封面
市场调查报告书
商品编码
1612184

动画市场:按类型、人口统计、格式和发行管道划分 - 2025-2030 年全球预测

Anime Market by Genre (Action, Adventure, Comedy), Demographics (Josei, Kodomomuke, Mecha), Format, Distribution Channel - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 185 Pages | 商品交期: 最快1-2个工作天内

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2023年动画市场的市场规模预计为412.9亿美元,预计2024年将达到453.6亿美元,复合年增长率为10.17%,预计2030年将达到813.6亿美元。

市场区隔是全球媒体和娱乐产业的一个分支,涵盖源自日本的动画内容及其对世界各地各种媒体管道的影响。该市场包括电视剧、电影、串流内容、商品和辅助服务。在独特的故事叙述、丰富的文化和高品质的动画的推动下,动画的需求。动画不仅应用于娱乐,还应用于教育领域,用于语言和文化学习,以及游戏领域,许多系列已变成游戏。最终用途范围从 Crunchyroll 和 Netflix 等串流服务到玩具和时尚服装等消费产品,展现了市场渗透力。成长要素包括全球串流媒体服务的增加、日本流行文化文化现象的扩展以及疫情期间内容消费的增加。最近的机会在于新兴市场互联网基础设施的扩展以及虚拟实境 (VR) 等技术进步,这可能会重新定义观众对动画内容的参与度。然而,文化同质化、盗版和高生产成本等挑战正在阻碍成长。此外,内容饱和可能会导致利基细分,从而带来风险和机会。

主要市场统计
基准年[2023] 412.9亿美元
预计年份 [2024] 453.6亿美元
预测年份 [2030] 813.6亿美元
复合年增长率(%) 10.17%

动画创新利用人工智慧 (AI) 等动画技术的进步来简化流程并增强故事叙述。结合国际风格的合作计划可以促进多样性并扩大吸引力。研究领域可能专注于人口统计洞察、用户参与度分析和技术整合以优化内容传送。未来的商业洞察凸显了在地化策略的重要性,以符合全球观众,同时保留动画的独特性。为了了解这个市场的复杂动态和消费行为、保持竞争优势并有效应对不断变化的受众偏好,公司应考虑利用深入的内容分析和伙伴关係。

市场动态:揭示快速发展的动画市场的关键市场洞察

供给与需求的动态互动正在改变动画市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时消费行为及其对製造成本的影响以及对采购趋势的影响。

  • 市场驱动因素
    • 日本文化的全球化以及世界各地对动画的接受度和兴趣不断增长
    • 由于 OTT 平台上内容消费的增加,人们对数位媒体的偏好不断上升
    • 世界上有很多动画工作室
  • 市场限制因素
    • 生产成本高且资源有限
  • 市场机会
    • 超越产业和全球流行文化的伙伴关係和活动
    • 改进动画技术和混合媒体计划
  • 市场挑战
    • 对盗版和未经授权的动画串流媒体的担忧

波特的五力:驾驭动画市场的策略工具

波特的五力框架是了解动画市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解动画市场的外部影响

外部宏观环境因素对动画市场的表现动态起着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解动画市场的竞争状况

对动画市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵动画市场厂商绩效评估

FPNV定位矩阵是评估动画市场製造商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议 规划动画市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,动画市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 日本文化的全球化以及全球对动画日益增长的接受度和兴趣
      • 随着 OTT 平台内容消费的增加,数位媒体的受欢迎程度飙升
      • 世界各地有许多动画工作室。
    • 抑制因素
      • 生产成本高且资源有限
    • 机会
      • 跨产业伙伴关係、活动与全球流行文化
      • 改进动画技术和混合媒体计划
    • 任务
      • 对动画盗版和未经授权的串流媒体的担忧
  • 市场区隔分析
    • 类型:以动作为导向的动画惊险刺激和刺激娱乐的趋势日益增长
    • 分发平台:线上串流媒体平台的兴起,提供各种内容的即时访问
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第 6 章动画市场(按类型划分)

  • 行动
  • 冒险
  • 喜剧
  • 戏剧
  • 幻想
  • 恐怖

第七章动画市场人口统计

  • 乔西
  • 儿童无助
  • 机甲
  • 青年
  • 酗酒者
  • 男生
  • 生活的片段

第 8 章动画市场(按格式)

  • 商品行销
  • 电影
  • 音乐
  • 原创影片动画
  • 系列和剧集

第9章动画市场:依发行管道划分

  • 家庭影片(DVD/蓝光)
  • 线上串流平台
  • 电视转播
  • 院线上映

第十章 南北美洲动画市场

  • 阿根廷
  • 玻利维亚
  • 巴西
  • 加拿大
  • 智利
  • 哥伦比亚
  • 哥斯大黎加
  • 多明尼加共和国
  • 厄瓜多
  • 萨尔瓦多
  • 瓜地马拉
  • 墨西哥
  • 巴拿马
  • 巴拉圭
  • 秘鲁
  • 美国
  • 乌拉圭
  • 委内瑞拉

第十一章亚太动画市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十二章 欧洲、中东、非洲动画市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十三章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • 沙乌地阿拉伯和日本将透过新的动画和游戏合作,包括价值 6000 万美元的电子竞技世界杯,共同促进文化交流和数位娱乐。
    • 电通与 Chiru Labs 就 Azuki 平台上的三部动画系列《进入花园》达成战略合作伙伴关係
    • 华纳兄弟探索频道将日本动画产量扩大到每年 10 部以上系列,以满足动画界的需求
  • 战略分析和建议

公司名单

  • A-1 Pictures, Inc.
  • Ajia-do Animation Works Inc.
  • Anima Estudios SAPI de CV
  • Arvo Animation Inc.
  • Bandai Namco Filmworks Inc.
  • Bones Inc.
  • Brain's Base Co., Ltd.
  • Copa Studio
  • Discotek Media
  • GAINAX Co.,Ltd.
  • JCStaff Co., Ltd.,
  • Kinema Citrus Co., Ltd.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • MAPPA Co., Ltd.
  • Media Blasters
  • Nippon Animation Co., Ltd.
  • Pierrot Co., Ltd.
  • Pixar Animation Studios by The Walt Disney Company
  • Production IG
  • SHAFT Animation Studio
  • Sony Pictures Entertainment
  • Studio Dean Co., Ltd.
  • Studio Ghibli, Inc.
  • TOEI Animation Co., Ltd.
  • Trigger Inc.
  • Ufotable, Inc.
  • White Fox Co., Ltd.
  • Wit Studio Co., Ltd.
Product Code: MRR-742BD517AE12

The Anime Market was valued at USD 41.29 billion in 2023, expected to reach USD 45.36 billion in 2024, and is projected to grow at a CAGR of 10.17%, to USD 81.36 billion by 2030.

The anime market, an expansive segment of the global media and entertainment industry, encompasses animated content originating from Japan and its influence on various media channels worldwide. This market includes television series, films, streaming content, merchandise, and ancillary services. The necessity of anime in today's entertainment landscape is highlighted by its broad appeal across diverse demographics, driven by unique storytelling, cultural enrichment, and high-quality animation. Applications extend beyond entertainment to education, where anime is used for language learning and cultural studies, and gaming, as many series inspire video game adaptations. End-use spans from streaming services such as Crunchyroll and Netflix to consumer products like toys and fashion apparel, signaling a wide market penetration. Growth factors include increased global streaming service accessibility, the growing cultural phenomenon of Japanese pop culture, and heightened pandemic-era content consumption. Recent opportunities lie within expanding internet infrastructure in emerging markets and technological advancements such as virtual reality (VR), which could redefine viewer engagement with anime content. However, challenges like cultural homogenization, piracy, and high production costs hinder growth prospects. Furthermore, the saturation of content may lead to niche segmentation, creating both risks and opportunities.

KEY MARKET STATISTICS
Base Year [2023] USD 41.29 billion
Estimated Year [2024] USD 45.36 billion
Forecast Year [2030] USD 81.36 billion
CAGR (%) 10.17%

Innovation in anime utilizes advances in animation technology, such as artificial intelligence (AI) for process efficiency and enhancements in storytelling. Collaborative projects blending international styles can foster diversity and broaden appeal. Research areas might focus on demographic insights, user engagement analytics, and tech integration to optimize content delivery. Future business insights emphasize the importance of localization strategies to cater to global audiences while preserving the distinctiveness that gives anime its unique edge. Understanding the complex dynamics and consumer behaviors within this market, companies should consider leveraging deep content analytics and partnerships to maintain competitive advantage and cater to evolving viewer preferences effectively.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Anime Market

The Anime Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Globalization of Japanese culture and increased acceptance and interest in anime worldwide
    • Surging preference for digital media with increasing content consumption on OTT platforms
    • Availability of a large number of animation studios globally
  • Market Restraints
    • High production costs and resource constraints
  • Market Opportunities
    • Cross-industry partnerships and events, along with global pop culture
    • Improvements in animation technology and mixed-media projects
  • Market Challenges
    • Piracy concerns and unauthorized streaming of anime

Porter's Five Forces: A Strategic Tool for Navigating the Anime Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Anime Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Anime Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Anime Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Anime Market

A detailed market share analysis in the Anime Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Anime Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Anime Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Anime Market

A strategic analysis of the Anime Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Anime Market, highlighting leading vendors and their innovative profiles. These include A-1 Pictures, Inc., Ajia-do Animation Works Inc., Anima Estudios S.A.P.I. de C.V., Arvo Animation Inc., Bandai Namco Filmworks Inc., Bones Inc., Brain's Base Co., Ltd., Copa Studio, Discotek Media, GAINAX Co.,Ltd., J.C.Staff Co., Ltd.,, Kinema Citrus Co., Ltd., Kyoto Animation Co., Ltd., MADHOUSE Inc., MAPPA Co., Ltd., Media Blasters, Nippon Animation Co., Ltd., Pierrot Co., Ltd., Pixar Animation Studios by The Walt Disney Company, Production I.G, SHAFT Animation Studio, Sony Pictures Entertainment, Studio Dean Co., Ltd., Studio Ghibli, Inc., TOEI Animation Co., Ltd., Trigger Inc., Ufotable, Inc., White Fox Co., Ltd., and Wit Studio Co., Ltd..

Market Segmentation & Coverage

This research report categorizes the Anime Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Genre, market is studied across Action, Adventure, Comedy, Drama, Fantasy, and Horror.
  • Based on Demographics, market is studied across Josei, Kodomomuke, Mecha, Seinen, Shojo, Shonen, and Slice of Life.
  • Based on Format, market is studied across Merchandising, Movies, Music, Original Video Animations, and Series & Episodes.
  • Based on Distribution Channel, market is studied across Home Video (DVD/Blu-ray), Online Streaming Platforms, Television Broadcast, and Theatrical Release.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Bolivia, Brazil, Canada, Chile, Colombia, Costa Rica, Dominican Republic, Ecuador, El Salvador, Guatemala, Mexico, Panama, Paraguay, Peru, United States, Uruguay, and Venezuela. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Globalization of Japanese culture and increased acceptance and interest in anime worldwide
      • 5.1.1.2. Surging preference for digital media with increasing content consumption on OTT platforms
      • 5.1.1.3. Availability of a large number of animation studios globally
    • 5.1.2. Restraints
      • 5.1.2.1. High production costs and resource constraints
    • 5.1.3. Opportunities
      • 5.1.3.1. Cross-industry partnerships and events, along with global pop culture
      • 5.1.3.2. Improvements in animation technology and mixed-media projects
    • 5.1.4. Challenges
      • 5.1.4.1. Piracy concerns and unauthorized streaming of anime
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Genre: Growing preference for action anime inclination toward thrill and adrenaline-packed entertainment
    • 5.2.2. Distribution Platform: Emerging trend of online streaming platforms due to instant access to a wide variety of content
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Anime Market, by Genre

  • 6.1. Introduction
  • 6.2. Action
  • 6.3. Adventure
  • 6.4. Comedy
  • 6.5. Drama
  • 6.6. Fantasy
  • 6.7. Horror

7. Anime Market, by Demographics

  • 7.1. Introduction
  • 7.2. Josei
  • 7.3. Kodomomuke
  • 7.4. Mecha
  • 7.5. Seinen
  • 7.6. Shojo
  • 7.7. Shonen
  • 7.8. Slice of Life

8. Anime Market, by Format

  • 8.1. Introduction
  • 8.2. Merchandising
  • 8.3. Movies
  • 8.4. Music
  • 8.5. Original Video Animations
  • 8.6. Series & Episodes

9. Anime Market, by Distribution Channel

  • 9.1. Introduction
  • 9.2. Home Video (DVD/Blu-ray)
  • 9.3. Online Streaming Platforms
  • 9.4. Television Broadcast
  • 9.5. Theatrical Release

10. Americas Anime Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Bolivia
  • 10.4. Brazil
  • 10.5. Canada
  • 10.6. Chile
  • 10.7. Colombia
  • 10.8. Costa Rica
  • 10.9. Dominican Republic
  • 10.10. Ecuador
  • 10.11. El Salvador
  • 10.12. Guatemala
  • 10.13. Mexico
  • 10.14. Panama
  • 10.15. Paraguay
  • 10.16. Peru
  • 10.17. United States
  • 10.18. Uruguay
  • 10.19. Venezuela

11. Asia-Pacific Anime Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Anime Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Saudi Arabia and Japan join forces to boost cultural exchange and digital entertainment with new anime and gaming collaboration, including the USD 60 million Esports World Cup
    • 13.3.2. Dentsu Inc. and Chiru Labs enter strategic partnership for three-part anime series 'Enter The Garden' on Azuki platforms
    • 13.3.3. Warner Bros. Discovery expands Japanese anime production to over ten series annually to meet global demand for anime
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. A-1 Pictures, Inc.
  • 2. Ajia-do Animation Works Inc.
  • 3. Anima Estudios S.A.P.I. de C.V.
  • 4. Arvo Animation Inc.
  • 5. Bandai Namco Filmworks Inc.
  • 6. Bones Inc.
  • 7. Brain's Base Co., Ltd.
  • 8. Copa Studio
  • 9. Discotek Media
  • 10. GAINAX Co.,Ltd.
  • 11. J.C.Staff Co., Ltd.,
  • 12. Kinema Citrus Co., Ltd.
  • 13. Kyoto Animation Co., Ltd.
  • 14. MADHOUSE Inc.
  • 15. MAPPA Co., Ltd.
  • 16. Media Blasters
  • 17. Nippon Animation Co., Ltd.
  • 18. Pierrot Co., Ltd.
  • 19. Pixar Animation Studios by The Walt Disney Company
  • 20. Production I.G
  • 21. SHAFT Animation Studio
  • 22. Sony Pictures Entertainment
  • 23. Studio Dean Co., Ltd.
  • 24. Studio Ghibli, Inc.
  • 25. TOEI Animation Co., Ltd.
  • 26. Trigger Inc.
  • 27. Ufotable, Inc.
  • 28. White Fox Co., Ltd.
  • 29. Wit Studio Co., Ltd.

LIST OF FIGURES

  • FIGURE 1. ANIME MARKET RESEARCH PROCESS
  • FIGURE 2. ANIME MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ANIME MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ANIME MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ANIME MARKET SIZE, BY GENRE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ANIME MARKET SIZE, BY GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES ANIME MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES ANIME MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. ANIME MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. ANIME MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ANIME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ANIME MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ANIME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ANIME MARKET DYNAMICS
  • TABLE 7. GLOBAL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ANIME MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ANIME MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ANIME MARKET SIZE, BY COMEDY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ANIME MARKET SIZE, BY DRAMA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ANIME MARKET SIZE, BY FANTASY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ANIME MARKET SIZE, BY HORROR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL ANIME MARKET SIZE, BY JOSEI, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL ANIME MARKET SIZE, BY KODOMOMUKE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL ANIME MARKET SIZE, BY MECHA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL ANIME MARKET SIZE, BY SEINEN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL ANIME MARKET SIZE, BY SHOJO, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL ANIME MARKET SIZE, BY SHONEN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL ANIME MARKET SIZE, BY SLICE OF LIFE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL ANIME MARKET SIZE, BY MERCHANDISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL ANIME MARKET SIZE, BY MOVIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL ANIME MARKET SIZE, BY MUSIC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL ANIME MARKET SIZE, BY ORIGINAL VIDEO ANIMATIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL ANIME MARKET SIZE, BY SERIES & EPISODES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL ANIME MARKET SIZE, BY HOME VIDEO (DVD/BLU-RAY), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL ANIME MARKET SIZE, BY ONLINE STREAMING PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL ANIME MARKET SIZE, BY TELEVISION BROADCAST, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL ANIME MARKET SIZE, BY THEATRICAL RELEASE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 42. BOLIVIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 43. BOLIVIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 44. BOLIVIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 45. BOLIVIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 46. BRAZIL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 47. BRAZIL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 50. CANADA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 51. CANADA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 52. CANADA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 54. CHILE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 55. CHILE ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 56. CHILE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 57. CHILE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 58. COLOMBIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 59. COLOMBIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 60. COLOMBIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 61. COLOMBIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 62. COSTA RICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 63. COSTA RICA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 64. COSTA RICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 65. COSTA RICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 66. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 67. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 68. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 69. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. ECUADOR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 71. ECUADOR ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 72. ECUADOR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 73. ECUADOR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 74. EL SALVADOR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 75. EL SALVADOR ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 76. EL SALVADOR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 77. EL SALVADOR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 78. GUATEMALA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 79. GUATEMALA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 80. GUATEMALA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 81. GUATEMALA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 82. MEXICO ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 86. PANAMA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 87. PANAMA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 88. PANAMA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 89. PANAMA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 90. PARAGUAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 91. PARAGUAY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 92. PARAGUAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 93. PARAGUAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 94. PERU ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 95. PERU ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 96. PERU ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 97. PERU ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED STATES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED STATES ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 100. UNITED STATES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 101. UNITED STATES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 102. UNITED STATES ANIME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 103. URUGUAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 104. URUGUAY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 105. URUGUAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 106. URUGUAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 107. VENEZUELA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 108. VENEZUELA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 109. VENEZUELA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 110. VENEZUELA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 111. ASIA-PACIFIC ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 112. ASIA-PACIFIC ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 113. ASIA-PACIFIC ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 114. ASIA-PACIFIC ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 115. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 116. AUSTRALIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 117. AUSTRALIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 118. AUSTRALIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 119. AUSTRALIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 120. CHINA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 121. CHINA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 122. CHINA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 123. CHINA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 124. INDIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 125. INDIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. INDONESIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 129. INDONESIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 130. INDONESIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 131. INDONESIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 132. JAPAN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 133. JAPAN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 134. JAPAN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 135. JAPAN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 136. MALAYSIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 137. MALAYSIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 138. MALAYSIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 139. MALAYSIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 140. PHILIPPINES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 141. PHILIPPINES ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 142. PHILIPPINES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 143. PHILIPPINES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 144. SINGAPORE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 145. SINGAPORE ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 146. SINGAPORE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 147. SINGAPORE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 148. SOUTH KOREA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 150. SOUTH KOREA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 151. SOUTH KOREA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 153. TAIWAN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 154. TAIWAN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 155. TAIWAN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 156. THAILAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 157. THAILAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 160. VIETNAM ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 161. VIETNAM ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 162. VIETNAM ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 163. VIETNAM ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 164. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 165. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 166. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 167. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 168. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 169. DENMARK ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 170. DENMARK ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 171. DENMARK ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 172. DENMARK ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 173. EGYPT ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 174. EGYPT ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 175. EGYPT ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 176. EGYPT ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 177. FINLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 178. FINLAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 179. FINLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 180. FINLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 181. FRANCE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 182. FRANCE ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 183. FRANCE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 184. FRANCE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 185. GERMANY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 186. GERMANY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 187. GERMANY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 188. GERMANY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 189. ISRAEL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 190. ISRAEL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 191. ISRAEL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 192. ISRAEL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 193. ITALY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 194. ITALY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 195. ITALY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 196. ITALY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 197. NETHERLANDS ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 198. NETHERLANDS ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 199. NETHERLANDS ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 200. NETHERLANDS ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 201. NIGERIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 202. NIGERIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 203. NIGERIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 204. NIGERIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 205. NORWAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 206. NORWAY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 207. NORWAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 208. NORWAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 209. POLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 210. POLAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 211. POLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 212. POLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 213. QATAR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 214. QATAR ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 215. QATAR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 216. QATAR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 217. RUSSIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 218. RUSSIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 219. RUSSIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 220. RUSSIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 221. SAUDI ARABIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 222. SAUDI ARABIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 223. SAUDI ARABIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 224. SAUDI ARABIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 225. SOUTH AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 226. SOUTH AFRICA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 227. SOUTH AFRICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 228. SOUTH AFRICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 229. SPAIN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 230. SPAIN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 231. SPAIN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 232. SPAIN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 233. SWEDEN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 234. SWEDEN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 235. SWEDEN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 236. SWEDEN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 237. SWITZERLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 238. SWITZERLAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 239. SWITZERLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 240. SWITZERLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 241. TURKEY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 242. TURKEY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 243. TURKEY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 244. TURKEY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 245. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 246. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 247. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 248. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 249. UNITED KINGDOM ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 250. UNITED KINGDOM ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 251. UNITED KINGDOM ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 252. UNITED KINGDOM ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 253. ANIME MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 254. ANIME MARKET, FPNV POSITIONING MATRIX, 2023