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市场调查报告书
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1356577

虚拟製作市场报告:2030 年趋势、预测与竞争分析

Virtual Production Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

虚拟製作市场趋势与预测

预计到 2030 年,全球虚拟製作市场将达到 77 亿美元,2024 年至 2030 年年复合成长率为 15.1%。该市场的主要促进因素是影视行业对视觉效果的需求显着增长、虚拟製作中越来越多地采用LED墙技术以及数位视讯串流的需求在全球范围内不断增加。全球虚拟製作市场前景广阔,电影、电视剧、商业广告、网路视讯市场蕴藏商机。

虚拟製作市场洞察

Lucintel 预测,在预测期内,后製仍将是最大的部分。

在这个市场中,电影仍将是最大的细分市场。

预计亚太地区将在预测期内实现最高成长。

本报告回答了 11 个关键问题:

  • Q.1. 细分市场中最有前途和高成长的机会是什么?
  • Q.2.哪个细分市场将以更快的速度成长?为什么?
  • Q.3.您认为哪些地区未来会出现更快的成长?为什么?
  • Q.4. 影响市场动态的主要要素有哪些?市场的主要挑战和商业风险是什么?
  • Q.5. 这个市场的商业风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场客户需求有何改变?
  • Q.8. 该市场有哪些新发展以及哪些公司处于领先地位?
  • Q.9.这个市场的主要企业有哪些?主要企业采取哪些策略配合措施来发展业务?
  • Q.10. 该市场上的竞争产品有哪些,由于材料或产品替代导致市场占有率下降的威胁有多大?
  • Q.11.过去年度发生了哪些併购事件,对产业产生了哪些影响?

目录

第1章执行摘要

第2章全球虚拟製作市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 产业促进因素与挑战

第3章2018-2030年市场趋势及预测分析

  • 宏观经济趋势(2018-2023)与预测(2024-2030)
  • 全球虚拟製作市场趋势(2018-2023)与预测(2024-2030)
  • 按类型分類的全球虚拟製作市场
    • 预先製作
    • 生产
    • 后製
  • 按组件分類的全球虚拟製作市场
    • 硬体
    • 软体
    • 服务
  • 按最终用途分類的全球虚拟製作市场
    • 电影
    • 电视剧
    • 商业广告
    • 线上影片
    • 其他的

第4章2018-2030年分地区市场趋势及预测分析

  • 全球虚拟製作市场(按地区)
  • 北美虚拟製作市场
  • 欧洲虚拟製作市场
  • 亚太虚拟製作市场
  • 其他区域虚拟製作市场

第5章竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第6章成长机会与策略分析

  • 成长机会分析
    • 按类型分類的全球虚拟製作市场成长机会
    • 全球虚拟製作市场成长机会(按组成部分)
    • 全球虚拟製作市场成长机会(依最终用途)
    • 全球虚拟製作市场区域成长机会
  • 全球虚拟製作市场新趋势
  • 战略分析
    • 新产品开发
    • 扩大全球虚拟製作市场的产能
    • 全球虚拟製作市场的合併、收购与合资
    • 认证和许可

第7章主要企业概况

  • 360Rize
  • Adobe
  • Arashi Vision
  • Autodesk
  • BORIS FX
  • Epic Games
  • HTC Corporation
  • HumanEyes Technologies
  • Mo-Sys Engineering
  • NVIDIA
简介目录

Virtual Production Market Trends and Forecast

The future of the global virtual production market looks promising with opportunities in the movies, TV series, commercial Ad, and online video markets. The global virtual production market is expected to reach an estimated $7.7 billion by 2030 with a CAGR of 15.1% from 2024 to 2030. The major drivers for this market are significantly growing demand for visual effects in movie and television industries, increasing implementation in virtual production of LED wall technology, and rising demand for digital video streaming like Netfliz and Amazon Prime across the globe.

A more than 150-page report is developed to help in your business decisions.

Virtual Production Market by Segment

The study includes a forecast for the global virtual production market by type, component, end use, and region.

Virtual Production Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Pre-production
  • Production
  • Post-production

Virtual Production Market by Component [Shipment Analysis by Value from 2018 to 2030]:

  • Hardware
  • Software
  • Services

Virtual Production Market by End Use [Shipment Analysis by Value from 2018 to 2030]:

  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Others

Virtual Production Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Virtual Production Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies virtual production companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the virtual production companies profiled in this report include-

  • 360Rize
  • Adobe
  • Arashi Vision
  • Autodesk
  • BORIS FX
  • Epic Games
  • HTC Corporation
  • HumanEyes Technologies
  • Mo-Sys Engineering
  • NVIDIA

Virtual Production Market Insights

Lucintel forecasts that post-production will remain the largest segment over the forecast period.

Within this market, movies will remain the largest segment.

APAC is expected to witness highest growth over the forecast period.

Features of the Global Virtual Production Market

Market Size Estimates: Virtual production market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Virtual production marketsize by type, component, end use, and region. in terms of value ($B).

Regional Analysis: Virtual production market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, components, end uses, and region.s for the virtual production market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the virtual production market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1. What is the virtual production market size?

Answer: The global virtual production market is expected to reach an estimated $7.7 billion by 2030.

Q.2. What is the growth forecast for the virtual production market?

Answer: The global virtual production market is expected to grow with a CAGR of 15.1% from 2024 to 2030

Q.3. What are the major drivers influencing the growth of the virtual production market?

Answer: The major drivers for this market are significantly growing demand for visual effects in movie and television industries, increasing implementation in virtual production of LED wall technology, and rising demand for digital video streaming like Netfliz and Amazon Prime across the globe.

Q.4. What are the major segments for the virtual production market?

Answer: The future of the global virtual production market looks promising with opportunities in the movies, TV series, commercial Ad, and online video markets.

Q.5. Who are the key virtual production market companies?

Answer: Some of the key virtual production companies are as follows:

  • 360Rize
  • Adobe
  • Arashi Vision
  • Autodesk
  • BORIS FX
  • Epic Games
  • HTC Corporation
  • HumanEyes Technologies
  • Mo-Sys Engineering
  • NVIDIA

Q.6. Which virtual production market segment will be the largest in future?

Answer: Lucintel forecasts that post-production will remain the largest segment over the forecast period.

Q.7. In virtual production market, which region is expected to be the largest in next 5 years?

Answer: APAC is expected to witness highest growth over the forecast period.

Q.8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the virtual production market by type (pre-production, production, and post-production), component (hardware, software, and services), end use (movies, TV series, commercial Ads, online videos, and others), and region. (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Virtual Production Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Virtual Production Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Virtual Production Market by Type
    • 3.3.1: Pre-production
    • 3.3.2: Production
    • 3.3.3: Post-production
  • 3.4: Global Virtual Production Market by Component
    • 3.4.1: Hardware
    • 3.4.2: Software
    • 3.4.3: Services
  • 3.5: Global Virtual Production Market by End Use
    • 3.5.1: Movies
    • 3.5.2: TV Series
    • 3.5.3: Commercial Ads
    • 3.5.4: Online Videos
    • 3.5.5: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Virtual Production Market by Region
  • 4.2: North American Virtual Production Market
    • 4.2.1: North American Virtual Production Market by Type: Pre-production, Production, and Post-production
    • 4.2.2: North American Virtual Production Market by End Use: Movies, TV Series, Commercial Ads, Online Videos, and Others
  • 4.3: European Virtual Production Market
    • 4.3.1: European Virtual Production Market by Type: Pre-production, Production, and Post-production
    • 4.3.2: European Virtual Production Market by End Use: Movies, TV Series, Commercial Ads, Online Videos, and Others
  • 4.4: APAC Virtual Production Market
    • 4.4.1: APAC Virtual Production Market by Type: Pre-production, Production, and Post-production
    • 4.4.2: APAC Virtual Production Market by End Use: Movies, TV Series, Commercial Ads, Online Videos, and Others
  • 4.5: ROW Virtual Production Market
    • 4.5.1: ROW Virtual Production Market by Type: Pre-production, Production, and Post-production
    • 4.5.2: ROW Virtual Production Market by End Use: Movies, TV Series, Commercial Ads, Online Videos, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Virtual Production Market by Type
    • 6.1.2: Growth Opportunities for the Global Virtual Production Market by Component
    • 6.1.3: Growth Opportunities for the Global Virtual Production Market by End Use
    • 6.1.4: Growth Opportunities for the Global Virtual Production Market Region
  • 6.2: Emerging Trends in the Global Virtual Production Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Virtual Production Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Virtual Production Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: 360Rize
  • 7.2: Adobe
  • 7.3: Arashi Vision
  • 7.4: Autodesk
  • 7.5: BORIS FX
  • 7.6: Epic Games
  • 7.7: HTC Corporation
  • 7.8: HumanEyes Technologies
  • 7.9: Mo-Sys Engineering
  • 7.10: NVIDIA