封面
市场调查报告书
商品编码
1798033

2032 年教育科技市场预测:按教育程度、收益来源、部署、技术、最终用户和地区进行的全球分析

EdTech Market Forecasts to 2032 - Global Analysis By Education Level, Revenue Source, Deployment, Technology, End User and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3个工作天内

价格

根据 Stratistics MRC 的数据,全球教育科技市场预计在 2025 年达到 2,848.3 亿美元,到 2032 年将达到 7,066.2 亿美元,预测期内的复合年增长率为 13.86%。

教育科技 (EdTech) 是指利用数位工具、软体和创新技术来提升教学和教育管理。它整合了数位学习系统、互动式应用程式、虚拟教室和人工智慧主导的分析等平台,以提升学习的可及性、参与度和个人化学习体验。教育科技涵盖平板电脑、智慧白板、VR 设备等硬体以及线上资源,以实现灵活的远端教育。它支援教育工作者进行内容传递、学生评估和课程设计,同时促进学习者之间的协作。透过融合科技与教学法,教育科技旨在使教育更有效率、更具包容性,并更能适应现代社会不断变化的需求。

对个人化学习解决方案的需求不断增加

自我调整学习技术利用人工智慧和数据分析为每个学习者客製化内容、学习进度和评估,从而提高参与度、知识保留度和整体学习成果。越来越多的学校和大学采用这些工具来提供差异化教学。企业培训计画也正在使用个人化平台来加速员工技能发展。随着学习者对更具客製化和灵活性的教育的需求不断增长,对此类解决方案的需求也推动了教育科技市场的发展。

农村地区的数位落差和基础设施缺乏

高速网路和现代设备接取受限,限制了学生使用线上学习平台。电力供应不足进一步阻碍了数位教育工具的持续使用。教师和学生的数位素养不足,限制了技术赋能教育的有效性。高昂的网路连线和设备成本意味着许多农村家庭无法使用教育科技。因此,教育科技解决方案在这些地区的潜在覆盖范围和影响力仍然有限。

AR、VR 和游戏化的技术进步

AR 将数位资讯迭加到现实世界中,使科学和历史等学科更具吸引力,视觉效果也更加丰富。 VR 让学生探索模拟环境,从而在医学、工程和太空探索等领域进行实务训练。游戏化引入了奖励、排行榜和挑战等类似游戏的元素,从而提高了学生的参与度和保留率。这些技术迎合了不同的学习风格,并提高了理解力和参与度。因此,越来越多的学校、大学和企业培训课程正在采用数位教育解决方案。

内容品质和标准化问题

过时的内容会阻碍学习,阻碍教育目标的实现。缺乏统一的标准使教育机构难以比较和采用可靠的解决方案。品质参差不齐也会削弱教育工作者、家长和学习者的信任。如果没有明确的指导方针,内容可能无法满足课程要求和多样化的学习需求。这些挑战降低了采用率,并限制了整体市场的成长潜力。

COVID-19的影响

新冠疫情显着加速了教育科技市场的成长,促使人们从传统课堂学习迅速转向数位平台。学校停课和保持社交距离的措施增加了对线上学习工具、虚拟教室和数位学习资源的需求。教育机构和教育工作者采用了数位化解决方案进行远端教育,学生也参与了自主学习和互动学习。这场危机也促进了对教育软体、学习管理系统和内容传送平台的投资。这项转变凸显了教育科技在确保教育连续性方面发挥的作用,并重塑了全球的长期学习习惯。

学习管理系统 (LMS) 部分预计将成为预测期内最大的部分

学习管理系统 (LMS) 预计将在预测期内占据最大的市场占有率,因为它提供了一个用于创建、交付和追踪教育内容的集中式平台。它允许学习者随时随地学习,从而促进灵活的远距学习,从而提高了学习的可近性。 LMS 支持个人化学习路径,提高学生的参与度和学业成绩。与人工智慧、分析和游戏化等先进工具的集成,进一步提高了教育效率和学习成果。学校、大学和企业培训课程日益广泛地采用 LMS,这极大地推动了整个教育科技市场的扩张。

预计教育领域在预测期内将以最高的复合年增长率成长

预计教育领域将在预测期内实现最高成长率,这得益于数位化工具的采用,这些工具旨在提高教学效率和学生参与度。学校、学院和大学正在整合数位学习平台、虚拟教室和数位内容,以提升学习成果。对个人化和互动式教育日益增长的需求,推动了对先进教育科技解决方案的需求。教育机构与教育科技提供者之间的伙伴关係正在加速创新和内容开发。由于其庞大而稳定的用户群,预计该领域将实现稳步成长和市场扩张。

比最大的地区

预计北美地区将在预测期内占据最大的市场占有率,这得益于美国、加拿大和墨西哥先进的基础设施和高采用率。该地区受益于人工智慧主导的分析、个人化学习引擎和身临其境型虚拟实境模拟在从学前教育到高等教育各个教育层面的广泛融合。大学和企业培训课程越来越多地利用云端基础的协作工具来实现远距和混合学习模式。强大的创业投资资金筹措正在加速教育科技新兴企业的创新。主要趋势包括基于区块链的资格认证、数据主导的学生参与平台,以及科技公司和教育机构之间为改善学习成果而不断加强的伙伴关係。

复合年增长率最高的地区

预计亚太地区将在预测期内实现最高的复合年增长率,这得益于中国、印度、日本和澳洲等国庞大的学生群体。智慧型手机普及率的提高、政府支持的数位学习计画以及对人工智慧驱动的自适应学习平台不断增加的投资,正在支撑这一成长。新兴趋势包括游戏化教育、身临其境型AR/VR 教室和区域语言数位学习。云端基础的学习管理系统在农村地区越来越受欢迎。全球教育科技提供者与本地教育机构之间的伙伴关係正在为多样化课程提供客製化解决方案,而对基于技能的微学习的需求正在重塑全部区域的传统教育模式。

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目录

第一章执行摘要

第二章 前言

  • 概述
  • 相关利益者
  • 调查范围
  • 调查方法
    • 资料探勘
    • 数据分析
    • 数据检验
    • 研究途径
  • 研究材料
    • 主要研究资料
    • 二手研究资料
    • 先决条件

第三章市场走势分析

  • 介绍
  • 驱动程式
  • 抑制因素
  • 机会
  • 威胁
  • 技术分析
  • 最终用户分析
  • 新兴市场
  • COVID-19的影响

第四章 波特五力分析

  • 供应商的议价能力
  • 买方的议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争对手之间的竞争

第五章:依教育程度分類的全球教育科技市场

  • 介绍
  • 学前班(Pre-K)
  • K-12
  • 高等教育
  • 职业和技能发展
  • 企业培训
  • 其他教育水平

第六章 全球教育科技市场收益来源

  • 介绍
  • 硬体
  • 软体
  • 服务

第七章 全球教育科技市场(按部署)

  • 介绍
  • 本地
  • 云端基础
  • 杂交种

第 8 章:全球教育科技市场(按技术)

  • 介绍
  • 学习管理系统(LMS)
  • 学生资讯系统(SIS)
  • 虚拟教室
  • 自适应学习平台
  • AR和VR工具
  • 人工智慧在教育的应用
  • 游戏化工具
  • 其他的

第九章 全球教育科技市场(依最终用户)

  • 介绍
  • 教育机构
  • 公司
  • 个人学习者
  • 其他的

第 10 章:全球教育科技市场(按地区)

  • 介绍
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 义大利
    • 法国
    • 西班牙
    • 其他欧洲国家
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳洲
    • 纽西兰
    • 韩国
    • 其他亚太地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地区
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 卡达
    • 南非
    • 其他中东和非洲地区

第十一章 重大进展

  • 协议、伙伴关係、合作和合资企业
  • 收购与合併
  • 新产品发布
  • 业务扩展
  • 其他关键策略

第十二章:企业概况

  • Coursera, Inc.
  • Udemy, Inc.
  • Duolingo, Inc.
  • Khan Academy
  • 2U, Inc.
  • Think and Learn Pvt. Ltd.(Byju's)
  • Sorting Hat Technologies Pvt. Ltd.
  • Chegg, Inc.
  • Pearson plc
  • Instructure Holdings, Inc.
  • Skillshare, Inc.
  • Anthology, Inc.
  • Beijing VIPKid Technology Co., Ltd.
  • edX LLC
Product Code: SMRC30403

According to Stratistics MRC, the Global EdTech Market is accounted for $284.83 billion in 2025 and is expected to reach $706.62 billion by 2032 growing at a CAGR of 13.86% during the forecast period. Educational Technology (EdTech) refers to the use of digital tools, software, and innovative technologies to enhance teaching, learning, and educational administration. It integrates platforms like e-learning systems, interactive applications, virtual classrooms, and AI-driven analytics to improve access, engagement, and personalized learning experiences. EdTech encompasses hardware such as tablets, smartboards, and VR devices, as well as online resources, enabling flexible and remote education. It supports educators in content delivery, student assessment, and curriculum design while fostering collaboration among learners. By blending technology with pedagogy, EdTech aims to make education more efficient, inclusive, and adaptable to the evolving needs of modern society.

Market Dynamics:

Driver:

Growing demand for personalized learning solutions

Adaptive learning technologies use AI and data analytics to customize content, pacing, and assessments for each learner. This enhances engagement, knowledge retention, and overall learning outcomes. Schools and universities are increasingly adopting these tools to provide differentiated instruction. Corporate training programs are also using personalized platforms to boost employee skill development. As learners seek tailored, flexible education, demand for such solutions continues to expand the EdTech market.

Restraint:

Digital divide and lack of infrastructure in rural areas

Limited access to high-speed internet and modern devices prevents students from fully engaging with online learning platforms. Poor electricity supply further disrupts consistent usage of digital education tools. Inadequate digital literacy among teachers and learners limits the effectiveness of technology-based education. High costs of connectivity and equipment make EdTech inaccessible for many rural families. As a result, the potential reach and impact of EdTech solutions remain restricted in these regions.

Opportunity:

Technological advancements in AR, VR, and gamification

AR overlaps digital information onto the real world, making subjects like science and history more engaging and visually rich. VR enables students to explore simulated environments, allowing for practical training in fields such as medicine, engineering, and space exploration. Gamification introduces game-like elements such as rewards, leader boards, and challenges to boost student motivation and retention. These technologies cater to different learning styles, improving comprehension and participation. As a result, they are driving adoption of digital education solutions across schools, universities, and corporate training programs.

Threat:

Content quality and standardization issues

Poorly outdated content can reduce engagement and fail to meet educational objectives. Lack of uniform standards makes it difficult for institutions to compare and adopt reliable solutions. Inconsistent quality also undermines trust among educators, parents, and learners. Without clear guidelines, content may not align with curriculum requirements or diverse learning needs. These challenges slow adoption rates and limit the market's overall growth potential.

Covid-19 Impact:

The Covid-19 pandemic significantly accelerated the growth of the EdTech market, driving a rapid shift from traditional classroom learning to digital platforms. School closures and social distancing measures increased demand for online learning tools, virtual classrooms, and e-learning resources. Institutions and educators adopted digital solutions for remote teaching, while students embraced self-paced and interactive learning. The crisis also boosted investments in educational software, learning management systems, and content delivery platforms. This shift highlighted EdTech's role in ensuring continuity of education and reshaped long-term learning practices worldwide.

The learning management systems (LMS) segment is expected to be the largest during the forecast period

The learning management systems (LMS) segment is expected to account for the largest market share during the forecast period by providing a centralized platform for creating, delivering, and tracking educational content. It enhances accessibility by enabling learners to study anytime and anywhere, fostering flexible and remote learning. LMS supports personalized learning paths, improving student engagement and performance. Its integration with advanced tools like AI, analytics, and gamification further boosts teaching efficiency and learner outcomes. Growing adoption by schools, universities, and corporate training programs significantly drives the overall expansion of the EdTech market.

The academic institutions segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the academic institutions segment is predicted to witness the highest growth rate by adopting digital tools to enhance teaching efficiency and student engagement. Schools, colleges, and universities integrate e-learning platforms, virtual classrooms, and digital content to improve learning outcomes. Growing demand for personalized and interactive education boosts the need for advanced EdTech solutions. Partnerships between institutions and EdTech providers accelerate innovation and content development. This segment's large and consistent user base ensures steady growth and market expansion.

Region with largest share:

During the forecast period, the North America region is expected to hold the largest market share thrives on advanced infrastructure and high adoption rates in the U.S., Canada, and Mexico. The region benefits from widespread integration of AI-driven analytics, personalized learning engines, and immersive VR simulations in both K-12 and higher education. Universities and corporate training programs increasingly leverage cloud-based collaboration tools for remote and hybrid learning models. Strong venture capital funding accelerates innovation in EdTech startups. Key trends include blockchain credentialing, data-driven student engagement platforms, and expanding partnerships between technology companies and educational institutions to enhance learning outcomes.

Region with highest CAGR:

Over the forecast period, the Asia Pacific region is anticipated to exhibit the highest CAGR driven by large student populations in countries like China, India, Japan, and Australia. Rising smartphone penetration, government-backed digital learning initiatives, and increased investment in AI-powered adaptive learning platforms support growth. Emerging trends include gamified education, immersive AR/VR classrooms, and regional language e-learning. Cloud-based learning management systems are gaining traction in rural outreach. Partnerships between global EdTech providers and local institutions are fostering customized solutions for diverse curricula, while demand for skill-based microlearning is reshaping traditional education models across the region.

Key players in the market

Some of the key players in EdTech Market include Coursera, Inc., Udemy, Inc., Duolingo, Inc., Khan Academy, 2U, Inc., Think and Learn Pvt. Ltd. (Byju's), Sorting Hat Technologies Pvt. Ltd. (Unacademy), Chegg, Inc., Pearson plc, Instructure Holdings, Inc., Skillshare, Inc., Anthology, Inc., Beijing VIPKid Technology Co., Ltd., Ping An Education Technology Co., Ltd. and edX LLC.

Key Developments:

In January 2025, Coursera launched a global initiative offering 10,000 scholarships through Santander Open Academy, granting one-year access to Coursera's courses across 13 countries, aimed at enhancing workforce skills, employability, and inclusive education opportunities.

In September 2024, Duolingo teamed up with Loog to launch the Loog X Duolingo Portable Piano, a compact, kid-friendly instrument designed to sync with Duolingo's Music course. The bundle offering hardware plus integrated lesson content marked Duolingo's first physical learning product, extending its educational ecosystem beyond the app.

In August 2024, Duolingo struck a partnership with Sony Music to add major-artist recordings into its Music course (allows learners to play along with real tracks). This is both a content partnership (better learning material) and a product differentiation play to make Music more attractive and sticky.

In January 2024, Khan Academy, in collaboration with Schoolhouse.world and Khan Lab School, entered into a five-year partnership with Stand Together Trust. This initiative aims to provide personalized, mastery-based education to learners and educators globally.

Education Levels Covered:

  • Pre-Kindergarten (Pre-K)
  • K-12
  • Higher Education
  • Vocational & Skill Development
  • Corporate Training
  • Other Education Levels

Revenue Sources Covered:

  • Hardware
  • Software
  • Services

Deployments Covered:

  • On-Premises
  • Cloud-Based
  • Hybrid

Technologies Covered:

  • Learning Management Systems (LMS)
  • Student Information Systems (SIS)
  • Virtual Classrooms
  • Adaptive Learning Platforms
  • AR & VR Tools
  • Artificial Intelligence in Education
  • Gamification Tools
  • Other Technologies

End Users Covered:

  • Academic Institutions
  • Corporates
  • Individual Learners
  • Other End Users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 End User Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global EdTech Market, By Education Level

  • 5.1 Introduction
  • 5.2 Pre-Kindergarten (Pre-K)
  • 5.3 K-12
  • 5.4 Higher Education
  • 5.5 Vocational & Skill Development
  • 5.6 Corporate Training
  • 5.7 Other Education Levels

6 Global EdTech Market, By Revenue Source

  • 6.1 Introduction
  • 6.2 Hardware
  • 6.3 Software
  • 6.4 Services

7 Global EdTech Market, By Deployment

  • 7.1 Introduction
  • 7.2 On-Premises
  • 7.3 Cloud-Based
  • 7.4 Hybrid

8 Global EdTech Market, By Technology

  • 8.1 Introduction
  • 8.2 Learning Management Systems (LMS)
  • 8.3 Student Information Systems (SIS)
  • 8.4 Virtual Classrooms
  • 8.5 Adaptive Learning Platforms
  • 8.6 AR & VR Tools
  • 8.7 Artificial Intelligence in Education
  • 8.8 Gamification Tools
  • 8.9 Other Technologies

9 Global EdTech Market, By End User

  • 9.1 Introduction
  • 9.2 Academic Institutions
  • 9.3 Corporates
  • 9.4 Individual Learners
  • 9.5 Other End Users

10 Global EdTech Market, By Geography

  • 10.1 Introduction
  • 10.2 North America
    • 10.2.1 US
    • 10.2.2 Canada
    • 10.2.3 Mexico
  • 10.3 Europe
    • 10.3.1 Germany
    • 10.3.2 UK
    • 10.3.3 Italy
    • 10.3.4 France
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 Japan
    • 10.4.2 China
    • 10.4.3 India
    • 10.4.4 Australia
    • 10.4.5 New Zealand
    • 10.4.6 South Korea
    • 10.4.7 Rest of Asia Pacific
  • 10.5 South America
    • 10.5.1 Argentina
    • 10.5.2 Brazil
    • 10.5.3 Chile
    • 10.5.4 Rest of South America
  • 10.6 Middle East & Africa
    • 10.6.1 Saudi Arabia
    • 10.6.2 UAE
    • 10.6.3 Qatar
    • 10.6.4 South Africa
    • 10.6.5 Rest of Middle East & Africa

11 Key Developments

  • 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 11.2 Acquisitions & Mergers
  • 11.3 New Product Launch
  • 11.4 Expansions
  • 11.5 Other Key Strategies

12 Company Profiling

  • 12.1 Coursera, Inc.
  • 12.2 Udemy, Inc.
  • 12.3 Duolingo, Inc.
  • 12.4 Khan Academy
  • 12.5 2U, Inc.
  • 12.6 Think and Learn Pvt. Ltd. (Byju's)
  • 12.7 Sorting Hat Technologies Pvt. Ltd.
  • 12.8 Chegg, Inc.
  • 12.9 Pearson plc
  • 12.10 Instructure Holdings, Inc.
  • 12.11 Skillshare, Inc.
  • 12.12 Anthology, Inc.
  • 12.13 Beijing VIPKid Technology Co., Ltd.
  • 12.14 edX LLC

List of Tables

  • Table 1 Global EdTech Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global EdTech Market Outlook, By Education Level (2024-2032) ($MN)
  • Table 3 Global EdTech Market Outlook, By Pre-Kindergarten (Pre-K) (2024-2032) ($MN)
  • Table 4 Global EdTech Market Outlook, By K-12 (2024-2032) ($MN)
  • Table 5 Global EdTech Market Outlook, By Higher Education (2024-2032) ($MN)
  • Table 6 Global EdTech Market Outlook, By Vocational & Skill Development (2024-2032) ($MN)
  • Table 7 Global EdTech Market Outlook, By Corporate Training (2024-2032) ($MN)
  • Table 8 Global EdTech Market Outlook, By Other Education Levels (2024-2032) ($MN)
  • Table 9 Global EdTech Market Outlook, By Revenue Source (2024-2032) ($MN)
  • Table 10 Global EdTech Market Outlook, By Hardware (2024-2032) ($MN)
  • Table 11 Global EdTech Market Outlook, By Software (2024-2032) ($MN)
  • Table 12 Global EdTech Market Outlook, By Services (2024-2032) ($MN)
  • Table 13 Global EdTech Market Outlook, By Deployment (2024-2032) ($MN)
  • Table 14 Global EdTech Market Outlook, By On-Premises (2024-2032) ($MN)
  • Table 15 Global EdTech Market Outlook, By Cloud-Based (2024-2032) ($MN)
  • Table 16 Global EdTech Market Outlook, By Hybrid (2024-2032) ($MN)
  • Table 17 Global EdTech Market Outlook, By Technology (2024-2032) ($MN)
  • Table 18 Global EdTech Market Outlook, By Learning Management Systems (LMS) (2024-2032) ($MN)
  • Table 19 Global EdTech Market Outlook, By Student Information Systems (SIS) (2024-2032) ($MN)
  • Table 20 Global EdTech Market Outlook, By Virtual Classrooms (2024-2032) ($MN)
  • Table 21 Global EdTech Market Outlook, By Adaptive Learning Platforms (2024-2032) ($MN)
  • Table 22 Global EdTech Market Outlook, By AR & VR Tools (2024-2032) ($MN)
  • Table 23 Global EdTech Market Outlook, By Artificial Intelligence in Education (2024-2032) ($MN)
  • Table 24 Global EdTech Market Outlook, By Gamification Tools (2024-2032) ($MN)
  • Table 25 Global EdTech Market Outlook, By Other Technologies (2024-2032) ($MN)
  • Table 26 Global EdTech Market Outlook, By End User (2024-2032) ($MN)
  • Table 27 Global EdTech Market Outlook, By Academic Institutions (2024-2032) ($MN)
  • Table 28 Global EdTech Market Outlook, By Corporates (2024-2032) ($MN)
  • Table 29 Global EdTech Market Outlook, By Individual Learners (2024-2032) ($MN)
  • Table 30 Global EdTech Market Outlook, By Other End Users (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.