials (As Per Availability)
      • 16.1.8.4. Key Market Focus & Geographical Presence
      • 16.1.8.5. Recent Developments
      • 16.1.8.6. Key Management Personnel
    • 16.1.9. Vertagear Inc
      • 16.1.9.1. Company Details
      • 16.1.9.2. Product & Services
      • 16.1.9.3. Financials (As Per Availability)
      • 16.1.9.4. Key Market Focus & Geographical Presence
      • 16.1.9.5. Recent Developments
      • 16.1.9.6. Key Management Personnel
    • 16.1.10. Brazen Gaming Limited
      • 16.1.10.1. Company Details
      • 16.1.10.2. Product & Services
      • 16.1.10.3. Financials (As Per Availability)
      • 16.1.10.4. Key Market Focus & Geographical Presence
      • 16.1.10.5. Recent Developments
      • 16.1.10.6. Key Management Personnel

17. Strategic Recommendations/Action Plan

  • 17.1. Key Focus Areas
  • 17.2. Target Type
  • 17.3. Target Distribution Channel

18. About Us & Disclaimer

(Note: The companies list can be customized based on the client requirements.)