封面
市场调查报告书
商品编码
1436784

2024 年虚拟製作世界市场报告

Virtual Production Global Market Report 2024

出版日期: 按订单生产 | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

虚拟製作市场规模预计在未来几年将快速成长。预计到 2028 年将以 17.7% 的复合年增长率 (CAGR) 增长至 56 亿美元。预测期内的预期成长是由多种因素推动的,包括对视觉效果和电脑生成图形的需求不断增长、实况活动和音乐会中虚拟製作的使用越来越多,以及汽车和航太领域虚拟製作技术的采用行业,可能和一些因素有关。各领域的内容创作和串流平台激增。特别是,这段时期预计的主要趋势包括技术进步、新的虚拟製作解决方案和技术的开发、人工智慧(AI)和机器学习(ML)的集成,以及在内容创建过程中使用区块链。应用。

虚拟製作产业的蓬勃发展可归因于全球对电影製作中视觉效果 (VFX) 的需求不断增长。视觉特效占电影预算的很大一部分,预计在未来的製作中将大幅增加。 2022 年 8 月,Livemint 报告称,视觉特效目前占印度电影预算的 10-15%,预计未来几年将升至 30-35%。同样,2020年10月,温哥华经济委员会资料显示,BC省的电影、电视、视觉效果和动画产业在2019年达到了超过41亿美元的支出里程碑,其中实体支出超过31亿美元。据透露,该预算重点投入,凸显经济稳定成长。后製和动画部门。电影製作中对视觉效果不断增长的需求正在推动虚拟製作市场的快速成长。

快速成长的游戏产业预计将推动虚拟製作市场的成长。该行业(包括游戏的创作、开发和发行)正受益于虚拟製作带来的视觉真实感和互动性的增强。 2022年2月,澳洲外交贸易部强调了该国博彩业的成长,2021年贡献了2.265亿美元的收益,其中83%来自海外市场。游戏产业的扩张成为虚拟製作市场成长的催化剂。

目录

第一章执行摘要

第二章 市场特点

第三章 市场趋势与策略

第四章宏观经济情景

  • 高通膨对市场的影响
  • 乌克兰与俄罗斯战争对市场的影响
  • COVID-19 对市场的影响

第五章世界市场规模与成长

  • 全球市场驱动因素与限制因素
    • 市场驱动因素
    • 市场限制因素
  • 2018-2023 年全球市场规模表现与成长
  • 全球市场规模预测与成长,2023-2028、2033

第六章市场区隔

  • 全球虚拟製作市场,按类型、实际和预测细分,2018-2023、2023-2028、2033
  • 预先製作
  • 生产
  • 后製
  • 全球虚拟製作市场,依产品细分、实际及预测,2018-2023、2023-2028、2033
  • 硬体
  • 软体
  • 服务
  • 全球虚拟製作市场,按最终用户细分,实际和预测,2018-2023、2023-2028、2033
  • 电影
  • 电视剧
  • 商业广告
  • 线上影片
  • 其他最终用户

第 7 章 区域与国家分析

  • 全球虚拟製作市场,按地区、实际和预测,2018-2023、2023-2028、2033
  • 全球虚拟製作市场,按国家、实际和预测,2018-2023、2023-2028、2033

第八章亚太市场

第九章 中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第14章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章 义大利市场

第20章 西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章加拿大市场

第26章 南美洲市场

第27章 巴西市场

第28章 中东市场

第29章 非洲市场

第三十章 竞争格局及公司概况

  • 虚拟製作市场竞争格局
  • 虚拟製作市场公司简介
    • Sony Group Corporation
    • NVIDIA Corporation
    • Adobe Inc.
    • Epic Games Inc.
    • Autodesk Inc.

第三十一章 其他重大及创新企业

  • Technicolor SA
  • Arashi Vision Inc.
  • Unity Software Inc.
  • Pixar Animation Studios
  • ARRI Aktiengesellschaft
  • Double Negative Visual Effects
  • Perforce Software Inc.
  • HTC Corporation
  • Mo-Sys Engineering Ltd.
  • The Third Floor Inc.
  • FuseFX Inc.
  • Vicon Motion Systems Ltd.
  • SideFX
  • Pixotope Technologies AG
  • SolidAnim Ltd.

第32章竞争基准化分析

第 33 章. 竞争对手仪表板

第三十四章 重大併购

第35章 未来前景与可能性分析

第36章附录

简介目录
Product Code: r16122

Virtual production streamlines the convergence of physical and virtual elements in real-time through specialized software tools. It empowers filmmakers to interactively engage with digital scenarios within studio settings.

Virtual production encompasses three main phases: pre-production, production, and post-production. Production involves preparing content for public presentation. This domain offers hardware, software, and services utilized across various mediums such as movies, TV series, commercial advertisements, online videos, and other visual media.

The virtual production market research report is one of a series of new reports from The Business Research Company that provides virtual production market statistics, including virtual production industry global market size, regional shares, competitors with a virtual production market share, detailed virtual production market segments, market trends and opportunities, and any further data you may need to thrive in the virtual production industry. This virtual production market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual production market size has grown rapidly in recent years. It will grow from $2.51 billion in 2023 to $2.92 billion in 2024 at a compound annual growth rate (CAGR) of 16.6%. The growth in the historic period can be credited to various factors, including the increased utilization of virtual production within the film industry, the expansion of the gaming sector, the integration of machine learning and deep learning technologies into virtual production processes, and the rising demand for enhanced realism in visual content.

The virtual production market size is expected to see rapid growth in the next few years. It will grow to $5.6 billion in 2028 at a compound annual growth rate (CAGR) of 17.7%. Anticipated growth in the forecast period can be linked to several factors, including the heightened demand for visual effects and computer-generated graphics, the increased utilization of virtual production in live events and concerts, the adoption of virtual production techniques in the automotive and aerospace industries, amplified content creation across various sectors, and the proliferation of streaming platforms. Notably, major trends expected during this period encompass technological advancements, the development of new virtual production solutions and technologies, the integration of artificial intelligence (AI) and machine learning (ML), as well as the application of blockchain in content creation processes.

The surge in the virtual production sector can be attributed to the escalating global demand for visual effects (VFX) in movie-making. VFX represents a significant portion of film budgets and is anticipated to substantially grow in future productions. In August 2022, reports from Livemint indicated that VFX currently accounts for 10-15% of an Indian movie's budget and is projected to rise to 30-35% in upcoming years. Similarly, in October 2020, data from the Vancouver Economic Commission revealed that the B.C. film, television, visual effects, and animation industry reached a spending milestone of over $4.1 billion in 2019, with more than $3.1 billion allocated to physical production, highlighting a robust post-production and animation sector. This escalating demand for visual effects in film production is a driving force behind the burgeoning virtual production market.

The burgeoning gaming industry is expected to drive the growth of the Virtual Production market. This industry, encompassing game creation, development, and distribution, benefits from Virtual Production's enhancement of visual realism and interactivity. In February 2022, Australia's Department of Foreign Affairs and Trade highlighted the country's growing gaming sector, contributing $226.5 million in revenue in 2021, with 83% stemming from overseas markets. This expansion within the gaming industry serves as a catalyst for the Virtual Production market's growth.

Technological advancements drive growth in the virtual production market. For instance, in September 2023, Samsung Electronics launched "Wall for Virtual Production." This innovation offers creators an expansive and immersive workspace for collaboration within a virtual environment, amplifying the virtual production experience.

Major players in the virtual production sector are intensifying their focus on introducing groundbreaking products such as microLED displays to gain a competitive edge. LG Corporation, a South Korea-based consumer electronics company, introduced the LG Magnit in May 2023, a microLED display tailored for virtual production studios and extended-reality (XR) stages. This cutting-edge display technology delivers deep blacks and vibrant, natural colors, catering to immersive visual experiences. It seamlessly integrates with monitors, cameras, camera trackers, and production computers, facilitating the seamless blending of virtual and live-action elements. The LG Magnit offers versatility and customization options for large-screen configurations, solidifying its role in the market.

In November 2021, Netflix, the US-based subscription streaming service and production company, acquired Scanline VFX. This undisclosed deal marks Netflix's entry into controlling a major player in the special effects industry. Scanline VFX operates in the realm of virtual production and is headquartered in the US.

Major companies operating in the virtual production market report are Sony Group Corporation, NVIDIA Corporation, Adobe Inc., Epic Games Inc., Autodesk Inc., Technicolor SA, Arashi Vision Inc., Unity Software Inc., Pixar Animation Studios, ARRI Aktiengesellschaft, Double Negative Visual Effects, Perforce Software Inc., HTC Corporation, Mo-Sys Engineering Ltd., The Third Floor Inc., FuseFX Inc., Vicon Motion Systems Ltd., SideFX, Pixotope Technologies AG, SolidAnim Ltd., TILTLABS Inc., Fabric Engine Inc., HumanEyes Technologies Ltd., Lightcraft Technology Ltd., 360Rize Inc., 80six Ltd., Zero Density Ltd., Boris FX Inc., TREE Digital Studio Inc., VIVE Mars CamTrack, Panocam3d.com, Wcta Fx Ltd., Golaem, MocapX Inc.

North America was the largest region in the virtual production market share in 2023. The regions covered in the virtual production market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual production market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual production market includes revenues earned by entities by providing virtual production solutions such as set-scanning and digitalization, visualization, performance capture, on-set visualization, and in-camera visual effects (ICVFX). The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Production Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual production market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual production ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual production market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: Pre-Production; Production; Post-Production
  • 2) By Offering: Hardware; Software; Services
  • 3) By End User: Movies; TV Series; Commercial Ads; Online Videos; Other End Users
  • Companies Mentioned: Sony Group Corporation; NVIDIA Corporation; Adobe Inc.; Epic Games Inc.; Autodesk Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Production Market Characteristics

3. Virtual Production Market Trends And Strategies

4. Virtual Production Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Virtual Production Market Size and Growth

  • 5.1. Global Virtual Production Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Virtual Production Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Virtual Production Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Virtual Production Market Segmentation

  • 6.1. Global Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Pre-Production
  • Production
  • Post-Production
  • 6.2. Global Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.3. Global Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Other End Users

7. Virtual Production Market Regional And Country Analysis

  • 7.1. Global Virtual Production Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Virtual Production Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Virtual Production Market

  • 8.1. Asia-Pacific Virtual Production Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Virtual Production Market

  • 9.1. China Virtual Production Market Overview
  • 9.2. China Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Virtual Production Market

  • 10.1. India Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Virtual Production Market

  • 11.1. Japan Virtual Production Market Overview
  • 11.2. Japan Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Virtual Production Market

  • 12.1. Australia Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Virtual Production Market

  • 13.1. Indonesia Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Virtual Production Market

  • 14.1. South Korea Virtual Production Market Overview
  • 14.2. South Korea Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Virtual Production Market

  • 15.1. Western Europe Virtual Production Market Overview
  • 15.2. Western Europe Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Virtual Production Market

  • 16.1. UK Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Virtual Production Market

  • 17.1. Germany Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Virtual Production Market

  • 18.1. France Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Virtual Production Market

  • 19.1. Italy Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Virtual Production Market

  • 20.1. Spain Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Virtual Production Market

  • 21.1. Eastern Europe Virtual Production Market Overview
  • 21.2. Eastern Europe Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Virtual Production Market

  • 22.1. Russia Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Virtual Production Market

  • 23.1. North America Virtual Production Market Overview
  • 23.2. North America Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Virtual Production Market

  • 24.1. USA Virtual Production Market Overview
  • 24.2. USA Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Virtual Production Market

  • 25.1. Canada Virtual Production Market Overview
  • 25.2. Canada Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Virtual Production Market

  • 26.1. South America Virtual Production Market Overview
  • 26.2. South America Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Virtual Production Market

  • 27.1. Brazil Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Virtual Production Market

  • 28.1. Middle East Virtual Production Market Overview
  • 28.2. Middle East Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Virtual Production Market

  • 29.1. Africa Virtual Production Market Overview
  • 29.2. Africa Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Virtual Production Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Production Market Competitive Landscape
  • 30.2. Virtual Production Market Company Profiles
    • 30.2.1. Sony Group Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. NVIDIA Corporation
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Adobe Inc.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Epic Games Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Autodesk Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Virtual Production Market Other Major And Innovative Companies

  • 31.1. Technicolor SA
  • 31.2. Arashi Vision Inc.
  • 31.3. Unity Software Inc.
  • 31.4. Pixar Animation Studios
  • 31.5. ARRI Aktiengesellschaft
  • 31.6. Double Negative Visual Effects
  • 31.7. Perforce Software Inc.
  • 31.8. HTC Corporation
  • 31.9. Mo-Sys Engineering Ltd.
  • 31.10. The Third Floor Inc.
  • 31.11. FuseFX Inc.
  • 31.12. Vicon Motion Systems Ltd.
  • 31.13. SideFX
  • 31.14. Pixotope Technologies AG
  • 31.15. SolidAnim Ltd.

32. Global Virtual Production Market Competitive Benchmarking

33. Global Virtual Production Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Virtual Production Market

35. Virtual Production Market Future Outlook and Potential Analysis

  • 35.1 Virtual Production Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Virtual Production Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Virtual Production Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer