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市场调查报告书
商品编码
1526273

全球手机游戏市场

Mobile Gaming

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 694 Pages | 商品交期: 最快1-2个工作天内

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简介目录

2030年全球手游市场预计将达2,532亿美元

预计 2023 年全球行动游戏市场规模为 1,176 亿美元,预计到 2030 年将达到 2,532 亿美元,2023 年至 2030 年复合年增长率为 11.6%。智慧型手机是手机游戏分析的细分市场之一,复合年增长率为 12.1%,预计到分析期结束时将达到 2,224 亿美元。在分析期间,其他设备产业的复合年增长率预计为 8.3%。

美国市场预计260亿美元,中国预计复合年增长率14.8%

到 2023 年,美国行动游戏市场预计将达到 260 亿美元。中国作为世界第二大经济体,预计2030年市场规模将达603亿美元,2023-2030年分析期间复合年增长率为14.8%。其他值得注意的区域市场包括日本和加拿大,在分析期间预计复合年增长率分别为 7.3% 和 9.3%。在欧洲,德国的复合年增长率预计约为 8.9%。

全球行动游戏市场 - 主要趋势和驱动因素总结

行动游戏已成为娱乐产业中成长最快的细分市场之一,永远改变了人们玩游戏的方式。随着智慧型手机和平板电脑的普及,行动游戏变得更加便捷和多样化,迎合了从休閒游戏玩家到硬核心爱好者的广泛受众。手机游戏市场包括益智游戏、策略游戏、角色扮演游戏、AR(扩增实境)游戏等多种类型。行动技术的创新,例如高解析度显示器、强大的处理器和先进的图形功能,大大改善了游戏体验,使行动游戏更加身临其境、更具吸引力。

行动游戏市场正在因多种趋势和因素而加强。社交游戏的兴起让玩家可以在线上与朋友联繫和竞争,从而提高参与度和用户保留率。此外,在应用程式内收费和广告的支持下,免费游戏模式使游戏的访问更加民主化,让玩家无需预付费用即可享受高品质的游戏。在「Pokemon Go」等流行游戏中看到的 AR 技术的整合正在创造融合虚拟和现实环境的新游戏体验。电子竞技和手机游戏锦标赛也越来越受欢迎,进一步使手机游戏作为一个竞争性和专业的平台合法化。

行动游戏市场的成长受到多种因素的推动。首先,智慧型手机和行动网路存取的普及正在扩大手机游戏的用户群。其次,免费的经营模式和透过应用程式内收费和广告的货币化策略正在产生可观的收益来源。第三,行动装置的技术进步正在提高游戏的品质和使用者体验,吸引更多的玩家。最后,行动电子竞技和社交游戏功能的日益普及正在推动社区参与并推动市场成长。这些因素共同促进了行动游戏产业的蓬勃发展。

受访企业范例(共262家)

  • Apple, Inc.
  • AT&T, Inc.
  • Applovin Corporation
  • Applibot, Inc.
  • .GEARS(dotGears)
  • Algoworks Solutions, Inc.
  • Accure Technologies
  • Animoca Brands
  • Aniplex
  • AnvilEight LLP
  • ASOBIMO, Inc.
  • Agate
  • 37Games
  • Ais Mobile Apps
  • 3dmx, Inc.

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 世界品牌
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 比赛

简介目录
Product Code: MCP-1822

Global Mobile Gaming Market to Reach US$253.2 Billion by 2030

The global market for Mobile Gaming estimated at US$117.6 Billion in the year 2023, is expected to reach US$253.2 Billion by 2030, growing at a CAGR of 11.6% over the analysis period 2023-2030. Mobile Gaming for Smartphones, one of the segments analyzed in the report, is expected to record a 12.1% CAGR and reach US$222.4 Billion by the end of the analysis period. Growth in the Other Devices segment is estimated at 8.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$26.0 Billion While China is Forecast to Grow at 14.8% CAGR

The Mobile Gaming market in the U.S. is estimated at US$26.0 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$60.3 Billion by the year 2030 trailing a CAGR of 14.8% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.3% and 9.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.9% CAGR.

Global Mobile Gaming Market - Key Trends & Drivers Summarized

Mobile gaming has emerged as one of the fastest-growing segments in the entertainment industry, transforming the way people play games. With the proliferation of smartphones and tablets, mobile games have become more accessible and diverse, catering to a wide range of audiences from casual gamers to hardcore enthusiasts. The mobile gaming market includes various genres such as puzzle games, strategy games, role-playing games, and augmented reality (AR) games. Innovations in mobile technology, such as high-resolution displays, powerful processors, and advanced graphics capabilities, have significantly enhanced the gaming experience, making mobile games more immersive and engaging.

The market for mobile gaming has been bolstered by several trends and factors. The rise of social gaming, where players can connect and compete with friends online, has driven engagement and user retention. Additionally, the free-to-play model, supported by in-app purchases and advertisements, has democratized access to games, allowing players to enjoy high-quality games without upfront costs. The integration of AR technology, as seen in popular games like Pokémon Go, has created new gaming experiences that blend virtual and real-world environments. E-sports and mobile gaming tournaments have also gained popularity, further legitimizing mobile gaming as a competitive and professional platform.

The growth in the mobile gaming market is driven by several factors. Firstly, the widespread adoption of smartphones and mobile internet access is expanding the user base for mobile games. Secondly, the free-to-play business model and the monetization strategies through in-app purchases and ads are generating significant revenue streams. Thirdly, technological advancements in mobile devices are enhancing game quality and user experience, attracting more players. Lastly, the increasing popularity of mobile e-sports and social gaming features is fostering community engagement and driving market growth. These factors collectively contribute to the dynamic expansion of the mobile gaming industry.

Select Competitors (Total 262 Featured) -

  • Apple, Inc.
  • AT&T, Inc.
  • Applovin Corporation
  • Applibot, Inc.
  • .GEARS (dotGears)
  • Algoworks Solutions, Inc.
  • Accure Technologies
  • Animoca Brands
  • Aniplex
  • AnvilEight LLP
  • ASOBIMO, Inc.
  • Agate
  • 37Games
  • Ais Mobile Apps
  • 3dmx, Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Mobile Gaming - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
    • Mobile Gaming: A High Growth Market
    • Global Gaming Industry by Segment: 2023
    • Outlook
    • China Continues to hold Prominent Position in the Global Mobile Gaming Market
    • Tough New Rules Slowdown Game Approvals in China
    • A Snapshot of Demographic Profile of Mobile Gamers
    • Global Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2023
    • Global Mobile Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2023
    • Mobile Gaming Market: A Competitive Perspective
    • Comparatively Low Entry Barriers Invite Scores of New Companies
    • Consolidation Remains Rife Among Mobile Game Publishers
    • Leading Companies in the Global Mobile Games Market
    • Top Mobile Games Ranked by Revenues
  • WORLD BRANDS
    • Recent Market Activity
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • New Challenges and Opportunities Continue to Shape Mobile Gaming Landscape
    • Players Assess the Potential of NFTs, and Blockchain in Mobile Gaming
    • Metaverse: An Interesting Trend to Watchout For in Mobile Gaming
    • Meta Elements for Events & Mini-Games
    • Preference Ranking of Select Trends Among Mobile Gamers
    • Augmented Reality Enters the Mobile Gaming Space to Drive New Level of Experience
    • Leading AR Categories on iOS: 2023
    • VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation
    • Artificial Intelligence Makes Gaming Alluring
    • Mobile eSports: An Emerging popular Platform
    • Mobile Cloud Gaming: The New Paradigm
    • Industry Witnesses Emergence of New Gacha Types
    • Cross-Platform Gaming Gains Traction
    • AAA Mobile Games & Cross-Play Features Report Significant Gain
    • Growing Interest in Online Gambling Triggers Rapid Growth in Mobile Casino Apps
    • 'Hyper-Casual' Games Remain Popular
    • Multiplayer Formats Gain Attention
    • Developers Venture for Alternative Strategies for Monetization of Mobile Games
    • Subscriptions Format Makes Headway
    • Push Notifications
    • 5G - Instrumental in the Growth of Mobile Gaming
    • Global 5G Subscriptions (In Million) for Years 2020, 2022, 2024 and 2026
    • Percentage of Mobile Connections (excluding licensed cellular IoT) by 2G, 3G, 4G and 5G: 2019 Vs 2025
    • 5G-enabled Cloud Gaming - A Game Changer!
    • 5G Gaming - Gamer Advantage
    • Developer Advantages
    • Percentage 5G Adoption by Region in 2025
    • Micro Gaming Studios & Independent Developers Gain Presence
    • Continued Rise in Mobile Phone Users Drives Mobile Gaming
    • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
    • Opportunity Indicators
    • Global Market for Smartphones in Billions: 2016-2023
    • Smartphone Penetration Rate as Share of Total Population: 2016-2023
    • Share of Mobile Phones of the Total Internet Time: 2014-2023
    • Percentage of Internet Users Using Mobile Phone Apps by Type
    • Percentage of Time Spent on Mobile Apps by Category for 2023
    • World Internet Penetration Rate (in %) by Geographic Region: 2023
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Mobile Gaming Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Strategy & Brain by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for Action & Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: World 16-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: World 16-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: World 16-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • Market Overview
    • Mobile Gaming Witnesses a Surge Amid 'Shelter-In-Place' Norms
    • Key Trends in Mobile Gaming Market
    • A Demographic Profile
    • US Mobile Gaming Market Breakdown by Age Group: 2023
    • US Mobile Gaming Market by Gender: 2023
    • Market Analytics
    • TABLE 26: USA Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: USA 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 29: USA Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: USA Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: USA 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Canada 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 35: Canada Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Canada Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Canada 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • JAPAN
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • Market Overview
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: Japan 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 41: Japan Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Japan Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Japan 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • CHINA
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 44: China Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: China 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 47: China Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: China Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: China 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • EUROPE
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Europe 16-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Europe 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Europe 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • FRANCE
    • TABLE 59: France Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: France 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: France Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: France 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • GERMANY
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: Germany 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Germany Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Germany 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Italy 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Italy Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Italy 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Market Overview
    • Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2023
    • Market Analytics
    • TABLE 77: UK Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: UK 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: UK Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: UK 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Spain 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 86: Spain Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Spain Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Spain 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Russia 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 92: Russia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Russia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Russia 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Rest of Europe 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Rest of Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Rest of Europe 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Asia-Pacific 16-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Asia-Pacific 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Asia-Pacific 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: Australia 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 113: Australia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: Australia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: Australia 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • INDIA
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • Market Overview
    • Market Analytics
    • TABLE 116: India Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 118: India 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 119: India Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 120: India Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 121: India 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • Market Overview
    • South Korean Mobile Gaming Market (2023): Percentage Breakdown of Gamers by Gender
    • South Korean Mobile Gaming Market (2023): Percentage Breakdown of Gamers by Age Group
    • Market Analytics
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 124: South Korea 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 125: South Korea Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 126: South Korea Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 127: South Korea 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 131: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 132: Rest of Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 133: Rest of Asia-Pacific 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 136: Latin America 16-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 139: Latin America 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 142: Latin America 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 145: Argentina 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 146: Argentina Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 147: Argentina Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 148: Argentina 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 151: Brazil 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 152: Brazil Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 153: Brazil Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 154: Brazil 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 157: Mexico 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 158: Mexico Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 159: Mexico Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 160: Mexico 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 163: Rest of Latin America 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 164: Rest of Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 165: Rest of Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 166: Rest of Latin America 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 169: Middle East 16-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 172: Middle East 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 175: Middle East 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 178: Iran 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 179: Iran Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 180: Iran Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 181: Iran 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 184: Israel 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 185: Israel Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 186: Israel Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 187: Israel 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 190: Saudi Arabia 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 191: Saudi Arabia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 192: Saudi Arabia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 193: Saudi Arabia 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 196: UAE 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 197: UAE Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 198: UAE Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 199: UAE 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 202: Rest of Middle East 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 203: Rest of Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 204: Rest of Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 205: Rest of Middle East 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030
  • AFRICA
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 208: Africa 16-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2014, 2024 & 2030
    • TABLE 209: Africa Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 210: Africa Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 211: Africa 16-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2014, 2024 & 2030

IV. COMPETITION