全球动漫市场研究报告 - 2023 年至 2030 年行业分析、规模、份额、增长、趋势和预测
市场调查报告书
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1342836

全球动漫市场研究报告 - 2023 年至 2030 年行业分析、规模、份额、增长、趋势和预测

Global Anime Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日期: | 出版商: Value Market Research | 英文 118 Pages | 商品交期: 最快1-2个工作天内

价格

全球动漫市场需求预计将从 2022 年的 280.2 亿美元增至 2030 年的近 765.8 亿美元,2023-2030 年研究期间复合年增长率为 11.82%。

动漫是日本计算机动画的名称。大多数动漫都是基于手绘的日本漫画或漫画。动漫这个词来源于英语单词animation。动漫包括所有来自日本的动画作品。製作动画并不是为了只顾一位观众。相反,他们向所有人伸出援手。然而,有些动漫可能最适合成熟观众,因为它们包含年轻观众可能无法理解的成人主题。大多数动漫都会延伸成剧集系列,可以持续数百集。

市场动态:

不断增长的图书馆、多种语言的可用性、多种类型、多种动画风格以及易于访问是导致动漫市场增长的因素。此外,人们还可以在流行的流媒体网站上观看动漫,导致其需求进一步增加。动漫面临的一个显着缺点是盗版,这可能会在一定程度上影响增长曲线。

该研究报告涵盖波特五力模型、市场吸引力分析和价值链分析。这些工具有助于清晰地了解行业结构并评估全球范围内的竞争吸引力。此外,这些工具还对全球动漫市场的各个细分市场进行了包容性评估。动漫产业的增长和趋势为本研究提供了整体方法。

区域分析:

本节涵盖区域前景,重点介绍北美、欧洲、亚太地区、拉丁美洲以及中东和非洲动漫市场当前和未来的需求。此外,该报告重点关注所有主要地区各个应用领域的需求、估计和预测。

该研究报告还涵盖了市场主要参与者的全面概况以及对全球竞争格局的深入了解。动漫市场的主要参与者包括Bones Inc.、Kyoto Animation Co. Ltd.、Madhouse Inc.、Manglobe Inc.、PAWORKS Co. Ltd.、Pierrot Co. Ltd.、Production IG、Studio Ghibli, Inc.、Sunrise Inc. ., 东映动画有限公司。本部分包含竞争格局的整体视图,包括各种战略发展,例如关键併购、未来能力、合作伙伴关係、财务概况、合作、新产品开发、新产品发布和其他进展。

如果您有任何定制要求,请写信给我们。我们的研究团队可以根据您的需求提供定制报告。

目录

第一章:前言

  • 报告说明
    • 客观的
    • 目标受众
    • 独特的销售主张 (USP) 和产品
  • 研究范围
  • 研究方法论
    • 市场研究过程
    • 市场研究方法论

第 2 章:执行摘要

  • 市场亮点
  • 全球市场概况

第 3 章:动漫 - 产业分析

  • 简介 - 市场动态
  • 市场驱动因素
  • 市场限制
  • 机会
  • 行业动态
  • 波特五力分析
  • 市场吸引力分析
    • 按动漫类型分類的市场吸引力分析
    • 市场吸引力分析:按地区

第 4 章:价值链分析

  • 价值链分析
  • 原材料分析
    • 原材料清单
    • 原料厂商清单
    • 主要原材料价格走势
  • 潜在买家名单
  • 营销渠道
    • 直效行销
    • 间接营销
    • 营销渠道发展趋势

第 5 章:COVID-19 爆发的影响分析

第 6 章:全球动漫市场分析:按动漫类型

  • 按动漫类型概述
  • 历史和预测数据
  • 按动漫类型分析
  • 电视
  • 电影
  • 视频
  • 互联网发行
  • 商品推销
  • 音乐
  • 弹珠机
  • 现场娱乐表演

第 7 章:全球动漫市场分析:按地理位置

  • 区域展望
  • 介绍
  • 北美销售分析
    • 概述、历史和预测销售分析
    • 北美按细分市场销售分析
    • 北美按国家/地区销售分析
    • 美国销售分析
    • 加拿大销售分析
    • 墨西哥销售分析
  • 欧洲销售分析
    • 概述、历史和预测销售分析
    • 欧洲按细分市场销售分析
    • 欧洲按国家/地区销售分析
    • 英国销售分析
    • 法国销售分析
    • 德国销售分析
    • 意大利销售分析
    • 俄罗斯销售分析
    • 欧洲其他地区销售分析
  • 亚太地区销售分析
    • 概述、历史和预测销售分析
    • 亚太地区按细分市场销售分析
    • 亚太地区国家/地区销售分析
    • 中国销售分析
    • 印度销售分析
    • 日本销售分析
    • 韩国销售分析
    • 澳大利亚销售分析
    • 亚太地区其他地区销售分析
  • 拉丁美洲销售分析
    • 概述、历史和预测销售分析
    • 拉丁美洲按细分市场销售分析
    • 拉丁美洲按国家/地区销售分析
    • 巴西销售分析
    • 阿根廷销售分析
    • 秘鲁销售分析
    • 智利销售分析
    • 拉丁美洲其他地区销售分析
  • 中东和非洲销售分析
    • 概述、历史和预测销售分析
    • 中东和非洲按细分市场销售分析
    • 中东和非洲国家销售分析
    • 沙特阿拉伯销售分析
    • 阿联酋销售分析
    • 以色列销售分析
    • 南非销售分析
    • 中东其他地区和非洲销售分析

第 8 章:动漫公司的竞争格局

  • 动漫市场竞争
  • 伙伴关係/协作/协议
  • 併购
  • 新产品发布
  • 其他发展

第 9 章:公司简介

  • 顶级公司市场份额分析
  • 市场集中度
  • Bones Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Kyoto Animation Co. Ltd.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Madhouse Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Manglobe Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • PAWORKS Co.Ltd.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Pierrot Co. Ltd.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Production IG
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Studio Ghibli Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Sunrise Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • TOEI Animation Co. Ltd.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展

注意 - 在公司概况中,财务详细信息和近期发展视情况而定,或者如果是私营公司,则可能不包括在内

Product Code: VMR11219572

The global demand for Anime Market is presumed to reach the market size of nearly USD 76.58 BN by 2030 from USD 28.02 BN in 2022 with a CAGR of 11.82% under the study period 2023 - 2030.

Anime is the name given to computer animations based in Japan. Most anime are based on hand-drawn Japanese comics or Manga. The word anime comes from the English word animation. Anime encompasses all animated works from Japan. Anime is not made by keeping one audience in mind. Instead, they reach out to everyone. Yet some anime might be best suited for mature audiences as they contain adult themes that a young audience might not understand. Most anime stretch into episodic series, which can go on for hundreds of episodes.

MARKET DYNAMICS:

A growing library, availability in multiple languages, multiple genres, various animation styles, and ease of access are factors leading to the anime market growth. In addition, people can watch anime on popular streaming websites, causing a further increase in its demand. A significant drawback faced by anime is piracy, which may impact the growth curve to some extent.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of anime. The growth and trends of anime industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the anime market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Anime Type

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Anime market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the anime market include Bones Inc., Kyoto Animation Co. Ltd., Madhouse Inc., Manglobe Inc., P.A.WORKS Co.Ltd., Pierrot Co. Ltd., Production I.G, Studio Ghibli, Inc., Sunrise Inc., TOEI Animation Co. Ltd. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . ANIME - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Anime Type
    • 3.7.2 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK

6 . GLOBAL ANIME MARKET ANALYSIS BY ANIME TYPE

  • 6.1 Overview by Anime Type
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Anime Type
  • 6.4 T.V. Historic and Forecast Sales by Regions
  • 6.5 Movie Historic and Forecast Sales by Regions
  • 6.6 Video Historic and Forecast Sales by Regions
  • 6.7 Internet Distribution Historic and Forecast Sales by Regions
  • 6.8 Merchandising Historic and Forecast Sales by Regions
  • 6.9 Music Historic and Forecast Sales by Regions
  • 6.10. Pachinko Historic and Forecast Sales by Regions
  • 6.11 Live Entertainment Historic and Forecast Sales by Regions

7 . GLOBAL ANIME MARKET ANALYSIS BY GEOGRAPHY

  • 7.1. Regional Outlook
  • 7.2. Introduction
  • 7.3. North America Sales Analysis
    • 7.3.1. Overview, Historic and Forecast Sales Analysis
    • 7.3.2. North America By Segment Sales Analysis
    • 7.3.3. North America By Country Sales Analysis
    • 7.3.4. United State Sales Analysis
    • 7.3.5. Canada Sales Analysis
    • 7.3.6. Mexico Sales Analysis
  • 7.4. Europe Sales Analysis
    • 7.4.1. Overview, Historic and Forecast Sales Analysis
    • 7.4.2. Europe by Segment Sales Analysis
    • 7.4.3. Europe by Country Sales Analysis
    • 7.4.4. United Kingdom Sales Analysis
    • 7.4.5. France Sales Analysis
    • 7.4.6. Germany Sales Analysis
    • 7.4.7. Italy Sales Analysis
    • 7.4.8. Russia Sales Analysis
    • 7.4.9. Rest Of Europe Sales Analysis
  • 7.5. Asia Pacific Sales Analysis
    • 7.5.1. Overview, Historic and Forecast Sales Analysis
    • 7.5.2. Asia Pacific by Segment Sales Analysis
    • 7.5.3. Asia Pacific by Country Sales Analysis
    • 7.5.4. China Sales Analysis
    • 7.5.5. India Sales Analysis
    • 7.5.6. Japan Sales Analysis
    • 7.5.7. South Korea Sales Analysis
    • 7.5.8. Australia Sales Analysis
    • 7.5.9. Rest Of Asia Pacific Sales Analysis
  • 7.6. Latin America Sales Analysis
    • 7.6.1. Overview, Historic and Forecast Sales Analysis
    • 7.6.2. Latin America by Segment Sales Analysis
    • 7.6.3. Latin America by Country Sales Analysis
    • 7.6.4. Brazil Sales Analysis
    • 7.6.5. Argentina Sales Analysis
    • 7.6.6. Peru Sales Analysis
    • 7.6.7. Chile Sales Analysis
    • 7.6.8. Rest of Latin America Sales Analysis
  • 7.7. Middle East & Africa Sales Analysis
    • 7.7.1. Overview, Historic and Forecast Sales Analysis
    • 7.7.2. Middle East & Africa by Segment Sales Analysis
    • 7.7.3. Middle East & Africa by Country Sales Analysis
    • 7.7.4. Saudi Arabia Sales Analysis
    • 7.7.5. UAE Sales Analysis
    • 7.7.6. Israel Sales Analysis
    • 7.7.7. South Africa Sales Analysis
    • 7.7.8. Rest Of Middle East And Africa Sales Analysis

8 . COMPETITIVE LANDSCAPE OF THE ANIME COMPANIES

  • 8.1. Anime Market Competition
  • 8.2. Partnership/Collaboration/Agreement
  • 8.3. Merger And Acquisitions
  • 8.4. New Product Launch
  • 8.5. Other Developments

9 . COMPANY PROFILES OF ANIME INDUSTRY

  • 9.1. Top Companies Market Share Analysis
  • 9.2. Market Concentration Rate
  • 9.3. Bones Inc.
    • 9.3.1. Company Overview
    • 9.3.2. Company Revenue
    • 9.3.3. Products
    • 9.3.4. Recent Developments
  • 9.4. Kyoto Animation Co. Ltd.
    • 9.4.1. Company Overview
    • 9.4.2. Company Revenue
    • 9.4.3. Products
    • 9.4.4. Recent Developments
  • 9.5. Madhouse Inc.
    • 9.5.1. Company Overview
    • 9.5.2. Company Revenue
    • 9.5.3. Products
    • 9.5.4. Recent Developments
  • 9.6. Manglobe Inc.
    • 9.6.1. Company Overview
    • 9.6.2. Company Revenue
    • 9.6.3. Products
    • 9.6.4. Recent Developments
  • 9.7. P.A.WORKS Co.Ltd.
    • 9.7.1. Company Overview
    • 9.7.2. Company Revenue
    • 9.7.3. Products
    • 9.7.4. Recent Developments
  • 9.8. Pierrot Co. Ltd.
    • 9.8.1. Company Overview
    • 9.8.2. Company Revenue
    • 9.8.3. Products
    • 9.8.4. Recent Developments
  • 9.9. Production I.G
    • 9.9.1. Company Overview
    • 9.9.2. Company Revenue
    • 9.9.3. Products
    • 9.9.4. Recent Developments
  • 9.10. Studio Ghibli Inc.
    • 9.10.1. Company Overview
    • 9.10.2. Company Revenue
    • 9.10.3. Products
    • 9.10.4. Recent Developments
  • 9.11. Sunrise Inc.
    • 9.11.1. Company Overview
    • 9.11.2. Company Revenue
    • 9.11.3. Products
    • 9.11.4. Recent Developments
  • 9.12. TOEI Animation Co. Ltd.
    • 9.12.1. Company Overview
    • 9.12.2. Company Revenue
    • 9.12.3. Products
    • 9.12.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Anime Type (USD MN)
  • T.V. Market Sales by Geography (USD MN)
  • Movie Market Sales by Geography (USD MN)
  • Video Market Sales by Geography (USD MN)
  • Internet Distribution Market Sales by Geography (USD MN)
  • Merchandising Market Sales by Geography (USD MN)
  • Music Market Sales by Geography (USD MN)
  • Pachinko Market Sales by Geography (USD MN)
  • Live Entertainment Market Sales by Geography (USD MN)
  • Global Anime Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Anime Report
  • Market Research Process
  • Market Research Methodology
  • Global Anime Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Anime Type
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Anime Type (USD MN)
  • T.V. Market Sales by Geography (USD MN)
  • Movie Market Sales by Geography (USD MN)
  • Video Market Sales by Geography (USD MN)
  • Internet Distribution Market Sales by Geography (USD MN)
  • Merchandising Market Sales by Geography (USD MN)
  • Music Market Sales by Geography (USD MN)
  • Pachinko Market Sales by Geography (USD MN)
  • Live Entertainment Market Sales by Geography (USD MN)
  • Global Market by Revenue
  • North America Market by Revenue
  • Europe Market by Revenue
  • Asia Pacific Market by Revenue
  • Latin America Market by Revenue
  • Middle East & Africa Market by Revenue
  • Recent Development in Industry
  • Top Companies Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.