Product Code: TMRGL84422
Gamepad Market - Scope of Report:
TMR's report on the global gamepad market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the market during the forecast period from 2023 to 2031. The report provides revenue of the global gamepad market for the period 2017-2031, considering 2023 as the base year and 2031 as the forecast year. The report also provides the compound annual growth rate (CAGR %) of the global gamepad market from 2023 to 2031.
The report has been prepared after an extensive research. Primary research involved bulk of the research efforts, wherein analysts carried out interviews with key opinion leaders, industry leaders, and opinion makers. Secondary research involved referring to key players' product literature, annual reports, press releases, and relevant documents to understand the gamepad market.
Secondary research also included Internet sources, statistical data from government agencies, websites, and trade associations. Analysts employed a combination of top-down and bottom-up approaches to study various attributes of the global gamepad market.
The report includes an elaborate executive summary, along with a snapshot of the growth behavior of various segments included in the scope of the study. Moreover, the report throws light on the changing competitive dynamics in the global gamepad market. These serve as valuable tools for existing market players as well as for entities interested in participating in the global gamepad market.
The report delves into the competitive landscape of the global gamepad market. Key players operating in the global gamepad market have been identified and each one of these has been profiled in terms of various attributes. Company overview, financial standings, recent developments, and SWOT are the attributes of players in the global gamepad market profiled in this report.
Key Questions Answered in Global Gamepad Market Report:
- What is the sales/revenue generated by gamepad across all regions during the forecast period?
- What are the opportunities in the global gamepad market?
- What are the major drivers, restraints, opportunities, and threats in the market?
- Which regional market is set to expand at the fastest CAGR during the forecast period?
- Which segment is expected to generate the highest revenue globally in 2031?
- Which segment is projected to expand at the highest CAGR during the forecast period?
- What are the market positions of different companies operating in the global market?
Gamepad Market - Research Objectives and Research Approach:
The comprehensive report on the global gamepad market begins with an overview, followed by the scope and objectives of the study. The report provides detailed explanation of the objectives behind this study and key vendors and distributors operating in the market and regulatory scenario for approval of products.
For reading comprehensibility, the report has been compiled in a chapter-wise layout, with each section divided into smaller ones. The report comprises an exhaustive collection of graphs and tables that are appropriately interspersed. Pictorial representation of actual and projected values of key segments is visually appealing to readers. This also allows comparison of the market shares of key segments in the past and at the end of the forecast period.
The report analyzes the global gamepad market in terms of product, end-user, and region. Key segments under each criterion have been studied at length, and the market share for each of these at the end of 2031 has been provided. Such valuable insights enable market stakeholders in making informed business decisions for investment in the global gamepad market.
Table of Contents
1. Preface
- 1.1. Market Definition and Scope
- 1.2. Market Segmentation
- 1.3. Key Research Objectives
- 1.4. Research Highlights
2. Assumptions
3. Research Methodology
4. Executive Summary
5. Market Overview
- 5.1. Market Dynamics
- 5.1.1. Drivers
- 5.1.2. Restraints
- 5.1.3. Opportunities
- 5.2. Key Trends Analysis
- 5.2.1. Demand Side Analysis
- 5.2.2. Supply Side Analysis
- 5.3. Key Market Indicators
- 5.3.1. Overall Gaming Accessories Market Overview
- 5.4. Industry SWOT Analysis
- 5.5. Technology Overview
- 5.6. Porter's Five Forces Analysis
- 5.7. Value Chain Analysis
- 5.8. COVID-19 Impact Analysis
- 5.9. Regulatory Framework
- 5.10. Global Gamepad Market Analysis and Forecast,
- 5.10.1. Market Revenue Projections (US$ Mn)
- 5.10.2. Market Revenue Projections (Thousand Units)
6. Global Gamepad Market Analysis and Forecast, by Product Type
- 6.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
- 6.1.1. Wired
- 6.1.2. Wireless
- 6.2. Incremental Opportunity, by Product Type
7. Global Gamepad Market Analysis and Forecast, by Application
- 7.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
- 7.1.1. Gaming Console
- 7.1.2. PC
- 7.1.3. Mobile Phone
- 7.2. Incremental Opportunity, by Application
8. Global Gamepad Market Analysis and Forecast, by End-use Industry
- 8.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
- 8.1.1. Personal Use
- 8.1.2. Commercial Use
- 8.2. Incremental Opportunity, by End-use Industry
9. Global Gamepad Market Analysis and Forecast, by Distribution Channel
- 9.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
- 9.1.1. Online
- 9.1.1.1. Company Website
- 9.1.1.2. E-commerce Website
- 9.1.2. Offline
- 9.1.2.1. Gaming Stores
- 9.1.2.2. Electronic Stores
- 9.1.2.3. Others
- 9.2. Incremental Opportunity, by Distribution Channel
10. Global Gamepad Market Analysis and Forecast, by Region
- 10.1. Global Gamepad Market Size (US$ Mn) (Thousand Units), by Region, 2017- 2031
- 10.1.1. North America
- 10.1.2. Europe
- 10.1.3. Asia Pacific
- 10.1.4. Middle East & Africa
- 10.1.5. South America
- 10.2. Incremental Opportunity, by Region
11. North America Gamepad Market Analysis and Forecast
- 11.1. Regional Snapshot
- 11.2. Key Supplier Analysis
- 11.3. Key Trends Analysis
- 11.3.1. Supply Side
- 11.3.2. Demand Side
- 11.4. Price Trend Analysis
- 11.4.1. Weighted Average Selling Price (US$)
- 11.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
- 11.5.1. Wired
- 11.5.2. Wireless
- 11.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
- 11.6.1. Gaming Console
- 11.6.2. PC
- 11.6.3. Mobile Phone
- 11.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
- 11.7.1. Personal Use
- 11.7.2. Commercial Use
- 11.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
- 11.8.1. Online
- 11.8.1.1. Company Website
- 11.8.1.2. E-commerce Website
- 11.8.2. Offline
- 11.8.2.1. Gaming Stores
- 11.8.2.2. Electronic Stores
- 11.8.2.3. Others
- 11.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
- 11.9.1. U.S.
- 11.9.2. Canada
- 11.9.3. Rest of North America
- 11.10. Incremental Opportunity Analysis
12. Europe Gamepad Market Analysis and Forecast
- 12.1. Regional Snapshot
- 12.2. Key Supplier Analysis
- 12.3. Key Trends Analysis
- 12.3.1. Supply Side
- 12.3.2. Demand Side
- 12.4. Price Trend Analysis
- 12.4.1. Weighted Average Selling Price (US$)
- 12.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
- 12.5.1. Wired
- 12.5.2. Wireless
- 12.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
- 12.6.1. Gaming Console
- 12.6.2. PC
- 12.6.3. Mobile Phone
- 12.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
- 12.7.1. Personal Use
- 12.7.2. Commercial Use
- 12.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
- 12.8.1. Online
- 12.8.1.1. Company Website
- 12.8.1.2. E-commerce Website
- 12.8.2. Offline
- 12.8.2.1. Gaming Stores
- 12.8.2.2. Electronic Stores
- 12.8.2.3. Others
- 12.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
- 12.9.1. U.K.
- 12.9.2. Germany
- 12.9.3. France
- 12.9.4. Rest of Europe
- 12.10. Incremental Opportunity Analysis
13. Asia Pacific Gamepad Market Analysis and Forecast
- 13.1. Regional Snapshot
- 13.2. Key Supplier Analysis
- 13.3. Key Trends Analysis
- 13.3.1. Supply Side
- 13.3.2. Demand Side
- 13.4. Price Trend Analysis
- 13.4.1. Weighted Average Selling Price (US$)
- 13.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
- 13.5.1. Wired
- 13.5.2. Wireless
- 13.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
- 13.6.1. Gaming Console
- 13.6.2. PC
- 13.6.3. Mobile Phone
- 13.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
- 13.7.1. Personal Use
- 13.7.2. Commercial Use
- 13.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
- 13.8.1. Online
- 13.8.1.1. Company Website
- 13.8.1.2. E-commerce Website
- 13.8.2. Offline
- 13.8.2.1. Gaming Stores
- 13.8.2.2. Electronic Stores
- 13.8.2.3. Others
- 13.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
- 13.9.1. China
- 13.9.2. India
- 13.9.3. Japan
- 13.9.4. Rest of Asia Pacific
- 13.10. Incremental Opportunity Analysis
14. Middle East & Africa Gamepad Market Analysis and Forecast
- 14.1. Regional Snapshot
- 14.2. Key Supplier Analysis
- 14.3. Key Trends Analysis
- 14.3.1. Supply Side
- 14.3.2. Demand Side
- 14.4. Price Trend Analysis
- 14.4.1. Weighted Average Selling Price (US$)
- 14.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
- 14.5.1. Wired
- 14.5.2. Wireless
- 14.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
- 14.6.1. Gaming Console
- 14.6.2. PC
- 14.6.3. Mobile Phone
- 14.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
- 14.7.1. Personal Use
- 14.7.2. Commercial Use
- 14.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
- 14.8.1. Online
- 14.8.1.1. Company Website
- 14.8.1.2. E-commerce Website
- 14.8.2. Offline
- 14.8.2.1. Gaming Stores
- 14.8.2.2. Electronic Stores
- 14.8.2.3. Others
- 14.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
- 14.9.1. GCC
- 14.9.2. South Africa
- 14.9.3. Rest of Middle East & Africa
- 14.10. Incremental Opportunity Analysis
15. South America Gamepad Market Analysis and Forecast
- 15.1. Regional Snapshot
- 15.2. Key Supplier Analysis
- 15.3. Key Trends Analysis
- 15.3.1. Supply Side
- 15.3.2. Demand Side
- 15.4. Price Trend Analysis
- 15.4.1. Weighted Average Selling Price (US$)
- 15.5. Gamepad Market Size (US$ Mn) (Thousand Units), by Product Type, 2017- 2031
- 15.5.1. Wired
- 15.5.2. Wireless
- 15.6. Gamepad Market Size (US$ Mn) (Thousand Units), by Application, 2017- 2031
- 15.6.1. Gaming Console
- 15.6.2. PC
- 15.6.3. Mobile Phone
- 15.7. Gamepad Market Size (US$ Mn) (Thousand Units), by End-use Industry, 2017- 2031
- 15.7.1. Personal Use
- 15.7.2. Commercial Use
- 15.8. Gamepad Market Size (US$ Mn) (Thousand Units), by Distribution Channel, 2017- 2031
- 15.8.1. Online
- 15.8.1.1. Company Website
- 15.8.1.2. E-commerce Website
- 15.8.2. Offline
- 15.8.2.1. Gaming Stores
- 15.8.2.2. Electronic Stores
- 15.8.2.3. Others
- 15.9. Gamepad Market Size (US$ Mn) (Thousand Units), by Country/Sub-region, 2017- 2031
- 15.9.1. Brazil
- 15.9.2. Rest of South America
- 15.10. Incremental Opportunity Analysis
16. Competition Landscape
- 16.1. Competition Dashboard
- 16.2. Market Share Analysis % (2022)
- 16.3. Company Profiles [Company Overview, Product Portfolio, Financial Information, (Subject to Data Availability), Distribution channel overview, Business Strategies / Recent Developments]
- 16.3.1. Microsoft (Xbox)
- 16.3.1.1. Company Overview
- 16.3.1.2. Product Portfolio
- 16.3.1.3. Financial Information, (Subject to Data Availability)
- 16.3.1.4. Distribution channel overview
- 16.3.1.5. Business Strategies / Recent Developments
- 16.3.2. Logitech
- 16.3.2.1. Company Overview
- 16.3.2.2. Product Portfolio
- 16.3.2.3. Financial Information, (Subject to Data Availability)
- 16.3.2.4. Distribution channel overview
- 16.3.2.5. Business Strategies / Recent Developments
- 16.3.3. Sony
- 16.3.3.1. Company Overview
- 16.3.3.2. Product Portfolio
- 16.3.3.3. Financial Information, (Subject to Data Availability)
- 16.3.3.4. Distribution channel overview
- 16.3.3.5. Business Strategies / Recent Developments
- 16.3.4. 8BITDO
- 16.3.4.1. Company Overview
- 16.3.4.2. Product Portfolio
- 16.3.4.3. Financial Information, (Subject to Data Availability)
- 16.3.4.4. Distribution channel overview
- 16.3.4.5. Business Strategies / Recent Developments
- 16.3.5. Razer INC
- 16.3.5.1. Company Overview
- 16.3.5.2. Product Portfolio
- 16.3.5.3. Financial Information, (Subject to Data Availability)
- 16.3.5.4. Distribution channel overview
- 16.3.5.5. Business Strategies / Recent Developments
- 16.3.6. Zebronics India Pvt Ltd
- 16.3.6.1. Company Overview
- 16.3.6.2. Product Portfolio
- 16.3.6.3. Financial Information, (Subject to Data Availability)
- 16.3.6.4. Distribution channel overview
- 16.3.6.5. Business Strategies / Recent Developments
- 16.3.7. Quantum Hi-Tech
- 16.3.7.1. Company Overview
- 16.3.7.2. Product Portfolio
- 16.3.7.3. Financial Information, (Subject to Data Availability)
- 16.3.7.4. Distribution channel overview
- 16.3.7.5. Business Strategies / Recent Developments
- 16.3.8. Gamesir
- 16.3.8.1. Company Overview
- 16.3.8.2. Product Portfolio
- 16.3.8.3. Financial Information, (Subject to Data Availability)
- 16.3.8.4. Distribution channel overview
- 16.3.8.5. Business Strategies / Recent Developments
- 16.3.9. Exlene
- 16.3.9.1. Company Overview
- 16.3.9.2. Product Portfolio
- 16.3.9.3. Financial Information, (Subject to Data Availability)
- 16.3.9.4. Distribution channel overview
- 16.3.9.5. Business Strategies / Recent Developments
- 16.3.10. HP Development Company
- 16.3.10.1. Company Overview
- 16.3.10.2. Product Portfolio
- 16.3.10.3. Financial Information, (Subject to Data Availability)
- 16.3.10.4. Distribution channel overview
- 16.3.10.5. Business Strategies / Recent Developments
- 16.3.11. L.P (Hyper X)
- 16.3.11.1. Company Overview
- 16.3.11.2. Product Portfolio
- 16.3.11.3. Financial Information, (Subject to Data Availability)
- 16.3.11.4. Distribution channel overview
- 16.3.11.5. Business Strategies / Recent Developments
17. Key Takeaways
- 17.1. Identification of Potential Market Spaces
- 17.1.1. By Product Type
- 17.1.2. By Application
- 17.1.3. By End-use Industry
- 17.1.4. By Distribution Channel
- 17.1.5. By Region
- 17.2. Understanding the Procurement Process of End-users
- 17.3. Preferred Sales & Marketing Strategy