市场调查报告书
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全球游戏市场 - 2024 年至 2029 年预测Global Gaming Market - Forecasts from 2024 to 2029 |
全球游戏市场预计将以 7.24% 的复合年增长率成长,从 2024 年的 2,060.71 亿美元成长到 2029 年的 2,923.36 亿美元。
如今,游戏已成为主要的娱乐来源,随着技术的进步,图形和显示的创新正在进一步推动全球成长。美国、中国和日本等主要经济体在这一领域正在经历显着增长,并且随着5G的普及和年轻人口的快速增长,对新游戏和创新游戏的需求预计将继续呈现积极增长。
此外,对云端生态系和 AR/VR 的投资正在开拓新的耳机和游戏机,进一步推动市场发展。主要市场参与企业SAGA公司、任天堂、暴雪娱乐、Sory和微软都推出了新游戏发布和合作等策略倡议,这起到了进一步的催化剂作用。
近年来,主要国家的都市区不断增加,随着生活水准的提高,家庭娱乐的使用范围也不断扩大。主要国家的游戏玩家人数正在增加,预计这将推动游戏市场的扩张。例如,根据印度工业联合会《2024年印度游戏展》显示,2023年印度活跃游戏玩家数量达4.5亿人。这一成长率比2022年的数字高出7.1%,预计到2050年将达到5亿人。
同样,根据IAB Europe的数据,预计2023年全球整体游戏玩家将达到32.4亿,2024年将达到33.4亿。游戏提供了一个连结人们的通用管道,知名品牌采取行动来优化不断增长的市场机会。
各行业都在见证技术的进步与采用,游戏领域也不例外。游戏有许多不同的类型和流派,例如游乐场、模拟、策略、运动、动作等,因此口味会动态变化。私参与企业正在进行策略性投资,以增强游戏技术,以满足不同消费群体的需求。
例如,2024年1月,Nitro Games与Digital Extremes签署正式协议,拓展免费手游Warframe。此次合作将使 Nitro Games 能够利用自己的 IP 进一步开发游戏。
游戏是一种娱乐媒介,透过个人电脑、笔记型电脑、智慧型手机和平板电脑等各种装置进行。最常用的游戏设备是智慧型手机。随着技术的进步,即将推出的模型基于最新的方法,并具有使游戏更容易操作的功能。全球智慧型手机普及率正在上升,三星、苹果和 Vivo 等大公司都在投资新机型。根据全球供应商行动协会预测,到 2030 年,连网智慧型手机数量将达到 80 亿部,普及率达 90%。在主要新兴经济体,即中国和美国,渗透率预计将超过90%。
随着网路连线和 5G 的普及,预计将出现新的成长。爱立信移动合约展望显示,2024年第一季全球将新增1.6亿份5G合同,合约总数达17亿份。此外,到2029年,全球5G用户数量预计将达到56亿人。
全球游戏市场的地理前景
由于游戏玩家数量的快速增长以及美国和加拿大主要区域经济体新游戏和主机的推出,预计北美将占据重要的市场占有率。根据娱乐软体协会的《2023 年美国游戏产业概况》,大约有 2.12 亿美国人每週都会玩电子游戏作为日常生活的一部分。此外,根据相同数据,54%的游戏玩家使用游戏机进行游戏,75%的用户玩游戏的时间接近4小时。此外,根据2022年加拿大网路调查(CIUS),到2022年,加拿大约有37%的人口会玩电子游戏,其中约6%的人口每週花费超过20小时。
The global gaming market is estimated to grow from US$206.071 billion in 2024 to US$292.336 billion in 2029 at 7.24% (CAGR).
Gaming has become a major source of entertainment these days, and as technology is advancing, innovations in graphics and display are further driving its global growth. Major economies, namely the United States, China, and Japan, among others, are witnessing significant growth in this field, and with the ongoing 5G adoption trend followed by a booming young population, the demand for new and innovative games is anticipated to show positive growth.
Additionally, investments in the cloud ecosystem and AR/VR have led to the development of new headsets and gaming consoles, further propelling the market upward. Major market players, namely SAGA Corporation, Nintendo, Blizzard Entertainment, Sony, and Microsoft, are initiating strategic maneuvers such as new game launches and collaborations, which are acting as an additional driving factor.
Over the years, the urban population has witnessed positive growth in major economies, and with improvements in living standards, the scope of home entertainment has also increased. The strength of gamers is increasing in major nations which is anticipated to drive the gaming market expansion. For instance, according to the Confederation of Indian Industries "Indian Gaming Show 2024", the strength of active gamers reached 450 million in India in 2023. This represented a 7.1% growth over 2022's figure, and by 2050, the strength will reach 500 million.
Likewise, according to IAB Europe, in 2023, there were an estimated 3.24 billion gamers globally, and the number is set to reach 3.34 billion in 2024. Gaming has provided a common channel for connecting people, which has made major brands undertake initiatives to optimize the growing market opportunity.
As technological advancements and adoption are finding their way into various industry verticals, the gaming sector is no different. Preferences change dynamically when it comes to gaming, as there are various types and genres such as arcade, simulation, strategy, sports, and action, among others. Private players are undertaking strategic investments to bolster gaming technology that would address the varied consumer demographics.
For instance, in January 2024, Nitro Games entered into a definitive agreement with Digital Extremes to expand their mobile free-to-play game "Warframe". The collaboration would further enable Nitro Games to develop gaming on its IP.
Gaming, being a medium of entertainment, is implemented through different devices such as PCs, laptops, smartphones, and tablets. The most common devices used for gaming are smartphones. As technology advances the upcoming models are based on a modern approach and are equipped with features that make gaming operate easily. The global smartphone penetration is witnessing an upward trajectory with major companies, namely Samsung, Apple, and Vivo, investing in new models. According to the Global Supplier Mobile Association, by 2030, there will be 8 billion smartphone connections, and the adoption rate will reach 90%. Major developed economies, namely China and the USA, will experience an adoption rate above 90%.
Internet subscription and the ongoing increase in 5G adoption is further anticipated to provide new growth prospects. The Ericson's mobile subscription outlook, in Q1 of 2024, 160 million 5G subscriptions were added globally thereby making the total subscription volume of 1.7 billion. And by 2029 the global 5G subscription is set to reach a threshold of 5.6 billion.
Global Gaming Market Geographical Outlook
North America is expected to account for a considerable market share, which is attributable to the booming population of gamers coupled with launches of new games and consoles in major regional economies, namely the United States and Canada. According to the Entertainment Software Association's "2023 Facts About U.S Gaming Industry", weekly nearly 212. Millions of Americans play video games as a part of their routine. The same source further stated that 54% of gamers use consoles for playing games, and 75% of the users spend nearly 4 hours on games. Additionally, according to the "2022 Canadian Internet Survey (CIUS)", about 37% of Canada's population played video games in 2022, and about 6% of the population spent more than 20 hours weekly.