2024-2028 年全球游戏市场
市场调查报告书
商品编码
1502542

2024-2028 年全球游戏市场

Global gaming market 2024-2028

出版日期: | 出版商: TechNavio | 英文 192 Pages | 订单完成后即时交付

价格

Technavio 研究了游戏市场,预测 2023 年至 2028 年游戏市场将成长 1,172 亿美元,预测期内复合年增长率为 9.56%。

该报告包括对游戏市场的总体分析、市场规模和预测、趋势、成长动力、挑战以及涵盖约 25 家供应商的供应商分析。

它提供了对当前市场状况、最新趋势和驱动因素以及整体市场环境的最新分析。 AR 和 VR 游戏的日益普及、电子竞技的日益普及以及策略联盟和收购数量的增加推动了该市场的发展。

市场范围
基准年 2024年
结束年份 2028年
预测期 2024-2028
成长动力 加速度
2024年与前一年同期比较 8.79%
复合年增长率 9.56%
增量 1172亿美元

该研究将云端游戏的兴起视为未来几年推动游戏市场成长的关键因素之一。此外,免费游戏模式的成长和区块链技术的整合将带来巨大的市场需求。

目录

第一章执行摘要

  • 市场概况

第二章 市场状况

  • 市场生态系统
  • 市场特征
  • 价值链分析

第三章 市场规模评估

  • 市场定义
  • 细分市场分析
  • 2023 年市场规模
  • 2023-2028年市场展望

第四章 市场规模表现

  • 2018-2022年世界游戏市场
  • 2018-2022 年按类型分類的细分市场分析
  • 2018-2022 年按平台細項分析
  • 2018-2022 年按设备細項分析
  • 2018-2022 年区域細項分析
  • 2018-2022 年国家細項分析

第五章五力分析

  • 五力摘要
  • 买方议价能力
  • 供应商的议价能力
  • 新进入者的威胁
  • 替代品的威胁
  • 竞争威胁
  • 市场状况

第六章市场细分:按类型

  • 市场区隔
  • 比较:按类型
  • 休閒游戏:2023-2028 年市场规模与预测
  • 职业游戏:2023-2028年市场规模及预测
  • 市场机会:按类型

第七章市场细分:依平台

  • 市场区隔
  • 比较:按平台
  • 线上:2023-2028 年市场规模与预测
  • 线下:2023-2028年市场规模及预测
  • 市场机会:依平台分类

第 8 章 市场区隔:按设备

  • 市场区隔
  • 比较:按设备
  • 行动游戏:2023-2028年市场规模及预测
  • 主机游戏:2023-2028 年市场规模与预测
  • PC 游戏:2023-2028 年市场规模及预测
  • 市场机会:依设备分类

第九章 客户状况

  • 客户状况概览

第10章 地区情势

  • 区域细分
  • 区域比较
  • 亚太地区:2023-2028 年市场规模与预测
  • 北美:2023-2028 年市场规模与预测
  • 欧洲:2023-2028 年市场规模与预测
  • 中东和非洲:2023-2028 年市场规模与预测
  • 南美洲:2023-2028年市场规模与预测
  • 中国:2023-2028年市场规模及预测
  • 美国:2023-2028 年市场规模与预测
  • 日本:2023-2028年市场规模与预测
  • 韩国:2023-2028年市场规模及预测
  • 德国:2023-2028年市场规模与预测
  • 市场机会:依地区状况

第十一章 促进因素、挑战、机会、限制因素

  • 市场驱动因素
  • 市场挑战
  • 驱动因素和挑战的影响
  • 市场机会与限制

第十二章竞争格局

  • 概述
  • 竞争格局
  • 混乱的情况
  • 产业风险

第十三章 竞争分析

  • 公司简介
  • 公司市场定位
  • Activision Blizzard Inc.
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • DeNA Co. Ltd.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • GungHo Online Entertainment Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Netmarble Corp.
  • Sony Group Corp.
  • Square Enix Holdings Co. Ltd.
  • The Walt Disney Co.
  • Ubisoft Entertainment SA
  • Zeptolab UK Ltd.

第十四章附录

Product Code: IRTNTR45494

Technavio has been monitoring the gaming market and is forecast to grow by USD 117.2 bn during 2023-2028, accelerating at a CAGR of 9.56% during the forecast period. Our report on the gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing adoption of AR and VR games, rising popularity of e-sports, and increasing number of strategic partnerships and acquisitions.

Technavio's gaming market is segmented as below:

Market Scope
Base Year2024
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 20248.79%
CAGR9.56%
Incremental Value$117.2bn

By Type

  • Casual gaming
  • Professional gaming

By Platform

  • Online
  • Offline

By Device

  • Mobile gaming
  • Console gaming
  • PC gaming

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • Middle East and Africa
  • South America

This study identifies the increasing emergence of cloud gaming as one of the prime reasons driving the gaming market growth during the next few years. Also, growth in free-to-play models and integration of blockchain technology will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the gaming market covers the following areas:

  • Gaming market sizing
  • Gaming market forecast
  • Gaming market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming market vendors that include Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp., Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab UK Ltd.. Also, the gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market By Geographical Landscape
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Platform
    • Executive Summary - Chart on Market Segmentation by Device
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 2.2 Market characteristics
    • Market characteristics analysis
  • 2.3 Value chain analysis
    • Value Chain Analysis

3 Market Sizing

  • 3.1 Market definition
    • Offerings of companies included in the market definition
  • 3.2 Market segment analysis
    • Market segments
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028
    • Chart on Global - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Global - Market size and forecast 2023-2028 ($ billion)
    • Chart on Global Market: Year-over-year growth 2023-2028 (%)
    • Data Table on Global Market: Year-over-year growth 2023-2028 (%)

4 Historic Market Size

  • 4.1 Global Gaming Market 2018 - 2022
    • Historic Market Size - Data Table on Global Gaming Market 2018 - 2022 ($ billion)
  • 4.2 Type segment analysis 2018 - 2022
    • Historic Market Size - Type Segment 2018 - 2022 ($ billion)
  • 4.3 Platform segment analysis 2018 - 2022
    • Historic Market Size - Platform Segment 2018 - 2022 ($ billion)
  • 4.4 Device segment analysis 2018 - 2022
    • Historic Market Size - Device Segment 2018 - 2022 ($ billion)
  • 4.5 Geography segment analysis 2018 - 2022
    • Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
  • 4.6 Country segment analysis 2018 - 2022
    • Historic Market Size - Country Segment 2018 - 2022 ($ billion)

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Five forces analysis - Comparison between 2023 and 2028
  • 5.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2023 and 2028
  • 5.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • 5.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2023 and 2028
  • 5.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2023 and 2028
  • 5.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2023 and 2028
  • 5.7 Market condition
    • Chart on Market condition - Five forces 2023 and 2028

6 Market Segmentation by Type

  • 6.1 Market segments
    • Chart on Type - Market share 2023-2028 (%)
    • Data Table on Type - Market share 2023-2028 (%)
  • 6.2 Comparison by Type
    • Chart on Comparison by Type
    • Data Table on Comparison by Type
  • 6.3 Casual gaming - Market size and forecast 2023-2028
    • Chart on Casual gaming - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Casual gaming - Market size and forecast 2023-2028 ($ billion)
    • Chart on Casual gaming - Year-over-year growth 2023-2028 (%)
    • Data Table on Casual gaming - Year-over-year growth 2023-2028 (%)
  • 6.4 Professional gaming - Market size and forecast 2023-2028
    • Chart on Professional gaming - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Professional gaming - Market size and forecast 2023-2028 ($ billion)
    • Chart on Professional gaming - Year-over-year growth 2023-2028 (%)
    • Data Table on Professional gaming - Year-over-year growth 2023-2028 (%)
  • 6.5 Market opportunity by Type
    • Market opportunity by Type ($ billion)
    • Data Table on Market opportunity by Type ($ billion)

7 Market Segmentation by Platform

  • 7.1 Market segments
    • Chart on Platform - Market share 2023-2028 (%)
    • Data Table on Platform - Market share 2023-2028 (%)
  • 7.2 Comparison by Platform
    • Chart on Comparison by Platform
    • Data Table on Comparison by Platform
  • 7.3 Online - Market size and forecast 2023-2028
    • Chart on Online - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Online - Market size and forecast 2023-2028 ($ billion)
    • Chart on Online - Year-over-year growth 2023-2028 (%)
    • Data Table on Online - Year-over-year growth 2023-2028 (%)
  • 7.4 Offline - Market size and forecast 2023-2028
    • Chart on Offline - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
    • Chart on Offline - Year-over-year growth 2023-2028 (%)
    • Data Table on Offline - Year-over-year growth 2023-2028 (%)
  • 7.5 Market opportunity by Platform
    • Market opportunity by Platform ($ billion)
    • Data Table on Market opportunity by Platform ($ billion)

8 Market Segmentation by Device

  • 8.1 Market segments
    • Chart on Device - Market share 2023-2028 (%)
    • Data Table on Device - Market share 2023-2028 (%)
  • 8.2 Comparison by Device
    • Chart on Comparison by Device
    • Data Table on Comparison by Device
  • 8.3 Mobile gaming - Market size and forecast 2023-2028
    • Chart on Mobile gaming - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Mobile gaming - Market size and forecast 2023-2028 ($ billion)
    • Chart on Mobile gaming - Year-over-year growth 2023-2028 (%)
    • Data Table on Mobile gaming - Year-over-year growth 2023-2028 (%)
  • 8.4 Console gaming - Market size and forecast 2023-2028
    • Chart on Console gaming - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Console gaming - Market size and forecast 2023-2028 ($ billion)
    • Chart on Console gaming - Year-over-year growth 2023-2028 (%)
    • Data Table on Console gaming - Year-over-year growth 2023-2028 (%)
  • 8.5 PC gaming - Market size and forecast 2023-2028
    • Chart on PC gaming - Market size and forecast 2023-2028 ($ billion)
    • Data Table on PC gaming - Market size and forecast 2023-2028 ($ billion)
    • Chart on PC gaming - Year-over-year growth 2023-2028 (%)
    • Data Table on PC gaming - Year-over-year growth 2023-2028 (%)
  • 8.6 Market opportunity by Device
    • Market opportunity by Device ($ billion)
    • Data Table on Market opportunity by Device ($ billion)

9 Customer Landscape

  • 9.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

10 Geographic Landscape

  • 10.1 Geographic segmentation
    • Chart on Market share By Geographical Landscape 2023-2028 (%)
    • Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • 10.2 Geographic comparison
    • Chart on Geographic comparison
    • Data Table on Geographic comparison
  • 10.3 APAC - Market size and forecast 2023-2028
    • Chart on APAC - Market size and forecast 2023-2028 ($ billion)
    • Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
    • Chart on APAC - Year-over-year growth 2023-2028 (%)
    • Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • 10.4 North America - Market size and forecast 2023-2028
    • Chart on North America - Market size and forecast 2023-2028 ($ billion)
    • Data Table on North America - Market size and forecast 2023-2028 ($ billion)
    • Chart on North America - Year-over-year growth 2023-2028 (%)
    • Data Table on North America - Year-over-year growth 2023-2028 (%)
  • 10.5 Europe - Market size and forecast 2023-2028
    • Chart on Europe - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
    • Chart on Europe - Year-over-year growth 2023-2028 (%)
    • Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • 10.6 Middle East and Africa - Market size and forecast 2023-2028
    • Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
    • Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • 10.7 South America - Market size and forecast 2023-2028
    • Chart on South America - Market size and forecast 2023-2028 ($ billion)
    • Data Table on South America - Market size and forecast 2023-2028 ($ billion)
    • Chart on South America - Year-over-year growth 2023-2028 (%)
    • Data Table on South America - Year-over-year growth 2023-2028 (%)
  • 10.8 China - Market size and forecast 2023-2028
    • Chart on China - Market size and forecast 2023-2028 ($ billion)
    • Data Table on China - Market size and forecast 2023-2028 ($ billion)
    • Chart on China - Year-over-year growth 2023-2028 (%)
    • Data Table on China - Year-over-year growth 2023-2028 (%)
  • 10.9 US - Market size and forecast 2023-2028
    • Chart on US - Market size and forecast 2023-2028 ($ billion)
    • Data Table on US - Market size and forecast 2023-2028 ($ billion)
    • Chart on US - Year-over-year growth 2023-2028 (%)
    • Data Table on US - Year-over-year growth 2023-2028 (%)
  • 10.10 Japan - Market size and forecast 2023-2028
    • Chart on Japan - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
    • Chart on Japan - Year-over-year growth 2023-2028 (%)
    • Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • 10.11 South Korea - Market size and forecast 2023-2028
    • Chart on South Korea - Market size and forecast 2023-2028 ($ billion)
    • Data Table on South Korea - Market size and forecast 2023-2028 ($ billion)
    • Chart on South Korea - Year-over-year growth 2023-2028 (%)
    • Data Table on South Korea - Year-over-year growth 2023-2028 (%)
  • 10.12 Germany - Market size and forecast 2023-2028
    • Chart on Germany - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
    • Chart on Germany - Year-over-year growth 2023-2028 (%)
    • Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • 10.13 Market opportunity By Geographical Landscape
    • Market opportunity By Geographical Landscape ($ billion)
    • Data Tables on Market opportunity By Geographical Landscape ($ billion)

11 Drivers, Challenges, and Opportunity/Restraints

  • 11.1 Market drivers
  • 11.2 Market challenges
  • 11.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2023 and 2028
  • 11.4 Market opportunities/restraints

12 Competitive Landscape

  • 12.1 Overview
  • 12.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 12.3 Landscape disruption
    • Overview on factors of disruption
  • 12.4 Industry risks
    • Impact of key risks on business

13 Competitive Analysis

  • 13.1 Companies profiled
    • Companies covered
  • 13.2 Market positioning of companies
    • Matrix on companies position and classification
  • 13.3 Activision Blizzard Inc.
    • Activision Blizzard Inc. - Overview
    • Activision Blizzard Inc. - Business segments
    • Activision Blizzard Inc. - Key news
    • Activision Blizzard Inc. - Key offerings
    • Activision Blizzard Inc. - Segment focus
  • 13.4 Apple Inc.
    • Apple Inc. - Overview
    • Apple Inc. - Business segments
    • Apple Inc. - Key news
    • Apple Inc. - Key offerings
    • Apple Inc. - Segment focus
  • 13.5 Bandai Namco Holdings Inc.
    • Bandai Namco Holdings Inc. - Overview
    • Bandai Namco Holdings Inc. - Business segments
    • Bandai Namco Holdings Inc. - Key offerings
    • Bandai Namco Holdings Inc. - Segment focus
  • 13.6 DeNA Co. Ltd.
    • DeNA Co. Ltd. - Overview
    • DeNA Co. Ltd. - Business segments
    • DeNA Co. Ltd. - Key offerings
    • DeNA Co. Ltd. - Segment focus
  • 13.7 Electronic Arts Inc.
    • Electronic Arts Inc. - Overview
    • Electronic Arts Inc. - Product / Service
    • Electronic Arts Inc. - Key offerings
  • 13.8 Epic Games Inc.
    • Epic Games Inc. - Overview
    • Epic Games Inc. - Product / Service
    • Epic Games Inc. - Key offerings
  • 13.9 GungHo Online Entertainment Inc.
    • GungHo Online Entertainment Inc. - Overview
    • GungHo Online Entertainment Inc. - Product / Service
    • GungHo Online Entertainment Inc. - Key offerings
  • 13.10 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
  • 13.11 NetEase Inc.
    • NetEase Inc. - Overview
    • NetEase Inc. - Business segments
    • NetEase Inc. - Key news
    • NetEase Inc. - Key offerings
    • NetEase Inc. - Segment focus
  • 13.12 Netmarble Corp.
    • Netmarble Corp. - Overview
    • Netmarble Corp. - Product / Service
    • Netmarble Corp. - Key offerings
  • 13.13 Sony Group Corp.
    • Sony Group Corp. - Overview
    • Sony Group Corp. - Business segments
    • Sony Group Corp. - Key news
    • Sony Group Corp. - Key offerings
    • Sony Group Corp. - Segment focus
  • 13.14 Square Enix Holdings Co. Ltd.
    • Square Enix Holdings Co. Ltd. - Overview
    • Square Enix Holdings Co. Ltd. - Business segments
    • Square Enix Holdings Co. Ltd. - Key offerings
    • Square Enix Holdings Co. Ltd. - Segment focus
  • 13.15 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key news
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
  • 13.16 Ubisoft Entertainment SA
    • Ubisoft Entertainment SA - Overview
    • Ubisoft Entertainment SA - Business segments
    • Ubisoft Entertainment SA - Key news
    • Ubisoft Entertainment SA - Key offerings
    • Ubisoft Entertainment SA - Segment focus
  • 13.17 Zeptolab UK Ltd.
    • Zeptolab UK Ltd. - Overview
    • Zeptolab UK Ltd. - Product / Service
    • Zeptolab UK Ltd. - Key offerings

14 Appendix

  • 14.1 Scope of the report
  • 14.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 14.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 14.4 Research methodology
    • Research methodology
  • 14.5 Data procurement
    • Information sources
  • 14.6 Data validation
    • Data validation
  • 14.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 14.8 Data synthesis
    • Data synthesis
  • 14.9 360 degree market analysis
    • 360 degree market analysis
  • 14.10 List of abbreviations
    • List of abbreviations

Exhibits:

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Global Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibits5: Executive Summary - Chart on Market Segmentation by Type
  • Exhibits6: Executive Summary - Chart on Market Segmentation by Platform
  • Exhibits7: Executive Summary - Chart on Market Segmentation by Device
  • Exhibits8: Executive Summary - Chart on Incremental Growth
  • Exhibits9: Executive Summary - Data Table on Incremental Growth
  • Exhibits10: Executive Summary - Chart on Company Market Positioning
  • Exhibits11: Parent Market
  • Exhibits12: Data Table on - Parent Market
  • Exhibits13: Market characteristics analysis
  • Exhibits14: Value Chain Analysis
  • Exhibits15: Offerings of companies included in the market definition
  • Exhibits16: Market segments
  • Exhibits17: Chart on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibits18: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibits19: Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits20: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits21: Historic Market Size - Data Table on Global Gaming Market 2018 - 2022 ($ billion)
  • Exhibits22: Historic Market Size - Type Segment 2018 - 2022 ($ billion)
  • Exhibits23: Historic Market Size - Platform Segment 2018 - 2022 ($ billion)
  • Exhibits24: Historic Market Size - Device Segment 2018 - 2022 ($ billion)
  • Exhibits25: Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
  • Exhibits26: Historic Market Size - Country Segment 2018 - 2022 ($ billion)
  • Exhibits27: Five forces analysis - Comparison between 2023 and 2028
  • Exhibits28: Bargaining power of buyers - Impact of key factors 2023 and 2028
  • Exhibits29: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • Exhibits30: Threat of new entrants - Impact of key factors in 2023 and 2028
  • Exhibits31: Threat of substitutes - Impact of key factors in 2023 and 2028
  • Exhibits32: Threat of rivalry - Impact of key factors in 2023 and 2028
  • Exhibits33: Chart on Market condition - Five forces 2023 and 2028
  • Exhibits34: Chart on Type - Market share 2023-2028 (%)
  • Exhibits35: Data Table on Type - Market share 2023-2028 (%)
  • Exhibits36: Chart on Comparison by Type
  • Exhibits37: Data Table on Comparison by Type
  • Exhibits38: Chart on Casual gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits39: Data Table on Casual gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits40: Chart on Casual gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits41: Data Table on Casual gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits42: Chart on Professional gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits43: Data Table on Professional gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits44: Chart on Professional gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits45: Data Table on Professional gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits46: Market opportunity by Type ($ billion)
  • Exhibits47: Data Table on Market opportunity by Type ($ billion)
  • Exhibits48: Chart on Platform - Market share 2023-2028 (%)
  • Exhibits49: Data Table on Platform - Market share 2023-2028 (%)
  • Exhibits50: Chart on Comparison by Platform
  • Exhibits51: Data Table on Comparison by Platform
  • Exhibits52: Chart on Online - Market size and forecast 2023-2028 ($ billion)
  • Exhibits53: Data Table on Online - Market size and forecast 2023-2028 ($ billion)
  • Exhibits54: Chart on Online - Year-over-year growth 2023-2028 (%)
  • Exhibits55: Data Table on Online - Year-over-year growth 2023-2028 (%)
  • Exhibits56: Chart on Offline - Market size and forecast 2023-2028 ($ billion)
  • Exhibits57: Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
  • Exhibits58: Chart on Offline - Year-over-year growth 2023-2028 (%)
  • Exhibits59: Data Table on Offline - Year-over-year growth 2023-2028 (%)
  • Exhibits60: Market opportunity by Platform ($ billion)
  • Exhibits61: Data Table on Market opportunity by Platform ($ billion)
  • Exhibits62: Chart on Device - Market share 2023-2028 (%)
  • Exhibits63: Data Table on Device - Market share 2023-2028 (%)
  • Exhibits64: Chart on Comparison by Device
  • Exhibits65: Data Table on Comparison by Device
  • Exhibits66: Chart on Mobile gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits67: Data Table on Mobile gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits68: Chart on Mobile gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits69: Data Table on Mobile gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits70: Chart on Console gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits71: Data Table on Console gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits72: Chart on Console gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits73: Data Table on Console gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits74: Chart on PC gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits75: Data Table on PC gaming - Market size and forecast 2023-2028 ($ billion)
  • Exhibits76: Chart on PC gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits77: Data Table on PC gaming - Year-over-year growth 2023-2028 (%)
  • Exhibits78: Market opportunity by Device ($ billion)
  • Exhibits79: Data Table on Market opportunity by Device ($ billion)
  • Exhibits80: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits81: Chart on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibits82: Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibits83: Chart on Geographic comparison
  • Exhibits84: Data Table on Geographic comparison
  • Exhibits85: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibits86: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibits87: Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits88: Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits89: Chart on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits90: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits91: Chart on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits92: Data Table on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits93: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibits94: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibits95: Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits96: Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits97: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibits98: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibits99: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits100: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits101: Chart on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits102: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits103: Chart on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits104: Data Table on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits105: Chart on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibits106: Data Table on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibits107: Chart on China - Year-over-year growth 2023-2028 (%)
  • Exhibits108: Data Table on China - Year-over-year growth 2023-2028 (%)
  • Exhibits109: Chart on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits110: Data Table on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits111: Chart on US - Year-over-year growth 2023-2028 (%)
  • Exhibits112: Data Table on US - Year-over-year growth 2023-2028 (%)
  • Exhibits113: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
  • Exhibits114: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
  • Exhibits115: Chart on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits116: Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits117: Chart on South Korea - Market size and forecast 2023-2028 ($ billion)
  • Exhibits118: Data Table on South Korea - Market size and forecast 2023-2028 ($ billion)
  • Exhibits119: Chart on South Korea - Year-over-year growth 2023-2028 (%)
  • Exhibits120: Data Table on South Korea - Year-over-year growth 2023-2028 (%)
  • Exhibits121: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibits122: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibits123: Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits124: Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits125: Market opportunity By Geographical Landscape ($ billion)
  • Exhibits126: Data Tables on Market opportunity By Geographical Landscape ($ billion)
  • Exhibits127: Impact of drivers and challenges in 2023 and 2028
  • Exhibits128: Overview on criticality of inputs and factors of differentiation
  • Exhibits129: Overview on factors of disruption
  • Exhibits130: Impact of key risks on business
  • Exhibits131: Companies covered
  • Exhibits132: Matrix on companies position and classification
  • Exhibits133: Activision Blizzard Inc. - Overview
  • Exhibits134: Activision Blizzard Inc. - Business segments
  • Exhibits135: Activision Blizzard Inc. - Key news
  • Exhibits136: Activision Blizzard Inc. - Key offerings
  • Exhibits137: Activision Blizzard Inc. - Segment focus
  • Exhibits138: Apple Inc. - Overview
  • Exhibits139: Apple Inc. - Business segments
  • Exhibits140: Apple Inc. - Key news
  • Exhibits141: Apple Inc. - Key offerings
  • Exhibits142: Apple Inc. - Segment focus
  • Exhibits143: Bandai Namco Holdings Inc. - Overview
  • Exhibits144: Bandai Namco Holdings Inc. - Business segments
  • Exhibits145: Bandai Namco Holdings Inc. - Key offerings
  • Exhibits146: Bandai Namco Holdings Inc. - Segment focus
  • Exhibits147: DeNA Co. Ltd. - Overview
  • Exhibits148: DeNA Co. Ltd. - Business segments
  • Exhibits149: DeNA Co. Ltd. - Key offerings
  • Exhibits150: DeNA Co. Ltd. - Segment focus
  • Exhibits151: Electronic Arts Inc. - Overview
  • Exhibits152: Electronic Arts Inc. - Product / Service
  • Exhibits153: Electronic Arts Inc. - Key offerings
  • Exhibits154: Epic Games Inc. - Overview
  • Exhibits155: Epic Games Inc. - Product / Service
  • Exhibits156: Epic Games Inc. - Key offerings
  • Exhibits157: GungHo Online Entertainment Inc. - Overview
  • Exhibits158: GungHo Online Entertainment Inc. - Product / Service
  • Exhibits159: GungHo Online Entertainment Inc. - Key offerings
  • Exhibits160: Microsoft Corp. - Overview
  • Exhibits161: Microsoft Corp. - Business segments
  • Exhibits162: Microsoft Corp. - Key news
  • Exhibits163: Microsoft Corp. - Key offerings
  • Exhibits164: Microsoft Corp. - Segment focus
  • Exhibits165: NetEase Inc. - Overview
  • Exhibits166: NetEase Inc. - Business segments
  • Exhibits167: NetEase Inc. - Key news
  • Exhibits168: NetEase Inc. - Key offerings
  • Exhibits169: NetEase Inc. - Segment focus
  • Exhibits170: Netmarble Corp. - Overview
  • Exhibits171: Netmarble Corp. - Product / Service
  • Exhibits172: Netmarble Corp. - Key offerings
  • Exhibits173: Sony Group Corp. - Overview
  • Exhibits174: Sony Group Corp. - Business segments
  • Exhibits175: Sony Group Corp. - Key news
  • Exhibits176: Sony Group Corp. - Key offerings
  • Exhibits177: Sony Group Corp. - Segment focus
  • Exhibits178: Square Enix Holdings Co. Ltd. - Overview
  • Exhibits179: Square Enix Holdings Co. Ltd. - Business segments
  • Exhibits180: Square Enix Holdings Co. Ltd. - Key offerings
  • Exhibits181: Square Enix Holdings Co. Ltd. - Segment focus
  • Exhibits182: The Walt Disney Co. - Overview
  • Exhibits183: The Walt Disney Co. - Business segments
  • Exhibits184: The Walt Disney Co. - Key news
  • Exhibits185: The Walt Disney Co. - Key offerings
  • Exhibits186: The Walt Disney Co. - Segment focus
  • Exhibits187: Ubisoft Entertainment SA - Overview
  • Exhibits188: Ubisoft Entertainment SA - Business segments
  • Exhibits189: Ubisoft Entertainment SA - Key news
  • Exhibits190: Ubisoft Entertainment SA - Key offerings
  • Exhibits191: Ubisoft Entertainment SA - Segment focus
  • Exhibits192: Zeptolab UK Ltd. - Overview
  • Exhibits193: Zeptolab UK Ltd. - Product / Service
  • Exhibits194: Zeptolab UK Ltd. - Key offerings
  • Exhibits195: Inclusions checklist
  • Exhibits196: Exclusions checklist
  • Exhibits197: Currency conversion rates for US$
  • Exhibits198: Research methodology
  • Exhibits199: Information sources
  • Exhibits200: Data validation
  • Exhibits201: Validation techniques employed for market sizing
  • Exhibits202: Data synthesis
  • Exhibits203: 360 degree market analysis
  • Exhibits204: List of abbreviations