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市场调查报告书
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1289722

角色扮演视频游戏市场:趋势、机遇、竞争分析 [2023-2028]

Role-Playing Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

角色扮演视频游戏市场趋势和预测

到 2028 年,全球角色扮演视频游戏市场预计将达到 167 亿美元,2023 年至 2028 年的复合年增长率为 5.9%。 该市场的主要驱动力是多人在线角色扮演游戏的需求不断增长以及游戏行业中虚拟现实技术的增长趋势。 角色扮演视频游戏 (RPG) 市场的未来受到在线微交易、数字和实体市场机遇的推动。

角色扮演视频游戏市场参与者列表

市场上的公司通过其提供的产品质量进行竞争。 该市场的主要参与者专注于扩大製造设施、投资研发、开发基础设施以及利用整个价值链的整合机会。 这些策略使角色扮演视频游戏公司能够满足不断增长的需求、保持竞争力、开发创新产品和技术、降低生产成本并扩大客户群。

角色扮演视频游戏市场洞察

Lucintel 预测,由于对多个玩家的需求增加以及玩家之间持续的社交互动,MMO 在预测期内仍将是最大的细分市场。

在线微交易预计仍将是最大的细分市场,因为它们允许玩家购买游戏内货币和虚拟商品以增强他们的游戏体验。

由于可支配收入的增加、游戏内购买、直播者和游戏影响者的增加,预计亚太地区仍将是最大的地区。

本报告回答了 11 个关键问题:

  • Q.1.您的细分市场中最有前途和高增长的机会是什么?
  • Q.2.哪些细分市场增长速度更快?原因是什么?
  • Q.3.您认为哪些地区增长更快,为什么?
  • Q.4.影响市场动态的关键因素有哪些? 主要的市场挑战和业务风险是什么?
  • Q.5.这个市场的业务风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场上客户需求有何变化?
  • 问题 8.新兴市场的发展有哪些? 引领这些发展的公司在哪里?
  • Q.9.谁是市场上的主要参与者? 领先公司正在采取哪些战略举措来发展业务?
  • Q.10.这个市场上的竞争产品有哪些?因材料或产品替代而失去市场份额的威胁是什么?
  • Q.11.过去五年发生了哪些类型的併购?对行业产生了哪些影响?

内容

第 1 章执行摘要

第 2 章全球角色扮演视频游戏市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 行业驱动因素和挑战

第三章2017-2028年市场趋势及预测分析

  • 宏观经济趋势(2017-2022 年)和预测(2023-2028 年)
  • 全球角色扮演视频游戏市场趋势(2017-2022 年)和预测(2023-2028 年)
  • 按产品类型划分的全球角色扮演视频游戏市场 (RPG)
    • MMO
    • 基于行动
    • 回合製
    • 拼图
    • 战术性的
  • 按平台划分的全球角色扮演视频游戏市场 (RPG)
    • 电脑
    • 手机
    • 控制台
  • 按性别划分的全球角色扮演视频游戏市场 (RPG)
    • 男人
    • 女性
  • 按年龄划分的全球角色扮演视频游戏市场 (RPG)
    • 18岁以下
    • 年龄 18-35 岁
    • 年龄36-49岁
    • 50 岁以上
  • 按发行渠道划分的全球角色扮演视频游戏 (RPG) 市场
    • 在线小额支付
    • 数字
    • 物理

第四章2017-2028年分地区市场趋势及预测分析

  • 按地区划分的全球角色扮演视频游戏市场
  • 北美角色扮演视频游戏市场 (RPG)
  • 欧洲角色扮演视频游戏市场 (RPG)
  • 亚太地区角色扮演视频游戏市场 (RPG)
  • ROW 的角色扮演视频游戏市场 (RPG)

第 5 章:竞争分析

  • 产品组合分析
  • 运营整合
  • 波特五力分析

第 6 章增长机会和战略分析

  • 增长机会分析
    • 按产品类型划分的全球角色扮演视频游戏市场 (RPG) 增长机会
    • 全球角色扮演视频游戏市场 (RPG) 的增长机会:按平台划分
    • 按性别划分的全球角色扮演视频游戏市场 (RPG) 的增长机会
    • 按年龄划分的全球角色扮演视频游戏市场 (RPG) 的增长机会
    • 按分销渠道划分的全球角色扮演视频游戏市场 (RPG) 的增长机会
    • 全球角色扮演视频游戏市场 (RPG) 区域增长机会
  • 全球角色扮演视频游戏市场新趋势
  • 战略分析
    • 新产品开发
    • 扩大全球角色扮演视频游戏市场的能力
    • 全球角色扮演视频游戏市场的合併、收购和合资企业
    • 身份验证和许可

第 7 章主要公司简介

  • Activision Blizzard
  • Nintendo
  • Bethesda Softworks
  • Electronic Arts
  • Square Enix
简介目录

Role-Playing Video Game Market Trends and Forecast

The future of the role-playing video game (RPG) market looks promising with opportunities in the online microtransaction, digital, and physical markets. The global role-playing video game market is expected to reach an estimated $16.7 billion by 2028 with a CAGR of 5.9% from 2023 to 2028. The major drivers for this market are growing demand for multiplayer online role-playing games and increasing trend of virtual reality technology in the gaming industry.

Role-Playing Video Game Market

A more than 150-page report is developed to help in your business decisions.

Role-Playing Video Game Market by Segments

The study includes a forecast for the global role-playing video game market by product type, platform, gender, age, distribution channel, and region, as follows:

Role-Playing Video Game Market by Product Type [Value ($B) Shipment Analysis from 2017 to 2028]:

  • MMO
  • Action-Based
  • Turn-Based
  • Puzzle
  • Tactical

Role-Playing Video Game Market by Platform [Value ($B) Shipment Analysis from 2017 to 2028]:

  • PC
  • Mobile
  • Console

Role-Playing Video Game Market by Gender [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Male
  • Female

Role-Playing Video Game Market by Age [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Below 18
  • 18-35
  • 36-49
  • Above 50

Role-Playing Video Game Market by Distribution Channel [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Online Microtransaction
  • Digital
  • Physical

Role-Playing Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Role-Playing Video Game Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies role-playing video game companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the role-playing video game companies profiled in this report include.

  • Activision Blizzard
  • Nintendo
  • Bethesda Softworks
  • Electronic Arts
  • Square Enix

Role-Playing Video Game Market Insights

Lucintel forecasts that MMO will remain the largest segment over the forecast period due to increasing demand for multiple players and continuous social interaction among the players.

Online microtransaction is expected to remain the largest segment as it enables the gamers to buy in-game currency or virtual products to improve their gaming experience.

APAC will remain the largest region due to increasing disposable income and rise number of in-game purchases, live streamers, and gaming influencers in the region.

Features of the Role-Playing Video Game Market

  • Market Size Estimates: Role-playing video game market size estimation in terms of value ($B)
  • Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
  • Segmentation Analysis: Role-playing video game market size by various segments, such as by product type, platform, gender, age, distribution channel, and region
  • Regional Analysis: Role-playing video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different by product type, platform, gender, age, distribution channel, and regions for the role-playing video game market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the role-playing video game market.
  • Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

  • Q1. What is the role-playing video game market size?
  • Answer: The global role-playing video game market is expected to reach an estimated $16.7 billion by 2028.
  • Q2. What is the growth forecast for role-playing video game market?
  • Answer: The global role-playing video game market is expected to grow with a CAGR of 5.9% from 2023 to 2028.
  • Q3. What are the major drivers influencing the growth of the role-playing video game market?
  • Answer: The major drivers for this market are growing demand for multiplayer online role-playing games and increasing trend of virtual reality technology in the gaming industry.
  • Q4. What are the major segments for role-playing video game market?
  • Answer: The future of the role-playing video game (RPG) market looks promising with opportunities in the online microtransaction, digital, and physical markets.
  • Q5. Who are the key role-playing video game companies?
  • Answer: Some of the key role-playing video game companies are as follows:
  • Activision Blizzard
  • Nintendo
  • Bethesda Softworks
  • Electronic Arts
  • Square Enix
  • Q6. Which role-playing video game segment will be the largest in future?
  • Answer: Lucintel forecasts that MMO will remain the largest segment over the forecast period due to increasing demand for multiple players and continuous social interaction among the players.
  • Q7. In role-playing video game market, which region is expected to be the largest in next 5 years?
  • Answer: APAC will remain the largest region due to increasing disposable income and rise innumber of in-game purchases, live streamers, and gaming influencers in the region.
  • Q8. Do we receive customization in this report?
  • Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the role-playing video game market by product type (MMO, action-based, turn-based, puzzle, and tactical), platform (pc, mobile, and console), gender (male and female), age (below 18, 18-35, 36-49, above 50), distribution (online microtransaction, digital, and physical), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last five years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Role-Playing Video Game Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2017 to 2028

  • 3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
  • 3.2: Global Role-Playing Video Game Market Trends (2017-2022) and Forecast (2023-2028)
  • 3.3: Global Role-Playing Video Game Market (RPG) by Product Type
    • 3.3.1 MMO
    • 3.3.2 Action-Based
    • 3.3.3 Turn-Based
    • 3.3.4 Puzzle
    • 3.3.5 Tactical
  • 3.4: Global Role-Playing Video Game Market (RPG) by Platform
    • 3.4.1 PC
    • 3.4.2 Mobile
    • 3.4.3 Console
  • 3.5: Global Role-Playing Video Game Market (RPG) by Gender
    • 3.5.1 Male
    • 3.5.2 Female
  • 3.6: Global Role-Playing Video Game Market (RPG) by Age
    • 3.6.1 Below 18
    • 3.6.2 18-35
    • 3.6.3 36-49
    • 3.6.4 Above 50
  • 3.6: Global Role-Playing Video Game Market (RPG) by Distribution Channel
    • 3.6.1 Online Microtransaction
    • 3.6.2 Digital
    • 3.6.3 Physical

4. Market Trends and Forecast Analysis by Region from 2017 to 2028

  • 4.1: Global Role-Playing Video Game Market by Region
  • 4.2: North American Role-Playing Video Game Market (RPG)
    • 4.2.1: North American Role-Playing Video Game Market by Product Type: MMO, Action-Based, Turn-Based, Puzzle, and Tactical
    • 4.2.2: North American Role-Playing Video Game Market by Distribution Channel: Online Microtransaction, Digital, and Physical
  • 4.3: European Role-Playing Video Game Market (RPG)
    • 4.3.1: European Role-Playing Video Game Market by Product Type: MMO, Action-Based, Turn-Based, Puzzle, and Tactical
    • 4.3.2: European Role-Playing Video Game Market by Distribution Channel: Online Microtransaction, Digital, and Physical
  • 4.4: APAC Role-Playing Video Game Market (RPG)
    • 4.4.1: APAC Role-Playing Video Game Market by Product Type: MMO, Action-Based, Turn-Based, Puzzle, and Tactical
    • 4.4.2: APAC Role-Playing Video Game Market by Distribution Channel: Online Microtransaction, Digital, and Physical
  • 4.5: ROW Role-Playing Video Game Market (RPG)
    • 4.5.1: ROW Role-Playing Video Game Market by Product Type: MMO, Action-Based, Turn-Based, Puzzle, and Tactical
    • 4.5.2: ROW Role-Playing Video Game Market by Distribution Channel: Online Microtransaction, Digital, and Physical

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) by Product Type
    • 6.1.2: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) by Platform
    • 6.1.3: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) by Gender
    • 6.1.4: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) by Age
    • 6.1.5: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) by Distribution Channel
    • 6.1.6: Growth Opportunities for the Global Role-Playing Video Game Market (RPG) Region
  • 6.2: Emerging Trends in the Global Role-Playing Video Game Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Role-Playing Video Game Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Role-Playing Video Game Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1 Activision Blizzard
  • 7.2 Nintendo
  • 7.3 Bethesda Softworks
  • 7.4 Electronic Arts
  • 7.5 Square Enix