封面
市场调查报告书
商品编码
1646775

全球 AR 游戏市场

AR Gaming

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 244 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到 2030 年全球 AR 游戏市场规模将达到 1,424 亿美元

2024 年全球 AR 游戏市场规模估计为 283 亿美元,预计到 2030 年将达到 1,424 亿美元,2024 年至 2030 年的复合年增长率为 30.9%。扩增实境游戏软体是该报告分析的细分市场之一,预计到分析期结束时复合年增长率将达到 29.8%,达到 813 亿美元。在分析期内,AR 游戏硬体领域预计将以 32.6% 的复合年增长率成长。

美国市场规模将达 84 亿美元;中国市场预期复合年增长率为 29.8%

预计 2024 年美国AR 游戏市场价值将达到 84 亿美元。中国是世界第二大经济体,预计到 2030 年市场规模将达到 212 亿美元,2024-2030 年分析期间的复合年增长率为 29.8%。其他值得注意的区域市场包括日本和加拿大,预计在分析期间的复合年增长率分别为 27.3% 和 26.2%。在欧洲,德国的复合年增长率预计为 21.6%。

全球 AR 游戏市场 - 主要趋势和驱动因素摘要

AR游戏如何彻底改变互动娱乐产业?

扩增实境(AR)游戏将数位元素与物理世界相融合,大大改变了互动娱乐产业。与将玩家限制在萤幕上的传统视讯游戏不同,AR 游戏将数位内容迭加到现实世界中,让玩家可以在熟悉的环境中与虚拟物件和角色互动。这项技术开创了游戏的新时代,让玩家能够以更直观、更自然的方式探索周围环境并参与游戏内容。 《Pokémon GO》等游戏的成功证明了 AR 游戏的巨大吸引力,彰显了其广泛应用的潜力,并吸引了全球数百万用户。随着 AR 技术的进步,数位世界和实体世界之间的界线变得越来越模糊,为玩家提供更无缝、更具吸引力的游戏体验。这种转变不仅改善了人们玩游戏的方式,而且还刺激了 AR 独有的新类型和游戏机制的发展。

哪些技术创新将突破 AR 游戏的界限?

科技创新是 AR 游戏快速发展的核心,不断突破互动娱乐的极限。微软HoloLens 和Magic Leap 等先进AR 头戴装置的开发透过提供高解析度图形、空间声音和对玩家动作的精确跟踪,实现了更精緻、更身临其境的体验。成为可能。这些设备让玩家能够沉浸在真正的3D空间中的数位内容中,使互动更加自然和直觉。此外,配备强大处理器、高解析度相机和先进感测器的智慧型手机的普及,使得更广泛的受众可以玩 AR 游戏。行动平台已成为 AR 游戏的主要驱动力,开发人员利用最新智慧型手机的功能来创建复杂、视觉震撼的 AR 游戏。此外,云端运算和 5G 网路的进步透过提供必要的运算能力和低延迟连接,实现了更复杂、资料密集的 AR 体验,例如大型多人游戏。这些技术创新不仅提升了AR游戏的品质,也拓展了未来游戏发展的可能性。

哪些新趋势将塑造 AR 游戏的未来?

塑造 AR 游戏未来的新兴趋势反映了技术、消费行为和产业动态的重大转变。最重要的趋势之一是 AR 与人工智慧(AI)和机器学习等其他新兴技术的融合。这些技术正被用于创造更适应性和个人化的游戏体验。能够动态回应玩家动作的主导角色和环境正变得越来越普遍,为 AR 游戏增加了新的深度。另一个重要趋势是人们对社交 AR 游戏的兴趣日益浓厚,玩家在游戏中共用AR 空间并与他人合作或竞争。这一趋势是由社群媒体平台的兴起以及对互动式、社群主导体验的日益增长的需求所推动的。此外,AR游戏向教育、零售和旅游等新兴市场的扩张也为游戏开发商创造了新的机会。教育性 AR 游戏越来越受欢迎,它透过互动式现实世界模拟来教授复杂的主题,而零售商则利用它们来吸引顾客并增强他们的购物体验。这些趋势正在推动 AR 游戏产业的创新和多样化,为持续成长和发展奠定基础。

哪些因素将推动AR游戏市场的成长?

AR 游戏市场的成长受到多种因素的推动,这些因素与技术进步、消费者偏好的变化以及传统游戏以外的 AR 应用的扩展密切相关。首先,价格实惠且功能强大的 AR 设备(如智慧型手机和 AR 耳机)的日益普及,使得 AR 游戏更容易被更广泛的受众所接受,从而刺激了其应用。其次,AR技术的不断改进,例如更复杂的追踪、更好的图形和更具沉浸感的声音,将改善整体游戏体验,使其对休閒游戏玩家和重度核心玩家都更具吸引力。 。第三,5G网路的兴起将实现更无缝、更响应更快的多人AR体验,鼓励更多玩家寻找社交和竞技游戏机会。此外,AR 游戏向教育、零售和旅游等新领域的扩张正在推动对提供独特互动体验的 AR 游戏的需求。这些因素,加上各大科技公司和游戏开发商对 AR 的投入不断增加,正在推动 AR 游戏市场的快速成长,使其成为未来互动娱乐领域的一股主要力量。

部分

组件(软体、硬体);设备(行动装置、HMD、智慧眼镜)

调查企业范例(共41家企业)

  • Apple, Inc.
  • Augmented Pixels, Inc.
  • Blippar
  • Catchoom Technologies SL
  • Gamar Ltd.
  • Google LLC
  • Infinity Augmented Reality Ltd.
  • Microsoft Corporation
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm, Inc.
  • Sony Corporation
  • Total Immersion
  • VividWorks Ltd.
  • Wikitude GmbH
  • Zappar Ltd.

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章 市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 竞赛

简介目录
Product Code: MCP10356

Global AR Gaming Market to Reach US$142.4 Billion by 2030

The global market for AR Gaming estimated at US$28.3 Billion in the year 2024, is expected to reach US$142.4 Billion by 2030, growing at a CAGR of 30.9% over the analysis period 2024-2030. AR Gaming Software, one of the segments analyzed in the report, is expected to record a 29.8% CAGR and reach US$81.3 Billion by the end of the analysis period. Growth in the AR Gaming Hardware segment is estimated at 32.6% CAGR over the analysis period.

The U.S. Market is Estimated at US$8.4 Billion While China is Forecast to Grow at 29.8% CAGR

The AR Gaming market in the U.S. is estimated at US$8.4 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$21.2 Billion by the year 2030 trailing a CAGR of 29.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 27.3% and 26.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 21.6% CAGR.

Global AR Gaming Market - Key Trends and Drivers Summarized

How Is AR Gaming Revolutionizing the Interactive Entertainment Industry?

Augmented Reality (AR) gaming is dramatically transforming the interactive entertainment industry by blending digital elements with the physical world, creating immersive and engaging experiences that were previously unimaginable. Unlike traditional video games, which confine players to screens, AR games overlay digital content onto the real world, allowing players to interact with virtual objects and characters in their immediate environment. This technology has brought about a new era of gaming, where players can explore their surroundings while engaging with game content in a more intuitive and natural way. The success of titles like Pokémon GO has demonstrated the mass appeal of AR gaming, attracting millions of users worldwide and showcasing the potential for widespread adoption. As AR technology continues to advance, the line between the digital and physical worlds is becoming increasingly blurred, offering players a more seamless and engaging gaming experience. This shift is not only enhancing the way people play games but also driving the development of new genres and gameplay mechanics that are unique to AR.

What Technological Innovations Are Pushing the Boundaries of AR Gaming?

Technological innovations are at the heart of AR gaming's rapid evolution, pushing the boundaries of what is possible in interactive entertainment. The development of advanced AR headsets, such as Microsoft's HoloLens and Magic Leap, has enabled more sophisticated and immersive gaming experiences by providing high-resolution graphics, spatial sound, and precise tracking of the player's movements. These devices allow players to engage with digital content in a truly three-dimensional space, making interactions more natural and intuitive. Additionally, the widespread adoption of smartphones with powerful processors, high-resolution cameras, and advanced sensors has made AR gaming accessible to a broader audience. Mobile platforms have become a key driver of AR gaming, with developers leveraging the capabilities of modern smartphones to create complex and visually stunning AR games. Furthermore, advancements in cloud computing and 5G networks are enabling more complex and data-intensive AR experiences, such as large-scale multiplayer games, by providing the necessary computational power and low-latency connections. These technological innovations are not only enhancing the quality of AR games but are also expanding the possibilities for future game development.

What Emerging Trends Are Shaping the Future of AR Gaming?

Several emerging trends are shaping the future of AR gaming, reflecting broader shifts in technology, consumer behavior, and industry dynamics. One of the most significant trends is the integration of AR with other emerging technologies, such as artificial intelligence (AI) and machine learning, which are being used to create more adaptive and personalized gaming experiences. AI-driven characters and environments that respond dynamically to the player's actions are becoming increasingly common, adding a new layer of depth to AR games. Another important trend is the growing interest in social AR gaming, where players collaborate or compete with others in shared AR spaces. This trend is being fueled by the rise of social media platforms and the increasing demand for interactive, community-driven experiences. Additionally, the expansion of AR gaming into new markets, such as education, retail, and tourism, is opening up new opportunities for game developers. Educational AR games that teach complex subjects through interactive, real-world simulations are gaining popularity, while retailers are using AR games to engage customers and enhance the shopping experience. These trends are driving innovation and diversification in the AR gaming industry, setting the stage for continued growth and evolution.

What Factors Are Driving Growth in the AR Gaming Market?

The growth in the AR gaming market is driven by several factors that are closely tied to advancements in technology, changing consumer preferences, and the expanding applications of AR beyond traditional gaming. Firstly, the increasing availability of affordable and powerful AR-enabled devices, such as smartphones and AR headsets, is making AR gaming more accessible to a wider audience, fueling its adoption. Secondly, the continuous improvements in AR technology, including more sophisticated tracking, better graphics, and more immersive sound, are enhancing the overall gaming experience, making it more appealing to both casual and hardcore gamers. Thirdly, the rise of 5G networks is enabling more seamless and responsive multiplayer AR experiences, which are attracting a growing number of players who seek social and competitive gaming opportunities. Additionally, the expansion of AR gaming into new sectors, such as education, retail, and tourism, is driving demand for AR games that offer unique and interactive experiences. These factors, combined with the increasing investment in AR by major technology companies and game developers, are propelling the rapid growth of the AR gaming market, positioning it as a major force in the future of interactive entertainment.

SCOPE OF STUDY:

The report analyzes the AR Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Software, Hardware); Device (Mobiles, HMDs, Smart Glasses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 41 Featured) -

  • Apple, Inc.
  • Augmented Pixels, Inc.
  • Blippar
  • Catchoom Technologies SL
  • Gamar Ltd.
  • Google LLC
  • Infinity Augmented Reality Ltd.
  • Microsoft Corporation
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm, Inc.
  • Sony Corporation
  • Total Immersion
  • VividWorks Ltd.
  • Wikitude GmbH
  • Zappar Ltd.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Global Economic Update
    • AR Gaming - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Increasing Accessibility of AR-Enabled Devices Spurs Growth in AR Gaming
    • Consumer Demand for Personalized Gaming Experiences Is Influencing AR Development
    • Advancements in AR Headsets and Wearables Propel Market Expansion
    • Here's How 5G Networks Are Revolutionizing Multiplayer AR Gaming
    • Growing Integration of AI with AR Gaming Expands Addressable Market Opportunities
    • Rising Demand for Social and Collaborative Gaming Experiences Drives Adoption
    • Expansion of AR Gaming into Education Strengthens Business Case for New Applications
    • Here's the Story: How Mobile Gaming Dominance Is Shaping the AR Gaming Landscape
    • Emergence of Cloud Gaming Platforms Propels Growth in AR Game Streaming
    • Here's How AR Gaming Is Expanding into Retail and Customer Engagement
    • Rising Popularity of Location-Based AR Games Expands Market Opportunities
    • Expansion of AR Gaming into Tourism and Cultural Heritage Generates New Market Niches
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Mobiles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 2: World 6-Year Perspective for Mobiles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for HMDs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 4: World 6-Year Perspective for HMDs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 5: World AR Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for AR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for AR Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 16: USA Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 17: USA 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • CANADA
    • TABLE 18: Canada Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 19: Canada 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 20: Canada Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • JAPAN
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 22: Japan Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: Japan 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 24: Japan Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Japan 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • CHINA
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 28: China Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: China 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • EUROPE
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 30: Europe Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Europe 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for AR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe 6-Year Perspective for AR Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 34: Europe Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Europe 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • FRANCE
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 36: France Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: France 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 38: France Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: France 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • GERMANY
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 40: Germany Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Germany 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 42: Germany Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Germany 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • ITALY
    • TABLE 44: Italy Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Italy 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 46: Italy Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Italy 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • UNITED KINGDOM
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 48: UK Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: UK 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 50: UK Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: UK 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 52: Rest of Europe Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Rest of Europe 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 54: Rest of Europe Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Rest of Europe 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • ASIA-PACIFIC
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 58: Asia-Pacific Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Asia-Pacific 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 60: Rest of World Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Rest of World 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 62: Rest of World Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Rest of World 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030

IV. COMPETITION