Product Code: TC 1519
The edtech and smart classrooms market is estimated at USD 197.3 billion in 2025 and is expected to reach USD 353.1 billion by 2030 at a CAGR of 12.3%.
Scope of the Report |
Years Considered for the Study | 2020-2030 |
Base Year | 2024 |
Forecast Period | 2025-2030 |
Units Considered | Value (USD) Million/Billion |
Segments | By Solution, End User, Deployment Type, and Region |
Regions covered | North America, Europe, Asia Pacific, the Middle East & Africa, and Latin America |
Governments worldwide are playing a crucial role in accelerating the adoption of edtech and smart classrooms. Public sector investment in digital education infrastructure, policy frameworks, and funding support has given momentum to this market. For instance, India's PM eVidya initiative aims to provide multi-mode access to online education for all students, while the European Union's Digital Education Action Plan (2021-2027) focuses on fostering high-performing digital ecosystems. Similarly, the US invests heavily in programs supporting STEM education and broadband access to rural schools.

Governments are making technology-enabled learning more inclusive by subsidizing hardware such as tablets, digital boards, and Wi-Fi access. These initiatives also promote the use of emerging technologies like AI, AR/VR, and cloud platforms in classrooms. Beyond schools, vocational training and upskilling programs are also supported by government funding, ensuring a broader learner base. Such initiatives not only bridge the digital divide but also ensure long-term growth opportunities for edtech players.
"Augmented Reality (AR), Virtual Reality (VR) & Simulations segment will witness the fastest growth during the forecast period."
AR, VR, and simulation tools are transforming classrooms by providing immersive, experiential learning environments. These solutions use headsets, mobile apps, and 3D simulations to create virtual laboratories, historical recreations, and interactive skill-based training modules. AR apps can overlay digital content on textbooks, while VR enables medical students to practice surgeries in virtual operating rooms. Vendors such as ClassVR, zSpace, and Meta are pushing AR/VR adoption through more affordable hardware and cloud-based simulation libraries. This segment is poised for the highest CAGR due to rising demand for personalized and experiential learning, especially in STEM education and vocational training. The shift toward competency-based learning and gamification is further accelerating adoption. Additionally, government and institutional initiatives to integrate immersive technologies in classrooms are driving rapid expansion, making AR/VR a critical next-wave solution in the edtech and smart classrooms ecosystem.
"The K-12 segment is expected to have the largest market size during the forecast period."
The K-12 segment refers to technology adoption across primary and secondary education, where smart tools are integrated to improve teaching quality and student engagement. Schools in this category are rapidly embracing digital content delivery platforms, gamified learning tools, and classroom collaboration solutions to cater to tech-savvy learners. A strong trend in this segment is the integration of interactive learning environments, supported by smart boards, tablets, and AI-powered adaptive systems that personalize education to individual learning paces. Vendors like Google (with Google Classroom) and SMART Technologies are deeply embedded in K-12 ecosystems, providing affordable and scalable tools. Governments across regions, such as India's Digital India initiative and the US E-rate program, are further accelerating adoption by funding digital infrastructure in schools. With increasing parental demand for innovative education, K-12 remains the largest consumer of edtech solutions, driving consistent growth in the global market.
"Asia Pacific is expected to record the highest growth rate during the forecast period."
The edtech and smart classrooms market in Asia Pacific continues to emerge as a global hub for edtech adoption, supported by government initiatives such as India's National Education Policy (NEP) 2020 and China's emphasis on "smart education" infrastructure. Countries like South Korea and Singapore are leading with investments in AI-driven learning platforms and adaptive assessment tools, making classrooms more personalized and data-driven. Partnerships between edtech startups and telecom operators are accelerating digital access, ensuring rural and remote learners are included in the digital transformation wave. The region also witnesses active participation from players like Byju's, Yuanfudao, and ClassIn, who are expanding content libraries and offering hybrid classroom solutions to cater to a diverse student base.
Breakdown of primaries
The study contains insights from various industry experts, from solution vendors to tier 1 companies. The break-up of the primaries is as follows:
- By Company Type: Tier 1 - 48%, Tier 2 - 37%, and Tier 3 - 15%
- By Designation: C-level - 35%, D-level - 40%, and Others - 25%
- By Region: North America - 40%, Europe - 20%, Asia Pacific - 30%, Middle East & Africa - 5%, and Latin America - 5%
The major players in the edtech and smart classrooms market include Pearson (UK), Cisco (US), Anthology (US), IBM (US), McGraw Hill Education (US), Google (US), Microsoft (US), Oracle (US), PowerSchool (US), Instructure (US), 2U (US), Ellucian (US), Turnitin (US), Kahoot (Norway), Smart Technologies (Canada), IXL Learning (US), D2L (Canada), Workday (US), Discovery Education (US), Promethean (US), Byju's (India), Yuanfudao (China), VipKid (US), 17Zuoye (China), Seesaw (US), Nearpod (US), Age of Learning (US), and Brightbytes (US). These players have adopted various growth strategies, such as partnerships, agreements, collaborations, product launches, enhancements, and acquisitions, to expand their edtech and smart classrooms market footprint.
Research Coverage
- The market study covers the edtech and smart classrooms market size and growth potential across different segments, including solutions, end user, deployment type, and region. The solutions studied under the edtech and smart classrooms market include learning content & curriculum management, classroom interaction & collaboration tools, projection & display systems, student monitoring & attendance management, assessment & grading tools, student information systems (SIS) & school ERP, adaptive & personalized learning, augmented reality (AR), virtual reality (VR) & simulations, special education & accessibility tools, and other solutions. The end user segment includes K-12, higher education, and vocational training centers. The deployment type segment includes on-premises and cloud, where cloud is further segmented into private, public, and hybrid. The regional analysis of the edtech and smart classrooms market covers North America, Europe, Asia Pacific, the Middle East & Africa, and Latin America.
Key Benefits of Buying the Report
This report will help market leaders and new entrants with information on the closest approximations of the global edtech and smart classrooms market's revenue numbers and subsegments. It will also help stakeholders understand the competitive landscape, gain insights, and plan suitable go-to-market strategies. Moreover, the report will provide insights for stakeholders to understand the market's pulse and provide them with information on key market drivers, restraints, challenges, and opportunities.
The report provides the following insights.
1. Analysis of key drivers (increasing adoption of LMS & cloud-based education platforms, mobile learning & AI-based personalization, government-funded digital learning initiatives, and rising demand for gamified interactive display deployments), restraints (limited infrastructure and bandwidth in rural and underserved areas, and high capital expenditure for integrated smart classroom hardware), opportunities (demand for interoperable, analytics-enabled platforms, rising preference for hybrid learning models, and rising demand for AR/VR-enabled immersive learning solutions), and challenges (integration with legacy systems and cross-platform compatibility, and cybersecurity risks and regulatory compliance) influencing the growth of the edtech and smart classrooms market
2. Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and product & service launches in the edtech and smart classrooms market
3. Market Development: The report provides comprehensive information about lucrative markets, analyzing the edtech and smart classrooms market across various regions
4. Market Diversification: Comprehensive information about new products and services, untapped geographies, recent developments, and investments in the edtech and smart classrooms market
5. Competitive Assessment: In-depth assessment of market shares, growth strategies and service offerings of leading players like Pearson (UK), Cisco (US), Anthology (US), IBM (US), McGraw Hill Education (US), Google (US), Microsoft (US), Oracle (US), PowerSchool (US), Instructure (US), 2U (US), Ellucian (US), Turnitin (US), Kahoot (Norway), Smart Technologies (Canada), IXL Learning (US), D2L (Canada), Workday (US), Discovery Education (US), Promethean (US), Byju's (India), Yuanfudao (China), VipKid (US), 17Zuoye (China), Seesaw (US), Nearpod (US), Age of Learning (US), and Brightbytes (US)
TABLE OF CONTENTS
1 INTRODUCTION
- 1.1 STUDY OBJECTIVES
- 1.2 MARKET DEFINITION
- 1.3 MARKET SCOPE
- 1.3.1 MARKET SEGMENTATION
- 1.3.2 INCLUSIONS AND EXCLUSIONS
- 1.3.3 YEARS CONSIDERED
- 1.4 CURRENCY CONSIDERED
- 1.5 STAKEHOLDERS
- 1.6 SUMMARY OF CHANGES
2 RESEARCH METHODOLOGY
- 2.1 RESEARCH DATA
- 2.1.1 SECONDARY DATA
- 2.1.2 PRIMARY DATA
- 2.1.2.1 Breakup of primary profiles
- 2.1.2.2 Key industry insights
- 2.2 MARKET SIZE ESTIMATION
- 2.2.1 TOP-DOWN APPROACH
- 2.2.2 BOTTOM-UP APPROACH
- 2.3 MARKET FORECAST
- 2.4 DATA TRIANGULATION
- 2.5 RESEARCH ASSUMPTIONS
- 2.6 LIMITATIONS OF STUDY
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
- 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN EDTECH & SMART CLASSROOMS MARKET
- 4.2 EDTECH & SMART CLASSROOMS MARKET, BY DEPLOYMENT MODE
- 4.3 EDTECH & SMART CLASSROOMS MARKET, BY SOLUTION
- 4.4 EDTECH & SMART CLASSROOMS MARKET, BY END USER
- 4.5 NORTH AMERICA: EDTECH & SMART CLASSROOMS MARKET, BY END USER AND REGION
5 MARKET OVERVIEW AND INDUSTRY TRENDS
- 5.1 INTRODUCTION
- 5.2 MARKET DYNAMICS
- 5.2.1 DRIVERS
- 5.2.1.1 Increase in adoption of LMS and cloud-based education platforms
- 5.2.1.2 Mobile learning and AI-based personalization
- 5.2.1.3 Government-funded digital learning initiatives
- 5.2.1.4 Rise in demand for gamified interactive display deployments
- 5.2.2 RESTRAINTS
- 5.2.2.1 Limited infrastructure and bandwidth in rural and underserved areas
- 5.2.2.2 High capital expenditure for integrated smart classroom hardware
- 5.2.3 OPPORTUNITIES
- 5.2.3.1 Demand for interoperable, analytics-enabled platforms
- 5.2.3.2 Rise in preference for hybrid learning models
- 5.2.3.3 Rise in demand for AR/VR-enabled immersive learning solutions
- 5.2.4 CHALLENGES
- 5.2.4.1 Integration with legacy systems and cross-platform compatibility
- 5.2.4.2 Cybersecurity risks and regulatory compliance
- 5.3 CASE STUDY ANALYSIS
- 5.3.1 GENERATION: YOU EMPLOYED, INC. EMPLOYED SCALES GLOBAL WORKFORCE TRAINING WITH INSTRUCTURE'S CANVAS LMS
- 5.3.2 FORT BEND ISD FUTURE-PROOFED CLASSROOMS WITH SMART TECHNOLOGIES' OPS MODULES
- 5.3.3 CHONG GENE HANG COLLEGE PARTNERS WITH LENOVO FOR AI-DRIVEN EDUCATION
- 5.3.4 AGORA CYBER CHARTER SCHOOL ENHANCED VIRTUAL SCIENCE INSTRUCTION WITH DISCOVERY EDUCATION'S MYSTERY SCIENCE
- 5.3.5 SAANICH SCHOOL DISTRICT STREAMLINES STUDENT PROGRESS REPORTING WITH D2L
- 5.4 ECOSYSTEM ANALYSIS
- 5.5 SUPPLY CHAIN ANALYSIS
- 5.6 TECHNOLOGY ANALYSIS
- 5.6.1 KEY TECHNOLOGIES
- 5.6.1.1 Learning management systems (LMS)
- 5.6.1.2 Interactive flat panel displays (IFPDs)
- 5.6.1.3 Virtual classroom platforms
- 5.6.1.4 Digital content creation tools
- 5.6.2 COMPLEMENTARY TECHNOLOGIES
- 5.6.2.1 AI-powered assessment tools
- 5.6.2.2 Classroom management software
- 5.6.2.3 Video-based learning platforms
- 5.6.2.4 Adaptive learning engines
- 5.6.3 ADJACENT TECHNOLOGIES
- 5.6.3.1 Augmented reality (AR) for experiential learning
- 5.6.3.2 Blockchain for academic credentialing
- 5.6.3.3 Learning record stores (LRS)
- 5.7 PORTER'S FIVE FORCES ANALYSIS
- 5.7.1 THREAT OF NEW ENTRANTS
- 5.7.2 THREAT OF SUBSTITUTES
- 5.7.3 BARGAINING POWER OF SUPPLIERS
- 5.7.4 BARGAINING POWER OF BUYERS
- 5.7.5 INTENSITY OF COMPETITIVE RIVALRY
- 5.8 PRICING ANALYSIS
- 5.8.1 AVERAGE SELLING PRICE OF KEY PLAYERS, BY REGION
- 5.8.2 INDICATIVE PRICING ANALYSIS FOR EDTECH & SMART CLASSROOM SOLUTIONS
- 5.9 PATENT ANALYSIS
- 5.10 TRADE ANALYSIS
- 5.10.1 IMPORT SCENARIO
- 5.10.2 EXPORT SCENARIO
- 5.11 REGULATORY LANDSCAPE
- 5.11.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- 5.11.2 KEY REGULATIONS
- 5.11.2.1 North America
- 5.11.2.1.1 US
- 5.11.2.1.2 Canada
- 5.11.2.2 Europe
- 5.11.2.3 Asia Pacific
- 5.11.2.3.1 South Korea
- 5.11.2.3.2 China
- 5.11.2.4 Rest of the World
- 5.11.2.4.1 UAE
- 5.11.2.4.2 South Africa
- 5.11.2.4.3 Brazil
- 5.11.2.5 General Data Protection Regulation
- 5.11.2.6 SEC Rule 17a-4
- 5.11.2.7 ISO/IEC 27001
- 5.11.2.8 University Grants Commission Regulations, 2018
- 5.11.2.9 Higher Education Opportunity Act - 2008
- 5.11.2.10 Distance Learning and Innovation Regulation
- 5.11.3 REGULATIONS, BY REGION
- 5.12 TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS' BUSINESSES
- 5.13 KEY STAKEHOLDERS AND BUYING CRITERIA
- 5.13.1 KEY STAKEHOLDERS IN BUYING PROCESS
- 5.13.2 BUYING CRITERIA
- 5.14 KEY CONFERENCES AND EVENTS, 2025-2026
- 5.15 IMPACT OF GENERATIVE AI ON EDTECH & SMART CLASSROOM MARKET
- 5.15.1 USE CASES OF GENERATIVE AI IN EDTECH & SMART CLASSROOMS MARKET
- 5.15.2 CASE STUDIES
- 5.15.2.1 iSchoolConnect and Google Cloud transform AI-driven admissions in higher education
- 5.15.2.2 Saxion University leverages D2L and LearnWise AI to streamline LMS transition and student support
- 5.15.3 VENDOR INITIATIVE
- 5.16 BUSINESS MODELS
- 5.17 INVESTMENT LANDSCAPE AND FUNDING SCENARIO
- 5.18 IMPACT OF 2025 US TARIFF
- 5.18.1 INTRODUCTION
- 5.18.2 KEY TARIFF RATES
- 5.18.3 IMPACT ON COUNTRY/REGION
- 5.18.3.1 North America
- 5.18.3.2 Europe
- 5.18.3.3 Asia Pacific
- 5.18.4 IMPACT ON END-USE INDUSTRIES
- 5.18.4.1 Manufacturing & industrial (Industrial IoT)
- 5.18.4.2 Telecommunications & 5G networks
- 5.18.4.3 Healthcare & life sciences
- 5.18.4.4 Retail
- 5.18.4.5 Transportation & automotive
- 5.18.4.6 Energy & utilities
- 5.18.4.7 Government & defense
6 EDTECH & SMART CLASSROOMS MARKET, BY SOLUTION
- 6.1 INTRODUCTION
- 6.1.1 SOLUTION: MARKET DRIVERS
- 6.2 LEARNING CONTENT & CURRICULUM MANAGEMENT
- 6.2.1 ACCELERATING PERSONALIZED LEARNING THROUGH AI-ENABLED CONTENT PLATFORMS
- 6.3 CLASSROOM INTERACTION & COLLABORATION TOOLS
- 6.3.1 ENHANCING STUDENT ENGAGEMENT VIA INTERACTIVE AND INCLUSIVE COLLABORATION TOOLS
- 6.4 PROJECTION & DISPLAY SYSTEMS
- 6.4.1 TRANSFORMING LESSON DELIVERY WITH IMMERSIVE AND INTERACTIVE VISUALIZATION TECHNOLOGIES
- 6.5 STUDENT MONITORING & ATTENDANCE MANAGEMENT
- 6.5.1 AUTOMATING ATTENDANCE AND ENGAGEMENT TRACKING TO IMPROVE CLASSROOM ACCOUNTABILITY
- 6.6 ASSESSMENT & GRADING TOOLS
- 6.6.1 ENABLING ADAPTIVE EVALUATION AND REAL-TIME FEEDBACK THROUGH AI-DRIVEN ASSESSMENT PLATFORMS
- 6.7 STUDENT INFORMATION SYSTEMS (SIS) & SCHOOL ERP
- 6.7.1 STREAMLINING ACADEMIC AND ADMINISTRATIVE OPERATIONS VIA INTEGRATED DIGITAL SYSTEMS
- 6.8 ADAPTIVE & PERSONALIZED LEARNING
- 6.8.1 DELIVERING TAILORED LEARNING EXPERIENCES WITH AI-POWERED ADAPTIVE PLATFORMS
- 6.9 AUGMENTED REALITY (AR), VIRTUAL REALITY (VR), AND SIMULATIONS
- 6.9.1 FACILITATING EXPERIENTIAL LEARNING THROUGH IMMERSIVE AR/VR TECHNOLOGIES
- 6.10 SPECIAL EDUCATION & ACCESSIBILITY TOOLS
- 6.10.1 PROMOTING INCLUSIVE LEARNING THROUGH AI-ENHANCED ACCESSIBILITY SOLUTIONS
- 6.11 OTHER SOLUTIONS
7 EDTECH & SMART CLASSROOMS MARKET, BY END USER
- 7.1 INTRODUCTION
- 7.1.1 END USER: MARKET DRIVERS
- 7.2 K-12
- 7.2.1 ENGAGING YOUNG LEARNERS THROUGH INTERACTIVE MEDIA, GAMIFICATION, AND SMART CLASSROOM INFRASTRUCTURE
- 7.3 HIGHER EDUCATION
- 7.3.1 ENHANCING LEARNING AND RESEARCH WITH CLOUD-BASED TOOLS, LECTURE CAPTURE, AND IMMERSIVE TECHNOLOGIES
- 7.4 VOCATIONAL TRAINING CENTERS
- 7.4.1 ENABLING HANDS-ON SKILL DEVELOPMENT VIA AR/VR AND SPECIALIZED TECHNICAL TRAINING SOLUTIONS
8 EDTECH & SMART CLASSROOMS MARKET, BY DEPLOYMENT TYPE
- 8.1 INTRODUCTION
- 8.1.1 DEPLOYMENT TYPE: MARKET DRIVERS
- 8.2 ON-PREMISES
- 8.2.1 ENSURING DATA SECURITY AND SYSTEM CONTROL THROUGH LOCAL HOSTING AND CUSTOM INTEGRATION
- 8.3 CLOUD
- 8.3.1 SCALING ACCESS AND FLEXIBILITY WITH CLOUD-BASED EDTECH PLATFORMS FOR REMOTE AND HYBRID LEARNING
- 8.3.2 PRIVATE
- 8.3.3 PUBLIC
- 8.3.4 HYBRID
9 EDTECH & SMART CLASSROOMS MARKET, BY REGION
- 9.1 INTRODUCTION
- 9.2 NORTH AMERICA
- 9.2.1 NORTH AMERICA: MACROECONOMIC OUTLOOK
- 9.2.2 US
- 9.2.3 CANADA
- 9.3 EUROPE
- 9.3.1 EUROPE: MACROECONOMIC OUTLOOK
- 9.3.2 UK
- 9.3.3 GERMANY
- 9.3.4 FRANCE
- 9.3.5 ITALY
- 9.3.6 REST OF EUROPE
- 9.4 ASIA PACIFIC
- 9.4.1 ASIA PACIFIC: MACROECONOMIC OUTLOOK
- 9.4.2 CHINA
- 9.4.3 INDIA
- 9.4.4 JAPAN
- 9.4.5 AUSTRALIA & NEW ZEALAND
- 9.4.6 SOUTH KOREA
- 9.4.7 REST OF ASIA PACIFIC
- 9.5 MIDDLE EAST & AFRICA
- 9.5.1 MIDDLE EAST & AFRICA: MACROECONOMIC OUTLOOK
- 9.5.2 UNITED ARAB EMIRATES
- 9.5.3 KINGDOM OF SAUDI ARABIA
- 9.5.4 SOUTH AFRICA
- 9.5.5 REST OF MIDDLE EAST & AFRICA
- 9.6 LATIN AMERICA
- 9.6.1 LATIN AMERICA: MACROECONOMIC OUTLOOK
- 9.6.2 BRAZIL
- 9.6.3 MEXICO
- 9.6.4 REST OF LATIN AMERICA
10 COMPETITIVE LANDSCAPE
- 10.1 INTRODUCTION
- 10.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2022-2025
- 10.3 REVENUE ANALYSIS, 2020-2024
- 10.4 MARKET SHARE ANALYSIS, 2024
- 10.5 BRAND/PRODUCT COMPARISON
- 10.6 COMPANY VALUATION AND FINANCIAL METRICS
- 10.6.1 COMPANY VALUATION
- 10.6.2 FINANCIAL METRICS
- 10.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024
- 10.7.1 STARS
- 10.7.2 EMERGING LEADERS
- 10.7.3 PERVASIVE PLAYERS
- 10.7.4 PARTICIPANTS
- 10.7.5 COMPANY FOOTPRINT: KEY PLAYERS, 2024
- 10.7.5.1 Company footprint
- 10.7.5.2 Regional footprint
- 10.7.5.3 Deployment type footprint
- 10.7.5.4 End user footprint
- 10.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024
- 10.8.1 PROGRESSIVE COMPANIES
- 10.8.2 RESPONSIVE COMPANIES
- 10.8.3 DYNAMIC COMPANIES
- 10.8.4 STARTING BLOCKS
- 10.8.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2024
- 10.8.5.1 Detailed list of key startups/SMEs
- 10.8.5.2 Competitive benchmarking of key startups/SMEs
- 10.9 COMPETITIVE SCENARIO
- 10.9.1 PRODUCT LAUNCHES
- 10.9.2 DEALS
11 COMPANY PROFILES
- 11.1 INTRODUCTION
- 11.2 KEY PLAYERS
- 11.2.1 MICROSOFT
- 11.2.1.1 Business overview
- 11.2.1.2 Products/Solutions/Services offered
- 11.2.1.3 Recent developments
- 11.2.1.3.1 Product launches
- 11.2.1.3.2 Deals
- 11.2.1.4 MnM view
- 11.2.1.4.1 Key strengths/right to win
- 11.2.1.4.2 Strategic choices
- 11.2.1.4.3 Weaknesses and competitive threats
- 11.2.2 GOOGLE
- 11.2.2.1 Business overview
- 11.2.2.2 Products/Solutions/Services offered
- 11.2.2.3 Recent developments
- 11.2.2.3.1 Product launches
- 11.2.2.3.2 Deals
- 11.2.2.4 MnM view
- 11.2.2.4.1 Key strengths/right to win
- 11.2.2.4.2 Strategic choices
- 11.2.2.4.3 Weaknesses and competitive threats
- 11.2.3 PEARSON
- 11.2.3.1 Business overview
- 11.2.3.2 Products/Solutions/Services offered
- 11.2.3.3 Recent developments
- 11.2.3.3.1 Product launches
- 11.2.3.3.2 Deals
- 11.2.3.4 MnM view
- 11.2.3.4.1 Key strengths/right to win
- 11.2.3.4.2 Strategic choices
- 11.2.3.4.3 Weaknesses and competitive threats
- 11.2.4 ANTHOLOGY
- 11.2.4.1 Business overview
- 11.2.4.2 Products/Solutions/Services offered
- 11.2.4.3 Recent Developments
- 11.2.4.3.1 Product launches
- 11.2.4.3.2 Deals
- 11.2.4.4 MnM view
- 11.2.4.4.1 Key strengths/right to win
- 11.2.4.4.2 Strategic choices
- 11.2.4.4.3 Weaknesses and competitive threats
- 11.2.5 INSTRUCTURE
- 11.2.5.1 Business overview
- 11.2.5.2 Products/Solutions/Services offered
- 11.2.5.3 Recent developments
- 11.2.5.3.1 Product launches
- 11.2.5.3.2 Deals
- 11.2.5.4 MnM view
- 11.2.5.4.1 Key strengths/right to win
- 11.2.5.4.2 Strategic choices
- 11.2.5.4.3 Weaknesses and competitive threats
- 11.2.6 CISCO
- 11.2.6.1 Business overview
- 11.2.6.2 Products/Solutions/Services offered
- 11.2.6.3 Recent Developments
- 11.2.7 IBM
- 11.2.7.1 Business overview
- 11.2.7.2 Products/Solutions/Services offered
- 11.2.7.3 Recent developments
- 11.2.7.3.1 Product launches
- 11.2.7.3.2 Deals
- 11.2.8 MCGRAW HILL
- 11.2.8.1 Business overview
- 11.2.8.2 Products/Solutions/Services offered
- 11.2.8.3 Recent developments
- 11.2.9 ORACLE
- 11.2.9.1 Business overview
- 11.2.9.2 Products/Solutions/Services offered
- 11.2.9.3 Recent developments
- 11.2.9.3.1 Product launches
- 11.2.10 POWERSCHOOL
- 11.2.10.1 Business overview
- 11.2.10.2 Products/Solutions/Services offered
- 11.2.10.3 Recent developments
- 11.2.10.3.1 Product launches
- 11.2.10.3.2 Deals
- 11.3 OTHER PLAYERS
- 11.3.1 2U INC
- 11.3.2 ELLUCIAN
- 11.3.3 TURNITIN
- 11.3.4 KAHOOT!
- 11.3.5 SMART TECHNOLOGIES
- 11.3.6 IXL LEARNING
- 11.3.7 D2L
- 11.3.8 WORKDAY
- 11.3.9 PROMETHEAN
- 11.3.10 DISCOVERY EDUCATION
- 11.3.11 BYJU'S
- 11.3.12 YUANFUDAO
- 11.3.13 VIPKID
- 11.3.14 17ZUOYE
- 11.3.15 SEESAW
- 11.3.16 UDACITY
- 11.3.17 AGE OF LEARNING
- 11.3.18 NEARPOD
12 ADJACENT/RELATED MARKETS
- 12.1 INTRODUCTION
- 12.2 LEARNING MANAGEMENT SYSTEM MARKET
- 12.2.1 MARKET DEFINITION
- 12.2.2 MARKET OVERVIEW
- 12.2.3 LEARNING MANAGEMENT SYSTEM MARKET, BY OFFERING
- 12.2.4 LEARNING MANAGEMENT SYSTEM MARKET, BY DELIVERY MODE
- 12.2.5 LEARNING MANAGEMENT SYSTEM MARKET, BY ORGANIZATION SIZE
- 12.2.6 LEARNING MANAGEMENT SYSTEM MARKET, BY DEPLOYMENT TYPE
- 12.2.7 LEARNING MANAGEMENT SYSTEM MARKET, BY APPLICATION AREA
- 12.2.8 LEARNING MANAGEMENT SYSTEM MARKET, BY USER TYPE
- 12.2.9 LEARNING MANAGEMENT SYSTEM MARKET, BY REGION
- 12.3 SMART LEARNING MARKET
- 12.3.1 MARKET DEFINITION
- 12.3.2 MARKET OVERVIEW
- 12.3.3 SMART LEARNING MARKET, BY OFFERING
- 12.3.4 SMART LEARNING MARKET, BY HARDWARE
- 12.3.5 SMART LEARNING MARKET, BY SOLUTION
- 12.3.6 SMART LEARNING MARKET, BY SERVICE
- 12.3.7 SMART LEARNING MARKET, BY LEARNING TYPE
- 12.3.8 SMART LEARNING MARKET, BY END USER
- 12.3.9 SMART LEARNING MARKET, BY REGION
13 APPENDIX
- 13.1 DISCUSSION GUIDE
- 13.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
- 13.3 CUSTOMIZATION OPTIONS
- 13.4 RELATED REPORTS
- 13.5 AUTHOR DETAILS