封面
市场调查报告书
商品编码
1602769

动画/游戏市场:按产品/用途分類的世界预测 - 2025-2030

Animation & Gaming Market by Product (Animation, Gaming), Application (Education & Training, Entertainment, Esports) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 181 Pages | 商品交期: 最快1-2个工作天内

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预计2023年动画游戏市场规模为1,950.2亿美元,预计2024年将达2,188.4亿美元,复合年增长率为12.61%,2030年将达4,478.9亿美元。

动画和游戏产业是一个充满活力的产业,集技术、创意和娱乐于一体。该行业包括游戏、电影、电视、虚拟实境、扩增实境和互动媒体的数位内容创作。对身临其境型体验的需求不断增长,以及增加用户互动和参与的线上和行动平台的激增,凸显了对该行业的需求。应用范围从传统娱乐到教育、零售,甚至包括游戏化学习和治疗工具的医疗保健。最终用途不仅限于娱乐;动画越来越多地用于汽车、建筑和广告等领域的视觉化和行销。

主要市场统计
基准年[2023] 1950.2亿美元
预测年份 [2024] 2188.4亿美元
预测年份 [2030] 4478.9亿美元
复合年增长率(%) 12.61%

主要成长动力包括智慧型手机的快速普及、强大的数位基础设施以及社交媒体和串流媒体服务的日益普及。人工智慧、虚拟实境和扩增实境等新兴技术透过实现更真实和互动的使用者体验提供了巨大的成长机会。行动游戏、AR 商务和教育模拟器领域的机会尤其成熟。然而,这个市场面临着生产成本高、智慧财产权侵权以及需要持续创新以满足不断变化的消费者期望等挑战。此外,与数位内容相关的法规以及年轻人的萤幕时间问题也是限制因素。

为了利用这些机会,公司应该专注于云端游戏平台、即时渲染和行动装置优化的研究和创新。投资人工智慧来创造自适应、个人化的游戏体验,并探索区块链来确保数位内容所有权的安全,也有可能提供竞争优势。鑑于技术的快速进步,培养与技术提供者和学术机构的合作关係可以促进前沿发展。儘管存在障碍,该行业的创新性质和跨领域应用提供了广泛的成长频谱,特别是在网路普及率和年轻人口不断增长的地区。总体而言,利用策略伙伴关係关係和多元化的内容策略对于希望在这个充满活力的市场中取得成功的企业至关重要。

市场动态:揭示快速发展的动画和游戏市场的关键市场洞察

供需动态互动,动画游戏市场正在改变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,并了解消费行为及其对製造成本的影响,并更清楚地了解对采购趋势的影响。

  • 市场驱动因素
    • 支援4K内容的智慧电视越来越受欢迎
    • 普及宽频网路并提高可及性
    • 电视剧和电影製作支出增加
  • 市场限制因素
    • 新技术需要巨额资金投入
  • 市场机会
    • 将先进技术融入动漫和游戏
    • 3D动画在医疗保健产业的发展
  • 市场挑战
    • 缺乏技术精湛、经验丰富的专业人员

波特的五力:驾驭动画和游戏市场的战略工具

波特的五力框架是理解市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势、解决弱点并避免潜在的挑战,以确保更强大的市场地位。

PESTLE分析:了解动画和游戏市场的外部影响

外部宏观环境因素对动画游戏市场的表现动态起着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解动画游戏市场竞争状况

对动画和游戏市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵动画游戏市场厂商绩效评估

FPNV定位矩阵是评估动画和游戏市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议,描绘动画和游戏市场的成功之路

对于想要加强在全球市场的影响力的公司来说,动画和游戏市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 支援4K内容的智慧电视的普及度正在迅速提高
      • 宽频网路的普及和无障碍环境的改善
      • 电视剧、电影的製作成本大幅增加
    • 抑制因素
      • 新技术需要巨额资本投资
    • 机会
      • 动漫游戏先进技术融合
      • 3D动画在医疗保健产业的发展
    • 任务
      • 缺乏技术精湛、经验丰富的专业人员
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第 6 章动画/游戏市场:副产品

  • 卡通
    • 2D动画
    • 3D动画
    • 停止运动
  • 游戏
    • 游戏模型
      • 免费玩
      • 收费系统
    • 类型
      • 行动
      • 冒险
      • 模拟
      • 运动的
      • 策略
    • 平台
      • 主机游戏
      • 手机游戏
      • 电脑游戏

第 7 章动画/游戏市场:依应用程式分类

  • 教育和培训
  • 娱乐
  • 电竞
  • 模拟和可视化

第八章 南北美洲动画游戏市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第九章 亚太地区动画游戏市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第10章 欧洲、中东和非洲的动画和游戏市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十一章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • Aardman Animations Limited
  • Activision Blizzard Inc. by Microsoft Corp.
  • Adobe Inc.
  • Anibrain
  • Bandai Namco Entertainment Inc.
  • Bonfire Studios, Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Framestore Limited
  • Kevuru Games
  • NCSOFT Corporation
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Reliance Industries Ltd.
  • Sony Group Corporation
  • Take-Two Interactive Software, Inc.
  • Technicolor Creative Studios SA
  • Tencent Holdings Ltd.
  • The Foundry Visionmongers Ltd.
  • The Walt Disney Co.
  • TOEI ANIMATION Co. Ltd.
  • Toonz Animation India Pvt. Ltd.
  • Unity Software Inc.
  • Valve Corporation
  • Warner Bros. Entertainment Inc.
Product Code: MRR-742BD517ADB9

The Animation & Gaming Market was valued at USD 195.02 billion in 2023, expected to reach USD 218.84 billion in 2024, and is projected to grow at a CAGR of 12.61%, to USD 447.89 billion by 2030.

The animation and gaming industry represents a dynamic sector combining technology, creativity, and entertainment. It includes digital content creation for games, films, TV, virtual and augmented reality, and interactive media. This industry's necessity is underscored by the growing demand for immersive experiences and the proliferation of online and mobile platforms that enhance user interaction and engagement. Applications span from traditional entertainment to use in education, retail, and even healthcare through gamified learning and therapy tools. End-use scope is not limited to entertainment; sectors such as automotive, architecture, and advertising increasingly rely on animation for visualization and marketing.

KEY MARKET STATISTICS
Base Year [2023] USD 195.02 billion
Estimated Year [2024] USD 218.84 billion
Forecast Year [2030] USD 447.89 billion
CAGR (%) 12.61%

Key growth drivers include the surge in smartphone adoption, robust digital infrastructure, and the increasing popularity of social media and streaming services. Emerging technologies like AI, VR, and AR present significant growth opportunities by enabling more realistic and interactive user experiences. Opportunities are particularly ripe in mobile gaming, AR commerce, and educational simulators. However, this market faces challenges from high production costs, IP infringement, and the need for continuous innovation to meet evolving consumer expectations. Additionally, regulations related to digital content and screen time issues in younger demographics pose limitations.

To capitalize on these opportunities, companies should focus on research and innovation around cloud gaming platforms, real-time rendering, and mobile device optimization. Investing in AI to create adaptive and personalized gaming experiences and exploring blockchain for secure digital content ownership could also offer competitive advantages. Given the rapid technological advancements, fostering collaborations with tech providers and academic institutions can facilitate cutting-edge developments. Despite its hurdles, the industry's innovative nature and cross-sector applications offer a broad spectrum for growth, especially in regions with expanding internet penetration and youth demographics. Overall, leveraging strategic partnerships and a diversified content strategy will be essential for companies looking to thrive in this vibrant market.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Animation & Gaming Market

The Animation & Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Surging popularity of smart televisions that support 4K content
    • Greater penetration and accessibility to broadband Internet
    • Increasing spending heavily on the production of TV series and films
  • Market Restraints
    • Requirement of huge capital investment for novel technologies
  • Market Opportunities
    • Integration of advanced technologies in animation and gaming
    • Deployment of 3D animation in the healthcare industry
  • Market Challenges
    • Dearth of skilled and experienced subject experts

Porter's Five Forces: A Strategic Tool for Navigating the Animation & Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Animation & Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Animation & Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Animation & Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Animation & Gaming Market

A detailed market share analysis in the Animation & Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Animation & Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Animation & Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Animation & Gaming Market

A strategic analysis of the Animation & Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Animation & Gaming Market, highlighting leading vendors and their innovative profiles. These include Aardman Animations Limited, Activision Blizzard Inc. by Microsoft Corp., Adobe Inc., Anibrain, Bandai Namco Entertainment Inc., Bonfire Studios, Inc., Electronic Arts Inc., Epic Games, Inc., Framestore Limited, Kevuru Games, NCSOFT Corporation, NetEase Inc., Nintendo Co. Ltd., Reliance Industries Ltd., Sony Group Corporation, Take-Two Interactive Software, Inc., Technicolor Creative Studios SA, Tencent Holdings Ltd., The Foundry Visionmongers Ltd., The Walt Disney Co., TOEI ANIMATION Co. Ltd., Toonz Animation India Pvt. Ltd., Unity Software Inc., Valve Corporation, and Warner Bros. Entertainment Inc..

Market Segmentation & Coverage

This research report categorizes the Animation & Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product, market is studied across Animation and Gaming. The Animation is further studied across 2D Animation, 3D Animation, and Stop Motion. The Gaming is further studied across Gaming Model, Genre, and Platform. The Gaming Model is further studied across Free-to-Play and Pay-to-Play. The Genre is further studied across Action, Adventure, Simulation, Sports, and Strategy. The Platform is further studied across Console Gaming, Mobile Gaming, and PC Gaming.
  • Based on Application, market is studied across Education & Training, Entertainment, Esports, and Simulation & Visualization.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Surging popularity of smart televisions that support 4K content
      • 5.1.1.2. Greater penetration and accessibility to broadband Internet
      • 5.1.1.3. Increasing spending heavily on the production of TV series and films
    • 5.1.2. Restraints
      • 5.1.2.1. Requirement of huge capital investment for novel technologies
    • 5.1.3. Opportunities
      • 5.1.3.1. Integration of advanced technologies in animation and gaming
      • 5.1.3.2. Deployment of 3D animation in the healthcare industry
    • 5.1.4. Challenges
      • 5.1.4.1. Dearth of skilled and experienced subject experts
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Animation & Gaming Market, by Product

  • 6.1. Introduction
  • 6.2. Animation
    • 6.2.1. 2D Animation
    • 6.2.2. 3D Animation
    • 6.2.3. Stop Motion
  • 6.3. Gaming
    • 6.3.1. Gaming Model
      • 6.3.1.1. Free-to-Play
      • 6.3.1.2. Pay-to-Play
    • 6.3.2. Genre
      • 6.3.2.1. Action
      • 6.3.2.2. Adventure
      • 6.3.2.3. Simulation
      • 6.3.2.4. Sports
      • 6.3.2.5. Strategy
    • 6.3.3. Platform
      • 6.3.3.1. Console Gaming
      • 6.3.3.2. Mobile Gaming
      • 6.3.3.3. PC Gaming

7. Animation & Gaming Market, by Application

  • 7.1. Introduction
  • 7.2. Education & Training
  • 7.3. Entertainment
  • 7.4. Esports
  • 7.5. Simulation & Visualization

8. Americas Animation & Gaming Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Animation & Gaming Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Animation & Gaming Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Aardman Animations Limited
  • 2. Activision Blizzard Inc. by Microsoft Corp.
  • 3. Adobe Inc.
  • 4. Anibrain
  • 5. Bandai Namco Entertainment Inc.
  • 6. Bonfire Studios, Inc.
  • 7. Electronic Arts Inc.
  • 8. Epic Games, Inc.
  • 9. Framestore Limited
  • 10. Kevuru Games
  • 11. NCSOFT Corporation
  • 12. NetEase Inc.
  • 13. Nintendo Co. Ltd.
  • 14. Reliance Industries Ltd.
  • 15. Sony Group Corporation
  • 16. Take-Two Interactive Software, Inc.
  • 17. Technicolor Creative Studios SA
  • 18. Tencent Holdings Ltd.
  • 19. The Foundry Visionmongers Ltd.
  • 20. The Walt Disney Co.
  • 21. TOEI ANIMATION Co. Ltd.
  • 22. Toonz Animation India Pvt. Ltd.
  • 23. Unity Software Inc.
  • 24. Valve Corporation
  • 25. Warner Bros. Entertainment Inc.

LIST OF FIGURES

  • FIGURE 1. ANIMATION & GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. ANIMATION & GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. ANIMATION & GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ANIMATION & GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ANIMATION & GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL ANIMATION & GAMING MARKET SIZE, BY FREE-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PAY-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GENRE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLATFORM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL ANIMATION & GAMING MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ESPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION & VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 48. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 49. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 50. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 53. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 54. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 55. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 56. BRAZIL ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. BRAZIL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 59. CANADA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 60. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 61. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 62. CANADA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 63. CANADA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 64. CANADA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 65. MEXICO ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 66. MEXICO ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 67. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 68. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 69. MEXICO ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 70. MEXICO ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 71. MEXICO ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 73. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 74. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 75. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 76. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 77. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 78. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 83. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 88. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 90. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 91. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 92. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 93. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. CHINA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 96. CHINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 97. CHINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 98. CHINA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 99. CHINA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 100. CHINA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 101. CHINA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 102. INDIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 103. INDIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 104. INDIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 105. INDIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 106. INDIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 107. INDIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 108. INDIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 109. INDONESIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 110. INDONESIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 111. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 112. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 113. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 114. INDONESIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 115. INDONESIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 116. JAPAN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 117. JAPAN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 118. JAPAN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 119. JAPAN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 120. JAPAN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 121. JAPAN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 122. JAPAN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 123. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 124. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 125. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 126. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 127. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 128. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 129. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 130. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 131. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 132. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 133. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 134. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 135. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 136. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 138. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 139. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 140. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 141. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 142. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 143. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 144. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 145. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 146. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 147. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 148. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 150. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 151. TAIWAN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 153. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 154. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 155. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 156. TAIWAN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 157. TAIWAN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 160. THAILAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 161. THAILAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 162. THAILAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 163. THAILAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 164. THAILAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 165. VIETNAM ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 166. VIETNAM ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 167. VIETNAM ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 168. VIETNAM ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 169. VIETNAM ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 170. VIETNAM ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 171. VIETNAM ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 172. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 173. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 174. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 175. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 176. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 177. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 178. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 179. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 180. DENMARK ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 181. DENMARK ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 182. DENMARK ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 183. DENMARK ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 184. DENMARK ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 185. DENMARK ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 186. DENMARK ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 187. EGYPT ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 188. EGYPT ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 189. EGYPT ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 190. EGYPT ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 191. EGYPT ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 192. EGYPT ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 193. EGYPT ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 194. FINLAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 195. FINLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 196. FINLAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 197. FINLAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 198. FINLAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 199. FINLAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 200. FINLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. FRANCE ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 202. FRANCE ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 203. FRANCE ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 204. FRANCE ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 205. FRANCE ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 206. FRANCE ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 207. FRANCE ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 208. GERMANY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 209. GERMANY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 210. GERMANY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 211. GERMANY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 212. GERMANY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 213. GERMANY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 214. GERMANY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 215. ISRAEL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 216. ISRAEL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 217. ISRAEL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 218. ISRAEL ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 219. ISRAEL ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 220. ISRAEL ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 221. ISRAEL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 222. ITALY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 223. ITALY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 224. ITALY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 225. ITALY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 226. ITALY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 227. ITALY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 228. ITALY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 229. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 230. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 231. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 232. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 233. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 234. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 235. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 236. NIGERIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 237. NIGERIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 238. NIGERIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 239. NIGERIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 240. NIGERIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 241. NIGERIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 242. NIGERIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 243. NORWAY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 244. NORWAY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 245. NORWAY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 246. NORWAY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 247. NORWAY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 248. NORWAY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 249. NORWAY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 250. POLAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 251. POLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 252. POLAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 253. POLAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 254. POLAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 255. POLAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 256. POLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 257. QATAR ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 258. QATAR ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 259. QATAR ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 260. QATAR ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 261. QATAR ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 262. QATAR ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 263. QATAR ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 264. RUSSIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 265. RUSSIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 266. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 267. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 268. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 269. RUSSIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 270. RUSSIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 271. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 272. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 273. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 274. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 275. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 276. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 277. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 278. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 279. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 280. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 281. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 282. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 283. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 284. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 285. SPAIN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 286. SPAIN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 287. SPAIN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 288. SPAIN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 289. SPAIN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 290. SPAIN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 291. SPAIN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 292. SWEDEN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 293. SWEDEN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 294. SWEDEN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 295. SWEDEN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 296. SWEDEN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 297. SWEDEN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 298. SWEDEN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 299. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 300. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 301. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 302. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 303. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 304. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 305. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 306. TURKEY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 307. TURKEY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 308. TURKEY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 309. TURKEY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 310. TURKEY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 311. TURKEY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 312. TURKEY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 313. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 314. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 315. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 316. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 317. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 324. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 325. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 326. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 327. ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 328. ANIMATION & GAMING MARKET, FPNV POSITIONING MATRIX, 2023